@DumbPlaneMaker you can try this, For RPM Gauge(click settings gear, scroll down to input-Funky) Be sure to set the engine on AG 1 while using Throttle and not Pitch. Or change (Activate1-8) in the FT
Activate1 ? smooth(Throttle * 0.8 + 10, 0.3) : 0
I use this with variations for N1 and N2 turbine gauges. Changing the (0.3) will increase or decrease the speed the needle moves…
I have not seen this in game but it’s a real occurrence for actual supersonic aircraft. It’s only for a brief moment as the shockwave travels past the control surface, I believe it is reversed, the in zero airflow(unresponsive) then is able to work normal again. They corrected this by increasing the size of the control surface so that the shockwave has less effect or something like that. Been a while but that’s pretty close lol
If you have room for activation group.
.
TargetDistance < 400 & Activate7
.
You will have to target the craft before you arm with activation. I learned it will auto deploy if you start without AG because nothing is targeted when you start. It has to be unarmed with AG off until you Target.
.
If you don’t have AG available.
.
TargetDistance < 400 & IAS > 50
.
Any of IAS, TAS, or GS > 50-200(anything you like)
Just be sure you are targeting something before you hit that speed. And it won’t work under that speed so you can decide lol CHEERS (AND IM ASSUMING ITS A DETACHER)
I like the fact I can edit any aircraft the way I want. Upload it public or unlisted and actually fly it on my quest 2! Almost the most fun I’ve had with the quest! Sometimes I see a newly uploaded craft that I would like to try on my headset, but can’t find it on SPVR. So I have to upload it to try it.
Yea, imagine starting in the hanger office. Walking out the door and down the stairs to your aircraft sitting in hanger or on the ramp. Open the door and climb in. Take off and land on some mountains. Shut down, open the door and get out. Look around for your next destination… or slip and roll down the whole mountain to do it again!! :P or punch out from a dogfight with a parachute with toggles for steering. All in VR too! Would be so fun
Yea just strapped it to a jet to try and dogfight and it seems to work. @Phoebe
It’s for a Huey door gunner I posted for VR… it works on mobile but maybe it’s the VR version for the headset… I’m going to try it again that I know that gun can hit aircraft on mobile version. Thank you
It seems only wing gun and mini gun bullets actually hit other aircrafts…. I’m guessing the game engine just says there’s no way a Cannon is going to hit a aircraft so it just doesn’t even try hahahaha probably not but funny!
Tried that, original Cannon from jundroo with no changes just passes through, including me going through it trying to get it impact with no luck. @hpgbproductions
It’s a small issue but I feel important since it’s the only gauge that doesn’t read correctly from original. @AndrewGarrison And I’m sure you get tagged in thousands of things already haha thanks for a great game
I first seen the PFD and MFD combo on the Scout Kea. @realSavageMan I figured a way to detach it and add it to other aircraft. So no I did not make it, I probably could. I do want to make it where the artificial horizon moves up and down instead of just bank. But haven’t messed with it yet.
I only added a cockpit to this aircraft, for some reason it doesn’t show predecessor… but it will fun when I eventually finish the cockpit. Or someone else does lol@Zaineman
Try focusing on one aspect of the game(life). Don’t move on until it’s done… if your getting bored, take a break. Do something else for a bit, then come back to it without starting something new. Unless your creative juices are flowing and u gotta put something on paper. I’ve had a hard time focusing on one thing through my life. Thats why I can race cars and bikes, fix them because I’m a mechanic, write and read music on many instruments, I’m a pilot, which I can also fix aircraft. Im good at video games, I learned C++, and I’m learning algorithms for python and many other things because I couldn’t do just one thing…. Best of luck to you bro! Take it one day at a time!!!
I can’t find anything on here other than pretty much this post about auto chutes. Took me quite a while. But I figured out 2 ways of deploying a parachute based on AGL Altitude @L3thalPredator @goboygo1 @ArcturusAerospace
It seems it needs at least 2 variables to work, don’t know why.
(This first one is ground speed & Agl) it doesn’t work if you write AltitudeAgl first.
GS > 01 & AltitudeAgl < 200
(Next is the gps Latitude cords & Agl)(these are for yeager airfield)
I actually have been running into this problem also. I made a Cannon Gatling gun for the VR Huey and Gator 2. No matter what I seem to do nothing works… but as soon as I place it on a jet, it destroys them out the sky with ease! So they will hit other aircraft, Just so far not on a Swival for door gunners.
