@ToeTips there's a reason I listed a con in the post as "hard to set up"
Also can I see that prototype that rolls in corners? I wanna see if I can get it going better. It probably just needs stiffer actuators
(Plus I just made a new discovery with control bases that will likely make it work better, once I have good internet I'll make a video on it)
The reason the GP1 doesn't use linear actuators is because the amount of downforce it produces is more than our strongest prototypes could handle. (They could not handle 700 metric tons of downforce)
Great use of the actuators by the way, I hope more people use em to do neat stuff. The control base revolution is still in its infancy
@ToeTips flatten the logo in fine tuner or just nudge it inside something like I do, the AMTEK VR logo next to the cockpit is tiny and is just a recolor
Not really a #bug (yea it's not a bug, shoot me.) but something that has bothered me for years and the change should only be swapping a few lines of code depending on how it's structured:
.
In the part connection editor, clicking on a part in the selector should reveal what is connected to, and holding on the part in the selector should select the part. Right now it is currently reversed and it doesn't make any intuitive sense.
Just a note, since this is the final update for SP as we know for now, SimpleCheats II will become deprecated once it is updated for the latest update. If someone else wishes to carry the torch of simplecheats II, they can Ctrl C Ctrl V the whole thing into a Google document and continue where I left off.
I dunno if you have any experience with general android development, but now that SP won't get any updates for quite some time, I have a good theory of how the community could bring back android modding support. (I'm no android dev myself but I've seen the same thing happen to other apps, so it could be doable.)
Said theory is patching. We do not have to abide by the play store's rules, we can extract the simpleplanes apk, decompile it, insert our own code, re-sign it, and bam, we have mods. We shouldn't have the patch itself contain mods, instead, we have the patch be a modloader that lets the game read and run standard spmod.android files. The mobile version can still run certain map mods, but lacks the support to run any real code, Perhaps we can patch in a way to run the code instead of a whole modloader.
(Search up ReVanced & lucky patcher if you want examples of apk patching)
Which custom map will you be driving this in? I'm on mobile but I can still optimize the car for certain driving conditions. Right now I'm just making it go around gold prix as fast as the max speed will allow
If we are allowed to edit the code and edit the wheels, then I can just turn the wheels stock and use them as normal wheels. Time to reupload blazing aquamarine again
@ToeTips experiment. Optimize it for the physics settings you are going for. Keep in mind that you will need to have the numbers in scientific notation anyways. For starters, id start with 1e+10. You can reference simplecheats II for what the values do.
You can also download my linear actuator stuff to see what I did to get the effect.
@hpgbproductions the surface would still move, if I wanted the surface to truely stay still, I would do This
If ag5 is off, the surface uses Pitch, if it's on, it will cause the variable to reference whatever was last in it, in this case, the last Pitch value used before the group was activated
@ToeTips there's a reason I listed a con in the post as "hard to set up"
Also can I see that prototype that rolls in corners? I wanna see if I can get it going better. It probably just needs stiffer actuators
+1(Plus I just made a new discovery with control bases that will likely make it work better, once I have good internet I'll make a video on it)
The reason the GP1 doesn't use linear actuators is because the amount of downforce it produces is more than our strongest prototypes could handle. (They could not handle 700 metric tons of downforce)
Great use of the actuators by the way, I hope more people use em to do neat stuff. The control base revolution is still in its infancy
5'7, I'm short.
+1@jamesPLANESii can you link me flyout? I tried googling it but all I get is steam forums asking where the game is
No
Mine is done, didn't bother with VR compatibility
Looks neat
Might as well throw my hat in the ring, expect something unconventional
He should drink a red bull, as red bull give you wings
Reported a couple under my alt when browsing on my steam deck, glad to know that I was right to do so
+10@winterro the information section locks up, I can delete everything and the section stays the same
+1@ToeTips flatten the logo in fine tuner or just nudge it inside something like I do, the AMTEK VR logo next to the cockpit is tiny and is just a recolor
@winterro just tried it, doesn't crash for me but the part just ceases existence
+2@Kangy OnePlus 11
@Kangy that does not exist on mobile
(But can you send me your settings.xml with 120 target fps and anti aliasing?)
