@Strucker true, but i dont see why it wouldnt be possible to change the system to have a feature that makes it easier to filter pixel art from planes for example, like a tag blacklist
@Alta2809 ok wat just happened
This build is technically over a year old in it's original form and I just kept improving it over time.. this one has been out for about 4 days, and suddenly it has 5 upvotes? I'm confused... So yeh I was much less inventive back then
There are a lot of pictures that get close enough though. That made it easier, so proportionally it's pretty good. It's about as accurate in shape as most reasonable replicas.
honestly a hard one - the samson is a little like the black hawk which is a transport as opposed to a combat heli, but I would imagine that tech of the future might have more means of dealing with the Hind.
then again, the hind does have a manually aimed gimballing cannon - so i think the hind would win as it only has to turn the gun instead of the entire heli
you lucky, lucky person that you could make the thing with fuselage slicing.
I have a fuselage husk pre-slicing that is about 800 parts on its own lmao
other than general simpleplanes limitations of the time, the biggest inaccuracy I've found is that the nose and cockpit are slightly too long. Accidental but it ended up looking better like that so idc really and I can't be bothered to remake it yet lmao
@MRM19 yes I know what you're talking about - this is why I was trying to use the auto prop pitch script, because without it I have to drop the max rpm to 1500 (from an irl max of about 2600)
I'm still working on that script and will update the XML if I get it to work better and will tag you, if you like, when I get it done.
In the meantime take off with flaps up and don't pitch at all until you get above about 100mph/150kmh
its thrust is modeled based on altitude and throttle (i think?), it has multiple animations and a lighting effect that changes based on a function of throttle, and it has a comparatively complex model so tbh I'd say probably accurate
@hpgbproductions I installed visual studio (2022 but I don't think that's relevant), downloaded the source code and ran the program directly using visual studio.
When I first tried to open the program it was telling me I had the wrong .net runtime but after installing the correct one through visual studio (I was prompted to do so), the program ran fine.
The only disadvantage, is that I think it's a sizeable chunk slower but tbh it's manageable and works fine for most images.
I believe a lot of the people struggling to run the file have installed the wrong .net version but I haven't yet tested the 'normal' version using this .net runtime. Perhaps specifying which .net runtime to install is useful?
maybe pin this:
after some experimentation, I was able to get the program to run using visual studio. However, the visual studio application was 'targeting a different .net runtime to the version installed'. Visual Studio then prompted me to download the correct runtime and go off that. I recommend therefore that this program is run through visual studio.
hm
i have a horrible feeling it wont work with an antivirus, all versions arent opening for me.
just double checking my .net runtime but im having a lot of the same problems as a lot of people recently, where the program just doesnt open
thinking of hosting a temporary server in the near future for a private thingy with a few friends, is it possible for me to prevent respawning and weapon use, to remove lag spikes and other issues? (obviously I would try to allow people to spawn initially
It would be a race scenario, and lag spikes from respawning are a major issue when throwing cars through a ravine or gully and trying not to crash. Its only gonna be a test server really, to see if it is possible
Additional question: is frame rate from performance cost dependent on client device performance or host device performance?
@09thiccfish my face is your profile picture
+1@09thiccfish ahh I see
+1I mean I agree but it would mean changing the mechanics of simpleplanes
@GlargiBoo its also famous for overheating so if you know how to funk trees it could be fun to make the engine catch fire if it overheats xD
+1if you like nazi aircraft make a he100 cos dat boi fast
+1@spefyjerbf wait did i? its cool tho!
+1@NightmareCorporation yes, im referring to anime pixelart and stuff but tbf im fed up of seeing anime anyway
+1@Strucker true, but i dont see why it wouldnt be possible to change the system to have a feature that makes it easier to filter pixel art from planes for example, like a tag blacklist
+1@TheFantasticTyphoon is designersuite completely integrated into the game or does it still need to be installed?
+1@Alta2809 ok wat just happened
+1This build is technically over a year old in it's original form and I just kept improving it over time.. this one has been out for about 4 days, and suddenly it has 5 upvotes? I'm confused... So yeh I was much less inventive back then
oOoOoOoOoH bIg BaD bUsH pLaNe
+1@F104Deathtrap already flies like a dream too!
i swear some people change their name so they can reply to one specific post xD
+1@Aeromen I wasnt even bronze when this thing was published xD thanks so much!
Also I am looking at making a second version once all the problems and major innacuracies have been verified
+1@ShermanFirefly @randomusername a 200 part wildcat? I will give it a go...
