@L3thalPredator Actually an idea I have is if you opened the plane info tab it would show the drag points of the part similar to how it already shows the performance cost of the part in that menu.
@likebot I think what DrenasPort meant by Andrew tag is to be able to add a tag named Andrew in the tags section where you normally put mobile friendly or replica hahaha
also instead of car engine rpm you can find the rpm of the wheel by going into the resizeable wheel variable menu
almost every interactive part has some sort of variables you can mess with
yes just click on the prop engine and there should be a variable menu button next to the connections menu button
click on it and there should be an option to name its rpm a certain name and you can refer to that name at any time in funky tree code.
@ChromeRailfan you put in the effort to update and port an ancient (6+ year old) game to a whole different device with entirely different settings and mechanics and make it included with the original game and then come back to me.
@Bellcat ok I have an idea.
Put the activation group on the thing the control base controls rather than the control base itself.
That is how it would work In real life too. you wouldn't disable a joystick and have it just magically lock into place. It would still move but have no output.
For the input of the control base put for example, "Pitch * clamp01(Activate1)"
if Activation Group 1 is not active then it will give a value of zero, which cancels out anything else multiplied by it. Turn activation group 1 back on and everything else multiplied by it will function as normal.
@MrShenanigansSP trophy truck challenge???????????????
@Bummer for version select public beta
Nice
@jamesPLANESii this is the full interior version
The old one didn't have an interior
@CarrotSlicingCat no
Bruh this is on the front page . . .
d. All of the above
@Random04
yes
How is it based off of the halo Warthog? Lol
@realSavageMan
___
@BoganBoganTheKid Thats what they call me
Time to repost but with an Andrew plastered on and get millions of upvotes
@L3thalPredator Actually an idea I have is if you opened the plane info tab it would show the drag points of the part similar to how it already shows the performance cost of the part in that menu.
@Lms3912 no
Nice
@likebot I think what DrenasPort meant by Andrew tag is to be able to add a tag named Andrew in the tags section where you normally put mobile friendly or replica hahaha
Lol sometimes creeps me out too
poggers
T
It doesn't really matter it just depends how realistic you want it to be.
@WalrusAircraft is this a joke? It's good see YOU here again.
@ZeroWithSlashedO for the first one, "I want aircraft that can shoot me down before I notice them" is what he said
The h*ck is this
This is literally everything I have ever needed
@V haha true
Awesome!
@V I may or may not have a trick that makes mine go 1000+ mph with just a 200hp car engine (no other propulsion source)
am i allowed to use xml modded traction?
most, most players are no longer building with blocks.
Jk but I usually just nudge it -5 on the y axis and mirror and then nudge it back on both sides
Ok
@Pigeony Cool! Good to know. I assume it was vr compatible enough to be curated, then.
NOW IF ONLY WE HAD THE ABILITY TO CONTROL BRAKES THROUGH FT
also instead of car engine rpm you can find the rpm of the wheel by going into the resizeable wheel variable menu
almost every interactive part has some sort of variables you can mess with
yes just click on the prop engine and there should be a variable menu button next to the connections menu button
click on it and there should be an option to name its rpm a certain name and you can refer to that name at any time in funky tree code.
This is something I didn't know I needed
IT HAS THE OBAMA PRISM
Why is it curated if it's not VR compatible?
@ChromeRailfan you put in the effort to update and port an ancient (6+ year old) game to a whole different device with entirely different settings and mechanics and make it included with the original game and then come back to me.
T
T
What would be really cool is if someone could replicate a 4 stroke engine in sp
@V yeah the link is right above the engine diagram
deez nutz jokes are always funny
@Bellcat yes that's exactly what i mean.
@Bellcat ok I have an idea.
Put the activation group on the thing the control base controls rather than the control base itself.
That is how it would work In real life too. you wouldn't disable a joystick and have it just magically lock into place. It would still move but have no output.
For the input of the control base put for example, "Pitch * clamp01(Activate1)"
if Activation Group 1 is not active then it will give a value of zero, which cancels out anything else multiplied by it. Turn activation group 1 back on and everything else multiplied by it will function as normal.
I have been waiting for this for so long!
@LoveBakedPotato nice. the fenders are surprisingly smooth for being paneled.
when did you make this?
It looks mostly paneled.
Regardless, i love the challenger and this is a great recreation of it!
b r e a d