@L1nus even post-1.9 compatible map mods don't work on some devices, including mine. No maywar for me ;-;
+1@Kangy how does one change it?
#bug
Android FPS locked at 30. (Or less, it's a slideshow right now. It's not my phone as I'm running on a OnePlus 11 with 16 gigs of ram.)
I will check using multiple phones once I get the chance.
+1Congratulations on platinum! Your okthxbye permit is in the mail.
@ToeTips sure.
Also tag me on it pls
+1@realSavageMan u good fam
@winterro Simplecheats 2 doesn't have funky in it, instead, I linked the funkyguide in it.
Based
@Majakalona someone who is very unwelcome in the community.
+2@Majakalona not historically though, he needs to surpass 420k in order to beat bog
+2We need to get him to 500k
+1Note to self: add this
bug
When racing against an AI opponent, the game may randomly disqualify it for touching water even though it has not touched water
+2Not really a
#bug
(yea it's not a bug, shoot me.) but something that has bothered me for years and the change should only be swapping a few lines of code depending on how it's structured:.
In the part connection editor, clicking on a part in the selector should reveal what is connected to, and holding on the part in the selector should select the part. Right now it is currently reversed and it doesn't make any intuitive sense.
WHAT
Now I really gotta update simplecheats...
Just a note, since this is the final update for SP as we know for now, SimpleCheats II will become deprecated once it is updated for the latest update. If someone else wishes to carry the torch of simplecheats II, they can Ctrl C Ctrl V the whole thing into a Google document and continue where I left off.
+5@5 wii didn't have his acc deleted, he was banned.
Devs still curate
+1I suggest moving to another game engine, if you haven't heard the news, just Google unity game engine and you can see the carnage
+3@kyomunosekai and the tu-14
@kyomunosekai check your notifications, I upvoted the tu-95
Checkmate
+1@RepublicOfCursedPlanes hey wait, I thought I was sending those out
I dunno if you have any experience with general android development, but now that SP won't get any updates for quite some time, I have a good theory of how the community could bring back android modding support. (I'm no android dev myself but I've seen the same thing happen to other apps, so it could be doable.)
Said theory is patching. We do not have to abide by the play store's rules, we can extract the simpleplanes apk, decompile it, insert our own code, re-sign it, and bam, we have mods. We shouldn't have the patch itself contain mods, instead, we have the patch be a modloader that lets the game read and run standard spmod.android files. The mobile version can still run certain map mods, but lacks the support to run any real code, Perhaps we can patch in a way to run the code instead of a whole modloader.
+4(Search up ReVanced & lucky patcher if you want examples of apk patching)
Add arrows to input selectors and turn the text into a text input field for direct funky trees programming
Mass XML edit (edit attributes of many parts at once, if multiple part types are selected, only the attributes they share are editable)
If you can, disable the "mods must be disabled in order to log in" message
Ability to change the size of FT debug expression outputs, my big monitor makes em too small to be readable
Ability to upload with screenshots via just selecting a file on your computer's file system
+5Which custom map will you be driving this in? I'm on mobile but I can still optimize the car for certain driving conditions. Right now I'm just making it go around gold prix as fast as the max speed will allow
Count me in. Can I make multiple entries? I wanna make two that follow the rules in various ways, and one that I wanna push the limits with
If we are allowed to edit the code and edit the wheels, then I can just turn the wheels stock and use them as normal wheels. Time to reupload blazing aquamarine again
@ToeTips go ahead, it's what I uploaded it for
@ToeTips experiment. Optimize it for the physics settings you are going for. Keep in mind that you will need to have the numbers in scientific notation anyways. For starters, id start with 1e+10. You can reference simplecheats II for what the values do.
You can also download my linear actuator stuff to see what I did to get the effect.
Grats
@ToeTips yes but you have to crank up the values to have the same effect
@BRDM controlsurface
Time has already forgotten the jade rank.
+11
+5they always come back
@hpgbproductions the surface would still move, if I wanted the surface to truely stay still, I would do This
If ag5 is off, the surface uses Pitch, if it's on, it will cause the variable to reference whatever was last in it, in this case, the last Pitch value used before the group was activated