Your rear gun turret doesn't have connection issues, it has XML issues. What you're attempting to do is push parts through each other: this will always result in explosions unless you set "disableAircraftCollisions" to "True" for each piece in the mechanism. That is, for each piston, hinge and wing part.
.
Also, Using the "add connection" tool under the rotation menu allows you to manually edit the connections of any piece you want (so your gun doesn't have to be connected to an intermediary wing piece, but could attach directly to the hinge.)
.
I will say that there are more elegant/easier methods for your rear gun than the current set up: the XML editor really is your friend here! You can edit the size and weight of all parts as well as the range of hinges, pistons and the like. These methods will also allow you to achieve the same (if not far more) movements with far fewer pieces, including making the rear gunner movements symmetrical.
.
A front gunner is very simple! The simplest would be to put a gun atop a hinge rotator (with input as pitch) on top of a small rotator (input roll). 3 parts, both vertical and horizontal transverse. If you're looking for something that works a little better though (and I apologize for the self-promotion here) try checking out this build that does exactly what you're looking for:
.
https://www.simpleplanes.com/a/N7853q/Griffin-Scout-R-Mk-I
To achieve stability in this game you don't need to resort to gyroscopes, mods, FTs or outlandish jury-rigging.
.
Just make sure that you center of mass (CoM) is far enough in front of your center of lift (CoL). If need be, editing the mass of parts using XML is the easiest way of doing so. Put the CoM too far in-front of the CoL and either the nose will pitch down constantly or the aircraft will oddly shudder a bit.
.
Also, try keeping the center of thrust (CoT) in line with both the CoM and CoL.
.
It gets really easy once you learn where the "sweet spots" are on a particular build.
.
There is a tool in the builder that allows you to see where your CoM, CoL and CoT are on your craft. This overlay is your friend!
@Imjustanordinarydude
Can you use glass and how many parts can you take? I use a moderately nice rig, so a few of my unpublished builds get up to 2100 parts. This one is only 500.
@BLU3SCLU3S
I love World-building. It's something I do pretty mush all the time, especially with my artwork and a novella I'm working on. As I'm building these airplanes, I tend to make up stories about them, so that's all these write-ups are: just me with fictional factions, histories and designs. Though if someone wants to use them for a Roleplay, they're welcome to!
.
I've had difficulty with auto-aim turrets, any help on those would be appreciated!
@phrongus Haven't played in a while, had to uninstall due to lack of drive space. Will probably pick it up again eventually...
+1@MAHADI Thanks!
BIG BOOM
@Samflugzeugpanzer
Thanks!
WOW
Killed my machine!
How do you steer?
+3O'lly E'll this moves fast!
+1Rest in Peace
+3!!!
AHA! I love it!
+1@JuanShot2Go I must say I love your profile avatar.
@Hedero Thanks, it's certainly been one of my more intensive builds. I equate the low response to not being around for nearly a year...
@Levi124 Thanks!
@Type2volkswagen
Thanks!
@Dathcha Heh, costs too much!
Really nice!
I really ought to enter the challenge...
@Andragalang
Best I could do on something like this is 500, since there's a LOT going on.
Brilliant livery!
Deadline? It'll be nice to have a little time to make it look great.
Nightmares....
+1Nice!
+1@Gestour
.
Found an issue with the other one, this one is fixed!
You would've received 3rd.
@Gestour Oops, guess I missed it when I scrolled through the entries!
Beautiful!
@Dest35
No problem, I like building working turrets!
Your rear gun turret doesn't have connection issues, it has XML issues. What you're attempting to do is push parts through each other: this will always result in explosions unless you set "disableAircraftCollisions" to "True" for each piece in the mechanism. That is, for each piston, hinge and wing part.
+1.
Also, Using the "add connection" tool under the rotation menu allows you to manually edit the connections of any piece you want (so your gun doesn't have to be connected to an intermediary wing piece, but could attach directly to the hinge.)
.
I will say that there are more elegant/easier methods for your rear gun than the current set up: the XML editor really is your friend here! You can edit the size and weight of all parts as well as the range of hinges, pistons and the like. These methods will also allow you to achieve the same (if not far more) movements with far fewer pieces, including making the rear gunner movements symmetrical.
.
A front gunner is very simple! The simplest would be to put a gun atop a hinge rotator (with input as pitch) on top of a small rotator (input roll). 3 parts, both vertical and horizontal transverse. If you're looking for something that works a little better though (and I apologize for the self-promotion here) try checking out this build that does exactly what you're looking for:
.
https://www.simpleplanes.com/a/N7853q/Griffin-Scout-R-Mk-I
Huh! Does this have any advantages over the actual sphere part?
Nice!
+1Nice! My grandfather used to have a Farthing.
Powered by hinges?
@TheNightmareCompany
Thanks for the up-votes! It wasn't for a challenge I forgot about entering, was it?
Sehr interessant, Herr Zott!
And nice solution to the cannon apertures
+1Impressive!
Just goes BOOM on the runway. Too much thrust above the CoL/CoM.
Can the ships have FTs or moving hinges, etc and are there any restrictions to how they're powered?
Honorary Mention!
Ha! For a few seconds I got about 2 FPS, but I survived!
+1interesting!
+1@Macrophage Sorry to hear that. You can try again in my next challenge (announcing soon!) though...
To achieve stability in this game you don't need to resort to gyroscopes, mods, FTs or outlandish jury-rigging.
.
Just make sure that you center of mass (CoM) is far enough in front of your center of lift (CoL). If need be, editing the mass of parts using XML is the easiest way of doing so. Put the CoM too far in-front of the CoL and either the nose will pitch down constantly or the aircraft will oddly shudder a bit.
.
Also, try keeping the center of thrust (CoT) in line with both the CoM and CoL.
.
It gets really easy once you learn where the "sweet spots" are on a particular build.
.
There is a tool in the builder that allows you to see where your CoM, CoL and CoT are on your craft. This overlay is your friend!
It'll be interesting to see If I can finagle this for a fox.
Pangolin.
Not a dinosaur, but cool as 'ell.
@GrFrog
@winterro
@Tbyte
@Rajko
@GreenFrog
@chickenderp
@Random04
Nice build!
+1@Imjustanordinarydude
Can you use glass and how many parts can you take? I use a moderately nice rig, so a few of my unpublished builds get up to 2100 parts. This one is only 500.
Cute Doggo!
Bomb Fish, Boom Fish, No Fish... New Fish?
@BLU3SCLU3S
I love World-building. It's something I do pretty mush all the time, especially with my artwork and a novella I'm working on. As I'm building these airplanes, I tend to make up stories about them, so that's all these write-ups are: just me with fictional factions, histories and designs. Though if someone wants to use them for a Roleplay, they're welcome to!
.
I've had difficulty with auto-aim turrets, any help on those would be appreciated!
@Type2volkswagen Huh. Thanks for the heads up!