@32 we did add the target framerate setting on android in this update, because we basically weren't sure why it was disabled on that platform. Seems like some people had uncapped framerates before and we weren't aware. I guess it didn't even cross my mind that someone would want to run a flight sim at 120fps on a mobile phone xD. We'll probably add an option in the menu to uncap the framerates to mimic the old behaviour.
I've found the cause of the bug, Unity changed the way they handle zero inertia tensors - they used to not set them, and now they interpret it as infinity. Fix will be whenever the next beta build is out.
I've found the cause of the bug, Unity changed the way they handle zero inertia tensors - they used to not set them, and now they interpret it as infinity. Fix will be whenever the next beta build is out.
It looks like something is constantly setting the craft's velocity. Can you check it happens with no mods enabled, and send us the craft that you're testing with?
@Valiant2017 that's the point, there was a bug in the mod tools that prevented you from starting a project if you didn't have android build support installed, which obviously isn't needed anymore.
@Simplestt I've said this to many people before but it's not our choice. If we didn't make the changes that removed mod scripting support on Android, SP would have been removed from the google play store because it wouldn't have supported 64-bit only devices. It also just wouldn't run on some modern phones, as 32-bit emulation is being removed from modern mobile processors.
@TheTomatoLover there's not much that can't be added, it's just a question of how much time it would take and if that's worth it versus how much we want it. In this case, there is the extra issue that the underwater part of the SP map was never designed to be seen, the terrains simply end. That was fine when you couldn't see underwater, but allowing the camera underwater in the stock game would push that into bug territory
@Pepper50cal nothing is going away :). SP is still here and will continue to be here. Even if there's a sequel, SP won't disappear, your builds won't disappear, it's all still here like it always was. We're just keeping you informed on what our plans are and what we're doing right now. And I assure you, every day I'm working on new stuff that is really cool and as soon as we get our stuff together to a point where we're confident we can deliver what we show off, I'll be eager to show off a lot.
@windshifter1 unfortunately I feel like there just isn't enough time. Personally I have about a million ideas for things to do to SP, and a finite amount of time. Also, the ideas you suggested, although they sound simple on the surface would actually require a lot of reworking of SP's systems - which would be a nonsensical thing to do if we were already thinking of a potential sequel
@winterro even though you don't see us around a lot, I still browse the forums and site daily and I'm sure a lot of the other devs do too. It's not that we don't like your ideas, it's just that right now we're very full up in the ideas department and not so full up in the time department - and the more we delay the future projects to keep things ticking over, the longer it'll be until what I've spent a lot of my time working on gets to see the light of day
@1342791782 right click on the game's .exe file open properties, in the details section it tells you what unity version it is. This works for any unity game.
it's not new, it's been known for over 7 years at this point. And while yes the design of the website could be changed to prevent it, we're kinda busy with a lot of stuff right now - it's not exactly an existential threat to anything and it can't be hidden, so if people abuse it we can just remove the points they got from it (or even more! :D)
@Tanner0501 if the plane still loads in the game world but you can't see it in the designer, there's a chance that you've managed to accidentally place a part very far away from the plane so when the whole build is centred in the designer, the actual plane is moved far away from the platform in the centre. If you can't find the part yourself you could upload the design and have someone check through the XML to find the stray part.
@ToeTips it's not a rule we decided on ourselves, we can't legally knowingly collect data from people under 13, due to US law. So if we're aware that someone is under 13 then we have to terminate the account.
@Palliumindustries I can't speak for the company, but I will say that you're not exactly the first person to mention that here. I personally think people that think we should just copy over or inspire features from flyout are missing a few key points, first of which being that making our game into another game that already exists is a terrible business strategy. The other thing I think that happens a lot is people make the false assumption that "if [game x] gains n users, [game y] will lose n users!" which isn't true at a scale like this. Playing a game isn't an exclusive contract and very few people just play one game all the time. If anything, increased interest in the genre is good for us, and the chance of Flyout "replacing" SP is approximately zero because it's a PC only game, which SP is not. This reasoning is backed up by the fact that the massively popular Kerbal Space Program and its AAA-backed successor KSP 2 has yet to kill Juno: New Origins. More people interested in engineering and aerospace? Cool. That's what we make games about. Also, this is the bug report post, not for suggestions. The forums are for those.
