maxHeadingAngleAdjustmentRate = 1E maxVelocityAngleAdjustmentRate = 1E
For super maneuverability, so the missile can turn easily to it's target even if it's off boresight.
I recommend you to use VTOL nozzles to have better looking smoke trails. Set the VTOL engine's input max=0.25 to make the smoke a bit more transparent.
try using missiles instead of Boom 50s for impact explosions, because missiles can be hidden in the weapon selector if you set the missile to function = MultiRole.
Also the exhaust smoke is too dark. Go to the engine InputController and setmax = 0.3 to make the smoke a bit more transparent.
@DarthAbhinav Hmmm...The story could be something with the German's problem with the lack of resources at the end of the war or a competition with the Me 262
@AircraftoftheRedStar Ah, but it would be nice to have it in SP as an option.
+1@Strikefighter04 Why not use it in SP too?
SP is also a game. It's always better to have easy control
@Reuben201103 umm..It should always move, and it has to decrease it's angle to 10° starting from 305m/s.
@Reuben201103 Or you could just make the formula for it? I'll fill the numbers out
@Reuben201103 A rotator that starts decreasing from IAS 305m/s ( max angle is 25, and minimum angle is 10, with Pitch control)
Note that Power/Weight Ratio is inaccurate due to multiple engines. (I had to make the afterburner effect)
detahcer
group = altitude in meters
+2maxHeadingAngleAdjustmentRate = 1E
maxVelocityAngleAdjustmentRate = 1E
For super maneuverability, so the missile can turn easily to it's target even if it's off boresight.
Me
I recommend you to use VTOL nozzles to have better looking smoke trails. Set the VTOL engine's input
max=0.25
to make the smoke a bit more transparent.Nice Baguette
@exosuit Great idea! Thanks!
Lovely
+1@Wewee2005 Oh.
try using missiles instead of Boom 50s for impact explosions, because missiles can be hidden in the weapon selector if you set the missile to
+2function = MultiRole
.Also the exhaust smoke is too dark. Go to the engine
InputController
and setmax = 0.3
to make the smoke a bit more transparent.@evilbadger34 I just made a custom one, the fueslage blocks are all mass scale 0 and the rocket is normal
@evilbadger34 isn't the gyro too heavy for the rocket?
@evilbadger34 no i didn't ...how can i?
@DarthAbhinav Hmmm...The story could be something with the German's problem with the lack of resources at the end of the war or a competition with the Me 262
+1@Rodrigo110 mmm... is there a similar mod for aircraft control?
I can hardly see the numbers in the pic. Can you tell me how to do it?
Cool, but you've used too many mods
T
@An2k yes... Do I have I to do it everytime when I restart the game?
@An2k Thanks! It worked well. btw while I was typing it I found
antiailising
. Does this mean android can use anti ailising?@WereOutOfNames Thank you. Are there any other stuff?
Looks great, very sleek!
+1Use
+1IgnitionDelay
@TheReturningHound The first option.
+1@TheReturningHound I think the image in the link will be better
Uh I can't enter the link
@Inuyasha8215 Ah you've found my old builds....
+1Cool, but it needs a longer nose.
+1@Bob9998 It won't work, missile turns in circle
@Bob9998 the missiles don't work with mass scale 0
@jamesPLANESii IRL planes autoroll after firing missiles/payloads too?
@Bob9998 Will it work better if I set the drag scale to 0?
@jamesPLANESii What is the minimun mass? I have to get the minimum because when I fire one missile out others, the plane auto rolls.
@jamesPLANESii Is there a way to make it work with mass scale 0?
@edensk Thank you very much!!
@BogdanX so spoilers are used as both brake and roll control surface?
@BogdanX cold war (60s)
@BogdanX I'm making a fictional aircraft.
Can the plane fly properly by doing it?
I'll be staying at home
@Mobius1Cyka Exactly. I miss 2019 so much, I didn't know that 2019 was such a great year
@Spitfire12 Thank you!
Cool! Somehow it looks similar to the JAS-39
Lemme guess: a J 35 draken replica?
T
Nice, but how about a smoother cockpit?
+4