It feels pretty stable, hovers, flys and lands nicely. Only issue is the tail not staying in one spot but real heli’s require constant rudder inputs so it seems great to me lol NICE Helo
There was 2 tiny little engines in front of each wing, I ditched those. Changed the main engine and played around with the CG for a bit. Slowed and minimized angle on all the hinges you had. I’ll just publish it real quick cuz I gotta run. I also have a aircraft (extra 330) that can hardly take off but it flys alrightish. UGH I got like 3 hours till I can publish lol @Aviatorloke
Hmmmm, I got it to fly close to 300mph but I can’t get it to take off lol not sure what the issue is, I’ve never used hinges for flight controls so not sure :’(
https://www.simpleplanes.com/a/k3cqXr/YAK-1
Not even sure if anyone can see unlisted aircraft, but here’s a step in the right direction if you can
Yea it was pretty much the only rotating non fueled engine I could find that worked. I tried pistons with a crankshaft but couldn’t get it to work. Awesome look too! ;) @CenturyAerospace
Unrelated my apologies… I need to ask a question also but can’t figure how to post a new forum for questions… I just want to know why a Cannon cannot hit a Aircraft… the closest I’ve come is setting a fuseinput in XML and it works but doesn’t work. Just explosions all around the aircraft but it still flys away unharmed…I’d like to ask a DEV or someone who might know why cannons can’t impact aircraft… again sorry for thread haking just don’t know how post a new one.
@DumbPlaneMaker you can try this, For RPM Gauge(click settings gear, scroll down to input-Funky) Be sure to set the engine on AG 1 while using Throttle and not Pitch. Or change (Activate1-8) in the FT
Activate1 ? smooth(Throttle * 0.8 + 10, 0.3) : 0
I use this with variations for N1 and N2 turbine gauges. Changing the (0.3) will increase or decrease the speed the needle moves…
And if you don’t want the engine on AG’s,
smooth(Throttle * 0.8 + 10, 0.3)
+8I have not seen this in game but it’s a real occurrence for actual supersonic aircraft. It’s only for a brief moment as the shockwave travels past the control surface, I believe it is reversed, the in zero airflow(unresponsive) then is able to work normal again. They corrected this by increasing the size of the control surface so that the shockwave has less effect or something like that. Been a while but that’s pretty close lol
+2Haha TASTE THE RAINBOW
+2If you have room for activation group.
+1.
TargetDistance < 400 & Activate7
.
You will have to target the craft before you arm with activation. I learned it will auto deploy if you start without AG because nothing is targeted when you start. It has to be unarmed with AG off until you Target.
.
If you don’t have AG available.
.
TargetDistance < 400 & IAS > 50
.
Any of IAS, TAS, or GS > 50-200(anything you like)
Just be sure you are targeting something before you hit that speed. And it won’t work under that speed so you can decide lol CHEERS (AND IM ASSUMING ITS A DETACHER)
You can set input for beaconlight.
FireGuns
FireWeapons
LaunchCountermeasures
If you have more than one gun that’s on a different AG, you can have multiple light indicators for firing the selected weapon.
+1Only if I can do 3D flying lol @AnIndonesianpeapole
+1Like how you made the smoke work! You have some awesome RC stuff. Sadly I only own a rc heli but miss the planes.
+1Yea I’ve ran into this also, “goes to change something on Cannon, Cannon becomes bigger than the craft”. Me wanting to hit play and see what happens…
+1I like the fact I can edit any aircraft the way I want. Upload it public or unlisted and actually fly it on my quest 2! Almost the most fun I’ve had with the quest! Sometimes I see a newly uploaded craft that I would like to try on my headset, but can’t find it on SPVR. So I have to upload it to try it.
+1Yea, imagine starting in the hanger office. Walking out the door and down the stairs to your aircraft sitting in hanger or on the ramp. Open the door and climb in. Take off and land on some mountains. Shut down, open the door and get out. Look around for your next destination… or slip and roll down the whole mountain to do it again!! :P or punch out from a dogfight with a parachute with toggles for steering. All in VR too! Would be so fun
+1Awesome!
+1Use a auto level off of the one I posted last. Helps when moving and shooting ;) I do like it without the top on it lol nice!
+1Yea just strapped it to a jet to try and dogfight and it seems to work. @Phoebe
+1It’s for a Huey door gunner I posted for VR… it works on mobile but maybe it’s the VR version for the headset… I’m going to try it again that I know that gun can hit aircraft on mobile version. Thank you
It seems only wing gun and mini gun bullets actually hit other aircrafts…. I’m guessing the game engine just says there’s no way a Cannon is going to hit a aircraft so it just doesn’t even try hahahaha probably not but funny!
+1Tried that, original Cannon from jundroo with no changes just passes through, including me going through it trying to get it impact with no luck. @hpgbproductions
+1Used ur heli with COD in mind. Only able to aim while holding in VR. There’s a couple videos in description. Nice Huey!
+1It’s a small issue but I feel important since it’s the only gauge that doesn’t read correctly from original. @AndrewGarrison And I’m sure you get tagged in thousands of things already haha thanks for a great game
Haha it’s all good, but maybe you can help… can I update a post or do I have to post a new one? @CarrotSlicingCat
Nice! @Zaineman
Lol how many times imma get bruh on posts @CarrotSlicingCat hahahah
Haha awesome! I just set a spawn at 10,000 ft.