@vonhubert bombs (after they have been dropped) have a different type of drag to SP's normal drag for some reason, instead of being SP's custom directional drag system they just have standard unity fixed drag (with a value of, if I remember correctly, 0.05). The way PhysX applies this drag is according to the internet via the per-frame formula velocity = velocity * ( 1 - deltaTime * drag). That's a frame-by-frame process, but if you want to do it with continuous calculus then that can be rearranged to the forumla acceleration = - drag * velocity (with drag being 0.05). Which I guess you can form a differential equation for or something
the latest version is always here. Information on modding can be found on the modding wiki that's linked at the bottom of the page when you go into Mods>Help
@temporaryplanetester FT is only an expressions language, and if/else blocks typically group statements (instructions). What you can do if you want is to use the Activator field on a variable setter (click the downwards arrow to expand it) to only set a variable when a condition is met, and then have another setter for the same variable with the opposite condition. Or, if you want to format your code nicer, you could edit it in an external editor and split your ternary operators across multiple lines, like
The most likely way this would have happened is by credential stuffing (trying known email/password pairs that have been leaked from other services online). I don't advise clicking on dodgy links from these bots of course, but the best way you can keep your account secure is by making sure that you use a strong password for your SP account and don't use the same password on multiple online services. You can also use the tool HaveIBeenPwned to check if your information has been included in known data breaches. It probably has. If you've had the same password for as long as you can remember, maybe it's time to set a new one, or start using a password manager that generates secure randomised passwords.
I think the most likely way this would have happened is by credential stuffing (trying known email/password pairs that have been leaked from other services online). I don't advise clicking on dodgy links from these bots of course, but the best way you can keep your account secure is by making sure that you use a strong password for your SP account and don't use the same password on multiple online services. You can also use the tool HaveIBeenPwned to check if your information has been included in known data breaches. It probably has.
I dunno, I don't agree with this, old builds are always there and they work fine... it'd be insane not to seek something better just because it'd make older crafts "irrelevant" or something. It's like disliking faster computers because they made Half Life 1 irrelevant. You can still just download HL1 and play it. It's still there, like it always was. And if you own SimplePlanes, you'll always own SimplePlanes, and you'll always be able to use your builds, as they were made, in SP.
It might be frustrating if you were in the middle of a build when something came along, but my only advice for that is that it's not a job, build for fun and if it's not fun then either make it fun or wait until we do.
@OrderlyHippo stalling generally happens at the same angle of attack (critical angle) of the wing. Using the ailerons changes the angle of the wing and hence the angle of attack.
@Danidude88 which specific iPod? (I want to know if it's 32-bit because we fixed a similar issue affecting 32-bit androids)
@Danidude88 what iOS device are you using?
+1@Aviator720 hi, I explained in the last section of the post why we haven't been able to bring new features to SP.
+10https://www.simpleplanes.com/Mods/View/850445/Underwater-Camera#comment-4363912
@32 we did add the target framerate setting on android in this update, because we basically weren't sure why it was disabled on that platform. Seems like some people had uncapped framerates before and we weren't aware. I guess it didn't even cross my mind that someone would want to run a flight sim at 120fps on a mobile phone xD. We'll probably add an option in the menu to uncap the framerates to mimic the old behaviour.
How were you setting your target FPS before? Was it just uncapped by default?
+1Andrew's unclogged the pipes so they should all start coming through soon, might take a while to get through all of them
+2I've found the cause of the bug, Unity changed the way they handle zero inertia tensors - they used to not set them, and now they interpret it as infinity. Fix will be whenever the next beta build is out.
