@SnoWFLakE0s Hey, I'm still having a problem with the Gyro's. If I put one on a build as a decoration with a vertical mounting, How do I keep it from running without assigning it to an AG? I used to be able to give it an AG of 9,10,11, etc. and it would be frozen....
@Hedero I see Hatches on the Aft Fuselage and you mentioned the OV-10, which had the ability to carry paratroopers, so I though that's what the hatches were for....
I would spotlight it but you're above me....
A great looking plane, but wouldn't the elevator be high up on top of the rudders (like a OV-10) so that the jumpers wouldn't have to worry about hitting it?
My 2 cents,
A "Funky Trees" tag would come in very useful when searching for a solution to a problem for those of us who get headaches looking at this
""(atan(((IAScos(PitchAngle))((10/491)(sqrt(25pow(IAS, 2)pow(sin(PitchAngle), 2) + 491AltitudeAgl) + 5IASsin(PitchAngle))))/AltitudeAgl))/90 """
I don't even know what that does, but I'm glad someone figured it out and would love to be able to search it....
wow, you people that get the whole funky trees thing are great.
It makes my head hurt...lol
Q. if I wanted landing struts on this rocket that went to stowed (vertical) from lets say 22.5 degrees past horizontal @ +50' AGL, what would the Input be for the rotator?
@SledDriver
After the low fuel light (4th light) comes on @ 25% remaining, I'd like the Flashing light to go "off" when the tank is empty (-0.99 remaining), at which time the "empty" light (5th light) comes on @ -0.99 remaining.
something like this for the 4th light:
max(0, 0.25 - Fuel) ="(on)"
and then
max(0, 0.01 - Fuel) = "(off)"
@SledDriver Not trying to Hijack @stig27's Post BUT,,,,
I'm using your formula for the lights.
5 lights, counting down @ 25% intervals.
0.25 Light Flashes using your negative value string "max(0, 0.25 - Fuel)"
I then have a Light that comes on @ max(0, 0.99 - Fuel) steady.
What code do I use to have the flashing light go "ON" @ max(0, 0.25 - Fuel) and "OFF" @ max(0, 0.99 - Fuel)?
thx for your help.
One more Question....
I'm using a Piston, set to "pull", to move a gas pedal with the Pitch input.
The pedal should move forward regardless of a "W/S" input and I can make it happen with 2 Pistons.
Is it possible to make 1 piston Pull (or push) in the same direction using opposite inputs (W/S, Q/E, A/D, etc)?
@SnoWFLakE0s
there is a input value field in Overload that accepts
Yaw, Pitch, Roll, and activate/-Activate statements.
this is the field I've been trying all of the variables in...
Can Beacon Light be programmed now to only blink with "Q" or "E" (joystick Yaw) as used as a turn signal?
I'm trying to figure this out, but programming isn't my bag...
I fixed your stuck suspension (RF & LR), and increased your spring stiffness (bigtime).
I changed the throttle to pitch for my testing, it gives reverse as well. Fixed car
Nice!
(and 1st)
I WAS thinking of the right Plane! Just didn't know it wasn't a transport, or what it was called.....
one of the SST's
Looks like someone modeled it for warhammer 40K starting with an industrial Toilet Paper Dispenser (not that I would know).....
T
yup
@SnoWFLakE0s
0 Doesn't work, have a look.
Gyro problem
@SnoWFLakE0s Hey, I'm still having a problem with the Gyro's. If I put one on a build as a decoration with a vertical mounting, How do I keep it from running without assigning it to an AG? I used to be able to give it an AG of 9,10,11, etc. and it would be frozen....
is this still a "Bug"?
well, I got my list down below 750 and it seemed to solve the problem....
I have over 800
@Prolex917 only 200?
I made a High tailed version, I'll post it to you tomorrow, (I'm at work).
@Hedero I see Hatches on the Aft Fuselage and you mentioned the OV-10, which had the ability to carry paratroopers, so I though that's what the hatches were for....
I would spotlight it but you're above me....
A great looking plane, but wouldn't the elevator be high up on top of the rudders (like a OV-10) so that the jumpers wouldn't have to worry about hitting it?
