@realSavageMan Not sure why it didn't tag your Corvette as "Based on" but I did use it in this plane. I gave credit to you in the description and I upvoted it anyway. :)
@Walvis Gok dat je ook een Nederlander bent met die naam? :P
So, I copied the codes for the gear animations from forums and stuff but as I'll try to explain it as far as I understand it.
.
I use two of different "codes", one for delaying the retracting of the gear covers and one for delaying the extension of the main gear.
.
For the gear covers retraction: -clamp01(ceil(smooth(clamp01(GearDown), 0.15)))+1
And for the main gear retraction: clamp01(smooth(LandingGear, 0.5) * 2)
.
I can try and explain the meaning of the words and stuff but it's better explained here: https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
.
The only number I change in the codes are the 0.15 and 0.5. So in essence:
-clamp01(ceil(smooth(clamp01(GearDown), x.xx)))+1
clamp01(smooth(LandingGear, x.xx) * 2)
Where x.xx can be anything equal to or less than 1.
The way they seem to work is that they are a substract of 1. So the smaller the number, the longer the timer.
.
That's all I understand about it to be honest. I basically just play around with the numbers until I get the result I want.
.
Hope that somewhat clears things up, probably doesn't, lol... Wish I could be more helpful :)
@mLk17 Cheers mate! I just did it with some green painted square fuselages for the screens and lights (scale 0.5) for the buttons :) Oh, and a glass fuselage for the HUD. Feel free to play around with it to see how I did it.
@ChiChiWerx Thanks! Appriciate your comment a lot! Do you know how to limit flight surfaces though? I tried to do it the same way as with rotators with min 0 max 1 but didn't work for me.
@asteroidbook345 So, in your description about the point system you talk about a blueprint accurate plane. How are you supposed to do that if you can tweak any of the default blocks? At least to me that sounds impossible so maybe I'm missing something?
I was thinking, "what is the point of those wing pods? Why not just mount the weapons on the wings as usual?" But then I thought, are they supposed to be stealth pods? Is this based on a real life concept?
@AN2Felllla Yeah, right, good point. So it was probably trying to fill the graphics and hardware compatibility gap that KSP was lagging. But now that KSP 2 is on it's way, why not turn the tables? Focus more on a new SimplePlanes and every now and then update SR2. There will come a day where people think SimplePlanes is too old fashioned, perhaps not even hardware and software supported and people stop playing it. Then Jundroo will only have SimpleRockets 2 left and they'll lose their uniqueness completely. Perhaps another studio will make a newer SimplePlanes game before Jundroo get's to it and then... oof... I wouldn't want to be in their shoes from that point. If you have a unique product with a fan-base. You gotta hold on very very tightly to that. Because it's a rare thing.
@SupremeDorian No, I don't see the problem with my question. You can have multiple shooters about different subjects. DOOM is fictional and you kill demons, Left 4 Dead you kill zombies, other games again are in WW2, others in modern times, etc etc. You can have tons of FPS shooters, each about their own unique subjects.
Space flight is just one subject. It doesn't matter how you dress it up, it's just one subject. Unless you make it for example "futuristic and fictional". Now you have a unique concept. But this is not what Jundroo is doing. They are making something that looks different but is roughly the same. Which, I mean, is fine by me, it's not my company. But why they do this, instead of focussing on SimplePlanes, which IS their unique software, truly boggles my mind.
Microsoft Flight Simulator is not even remotely a comperrison. The world of Flight Simulation was already a decade behind in tech and nobody knew how to make a modern one properly. Thus, Microsoft did it themselves again and nailed it together with Asobo and Simul.
Also, yeah, SR2 might have some things that KSP doesn't have. But what stops Squad from adding this later? Or perhaps as soon as they see this feature in SR2? Now SR2 isn't unique once again and KSP's huge player base stays where they are amd don't bother switching to learn a new game with different controls.
So, now SR2 is depending on new players. People who haven't played a space sandbox game and want to try it. But guess what are the two first things that pop up when I Google "Space Game PC"? KSP and KSP 2. SR2 is not even in the list, even though it has been available for what, a year now?
