@Wolf211 a challenge response of mine 3 years ago did not appear on the homepage either probably because it was off-topic (wrt the challenge). Could this explain your post vanishing?
@SAT0rii if the image uploading website you used provides Markdown code generation, try using that and put the markdown code into the description instead of ![](IMAGE_LINK) so that the image will be bigger here
@Danidude88 Fill SelectedWeapon=(THE NAME OF THE WEAPON HERE with a pair of double quotation marks) into the activation group section (you may need to navigate in the pop-up menu atop the Overload window) of the rotator's Overload interface
@TRD Yeah pushing the cockpit back makes missiles unable to hit the aircraft unless the enemy fires head-on, just as it does in the original game. (This build, however, doesn't prevent the cockpit from being broken off by missile impact.)
@QOUEIUUR try clicking the undo button after the lacking mod notification pops up, for there should be the craft appeared with mod-requiring part(s) removed (an immobilized launcher xD)
@ThatKindaWeeb true, I found a half reliable image which says the caliber of its cannon is 120 cm which is 1200 mm, so I made the cannon part into something that holds a 1200 mm caliber then magnified the base to fit it
@AWESOMENESS360 oroginally I was planning for 1:100000 size but the building blocks aren't rational to that size and make an annoying infinite noncyclic decimal when calculating ratio
@MinWiii yeah looks like a lever dangling or a stick gets stuck. Yet making a fully realistic track needs the Tracks mod; or, a lot of parts together, which sucks more due to the you-know physic settings of the game (just personal opinion).
@HermanTheGermanSherman Actually, you can put flat (by editing scale) wheels together to form the belt part of a track. When it runs, it just looks like a real rolling track.
@Markjn Take a try, and you'll found that the beams you fired will hit the hull. They're not fast enough to escape from the hull span area when the hull is ascending/descending, thus colliding each other sideways.
@SenSkysh Another question. For example, my vertical rotator has a range of 90˚, but the min setting in XML had been changed to 0 which means I can only turn it upward by 90˚ but I can't turn it downward. In this case, what should I fill into angle?
@Wolf211 a challenge response of mine 3 years ago did not appear on the homepage either probably because it was off-topic (wrt the challenge). Could this explain your post vanishing?
The 68th Experimental P̶a̶r̶a̶c̶h̶u̶t̶i̶n̶g̶ Squadron Sol
+1how to launch the missiles
gyroscope steering is quite hard to control
Greatly detailed! I expect its completion (are the AA gun slots left empty because they weren't finished?)
@Baiming 学到了
What is the glass covering for
enemy behemoth deployed
+6@SAT0rii if the image uploading website you used provides Markdown code generation, try using that and put the markdown code into the description instead of
+1![](IMAGE_LINK)
so that the image will be bigger here@MrCOPTY "云" is the abbreviation for "云南", i.e., the Yunnan Province
+2@WolfHunter9111 << I even bought flowers >>
+4@Bluepink Why the upper junction of the inlet and the fuselage doesn't look as smooth ingame as in the thumbnail
+1@GhostTeam2 你置顶一下你这两条解释要不
@Danidude88 Fill
+1SelectedWeapon=(THE NAME OF THE WEAPON HERE with a pair of double quotation marks)
into the activation group section (you may need to navigate in the pop-up menu atop the Overload window) of the rotator's Overload interface@Griffon1 in case the missile doesn't precisely hit the target
+1@GrunderDynamics now we find out who's number one
@DISHWASHER2005 glad to see people willing to fly this
@TRD IDK why but sadly it didn't work on my device . . .
+1@MrCOPTY It's an encouragement you love it, and I believe knowing more background story will surely deepen your love ;)
+1@TRD Yeah pushing the cockpit back makes missiles unable to hit the aircraft unless the enemy fires head-on, just as it does in the original game. (This build, however, doesn't prevent the cockpit from being broken off by missile impact.)
+1@dotCoCo FIRE AWAY, COWARD! (reciting in-game radio comm lol)
@FDFZMaverick 转轴到驾驶舱的竖直和前后垂直距离(即坐标相减,单位为米),TZ里面的200是驾驶舱开ECM被推出的距离
@PlanariaLab Please note that I used your code for target position calculation from your build 1Parts HUD
@QOUEIUUR try clicking the undo button after the lacking mod notification pops up, for there should be the craft appeared with mod-requiring part(s) removed (an immobilized launcher xD)
+5@LegendaryPilot YeAerospace probably mistook Long Beach for a Chinese city having a name similar in literal meaning (literally "Long Sand")
@YeAerospace 长滩不是长沙
@moistcottonbud oh thx
+1@moistcottonbud Might you explain why, in the expression, both the current VerticalG and the G-force upper limit are the actual value minus 1?
+1Have you got a MCAS installed
Avanti Savoia!
+1@ThatKindaWeeb true, I found a half reliable image which says the caliber of its cannon is 120 cm which is 1200 mm, so I made the cannon part into something that holds a 1200 mm caliber then magnified the base to fit it
@spefyjerbf okay
well, I think it works better on studying math😢
@SuperLJY didn't get an idea to fit it in
+1@LockheedAndMartin 光环里的00特区
@AWESOMENESS360 oroginally I was planning for 1:100000 size but the building blocks aren't rational to that size and make an annoying infinite noncyclic decimal when calculating ratio
@MinWiii yeah looks like a lever dangling or a stick gets stuck. Yet making a fully realistic track needs the Tracks mod; or, a lot of parts together, which sucks more due to the you-know physic settings of the game (just personal opinion).
+3@HermanTheGermanSherman Actually, you can put flat (by editing
scale
) wheels together to form the belt part of a track. When it runs, it just looks like a real rolling track.@Markjn Take a try, and you'll found that the beams you fired will hit the hull. They're not fast enough to escape from the hull span area when the hull is ascending/descending, thus colliding each other sideways.
@AlphagamingWw2 the suez canal been obstructed by a freighter
@SenSkysh Kay then
@SenSkysh Another question. For example, my vertical rotator has a range of 90˚, but the
min
setting in XML had been changed to 0 which means I can only turn it upward by 90˚ but I can't turn it downward. In this case, what should I fill intoangle
?@SenSkysh So, um, should I fill in the max angle of my rotator turning upwards in pA and the max angle of my rotator turning downwards in nA?
@SenSkysh the min, max and range in Overload you mean?
@SenSkysh What's the meaning of "vertical guidance"? Elevation and depression angle?
this one looks quite similar to the Boeing Loyal Wingman
+1@FujiwaraAutoShop I wish you could and don't |)
@yinggelaiye could you please change the title a little bit, maybe just a vowel...
@bossboy678905 how am I going to know the answer if I don't ask the author?
@bossboy678905 what???