massScale does normally appear in the XML file, but you can manually add it if you can edit the files. That said, massScale does appear if you use the fine tuner tool to scale the entire craft. @IguasOs
That was a mistake on my part. I didn't notice it until I released. I gave credit to the original creator, but once it is released you can't change it. When looking for the original creation I did a search, and choose the wrong version. It honestly bothers me. @destroyerP
@ShatSlanger @RailfanEthan @pushthelimits @mrferretairlines @Mumpsy @TrainDude @Tully2001 @Treadmill103 @SkullsAndCrossbones - Thanks for the comments, folks. Walrus Sr. here. I'm middle aged, but even I enjoy a nice Thomas episode whilst enjoying a nice beverage and rare steak. Walrus Jr. has moved on, but let's face it... we all come back to our childhood shows at some point in life.
@REW - They were close to creating tracks, but probably didn't want to rob other games of future features. There is another game in the works now that will be quite interesting. You would be surprised to hear what was on the drawing table at points in the past with SP. Tracks are not really that much of a stretch.
Nice job on this. The tracks work great and you've expanded the capability of the game. I remember when the first swash plate prototype was created a year ago, and that led to many follow-up improvements. This game needed good tracks and I was bugging the devs to add them for some time. Your creation fills a void in the SP community.
PlanesofOld: You need to start something normal sized, then add enormous wings (structural of course). Add control surfaces to the wings and scale the weight down. Use my regular expression trick (see recent post) to do this quickly. Once you have the flight characteristics figured out, and your weight down, then scale down your giant wings down 90% or so. This way you can still see them, but physically they work like your giant versions. You then scale your whole ship up to the size you want (scale weight down again and test). If everything works as you like, further scale the wings down to 0.001 and you're done. @EliteIndustries1
@FgFg @Othawne @jamesPLANESii - Thanks guys!
Really great job with this build!
I'm always willing to help, but I'm going to very busy this week at work. @Camroncs
Thanks guys! @CRJ900Pilot @AV8R @FlyingThings @Himynameiswalrus
I actually have the steps documented in the comments. Check 'em out 😀@MechWARRIOR57
@Mumpsy Thanks Mumpsy!
I can't say but what I've heard is really awesome if they can pull it off. @Sarpanitu
@Sarpanitu - Thanks for the tip; I'll have to mess around with that. BTW... The next game Jundroo puts out will have incredible part control.
@BaconAircraft @Treadmill103 @MrSilverWolf - thanks for the comments, guys!
You got it! The wheel seemed to work well on this build. @EternalDarkness
Thanks for the upvote and comments, guys. @PaderiegeZ @SimpleFlow @TTHHSSSS
massScale does normally appear in the XML file, but you can manually add it if you can edit the files. That said, massScale does appear if you use the fine tuner tool to scale the entire craft. @IguasOs
@Type2volkswagen Yeah, but it looks splendid!
This is sweet!
Great job! Excellent creativity at work here. What motor/ supercharger were you trying to replicate?
I'm honored! Thank you for the kind words. @KerlonceauxIndustries
I've always been fond of the chrome versions in the game, but green with a grey belly is an iconic color scheme. @CWhat016
Thank you @FirePower101
@LoganS Yeah
I like this style
Lol lovely design :-)
Thanks for letting me know @ShiptyCo
Lol! Thanks. @Cfire22
@AndrewGarrison - The original creator of "Plants vs. Zombies" located here Thank you!
@andrewgarrison - Can I trouble you to fix the predecessor issue noted below?
That was a mistake on my part. I didn't notice it until I released. I gave credit to the original creator, but once it is released you can't change it. When looking for the original creation I did a search, and choose the wrong version. It honestly bothers me. @destroyerP
Yes, that is absolutely correct - @Tully2001
I just might take up your offer 😊@Cerdon
No, you must now say "Gastronomically Challenged" to be politically correct. They are the real victims after all. @PlanesOfOld
I like the episodes where Ringo Starr narrated. They were groovy. @zackattack316
You've caused confusion and delay! @Kerbango
Fantastic job!
@ShatSlanger @RailfanEthan @pushthelimits @mrferretairlines @Mumpsy @TrainDude @Tully2001 @Treadmill103 @SkullsAndCrossbones - Thanks for the comments, folks. Walrus Sr. here. I'm middle aged, but even I enjoy a nice Thomas episode whilst enjoying a nice beverage and rare steak. Walrus Jr. has moved on, but let's face it... we all come back to our childhood shows at some point in life.
This one is much better. Try adjusting your Center Of Mass (COM) for better results.
@ShiptyCo - Start with simple airplanes, understand how the aircraft behave, and you can them move onto more challenging projects.
@BaconAircraft @EliteIndustries1 - Added bonus when you have children is you get to watch these shows all over again.
Special thanks to @lindv for his Plant's and Zombies creation which is the balloon, and @Toscio56 for his nifty gyros.
Sure, what advice do you need? @ShiptyCo
Try an airship. I posted the secret to how I made mine in the comments of my last creation. I'm here to help if you need it. @Tristan1324
I remember you. Why did you reset? @Tristan1324
Yes, that makes sense. Thanks for replying. @JustPancake
This is honestly a very good job. The only thing I can't figure out is how you got the engine to be quiet. Hoe did you manage that?
I don't believe you will see an update to SP. A new version of simple rockets, then maybe SP 2 @REW
Yes, this version I made was a a VMF(N)-513 F4U-5N and used during the Korean War. @Lucastricolorfactory
@Lucastricolorfactory http://classicwarbirds.net/wp-content/uploads/2010/02/blk2.jpg
@ReischetzFokke - Try looking at this http://jailbreak-iphone.ru/en/tag/nano/ Use at your own risk of course.
@REW - They were close to creating tracks, but probably didn't want to rob other games of future features. There is another game in the works now that will be quite interesting. You would be surprised to hear what was on the drawing table at points in the past with SP. Tracks are not really that much of a stretch.
Lol this is cute
Nice job on this. The tracks work great and you've expanded the capability of the game. I remember when the first swash plate prototype was created a year ago, and that led to many follow-up improvements. This game needed good tracks and I was bugging the devs to add them for some time. Your creation fills a void in the SP community.
PlanesofOld: You need to start something normal sized, then add enormous wings (structural of course). Add control surfaces to the wings and scale the weight down. Use my regular expression trick (see recent post) to do this quickly. Once you have the flight characteristics figured out, and your weight down, then scale down your giant wings down 90% or so. This way you can still see them, but physically they work like your giant versions. You then scale your whole ship up to the size you want (scale weight down again and test). If everything works as you like, further scale the wings down to 0.001 and you're done. @EliteIndustries1