@switdog08 'though in their ignorance - they do not' (btw this is kinda aimed at all the comments so far... i find it kinda funny for reasons im not allowed share xD)
@TheSavageManZ ok it is autorotation that you see - it is an actual feature. The engine is NO LONGER RUNNING, the rotors just keep spinning which allows you to land if you run out of fuel or you blow up the engine. As previously mentioned I think it is too good at what it does, but forward motion is what usually keeps it running for so long after it has stopped.
So to summarise : the engine isn't actually running. The rotors are just still spinning.
i mean it looks like autorotation to me... it does spin down a bit too slowly though. However, this is a feature of rotators in real life and is used for emergency landings
@ChrisPy I feel like I made that quite clear. I even stated that one of my reasons for doing so was that people really wouldn't care. I made this post to link to my profile in case some of my friends on this site don't know where I've gone. besides, this sort of doubles up as a confession that really wasn't neccesary
@Simpleisepic indeed - spicyninja is now at that limbo stage where he cant get any better using the techniques hes using, but to learn others is hugely difficult I applaud him for this build (genuinely) and i feel like a lot of effort is required to make marginal gains now.
XML editing... I think you can find the colour palette somewhere in the XML file and add more (using hex codes) but I've never tried it so can't say exactly how it works
@WNP78 sorry for tag, but I have tried almost everyone else and either the person i'm asking has no clue, or I've been completely ignored. So I'm trying to make a set of landing gear that breaks (basically bends out of shape) when the plane gets above a certain speed. the code I'm using at the moment is LandingGear=0 & IAS>950 ? clamp01(sum(IAS)) : ((sum(IAS))>950 ? 1 : 0) (ignoring the 'amp;' bit). obviously this could be slimmed down more, but it works fine except for the fact I seem to have created a device that activates semi-randomly. I think the problem is with the sum() function, as it provides the total sum of values, but I can't find a way to retain the highest IAS reached. Is this possible, and if so, any chance you could show me how to do it?
tanksss
@PieroKH2B what you could do is clamp(Throttle,0,(Altitude/10000)+0.5), and also set the max engine power to 2. this will result in double power at 5000m i think. however this will mean that (if you are using afterburning engine) afterburners will only engage at about 4500m and sounds are off. for a better one you will need if statements (a?b:c basically if a then b else c) but i cant help you with those because i am yet to experiment with them myself.
@Suubk27 if you mean screenshots there are a few mods which you could use, first: Upload With Screenshots, 2nd (which you need to use in conjunction) freecam thougb i personally don't like the way it works. i dont know how to upload edited screenshots (e.g with text) outside of the description
@ZHUAREVONI @brians1209 this is what ive found on if statements: a ? b : c(essentially if a then b else c)
but im still trying to figure out how it's used
@brians1209 ye, for gforce the flight data is VerticalG so if you can make it work with this that will be good, i think it needs if statements which do exist but i dont know how they work
@brians1209 really cool one I use creates control surface lock at high speeds, great for causing realistic levels of certain death. in the input section of the rotator (only works with rotators) type clamp(Pitch,(-1)+(IAS/500),1-(IAS/500)
looks complicated I know, but basically take your aircraft up to a huge height (I use 20,000ft so i dont go that high), enable IAS and dive. take note of the top speed and convert it to m/s. Then use this m/s number and use it to replace the 500s. this means that at this high speed you can't pitch and you die xD
obviously pitch can be replaced with anything you fancy, like roll, yaw etc. (IAS/[top speed]) makes the number as close to 1 as possible at top speed. this is in m/s. (-1)+ or 1- inverts the equation so it decreases pitch authority clamp(input,min,max) limits rotation to a set min/max relative to the range of rotation so the biggest/smallest number is 1/-1. Clamp is brilliant do have a play with it to see what you can do
(geez this is one hell of a comment sorry if you dont understand)
@brians1209 am making yes. most of it is done, just finishing off weapons (bombs and rockets specifically), and details so it should be ready in a couple of days
Right I lost
+1HMS Belfast cuz why not
+1holup which is the correct one
+1@Gbhole i see... i tried to download it on my laptop and it deleted wright island
+1@switdog08 'though in their ignorance - they do not' (btw this is kinda aimed at all the comments so far... i find it kinda funny for reasons im not allowed share xD)
+1Agreed - there should be a website section with available servers for those who wanna use the mod
+1me:
downloads the aircraft
My PC:
ight imma head out
EDIT: is that or is that not 4 fps I see in those screenshots?
+1@TheSavageManZ ok it is autorotation that you see - it is an actual feature. The engine is NO LONGER RUNNING, the rotors just keep spinning which allows you to land if you run out of fuel or you blow up the engine. As previously mentioned I think it is too good at what it does, but forward motion is what usually keeps it running for so long after it has stopped.
So to summarise : the engine isn't actually running. The rotors are just still spinning.
+1i mean it looks like autorotation to me... it does spin down a bit too slowly though. However, this is a feature of rotators in real life and is used for emergency landings
+1@xXDerpshinesXx guns
+1lots and lots of guns
@ChrisPy I feel like I made that quite clear. I even stated that one of my reasons for doing so was that people really wouldn't care. I made this post to link to my profile in case some of my friends on this site don't know where I've gone. besides, this sort of doubles up as a confession that really wasn't neccesary
+1OOOOOOOOFFFFFFFFFFFF
+1@brians1209 thank you!
