A great looking plane, but wouldn't the elevator be high up on top of the rudders (like a OV-10) so that the jumpers wouldn't have to worry about hitting it?
My 2 cents,
A "Funky Trees" tag would come in very useful when searching for a solution to a problem for those of us who get headaches looking at this
""(atan(((IAScos(PitchAngle))((10/491)(sqrt(25pow(IAS, 2)pow(sin(PitchAngle), 2) + 491AltitudeAgl) + 5IASsin(PitchAngle))))/AltitudeAgl))/90 """
I don't even know what that does, but I'm glad someone figured it out and would love to be able to search it....
wow, you people that get the whole funky trees thing are great.
It makes my head hurt...lol
Q. if I wanted landing struts on this rocket that went to stowed (vertical) from lets say 22.5 degrees past horizontal @ +50' AGL, what would the Input be for the rotator?
@SledDriver
After the low fuel light (4th light) comes on @ 25% remaining, I'd like the Flashing light to go "off" when the tank is empty (-0.99 remaining), at which time the "empty" light (5th light) comes on @ -0.99 remaining.
something like this for the 4th light:
max(0, 0.25 - Fuel) ="(on)"
and then
max(0, 0.01 - Fuel) = "(off)"
@SledDriver Not trying to Hijack @stig27's Post BUT,,,,
I'm using your formula for the lights.
5 lights, counting down @ 25% intervals.
0.25 Light Flashes using your negative value string "max(0, 0.25 - Fuel)"
I then have a Light that comes on @ max(0, 0.99 - Fuel) steady.
What code do I use to have the flashing light go "ON" @ max(0, 0.25 - Fuel) and "OFF" @ max(0, 0.99 - Fuel)?
thx for your help.
One more Question....
I'm using a Piston, set to "pull", to move a gas pedal with the Pitch input.
The pedal should move forward regardless of a "W/S" input and I can make it happen with 2 Pistons.
Is it possible to make 1 piston Pull (or push) in the same direction using opposite inputs (W/S, Q/E, A/D, etc)?
@SnoWFLakE0s
there is a input value field in Overload that accepts
Yaw, Pitch, Roll, and activate/-Activate statements.
this is the field I've been trying all of the variables in...
Can Beacon Light be programmed now to only blink with "Q" or "E" (joystick Yaw) as used as a turn signal?
I'm trying to figure this out, but programming isn't my bag...
I fixed your stuck suspension (RF & LR), and increased your spring stiffness (bigtime).
I changed the throttle to pitch for my testing, it gives reverse as well. Fixed car
A great looking plane, but wouldn't the elevator be high up on top of the rudders (like a OV-10) so that the jumpers wouldn't have to worry about hitting it?
@Pancelvonat
+1Thx, I've been meaning to rebuild some stuff with the new parts but hadn't got to this one yet...
BTW, I, like you had modified another's build
+1This is Pancelvonat's Build.
!!!
My 2 cents,
A "Funky Trees" tag would come in very useful when searching for a solution to a problem for those of us who get headaches looking at this
""(atan(((IAScos(PitchAngle))((10/491)(sqrt(25pow(IAS, 2)pow(sin(PitchAngle), 2) + 491AltitudeAgl) + 5IASsin(PitchAngle))))/AltitudeAgl))/90 """
I don't even know what that does, but I'm glad someone figured it out and would love to be able to search it....
So if I understand correctly, Mass and Drag need to be 1, unless it is a detail part?
T
Thanks Guys!
t
I posted this about a month ago....
+1Car Bits
wow, you people that get the whole funky trees thing are great.
It makes my head hurt...lol
Q. if I wanted landing struts on this rocket that went to stowed (vertical) from lets say 22.5 degrees past horizontal @ +50' AGL, what would the Input be for the rotator?
Works with Steam, very Interesting....
@Mustang51 I'm using Crome, I'll try going through Steam.... 1 min.
Not sure why, but this plane doesn't load after download.....
