@VChart You've clearly never flown with Ryanair. Their pilots get paid by vertical speed on touchdown. They get a bonus if they flatten a tyre but still land successfully and they get a medal if the airframe breaks apart but at least one passenger survives.
Hey, I'm getting a <ROTATE=> string in the HUD when I just want to use the text part for a custom HUD. How would I fix that? Is it looking at a specific part for reference or something?
@AN2Felllla Yeah, right, good point. So it was probably trying to fill the graphics and hardware compatibility gap that KSP was lagging. But now that KSP 2 is on it's way, why not turn the tables? Focus more on a new SimplePlanes and every now and then update SR2. There will come a day where people think SimplePlanes is too old fashioned, perhaps not even hardware and software supported and people stop playing it. Then Jundroo will only have SimpleRockets 2 left and they'll lose their uniqueness completely. Perhaps another studio will make a newer SimplePlanes game before Jundroo get's to it and then... oof... I wouldn't want to be in their shoes from that point. If you have a unique product with a fan-base. You gotta hold on very very tightly to that. Because it's a rare thing.
@BeastHunter Ah right, yeah now it works. I had been looking for a variable in the parts using the overload mod. But I didn't know you could just add them straight into the XML. Thanks!
@Aviator01 Doesn't work unfortunately. I think because it takes the total average health of the aircraft. Also, I have 4 engines and 4 lights, 1 for each engine. So if only one engine would be broken, all lights would turn on.
Hey, how do you make a startup sequence? I've been trying to look for video's and tutorials because I'm sure I've seen an explanation somewhere, but can't find it..
@AirCrashInvestigationFLR You're completely missing the point of my suggestion. I am well aware of mods, XML editing, variables, all that stuff. But what I'd like are in-game parts.
Also, point me a mod that does what I'm requesting here? Find me a digital screen, Primary Flight Display mod, you won't.. And I don't mean some weird thing that somebody has put together with parts, rotators, pistons, etc. which is way too complicated, easy to mess up in flight and hard to move in the craft builder once attached to another part.
And even if you did find it, the problem is other people cannot use your build, unless they also download the mod. Which from experience, is often a turn-down for people.
@LieutenantSOT That works perfectly, thanks! Just out of curiosity though, why do you have to define an activation group, if it basically just ignores the activation groups anyway? Like, I set my missile with no activation groups, same as the rotator and then gave the code activation group the number 1. And it works. Even though there's nothing actually assigned to activation group 1?
@realSavageMan Not sure why it didn't tag your Corvette as "Based on" but I did use it in this plane. I gave credit to you in the description and I upvoted it anyway. :)
@Legosail I have the rotator set on Activation 1 but as soon as I deactivate it, it starts reversing back to it's 0 position. Any idea how I can just make the rotator stop fully or only reverse when I want it to reverse?
@Coop09814 @AElegantGuy Yup! Because that's what I wanted to make originally. But I couldn't mount the engines into the wing properly like a Comet, so I decided to just give it my personal spin.
The clue is also in the name. Vi-106. The comet is DH.106 :)
Features:
- Much better flight dynamics. The aircraft is now an actual threat in close air to air combat.
- Ejection seats with detaching canopy and parachutes. You can either activate group 1, or press the eject button on the pilot seat.
@AirCrashInvestigationFLR I bet but that's not what I mean with this suggestion. Plus, it's cool how much we can do with variables and xml editing, but it's even better if we can do it from the game by default.
@PlanariaLab How would I change the units from metric to nautical? I tried doing the code but I'm dyslectic as shit and the code is stressing me out to no end lol.
The build is awesome, but I also agree with Haydar, be a bit more creative with your names and descriptions. Like, add screenshots and gifs into the description. It really helps marketing-wise :)
@VChart You've clearly never flown with Ryanair. Their pilots get paid by vertical speed on touchdown. They get a bonus if they flatten a tyre but still land successfully and they get a medal if the airframe breaks apart but at least one passenger survives.
+9@TRD6932 A lot of fighter jets don't have conventional control surfaces, apart from the rudders.
These days pitch and roll are usually controlled completely by the rear stabilizers or canards in the front. Or a combo of the two.
Thanks for your comment, glad you like it! :)
+4@Phoebe True but it is possible to turn them off for VR. So if you switch to VR mode, the quality of the game can automatically go down.
+4Hey, I'm getting a <ROTATE=> string in the HUD when I just want to use the text part for a custom HUD. How would I fix that? Is it looking at a specific part for reference or something?
+4@AN2Felllla Yeah, right, good point. So it was probably trying to fill the graphics and hardware compatibility gap that KSP was lagging. But now that KSP 2 is on it's way, why not turn the tables? Focus more on a new SimplePlanes and every now and then update SR2. There will come a day where people think SimplePlanes is too old fashioned, perhaps not even hardware and software supported and people stop playing it. Then Jundroo will only have SimpleRockets 2 left and they'll lose their uniqueness completely. Perhaps another studio will make a newer SimplePlanes game before Jundroo get's to it and then... oof... I wouldn't want to be in their shoes from that point. If you have a unique product with a fan-base. You gotta hold on very very tightly to that. Because it's a rare thing.