+1@Simpleisepic indeed - spicyninja is now at that limbo stage where he cant get any better using the techniques hes using, but to learn others is hugely difficult I applaud him for this build (genuinely) and i feel like a lot of effort is required to make marginal gains now.
+1If only the mod still worked
+1@An2k I actually think it autorotates too well - I try to land and will float the length of the runway until I actually manage to land... In the sea
+1@Night6gamer ye
+1I do the beside the post option especially with my multirole aircraft, E.G: air superiority equipped with ground strike and multirole included too
+1XML editing... I think you can find the colour palette somewhere in the XML file and add more (using hex codes) but I've never tried it so can't say exactly how it works
+1It do be vibing doe
+1This post needs updating
+1Hate to break it to you, but that's a thunderbolt not a corsair
+1@BASTYWITHAIRPLANES 'good creation for a beginner' this dude is clearly not a beginner
+1@WNP78 sorry for tag, but I have tried almost everyone else and either the person i'm asking has no clue, or I've been completely ignored. So I'm trying to make a set of landing gear that breaks (basically bends out of shape) when the plane gets above a certain speed. the code I'm using at the moment is
+1LandingGear=0 & IAS>950 ? clamp01(sum(IAS)) : ((sum(IAS))>950 ? 1 : 0)
(ignoring the 'amp;' bit). obviously this could be slimmed down more, but it works fine except for the fact I seem to have created a device that activates semi-randomly. I think the problem is with thesum()
function, as it provides the total sum of values, but I can't find a way to retain the highest IAS reached. Is this possible, and if so, any chance you could show me how to do it?tanksss
@SodiumChloride completely overlooked copy and paste thanks for pulling me up on it
Btw congrats on platinum!
+1i simply cant get my one to fly
+1i have had to shelve it now because it looked ugly anyway
but great plane! flies brilliantly
YASSSSS thank you
+1I love it it looks so cute
+1@Porkchops1233 thanks dude
+1do you mind if i use this model to figure out how to build an f22 when i get around to doing so?
+1@PieroKH2B what you could do is
+1clamp(Throttle,0,(Altitude/10000)+0.5)
, and also set the max engine power to 2. this will result in double power at 5000m i think. however this will mean that (if you are using afterburning engine) afterburners will only engage at about 4500m and sounds are off. for a better one you will need if statements (a?b:c
basically ifa
thenb
elsec
) but i cant help you with those because i am yet to experiment with them myself.T
+1@Suubk27 if you mean screenshots there are a few mods which you could use, first: Upload With Screenshots, 2nd (which you need to use in conjunction) freecam thougb i personally don't like the way it works. i dont know how to upload edited screenshots (e.g with text) outside of the description
+1@ZHUAREVONI @brians1209 this is what ive found on if statements:
+1a ? b : c
(essentially if a then b else c)but im still trying to figure out how it's used
@brians1209 ye, for gforce the flight data is
+1VerticalG
so if you can make it work with this that will be good, i think it needs if statements which do exist but i dont know how they work@brians1209 tanks ill look later
+1pls publish unlisted i need this
+1also presumably can be made at gforce?
@brians1209 really cool one I use creates control surface lock at high speeds, great for causing realistic levels of certain death. in the
+1input
section of the rotator (only works with rotators) typeclamp(Pitch,(-1)+(IAS/500),1-(IAS/500)
looks complicated I know, but basically take your aircraft up to a huge height (I use 20,000ft so i dont go that high), enable IAS and dive. take note of the top speed and convert it to m/s. Then use this m/s number and use it to replace the 500s. this means that at this high speed you can't pitch and you die xD
obviously pitch can be replaced with anything you fancy, like roll, yaw etc.
(IAS/[top speed])
makes the number as close to 1 as possible at top speed. this is in m/s.(-1)+
or1-
inverts the equation so it decreases pitch authorityclamp(input,min,max)
limits rotation to a set min/max relative to the range of rotation so the biggest/smallest number is 1/-1. Clamp is brilliant do have a play with it to see what you can do(geez this is one hell of a comment sorry if you dont understand)
@brians1209 am making yes. most of it is done, just finishing off weapons (bombs and rockets specifically), and details so it should be ready in a couple of days
+1@WNP78 @klm747klm747 ive been flying for about 6 hours so far (maybe about 4000 miles) no end in sight
+1could do vapour cone when passing through the sound barrier? @232297168147825
+1I just built one of these! xD
+1@Belloaka will be sure to
+1@robloxweponco surely theres a full list somewhere?
+1@Evenstsrike333 already on my list 😂😂😂😂
+1the bomb bay mod is bad, I don't use it i make custom bomb bays. It's way more difficult and doesnt have the same effect but hey, no mods required.
+1welp im not running this
+1i wanna get the quickest upvote ever but it isnt working :(
+1@Alphadragon1337 1800 speed? ye... or you could open overload and change the engine power to like 100 and go nuclear
+1@Alphadragon1337 (downloads and presses play) (opens the throttle) (teleports out of the map) xD
+1