Again, Jundroo is not my company. But if it was, I sure as hell would focus on something else. And that is speaking from years of AAA studio experience, including Asobo on the last flight sim.
@SupremeDorian Why SimpleRockets in the first place when there's already KSP and KSP2 coming up? Like, I play KSP a lot. A LOT! And I tried SimpleRockets 2 as well but I really don't see the point of it to be honest. SR2 doesn't bring me anything that I'm missing from KSP.
Why not focus on something that Jundroo is unique in, like SimplePlanes? Make a new one based on a newer game engine with better graphics and better physics?
@mLk Thanks man!
@Nicelogo57 Corvette was too low for the ramp angle so it kept getting stuck :p
@Tookan Yeah, I was hoping on a bit more upvotes with this one. Oh well, cheers for yours! :)
@RC1138Boss Maybe in another version
@RC1138Boss No :(
@realSavageMan Not sure why it didn't tag your Corvette as "Based on" but I did use it in this plane. I gave credit to you in the description and I upvoted it anyway. :)
+2@IdnManufacturer Thanks! :)
+1@Strikercritsilver Thanks! :)
+1@ChrisPy Ah.. ehh.. well.. It's the thought that counts...? lol
@Gerrit747
@ChrisPy
@GuyFolk
@MIAW26PERSIAN
@Timothius
@TheNightmareCompany
@Galland
@tucan
@DimitriIqbal91
@FelixTheDoggo
@JettStorm
@MrShenanigans
@NightmareCorporation
@CharlesDeGaulle
@Walvis
@Zott
@Hira629
@ThomasRoderick
Thanks for the updoots everybody, really appriciate it :)
@Hira629 Thanks for the Spotlight!
@Walvis Gok dat je ook een Nederlander bent met die naam? :P
So, I copied the codes for the gear animations from forums and stuff but as I'll try to explain it as far as I understand it.
+1.
I use two of different "codes", one for delaying the retracting of the gear covers and one for delaying the extension of the main gear.
.
For the gear covers retraction: -clamp01(ceil(smooth(clamp01(GearDown), 0.15)))+1
And for the main gear retraction: clamp01(smooth(LandingGear, 0.5) * 2)
.
I can try and explain the meaning of the words and stuff but it's better explained here: https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
.
The only number I change in the codes are the 0.15 and 0.5. So in essence:
-clamp01(ceil(smooth(clamp01(GearDown), x.xx)))+1
clamp01(smooth(LandingGear, x.xx) * 2)
Where x.xx can be anything equal to or less than 1.
The way they seem to work is that they are a substract of 1. So the smaller the number, the longer the timer.
.
That's all I understand about it to be honest. I basically just play around with the numbers until I get the result I want.
.
Hope that somewhat clears things up, probably doesn't, lol... Wish I could be more helpful :)
@MrShenanigans Thanks for the spotlight!
@ChrisPy Cheers!
@MIAW26PERSIAN Thanks! :)
@Zott No, thank you! I love the 109 and yours looks amazing and flies great! Love it! :D
+1@MIAW26PERSIAN
@mLk17 Cheers mate! I just did it with some green painted square fuselages for the screens and lights (scale 0.5) for the buttons :) Oh, and a glass fuselage for the HUD. Feel free to play around with it to see how I did it.
That's really cool!
@asteroidbook345 alright, you can remove them, shouldn't change center of gravity too much so VTOL still works.
@Imjustanordinarydude oof, alright, will give it a go
@R2d2hunter It's pretty much useless in Simpleplanes but I just love carpet bombing lol.
@R2d2hunter Yeah it does splash nicely doesn't it? :P
@R2d2hunter Thanks! Glad you like it! Don't forget to upvote it and help me get to gold! :D
@ChiChiWerx Thanks! Appriciate your comment a lot! Do you know how to limit flight surfaces though? I tried to do it the same way as with rotators with min 0 max 1 but didn't work for me.
@BB33 Thanks!
@MTFearless Cheers, appriciate it!
+1@Ergithe And thanks for the spotlight! Appriciate it!
+1@Ergithe Thanks!
