13.7k Urocyon Comments

  • L.S.R. Barbican H.B. Mk I 3.7 years ago

    @Something5353 @jselbach @Treadmill103
    Thanks!

  • L.S.R. Barbican H.B. Mk I 3.7 years ago

    @Shippy456
    .
    Partially inspired by the French Breguet 693

  • L.S.R. Barbican H.B. Mk I 3.7 years ago

    @Treadmill103

  • Aichi M6A1 Seiran 3.7 years ago

    Hot Dang that's impressive!

  • F.F.F. Partisan-Wolf Mk I 3.8 years ago

    @SteelwingAerospace
    My Sturmteufel Siege Bomber Airship
    https://www.simpleplanes.com/a/NT4Uox/SA-1-Sturmteufel-Mk-III
    .
    I need to fix the flak gun on it though!

  • F.F.F. Partisan-Wolf Mk I 3.8 years ago

    @Treadmill103 I would've included a snarling Grey Wolf for nose art, but the curve of the fuselage killed me.

  • fly 3.8 years ago

    (!!!)
    .
    Points for humor, but I can't judge this!

  • Antio the ascended 3.8 years ago

    Great!

  • Monke 3.8 years ago

    Great!

  • blood cell 3.8 years ago

    (!!!)
    .
    Points for humor, but I can't judge this!

  • Lykins "Country Boy" 18-Wheeler 3.8 years ago

    Beautiful build! It's so true we tend to forget our hard-working, blue-collared logistics workers!

  • 3.8 years ago

    Very Nice!

  • AR15 3.8 years ago

    For the Federation! Remember Klendathu!

  • M4 Carbine 3.8 years ago

    Heroic!

  • One-eye the hefty chonker 3.8 years ago

    @winterro Dang! Hard luck. Corrupted saves are the worst.

  • ~ Urocyon's Critter Challenge ~ CLOSED 3.8 years ago

    @Thueerra
    Depends on what you're thinking of. If it's a "homebrew" critter, I'd prefer not, so as to better fit the "Appearance" criteria. If it's a well-known fictional critter like a Unicorn or Jackalope (Western U.S.A.) then it'll be fine. What do you have in mind?
    .
    You make some really neat/well-built jets, so I'm really interested to see what you'd come up with!

  • ~ Urocyon's Critter Challenge ~ CLOSED 3.8 years ago

    EDIT
    For those who are building in a cartoon/anime style, it still has to fit the appearance criteria: that is, it still needs to be recognizable as the particular animal. If a cartoon-y/anime build is heavily based off an image or style, please include a sample or reference image in your upload!
    .
    Thanks!

  • One-eye the hefty chonker 3.8 years ago

    Great!

  • AC-1 3.8 years ago

    "The only good bug is a dead bug!

  • catterpillar(Critter Chalenge)XD 3.8 years ago

    Great!

  • First Plane Challenge 3.8 years ago

    Neat idea!
    .
    Huh, guess I went straight to the fuselage parts.

  • M16A4 3.8 years ago

    Magnificent!

  • Battlebots Challenge! 3.8 years ago

    Wow, deadline was so short, didn't have time....

  • F.F.F. Hospitalier Assault Glider and Legionary AFV 3.8 years ago

    @MrShenanigans
    Sure, just leave credit though!

  • BSB-3 Iron crab II -A 3.8 years ago

    B o o m !

  • 1P. Working Iris 3.8 years ago

    I really need to find a good use for this.

  • PaperCrafter1622-Tripod- Movement Example 3.8 years ago

    @Macrophage What DOES help is adding an offset weight to the craft/walker. Add, lets say, 500lbs on a tiny or invisible weight placed a few units in front and above a 2500lbs craft. This way when the walker does a walking motion, the effect of the weight will make the craft fall forward until it catches itself on the opposite leg. Quite a bit of trial and error to get this to work well, but the effect is the same as if the walker had traction.
    .
    I neglected to do this on my Paratroopers featured in my latest build because adding this weight mechanism would have ruined the invisible "magic" allowing them to jump and also skew the weight distribution of the transport. As it is though, they will wiggle about and at least remain upright after landing...