Ok, I give. How do I turn off the advanced targeting?
Thx @Mumpsy
@FlipposMC will this account for the different heights of runways ? (Wright vs Yeager)
Nice!
Thx @TheBruh007
Thx for your help,
@SnoWFLakE0s
@Tiseth
@stig27
@SledDriver
@jamesPLANESii
@Feanor
Thx @tylerdeveneuxmusic
+1Thx @OmegaDestroyer
@TheBruh007 nope, just car parts
Looked at it on my mobile... will download on the pc later.
BTW, you can make the web address clickable by doing it this way:
No spaces, i used them so that they showed.
[ Here the link word what ever you want] ( link address)
Here the link word whatever you want
Are you going to build the Interceptor that gets shot down @1:00 min into the vid?
BTW, Your Roll is reversed....
Made the Link Clickable for the Mobile crowd:
Click HERE
Great Video and Build!
+1@SledDriver PERFECT!
@SledDriver
Here is a link to the Lights I'm asking about
@SledDriver
After the low fuel light (4th light) comes on @ 25% remaining, I'd like the Flashing light to go "off" when the tank is empty (-0.99 remaining), at which time the "empty" light (5th light) comes on @ -0.99 remaining.
something like this for the 4th light:
max(0, 0.25 - Fuel) ="(on)"
and then
max(0, 0.01 - Fuel) = "(off)"
@SledDriver Not trying to Hijack @stig27's Post BUT,,,,
I'm using your formula for the lights.
5 lights, counting down @ 25% intervals.
0.25 Light Flashes using your negative value string "max(0, 0.25 - Fuel)"
I then have a Light that comes on @ max(0, 0.99 - Fuel) steady.
What code do I use to have the flashing light go "ON" @ max(0, 0.25 - Fuel) and "OFF" @ max(0, 0.99 - Fuel)?
thx for your help.
great build
I'm letting you know in advance....I'm stealing your gauges.
+1That is all.
Question,
Buoyancy as an attribute is modifiable in the build area.
can that attribute be tied to the VTOL or Trim slider to be variable in game?
I'm thinking about Submarines, but Buoyancy that offset weight If possible, would take blimp building to a whole new level
+2thx @Hayhayjam664
One more Question....
I'm using a Piston, set to "pull", to move a gas pedal with the Pitch input.
The pedal should move forward regardless of a "W/S" input and I can make it happen with 2 Pistons.
Is it possible to make 1 piston Pull (or push) in the same direction using opposite inputs (W/S, Q/E, A/D, etc)?
Playing with the Beta Ap,p but HERE you are....
@Tiseth
your solution "abs(Roll)-Roll" (left Blinker)
and
@CoolPeach's "clamp(Yaw,-1,0)" (Left Blinker)
are both Great solutions to the same problem.
I just used CoolPeach's because it was posted 1st.
Thx @Griffinthedragon
@Tiseth
CoolPeach's Clamp string works with just the 1 blinker....
Thx @Tums
+1@CoolPeach
YES!!!!!!
@SnoWFLakE0s
there is a input value field in Overload that accepts
Yaw, Pitch, Roll, and activate/-Activate statements.
this is the field I've been trying all of the variables in...
Can Beacon Light be programmed now to only blink with "Q" or "E" (joystick Yaw) as used as a turn signal?
I'm trying to figure this out, but programming isn't my bag...
I fixed your stuck suspension (RF & LR), and increased your spring stiffness (bigtime).
I changed the throttle to pitch for my testing, it gives reverse as well.
Fixed car
that Camo line is awesome!
Seriously fun to fly,
I played with the buoyancy and increased the gun damage to go ship hunting.. :)
Gestour created a glass mod several years ago, but it no longer is listed on the mod page I created a link on my Profile.
Really fun to fly!
@belugasub
here it is
Great looking Plane! I spent some time looking at your build and I'm working on correcting the auto-roll. Do you want the Link when I'm finished?