+1@mLk17 Cheers!
+1https://www.simpleplanes.com/a/ljbQTU/Heinkel-He-212-Nachtfalke
Cheers for the indicators!
@asteroidbook345 So, in your description about the point system you talk about a blueprint accurate plane. How are you supposed to do that if you can tweak any of the default blocks? At least to me that sounds impossible so maybe I'm missing something?
Wait, are you allowed to move the parts using the default finetuner thing (X Y Z and rotation adjustments) or no?
@marxman28 Ah right, I see. Thanks for the explanation! Awesome build :)
+1No, my last comment wasn't enough. This is the best SP build I've ever witnessed.
I was thinking, "what is the point of those wing pods? Why not just mount the weapons on the wings as usual?" But then I thought, are they supposed to be stealth pods? Is this based on a real life concept?
This looks insanlely good! <3
@mLk17
@AN2Felllla Yeah, right, good point. So it was probably trying to fill the graphics and hardware compatibility gap that KSP was lagging. But now that KSP 2 is on it's way, why not turn the tables? Focus more on a new SimplePlanes and every now and then update SR2. There will come a day where people think SimplePlanes is too old fashioned, perhaps not even hardware and software supported and people stop playing it. Then Jundroo will only have SimpleRockets 2 left and they'll lose their uniqueness completely. Perhaps another studio will make a newer SimplePlanes game before Jundroo get's to it and then... oof... I wouldn't want to be in their shoes from that point. If you have a unique product with a fan-base. You gotta hold on very very tightly to that. Because it's a rare thing.
+4@asteroidbook345
@DimitriIqbal91 Thanks Dimitri!
@SupremeDorian No, I don't see the problem with my question. You can have multiple shooters about different subjects. DOOM is fictional and you kill demons, Left 4 Dead you kill zombies, other games again are in WW2, others in modern times, etc etc. You can have tons of FPS shooters, each about their own unique subjects.
Space flight is just one subject. It doesn't matter how you dress it up, it's just one subject. Unless you make it for example "futuristic and fictional". Now you have a unique concept. But this is not what Jundroo is doing. They are making something that looks different but is roughly the same. Which, I mean, is fine by me, it's not my company. But why they do this, instead of focussing on SimplePlanes, which IS their unique software, truly boggles my mind.
Microsoft Flight Simulator is not even remotely a comperrison. The world of Flight Simulation was already a decade behind in tech and nobody knew how to make a modern one properly. Thus, Microsoft did it themselves again and nailed it together with Asobo and Simul.
Also, yeah, SR2 might have some things that KSP doesn't have. But what stops Squad from adding this later? Or perhaps as soon as they see this feature in SR2? Now SR2 isn't unique once again and KSP's huge player base stays where they are amd don't bother switching to learn a new game with different controls.
So, now SR2 is depending on new players. People who haven't played a space sandbox game and want to try it. But guess what are the two first things that pop up when I Google "Space Game PC"? KSP and KSP 2. SR2 is not even in the list, even though it has been available for what, a year now?
Again, Jundroo is not my company. But if it was, I sure as hell would focus on something else. And that is speaking from years of AAA studio experience, including Asobo on the last flight sim.
+1@SupremeDorian Why SimpleRockets in the first place when there's already KSP and KSP2 coming up? Like, I play KSP a lot. A LOT! And I tried SimpleRockets 2 as well but I really don't see the point of it to be honest. SR2 doesn't bring me anything that I'm missing from KSP.
Why not focus on something that Jundroo is unique in, like SimplePlanes? Make a new one based on a newer game engine with better graphics and better physics?
+1For those among us who just hate having fuel in fuel tanks!
Looks awesome!
What in tarnation?!
@mLk17 Cheers mate!
@mLk17 Hah, WisconsinStatePolice already upvoted so it should go to 3015 in any second now anyway :p
@mLk17 Yeah, thanks to you mate! Cheers :) I uploaded a special thanks! https://www.simpleplanes.com/a/Lku4bA/Thanks-for-3000-points
+1@mLk17 Nope, I know the word "vitesse" from thr football team. I think it means speed and I like the word so that's why :)