7,668 TrueNoMan Comments

  • TIE SP Special edition 1.2 years ago

    @Wolf211 a challenge response of mine 3 years ago did not appear on the homepage either probably because it was off-topic (wrt the challenge). Could this explain your post vanishing?

  • Drowned City of Atlantopolis 1.9 years ago

    The 68th Experimental P̶a̶r̶a̶c̶h̶u̶t̶i̶n̶g̶ Squadron Sol

    +1
  • Polonez-M MLRS 1.9 years ago

    how to launch the missiles

  • Hb.Skf 278 18 S2L3 Vanguard type2 1.9 years ago

    gyroscope steering is quite hard to control

  • Yamato 1.9 years ago

    Greatly detailed! I expect its completion (are the AA gun slots left empty because they weren't finished?)

  • [Full interior]ZTZ99A Main Battle Tank 1.9 years ago

    @Baiming 学到了

  • [Full interior]ZTZ99A Main Battle Tank 1.9 years ago

    What is the glass covering for

  • Char 2C 1.9 years ago

    enemy behemoth deployed

    +6
  • Radiant Pillar BC1 [No Man's Sky] 1.9 years ago

    @SAT0rii if the image uploading website you used provides Markdown code generation, try using that and put the markdown code into the description instead of ![](IMAGE_LINK) so that the image will be bigger here

    +1
  • Volkswagen Tiguan 1.9 years ago

    @MrCOPTY "云" is the abbreviation for "云南", i.e., the Yunnan Province

    +2
  • F-16 Fighting Falcon crash model 1.9 years ago

    @WolfHunter9111 << I even bought flowers >>

    +4
  • F-35A.Lightning 2.0 years ago

    @Bluepink Why the upper junction of the inlet and the fuselage doesn't look as smooth ingame as in the thumbnail

    +1
  • Sukhoi Su33 trailer 2.0 years ago

    @GhostTeam2 你置顶一下你这两条解释要不

  • Funky Trees! 2.0 years ago

    @Danidude88 Fill SelectedWeapon=(THE NAME OF THE WEAPON HERE with a pair of double quotation marks) into the activation group section (you may need to navigate in the pop-up menu atop the Overload window) of the rotator's Overload interface

    +1
  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @Griffon1 in case the missile doesn't precisely hit the target

    +1
  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @GrunderDynamics now we find out who's number one

  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @DISHWASHER2005 glad to see people willing to fly this

  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @TRD IDK why but sadly it didn't work on my device . . .

    +1
  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @MrCOPTY It's an encouragement you love it, and I believe knowing more background story will surely deepen your love ;)

    +1
  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @TRD Yeah pushing the cockpit back makes missiles unable to hit the aircraft unless the enemy fires head-on, just as it does in the original game. (This build, however, doesn't prevent the cockpit from being broken off by missile impact.)

    +1
  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @dotCoCo FIRE AWAY, COWARD! (reciting in-game radio comm lol)

  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @FDFZMaverick 转轴到驾驶舱的竖直和前后垂直距离(即坐标相减,单位为米),TZ里面的200是驾驶舱开ECM被推出的距离

  • [Ace Combat Zero] Pixy's ADFX-02 Morgan 2.3 years ago

    @PlanariaLab Please note that I used your code for target position calculation from your build 1Parts HUD

  • 9A82Missile launcher 2.3 years ago

    @QOUEIUUR try clicking the undo button after the lacking mod notification pops up, for there should be the craft appeared with mod-requiring part(s) removed (an immobilized launcher xD)

    +5
  • USS Long Beach(Soviet version) 2.4 years ago

    @LegendaryPilot YeAerospace probably mistook Long Beach for a Chinese city having a name similar in literal meaning (literally "Long Sand")

  • USS Long Beach(Soviet version) 2.4 years ago

    @YeAerospace 长滩不是长沙

  • Realistic Turn Performance - AoA and G Limiter with PID Controller 2.6 years ago

    @moistcottonbud Might you explain why, in the expression, both the current VerticalG and the G-force upper limit are the actual value minus 1?

    +1
  • Boeing737 MAX10 BETA1 2.6 years ago

    Have you got a MCAS installed

  • Biaggio P180 Air Faraday 2.7 years ago

    Avanti Savoia!

    +1
  • Stonehenge Turret 3.0 years ago

    @ThatKindaWeeb true, I found a half reliable image which says the caliber of its cannon is 120 cm which is 1200 mm, so I made the cannon part into something that holds a 1200 mm caliber then magnified the base to fit it

  • Free Education Version 3.2 years ago

    @spefyjerbf okay

  • Free Education Version 3.2 years ago

    well, I think it works better on studying math😢

  • [Halo] The Ark 3.2 years ago

    @SuperLJY didn't get an idea to fit it in

    +1
  • [Halo] The Ark 3.2 years ago

    @LockheedAndMartin 光环里的00特区

  • [Halo] The Ark 3.2 years ago

    @AWESOMENESS360 oroginally I was planning for 1:100000 size but the building blocks aren't rational to that size and make an annoying infinite noncyclic decimal when calculating ratio

  • M247 SGT. York DIVAD 3.5 years ago

    @MinWiii yeah looks like a lever dangling or a stick gets stuck. Yet making a fully realistic track needs the Tracks mod; or, a lot of parts together, which sucks more due to the you-know physic settings of the game (just personal opinion).

    +3
  • M247 SGT. York DIVAD 3.5 years ago

    @HermanTheGermanSherman Actually, you can put flat (by editing scale) wheels together to form the belt part of a track. When it runs, it just looks like a real rolling track.

  • Eclipse II 3.5 years ago

    @Markjn Take a try, and you'll found that the beams you fired will hit the hull. They're not fast enough to escape from the hull span area when the hull is ascending/descending, thus colliding each other sideways.

  • LNG Tanker 3.6 years ago

    @AlphagamingWw2 the suez canal been obstructed by a freighter

  • AUTO-AIMED TURRET AK-2100 3.7 years ago

    @SenSkysh Kay then

  • AUTO-AIMED TURRET AK-2100 3.7 years ago

    @SenSkysh Another question. For example, my vertical rotator has a range of 90˚, but the min setting in XML had been changed to 0 which means I can only turn it upward by 90˚ but I can't turn it downward. In this case, what should I fill into angle?

  • AUTO-AIMED TURRET AK-2100 3.7 years ago

    @SenSkysh So, um, should I fill in the max angle of my rotator turning upwards in pA and the max angle of my rotator turning downwards in nA?

  • AUTO-AIMED TURRET AK-2100 3.7 years ago

    @SenSkysh the min, max and range in Overload you mean?

  • AUTO-AIMED TURRET AK-2100 3.7 years ago

    @SenSkysh What's the meaning of "vertical guidance"? Elevation and depression angle?

  • McDonnell Douglas JSF 3.7 years ago

    this one looks quite similar to the Boeing Loyal Wingman

    +1
  • Halo Ring 3.8 years ago

    @FujiwaraAutoShop I wish you could and don't |)

  • Short-leg plane 3.9 years ago

    @yinggelaiye could you please change the title a little bit, maybe just a vowel...

  • Scout Droid (v1.0) 3.9 years ago

    @bossboy678905 how am I going to know the answer if I don't ask the author?

  • Scout Droid (v1.0) 3.9 years ago

    @bossboy678905 what???