Edit: Bug fixed in 1.12.201
I've found the cause of the bug, Unity changed the way they handle zero inertia tensors - they used to not set them, and now they interpret it as infinity. Fix will be whenever the next beta build is out.
Edit: Bug fixed in 1.12.201
It looks like something is constantly setting the craft's velocity. Can you check it happens with no mods enabled, and send us the craft that you're testing with?
@Valiant2017 that's the point, there was a bug in the mod tools that prevented you from starting a project if you didn't have android build support installed, which obviously isn't needed anymore.
sike, you thought
+10(fr this time though)
@Simplestt I've said this to many people before but it's not our choice. If we didn't make the changes that removed mod scripting support on Android, SP would have been removed from the google play store because it wouldn't have supported 64-bit only devices. It also just wouldn't run on some modern phones, as 32-bit emulation is being removed from modern mobile processors.
+1we do a little trolling
+12@PlaneFlightX could you specify which part you tested on? I'm not getting this bug with a wing or a rotator
@TheTomatoLover there's not much that can't be added, it's just a question of how much time it would take and if that's worth it versus how much we want it. In this case, there is the extra issue that the underwater part of the SP map was never designed to be seen, the terrains simply end. That was fine when you couldn't see underwater, but allowing the camera underwater in the stock game would push that into bug territory
+9@Pepper50cal nothing is going away :). SP is still here and will continue to be here. Even if there's a sequel, SP won't disappear, your builds won't disappear, it's all still here like it always was. We're just keeping you informed on what our plans are and what we're doing right now. And I assure you, every day I'm working on new stuff that is really cool and as soon as we get our stuff together to a point where we're confident we can deliver what we show off, I'll be eager to show off a lot.
@windshifter1 unfortunately I feel like there just isn't enough time. Personally I have about a million ideas for things to do to SP, and a finite amount of time. Also, the ideas you suggested, although they sound simple on the surface would actually require a lot of reworking of SP's systems - which would be a nonsensical thing to do if we were already thinking of a potential sequel
+7@winterro even though you don't see us around a lot, I still browse the forums and site daily and I'm sure a lot of the other devs do too. It's not that we don't like your ideas, it's just that right now we're very full up in the ideas department and not so full up in the time department - and the more we delay the future projects to keep things ticking over, the longer it'll be until what I've spent a lot of my time working on gets to see the light of day
+1Wait!
There seems to be some confusion about the meaning of this post, so before you comment read this quick rundown of the key points:
@1342791782 right click on the game's .exe file open properties, in the details section it tells you what unity version it is. This works for any unity game.
+1it's not new, it's been known for over 7 years at this point. And while yes the design of the website could be changed to prevent it, we're kinda busy with a lot of stuff right now - it's not exactly an existential threat to anything and it can't be hidden, so if people abuse it we can just remove the points they got from it (or even more! :D)
+5@Tanner0501 if the plane still loads in the game world but you can't see it in the designer, there's a chance that you've managed to accidentally place a part very far away from the plane so when the whole build is centred in the designer, the actual plane is moved far away from the platform in the centre. If you can't find the part yourself you could upload the design and have someone check through the XML to find the stray part.
+2@ToeTips it's not a rule we decided on ourselves, we can't legally knowingly collect data from people under 13, due to US law. So if we're aware that someone is under 13 then we have to terminate the account.
+5@DarthGo369 you'd have to make it a glass fuselage, the part type has different rendering and the other parts don't support transparency.
@Mueheheh23 for the nth root of x you can do
pow(x, 1/n)
@CL125 @32 I don't think Tully2001 was banned, they must have deleted their account.