  • Macchi M.C.209 (FICTIONAL) 3.8 years ago

    Nice! Looks beautiful and love the sound of the cannons.

  • Kenworth W900 Patriotic Parade Truck 3.8 years ago

    Heroic!

  • Fokker DXX. Fictional WW1 Fighter 3.8 years ago

    @Chrisk1993 After a bit of searching I found that the forward top red tail piece is connected to the dorsal wire, it's what prevents the rudder from working.
    .
    I do like how you constructed your wings, BTW.
    .
    @Mikey101234 I'll admit I wouldn't know about the gauges, but the Ansaldo SVA and the Eindecker would like to disagree with you on the engine cowl.
    .
    https://www.jetphotos.com/photo/9611329
    https://commons.wikimedia.org/wiki/File:Fokker_E.III.jpg

  • Fokker DXX. Fictional WW1 Fighter 3.8 years ago

    Really cool!, although it's missing a windscreen and working rudder. I guess you're using the experimental deflectors instead of a synchronization gear? Overall, very nice.

    @Mikey101234
    I dunno, looks about spot on to me. Some of the late fighters got around 150 mph too.

  • PaperCrafter1622-Tripod- Movement Example 3.9 years ago

    @Treadmill103 Yeah, had the opposite effect. On the other paw, when I started making gun turrets, I used to make them too light and they'd also get shaky (I considered it recoil). The better way to go would be gyroscopic movement and more/better hinge configuration. It's not really my build, so I'm not going to play around with it.

  • PaperCrafter1622-Tripod- Movement Example 3.9 years ago

    @Treadmill103 More weight on the leg bits might help?
    @PaperCrafter1622 Just a few minutes of tinkering. Using more hinges in a better configuration and perhaps with a different activation method would yield a better result. Notice the weight reduction: if the previous weight were used, it might have destroyed the craft. I don't know how the thing is supposed to move, since I haven't seen this version of Wot W, but maybe a few pistons could also help. FTs with time delay functions would be ideal, but they seem rather complicated...

  • PaperCrafter1622-Tripod- Movement Example 3.9 years ago

    @PaperCrafter1622

  • Simple AK-47 3.9 years ago

    In Mother Russia, BOOM make YOU!

  • Gloster Gladiator 3.9 years ago

    Very nice!

  • WW1 (Fictional) Warbird Challenge! [CLOSED] 3.9 years ago

    @MajorSix Russia, late war medium fighter.

  • Grandeur Guide 3.9 years ago

    Very nice build!

  • F.F.F. Patriot Heavy Mk II 3.9 years ago

    So, kinda forgot to disable AircraftCollisions for the bomblet casings; that'll fix the bounciness while mounted, if you want.

  • Sarnnox C.E.23 (T-2) 3.9 years ago

    Fun!

  • Focke-Wulf Ta 152 H-1 3.9 years ago

    What mechanism did you use to make the gun-sight shift around?

  • Steam Tank 3.9 years ago

    This is awesome!

  • RRNS U-XX Silent 3.9 years ago

    @fridolin I've made improvements since!

  • Ocean 4.0 years ago

    @Gestour Just realized that by attaching a buoyant fuselage part to the torpedo itself will counteract this effect and allow firing from any depth. Hopefully this will help anyone else with the issue.

  • Ocean 4.0 years ago

    Very nice, I built a U-boat for specifically for this Mod, but here's a quick question: sometimes when it fires torpedoes, they fire correctly and skim through the water, but sometimes they just arc down and are lost within a few dozen meters. Doesn't seem to matter what depth had been at previously. What's going on with that?

  • The Valley 4.0 years ago

    Looks like where I live!

  • Republica F.W. HB R MK I 4.0 years ago

    @Panzerfaust2121

    You can't use glass?

  • Something Very Odd... 4.0 years ago

    @captainhall Just realized it was connections specifically between the bouncy ball sphere and the light part, this was the only issue on all my builds.