+1@FickleGhost I didn't have any ¯\(ツ)/¯
There are a lot of pictures that get close enough though. That made it easier, so proportionally it's pretty good. It's about as accurate in shape as most reasonable replicas.
@FickleGhost set photo as blueprint in designer, and take craft screenshot as normal :)
@Nerfaddict apologies. Maybe we made the same comment, or maybe I've misremembered. The only certainty is that the comment existed in some form.
the end.
@PriyanshuGM electric ducted fan.
Example of a nutcase who put afterburner on one.
@RepublicOfCursedPlanes absolutely. please link if you can find them, I have not got the time to make my own lmao
@PriyanshuGM no but I do have an old EDF so. jet powered air cooling
added because 69 upvotes. thanks lads hehe
@Otana ive been trying to build an xp67 unsuccessfully lmao
@Otana I know :(
I think I've figured out what you've done but I don't know how to do it :(
@ajanie06
honestly a hard one - the samson is a little like the black hawk which is a transport as opposed to a combat heli, but I would imagine that tech of the future might have more means of dealing with the Hind.
then again, the hind does have a manually aimed gimballing cannon - so i think the hind would win as it only has to turn the gun instead of the entire heli
@ajanie06 go ahead
Congrats guys, massively deserved :)
@ollielebananiaCFSP I know lmao
Tbf its mostly exterior complete it's just missing an interior
you lucky, lucky person that you could make the thing with fuselage slicing.
I have a fuselage husk pre-slicing that is about 800 parts on its own lmao
T please
23rd july:
migraine version coming... soon
@ajanie06 I did my best :P
other than general simpleplanes limitations of the time, the biggest inaccuracy I've found is that the nose and cockpit are slightly too long. Accidental but it ended up looking better like that so idc really and I can't be bothered to remake it yet lmao
@Croissant ;)
@MRM19 yes I know what you're talking about - this is why I was trying to use the auto prop pitch script, because without it I have to drop the max rpm to 1500 (from an irl max of about 2600)
I'm still working on that script and will update the XML if I get it to work better and will tag you, if you like, when I get it done.
In the meantime take off with flaps up and don't pitch at all until you get above about 100mph/150kmh
@MRM19 in what way difficult? i tried to make it sluggish at low speeds if thats what you mean?
its thrust is modeled based on altitude and throttle (i think?), it has multiple animations and a lighting effect that changes based on a function of throttle, and it has a comparatively complex model so tbh I'd say probably accurate
@Karmen
T
insert icecreamsandwich age clip here
oh the visibility must be so sick from that thing
@hpgbproductions I installed visual studio (2022 but I don't think that's relevant), downloaded the source code and ran the program directly using visual studio.
When I first tried to open the program it was telling me I had the wrong .net runtime but after installing the correct one through visual studio (I was prompted to do so), the program ran fine.
The only disadvantage, is that I think it's a sizeable chunk slower but tbh it's manageable and works fine for most images.
I believe a lot of the people struggling to run the file have installed the wrong .net version but I haven't yet tested the 'normal' version using this .net runtime. Perhaps specifying which .net runtime to install is useful?
maybe pin this:
after some experimentation, I was able to get the program to run using visual studio. However, the visual studio application was 'targeting a different .net runtime to the version installed'. Visual Studio then prompted me to download the correct runtime and go off that. I recommend therefore that this program is run through visual studio.
hm
i have a horrible feeling it wont work with an antivirus, all versions arent opening for me.
just double checking my .net runtime but im having a lot of the same problems as a lot of people recently, where the program just doesnt open
One thousand nine hundred parts ouchhh
@AlmostADev I probably will lmao
@AlmostADev I might make the paint job exactly the last thing I do because this kinda looks cool now
my uncle has one of these. He gives it his seal of approval
@Captainboeing honestly it depends if you want it in ft or m, the scale you like it and other things. I honestly couldnt answer that question
might be worth checking the scaling, could be that the altitude is just set to
altitude
as opposed to something likealtitude/1000
or smthi'll do it for you
add me on discord:
dark_chilli_choccies#7069
Quick question:
thinking of hosting a temporary server in the near future for a private thingy with a few friends, is it possible for me to prevent respawning and weapon use, to remove lag spikes and other issues? (obviously I would try to allow people to spawn initially
It would be a race scenario, and lag spikes from respawning are a major issue when throwing cars through a ravine or gully and trying not to crash. Its only gonna be a test server really, to see if it is possible
Additional question: is frame rate from performance cost dependent on client device performance or host device performance?
congrats on 100 upvotes :D