+2@Palliumindustries I can't speak for the company, but I will say that you're not exactly the first person to mention that here. I personally think people that think we should just copy over or inspire features from flyout are missing a few key points, first of which being that making our game into another game that already exists is a terrible business strategy. The other thing I think that happens a lot is people make the false assumption that "if [game x] gains n users, [game y] will lose n users!" which isn't true at a scale like this. Playing a game isn't an exclusive contract and very few people just play one game all the time. If anything, increased interest in the genre is good for us, and the chance of Flyout "replacing" SP is approximately zero because it's a PC only game, which SP is not. This reasoning is backed up by the fact that the massively popular Kerbal Space Program and its AAA-backed successor KSP 2 has yet to kill Juno: New Origins. More people interested in engineering and aerospace? Cool. That's what we make games about. Also, this is the bug report post, not for suggestions. The forums are for those.
+8@vonhubert bombs (after they have been dropped) have a different type of drag to SP's normal drag for some reason, instead of being SP's custom directional drag system they just have standard unity fixed drag (with a value of, if I remember correctly, 0.05). The way PhysX applies this drag is according to the internet via the per-frame formula
velocity = velocity * ( 1 - deltaTime * drag)
. That's a frame-by-frame process, but if you want to do it with continuous calculus then that can be rearranged to the forumlaacceleration = - drag * velocity
(with drag being 0.05). Which I guess you can form a differential equation for or somethingdude's cooking some kinda TempleOS game
+7@SimpleStudent too busy adding other stuff to the games
+1the latest version is always here. Information on modding can be found on the modding wiki that's linked at the bottom of the page when you go into Mods>Help
@32 try using the mod tools package located here, they have been updated since the last release of the game to fix this bug
looks like you probably edited a part's position really far off in the distance, you can probably fix it in the xml
+1@OwO we literally made a whole game about that
+6@Kendra nope
+3@Bellcat jokes? we don't do jokes here.
+7lmfao wait until these people hear about mod support
+19@Emirates380 does this work for you? What version of the game does it run on?
+1@temporaryplanetester FT is only an expressions language, and if/else blocks typically group statements (instructions). What you can do if you want is to use the Activator field on a variable setter (click the downwards arrow to expand it) to only set a variable when a condition is met, and then have another setter for the same variable with the opposite condition. Or, if you want to format your code nicer, you could edit it in an external editor and split your ternary operators across multiple lines, like
+3I do a little gliding
+1The most likely way this would have happened is by credential stuffing (trying known email/password pairs that have been leaked from other services online). I don't advise clicking on dodgy links from these bots of course, but the best way you can keep your account secure is by making sure that you use a strong password for your SP account and don't use the same password on multiple online services. You can also use the tool HaveIBeenPwned to check if your information has been included in known data breaches. It probably has. If you've had the same password for as long as you can remember, maybe it's time to set a new one, or start using a password manager that generates secure randomised passwords.
I think the most likely way this would have happened is by credential stuffing (trying known email/password pairs that have been leaked from other services online). I don't advise clicking on dodgy links from these bots of course, but the best way you can keep your account secure is by making sure that you use a strong password for your SP account and don't use the same password on multiple online services. You can also use the tool HaveIBeenPwned to check if your information has been included in known data breaches. It probably has.
+4I dunno, I don't agree with this, old builds are always there and they work fine... it'd be insane not to seek something better just because it'd make older crafts "irrelevant" or something. It's like disliking faster computers because they made Half Life 1 irrelevant. You can still just download HL1 and play it. It's still there, like it always was. And if you own SimplePlanes, you'll always own SimplePlanes, and you'll always be able to use your builds, as they were made, in SP.
It might be frustrating if you were in the middle of a build when something came along, but my only advice for that is that it's not a job, build for fun and if it's not fun then either make it fun or wait until we do.
+16@Vincent bork
@IDNSatyaUpdootGrinder the propellor part is being added as part of the 1.0 update
+7@GorillaGuerrilla an easy way to download stuff from your normal browser is to copy the link to the plane and then press Ctrl+L in the designer
+2@OrderlyHippo it's just an angle of attack. Have something show your current angle of attack and bring the plane to a stall.
SP build photos come up a surprising amount when you search for images
+4@OrderlyHippo stalling generally happens at the same angle of attack (critical angle) of the wing. Using the ailerons changes the angle of the wing and hence the angle of attack.