Fuel with < .1 means it won’t turn on until less than 10% Fuel. It need to be > .1
In activationgroup: 1
In input: GS > 150 & Fuel > .1
No need for ()
@T800GUNNER
PS: You have some nice looking Aircraft! @realSavageMan
I first seen the PFD and MFD combo on the Scout Kea. @realSavageMan I figured a way to detach it and add it to other aircraft. So no I did not make it, I probably could. I do want to make it where the artificial horizon moves up and down instead of just bank. But haven’t messed with it yet.
I only added a cockpit to this aircraft, for some reason it doesn’t show predecessor… but it will fun when I eventually finish the cockpit. Or someone else does lol@Zaineman
https://www.simpleplanes.com/a/0LJlU3/Embraer-ERJ-175
I believe that white button on joystick is push to talk for the radio tuned to 123.5 @Orao
Nice looking battery with a Dean’s plug ;)
Try focusing on one aspect of the game(life). Don’t move on until it’s done… if your getting bored, take a break. Do something else for a bit, then come back to it without starting something new. Unless your creative juices are flowing and u gotta put something on paper. I’ve had a hard time focusing on one thing through my life. Thats why I can race cars and bikes, fix them because I’m a mechanic, write and read music on many instruments, I’m a pilot, which I can also fix aircraft. Im good at video games, I learned C++, and I’m learning algorithms for python and many other things because I couldn’t do just one thing…. Best of luck to you bro! Take it one day at a time!!!
FIXED!!! Very Simple. Dev’s should make this STANDARD input for TC Gauge.
input: rate(Heading)
invert: false
Input multiplier: 3
What changed from 2Papi’s original?
I can’t find anything on here other than pretty much this post about auto chutes. Took me quite a while. But I figured out 2 ways of deploying a parachute based on AGL Altitude @L3thalPredator @goboygo1 @ArcturusAerospace
It seems it needs at least 2 variables to work, don’t know why.
(This first one is ground speed & Agl) it doesn’t work if you write AltitudeAgl first.
(Next is the gps Latitude cords & Agl)(these are for yeager airfield)
May I ask what aircraft? @V because that was a decent run and to be whole 7 seconds ahead… WOW… Skillz
Nice!!! @V
Ill give it a try haha, this isn’t my mine I just added a VR cockpit and the guns. @Clutch
Instagram: 675daytona.mikey
I only have a Facebook acc for the oculus quest 2 lol I don’t use FB
@Bugmechanic24
Wow this Looks awesome! I think if we merge this one and mine, it would be a Legit dragster buggy! here
Blow into the cartridge like everyone else use to back in the day hahahaha best of luck!
I actually have been running into this problem also. I made a Cannon Gatling gun for the VR Huey and Gator 2. No matter what I seem to do nothing works… but as soon as I place it on a jet, it destroys them out the sky with ease! So they will hit other aircraft, Just so far not on a Swival for door gunners.
https://www.simpleplanes.com/Forums/View/1503017/Cannon-projectiles-dont-hit-enemy-aircraft
Seems 26% throttle it stops moving on the carrier ;) @X99STRIKER
All I got to say is WOW!
Hahaha nice!
It feels pretty stable, hovers, flys and lands nicely. Only issue is the tail not staying in one spot but real heli’s require constant rudder inputs so it seems great to me lol NICE Helo
Great cockpit layout! Keep it up!
There was 2 tiny little engines in front of each wing, I ditched those. Changed the main engine and played around with the CG for a bit. Slowed and minimized angle on all the hinges you had. I’ll just publish it real quick cuz I gotta run. I also have a aircraft (extra 330) that can hardly take off but it flys alrightish. UGH I got like 3 hours till I can publish lol @Aviatorloke
Hmmmm, I got it to fly close to 300mph but I can’t get it to take off lol not sure what the issue is, I’ve never used hinges for flight controls so not sure :’(
https://www.simpleplanes.com/a/k3cqXr/YAK-1
Not even sure if anyone can see unlisted aircraft, but here’s a step in the right direction if you can
Yea it was pretty much the only rotating non fueled engine I could find that worked. I tried pistons with a crankshaft but couldn’t get it to work. Awesome look too! ;) @CenturyAerospace
@pippyquark you should put a VR cockpit in this Cessna.
https://www.simpleplanes.com/a/ogLqZ9/Cessna-152
I only use explosive slug rounds haha it’s a mystery for sure ;) @hpgbproductions
Omg…. Mine says New Post… duhhhhhhhh @AviationCat007
Unrelated my apologies… I need to ask a question also but can’t figure how to post a new forum for questions… I just want to know why a Cannon cannot hit a Aircraft… the closest I’ve come is setting a fuseinput in XML and it works but doesn’t work. Just explosions all around the aircraft but it still flys away unharmed…I’d like to ask a DEV or someone who might know why cannons can’t impact aircraft… again sorry for thread haking just don’t know how post a new one.