+4This is awesome dude! I don't understand why this isn't featured or spotlighter. Also typing this while 4 F-16's are pulling hard G's above my house.
+4Holy f-ing sh*t! This is cool!
+3@BeastHunter Ah right, yeah now it works. I had been looking for a variable in the parts using the overload mod. But I didn't know you could just add them straight into the XML. Thanks!
+3@Aviator01 Doesn't work unfortunately. I think because it takes the total average health of the aircraft. Also, I have 4 engines and 4 lights, 1 for each engine. So if only one engine would be broken, all lights would turn on.
Thanks for the suggestion though!
+2Brings back memories!
+2Thank for all your upvotes and thanks for the spotlight @BeastHunter
+2Hey, how do you make a startup sequence? I've been trying to look for video's and tutorials because I'm sure I've seen an explanation somewhere, but can't find it..
+2@AirCrashInvestigationFLR You're completely missing the point of my suggestion. I am well aware of mods, XML editing, variables, all that stuff. But what I'd like are in-game parts.
Also, point me a mod that does what I'm requesting here? Find me a digital screen, Primary Flight Display mod, you won't.. And I don't mean some weird thing that somebody has put together with parts, rotators, pistons, etc. which is way too complicated, easy to mess up in flight and hard to move in the craft builder once attached to another part.
And even if you did find it, the problem is other people cannot use your build, unless they also download the mod. Which from experience, is often a turn-down for people.
+2@LieutenantSOT That works perfectly, thanks! Just out of curiosity though, why do you have to define an activation group, if it basically just ignores the activation groups anyway? Like, I set my missile with no activation groups, same as the rotator and then gave the code activation group the number 1. And it works. Even though there's nothing actually assigned to activation group 1?
+2SUDOKUUUUUU
+2Nevermind, figured it out, it's as easy as putting Throttle>0.8 for the input.
+2Stephen Hawking was on this planet for two things: Science, and killing flat Earth supporters. And he is all out of science...
+2@realSavageMan Not sure why it didn't tag your Corvette as "Based on" but I did use it in this plane. I gave credit to you in the description and I upvoted it anyway. :)
+2S U C C
+2@Legosail I have the rotator set on Activation 1 but as soon as I deactivate it, it starts reversing back to it's 0 position. Any idea how I can just make the rotator stop fully or only reverse when I want it to reverse?
+2How can a jet look like it's both form the 50's and the 21st century at the same time? Very cool that you made this one!
+2Thanks for all the upvotes mate, appriciate it!
+1@Coop09814 @AElegantGuy Yup! Because that's what I wanted to make originally. But I couldn't mount the engines into the wing properly like a Comet, so I decided to just give it my personal spin.
The clue is also in the name. Vi-106. The comet is DH.106 :)
+1Thanks for the spotlight and upvote @BeastHunter :)
+1@PlaneFlightX Aaaah, right, fair enough, thanks!
+1Thanks for all the upvotes and thanks for the Spotlights Tdevil, Thorne, AvalonIndustries and BeastHunter!
+1Planning to release V2.0 coming saturday.
Features:
+1- Much better flight dynamics. The aircraft is now an actual threat in close air to air combat.
- Ejection seats with detaching canopy and parachutes. You can either activate group 1, or press the eject button on the pilot seat.
@IceCraftGaming Yeah right, I hear ya. Brings the aircraft to the forground
+1@IceCraftGaming hmm, you mean the picture effect? Like a shader? To make it look more realistic?
+1@Titaninferna
+1@CarrotSlicingCompanyCat
@Bryan5
@IceCraftGaming
+1@Teako
@OPaiTaOn
Nevermind, as soon as I posted this I got the idea to use some code I use for landing gear and that worked. this is the code anyway:
round(smooth(clamp01(FireWeapons), FireWeapons? 1/(2 * 0) : 1/(2 * 2))
Change the last 2 to any number in seconds.
+1@Korzalerke Yeah I figured that one already, thanks!
+1@AirCrashInvestigationFLR I bet but that's not what I mean with this suggestion. Plus, it's cool how much we can do with variables and xml editing, but it's even better if we can do it from the game by default.
+1Looks cool!
+1What in tarnation!?
+1@PlanariaLab How would I change the units from metric to nautical? I tried doing the code but I'm dyslectic as shit and the code is stressing me out to no end lol.
+1@Shimamurahougetsu
+1@Bryan5
+1@SsKyCoSs Thanks!
+1@Shimamurahougetsu
+1@Bryan5
+1@PlaneFlightX Thanks a lot, that works perfectly!
+1The build is awesome, but I also agree with Haydar, be a bit more creative with your names and descriptions. Like, add screenshots and gifs into the description. It really helps marketing-wise :)
+1Very nice build, keep m coming!
+1@Gro Hah, alright, will do.
+1@Bryan5
+1@BeastHunter
+1@Shimamurahougetsu
+1@Kangy
+1