@90corvette It's got beautiful lines, but what I've always loved about its shape is how cramped it ended up making the aircraft. There's just enough room in the fuselage for an engine, three guns, the cockpit, pilot, and radio. In that order.
@Liquidfox Well, good luck with that. I held off on unveiling this to try and work out the problems, but I couldn't find a solution. Can't wait to see the resulting Fox-Paulus design, though.
@Samwise Honestly, Trying to make it easier is going to be hard. The water against the hull means the lower portion of the aircraft faces a lot of resistance compared to a similar design on land. That's why they tend to flip the way they do. The generally raised engines probably contributes, but there's only so much I can do for that.
@Samwise If the trouble with takeoff is it pitching nose first into the water, the solution is to keep the nose above the horizon and reduce the throttle until it has cleared the water. The sluggish pitching may be the result of the "over-axis" thrust line from the engines, an inherent problem with my flying boat designs. I'll try to remedy this with my next design.
@Brields95 I honestly never consider how big they are. I just build what I need. In the case of racers, smaller means less weight and drag. My fighters might be a bit bigger, but their size is entirely dependent on what I need them to do.
Because Rooster Teeth did a Podcast Let's Play in it. They did terribly, so I figured I could do better.
@90corvette It's got beautiful lines, but what I've always loved about its shape is how cramped it ended up making the aircraft. There's just enough room in the fuselage for an engine, three guns, the cockpit, pilot, and radio. In that order.
@Liquidfox Well, good luck with that. I held off on unveiling this to try and work out the problems, but I couldn't find a solution. Can't wait to see the resulting Fox-Paulus design, though.
@Liquidfox You're gonna hate this one. I hate it. You don't fly it, you balance it.
@Samwise Honestly, Trying to make it easier is going to be hard. The water against the hull means the lower portion of the aircraft faces a lot of resistance compared to a similar design on land. That's why they tend to flip the way they do. The generally raised engines probably contributes, but there's only so much I can do for that.
@Samwise If the trouble with takeoff is it pitching nose first into the water, the solution is to keep the nose above the horizon and reduce the throttle until it has cleared the water. The sluggish pitching may be the result of the "over-axis" thrust line from the engines, an inherent problem with my flying boat designs. I'll try to remedy this with my next design.
@LuKorp Yeah, it just seems really cluttered when it lists everything.
Either a separate page or the ability to filter it.
@Brields95 I honestly never consider how big they are. I just build what I need. In the case of racers, smaller means less weight and drag. My fighters might be a bit bigger, but their size is entirely dependent on what I need them to do.
@Liquidfox It's honestly my favorite, too. I'm expecting more flying boat fighters in the future.
@zackattack316 Kinda intentional. Being from the same state as the Corsair I tend to borrow the wing design, mostly for additional prop clearance.
@Liquidfox You'd be amazed at how much thought went into this simple design.
@Brields95
That tends to be my trend. And for its odd appearance, it's capable of over 700 mph.
@Gestour Mmm... that's no good for tournaments that don't allow it.
Aww, I missed it. I mean, I lost, but still...
Well, I doubt my plane will win, but it certainly will look nice losing.
Oh wow, someone made this abomination. The DDr.I, the name alone is nuts...