!!!
My 2 cents,
A "Funky Trees" tag would come in very useful when searching for a solution to a problem for those of us who get headaches looking at this
""(atan(((IAScos(PitchAngle))((10/491)(sqrt(25pow(IAS, 2)pow(sin(PitchAngle), 2) + 491AltitudeAgl) + 5IASsin(PitchAngle))))/AltitudeAgl))/90 """
I don't even know what that does, but I'm glad someone figured it out and would love to be able to search it....
So if I understand correctly, Mass and Drag need to be 1, unless it is a detail part?
T
Thanks Guys!
t
wow, you people that get the whole funky trees thing are great.
It makes my head hurt...lol
Q. if I wanted landing struts on this rocket that went to stowed (vertical) from lets say 22.5 degrees past horizontal @ +50' AGL, what would the Input be for the rotator?
Works with Steam, very Interesting....
@Mustang51 I'm using Crome, I'll try going through Steam.... 1 min.
Not sure why, but this plane doesn't load after download.....
Ok, I give. How do I turn off the advanced targeting?
Thx @Mumpsy
@FlipposMC will this account for the different heights of runways ? (Wright vs Yeager)
Nice!
Thx @TheBruh007
Thx for your help,
@SnoWFLakE0s
@Tiseth
@stig27
@SledDriver
@jamesPLANESii
@Feanor
Thx @OmegaDestroyer
@TheBruh007 nope, just car parts
Looked at it on my mobile... will download on the pc later.
BTW, you can make the web address clickable by doing it this way:
No spaces, i used them so that they showed.
[ Here the link word what ever you want] ( link address)
Here the link word whatever you want
Are you going to build the Interceptor that gets shot down @1:00 min into the vid?
BTW, Your Roll is reversed....
@SledDriver PERFECT!
@SledDriver
Here is a link to the Lights I'm asking about
@SledDriver
After the low fuel light (4th light) comes on @ 25% remaining, I'd like the Flashing light to go "off" when the tank is empty (-0.99 remaining), at which time the "empty" light (5th light) comes on @ -0.99 remaining.
something like this for the 4th light:
max(0, 0.25 - Fuel) ="(on)"
and then
max(0, 0.01 - Fuel) = "(off)"
@SledDriver Not trying to Hijack @stig27's Post BUT,,,,
I'm using your formula for the lights.
5 lights, counting down @ 25% intervals.
0.25 Light Flashes using your negative value string "max(0, 0.25 - Fuel)"
I then have a Light that comes on @ max(0, 0.99 - Fuel) steady.
What code do I use to have the flashing light go "ON" @ max(0, 0.25 - Fuel) and "OFF" @ max(0, 0.99 - Fuel)?
thx for your help.
thx @Hayhayjam664
One more Question....
I'm using a Piston, set to "pull", to move a gas pedal with the Pitch input.
The pedal should move forward regardless of a "W/S" input and I can make it happen with 2 Pistons.
Is it possible to make 1 piston Pull (or push) in the same direction using opposite inputs (W/S, Q/E, A/D, etc)?
Playing with the Beta Ap,p but HERE you are....
@Tiseth
your solution "abs(Roll)-Roll" (left Blinker)
and
@CoolPeach's "clamp(Yaw,-1,0)" (Left Blinker)
are both Great solutions to the same problem.
I just used CoolPeach's because it was posted 1st.
Thx @Griffinthedragon
@Tiseth
CoolPeach's Clamp string works with just the 1 blinker....
@CoolPeach
YES!!!!!!
@SnoWFLakE0s
there is a input value field in Overload that accepts
Yaw, Pitch, Roll, and activate/-Activate statements.
this is the field I've been trying all of the variables in...
Can Beacon Light be programmed now to only blink with "Q" or "E" (joystick Yaw) as used as a turn signal?
I'm trying to figure this out, but programming isn't my bag...
I fixed your stuck suspension (RF & LR), and increased your spring stiffness (bigtime).
I changed the throttle to pitch for my testing, it gives reverse as well.
Fixed car
that Camo line is awesome!
Seriously fun to fly,
I played with the buoyancy and increased the gun damage to go ship hunting.. :)