@DieDieTheLoaf Bife already linked the correct version made by me, but I wanted to say that at least the mirage 2000 has an AoA limiter which limits it to 30 degrees, so cobras aren't a thing it can do unless there's an override switch (which there probably is)
Not really an answer to your question but you should use angle of attack, not airspeed, because a plane can stall at any speed and at any attitude.
The symmetrical airfoil stalls at around 14-15 degrees, semi-symmetrical at 16-17 and flat-bottom at 30 degrees or something like that.
IAS > 5 ? clamp01(-AngleOfAttack > 16) : 0
this would work perfectly, just change the number for the correct one, if it turns on too early increase it by a little bit
hide a small wing vertically inside the fuselage to simulate the lift produced by the fuselage. irl rudders don't make the plane turn that much either though
Hey, it looks like someone from 2014 went to the future and stole your photo and model
https://imodeler.com/2014/08/revell-148-mig-25p-foxbat/
Do you really need upvotes so badly that you have claim you made things you didn't? Same with the other mig-25 post
@CharlesDeGaulle Ah yes, war thunder, such realism, try it in sim mode, I'm so sorry I didn't implement WT's instructor.
If you're flying this with WASD then no wonder it handles really bad, I made it for joystick controls.
Anyway, glad you enjoyed it
Nice plane, just wanted to point out that vapor cones always appear near the rear of the wing or behind it, where the low pressure air can't hold water and it condensates
(Only for jet powered aircraft)
Accurate maximum thrust can be achieved by dividing the real thrust by the thrust of the SP engine you're using and obtaining the correct powerMultiplier value that way.
For props it's basically trial and error because of the many things that affect their thrust
Something I'd like to point out is that the elevator input you showed might work but isn't really a good method. I personally prefer attaching the main wing piece to a rotator or using a control surface, if it works, as these would actually increase lift and not just pitch the plane up
Very well explained post, I hope it helps lots of people
@CharlesDeGaulle you should know that there's a big difference in performance between fully loaded and clean. The thrust is accurate too, as well as the stall speed and pitch authority, so I don't know what you're talking about, maybe you could elaborate more?
@SavageMan A very interesting characteristic of the 104 was that it wasn't stall-limited, but pitch-limited, it would only be able to stall when flaps were down or at a very low airspeed. Also, the ailerons maximum angle was 20 degrees with gear down and 9.75 degrees with gear up, which might explain the low roll rate at slow speed. The rudder also helps a lot with rollrate though.
Looking forward to see yours!
@CharlesDeGaulle it's not meant to be flown with keyboard, mouse as joystick is the minimum requirement lol. I used a joystick during all the testting and flight modelling process
@PointlessWhyshouldi The SportStar and EuroStar are a family of a two-seat, light sport aircraft (LSA), manufactured by Evektor-Aerotechnik of the Czech Republic and powered by a Rotax 912ULS, 100 horsepower (75 kW) engine. The SportStar is an all-metal design made from anodized, corrosion-proofed aluminum. The airframe uses a pop-riveted and bonded construction, which the company claims will improve fatigue characteristics and result in a longer service life. The company also claims this construction technique results in better crashworthiness, the elimination of rivet zippering in an accident and quieter in-flight noise levels due to the elimination of oil-canning and flexing.
@PointlessWhyshouldi The Pratt & Whitney J57 is an axial-flow turbojet engine developed by Pratt & Whitney in the early 1950s. The J57 (first run January 1950) was the first 10,000 lbf (45 kN) thrust class engine in the United States. The J57/JT3C was developed into the J75/JT4A turbojet, JT3D/TF33 turbofan, and PT5/T57 turboprop (of which only one was built). The J57 and JT3C saw extensive use on fighter jets, jetliners, and bombers for many decades.
it seems like this mod breaks all guided weapons, mght be just me but I tested them with and without the mod and they only worked when it was disabled. By "broken" I mean that they drop but don't ignite their engines or track anything
@Hedero take the thrust without burner, 10200 lbf, divide it by the SP engine thrust, that's the multiplier for the main engine. take the burner's thrust, 5800 lbf, divide it by the vtol engine's thrust, there's the multiplier for the afterburner.
I would send you my own wip Hun but I wanna see what you come up with lol
@Hedero the thing is, by having accurate thrust you don't have to fix acceleration
You just divide the real thrust by the thrust of the engine you're using and use the result as power multiplier
slats only extend when pulling back and when rolling right, and the wing shape is wrong, but it flies very nicely and you did a good job on the transitions
oh, and the thrust to weight ratio is a lot higher than irl
@DeMeHToP yup, if you drag a part, a blue box will appear in the top left corner, you drop it there and it will appear in the subassemblies section of the "add parts" menu. If you grab the build from the part that's connected to the cockpit you can drag the entire craft, so make sure the cockpit is only connected to a single part if you're doing this
good job with the FPV, but you should only put the actual build in the thumbnail, and not anything that doesn't come with it, it's very misleading and against the site's rules
@Suica I don't think I understand how reducing drag can cause the plane to climb/descend violently, but you can reduce engine spool up time by reducing the max value in InputController and increasing powerMultiplier so the output stays the same (for example: ``max -> 0.1 and powerMultiplier -> 10)
The wing loading is also very important, to do post-stall maneuvers in this plane I had to get extremely slow, at anything above 150 knots it was no longer possible because of hw floaty you've made it.
I just want you to improve the flight characteristics in your future builds, cheers :)
@alexJgameYTukraine probably behind the third mountain, he had already left when I finished the build
+1@DieDieTheLoaf Bife already linked the correct version made by me, but I wanted to say that at least the mirage 2000 has an AoA limiter which limits it to 30 degrees, so cobras aren't a thing it can do unless there's an override switch (which there probably is)
rexzion is right, weapon firing doesn't support FT, you can only change when they activate
@tsampoy that build is almost 3 years old, I bet it was really good at it's time
@lilsniper334 you're welcome!
Not really an answer to your question but you should use angle of attack, not airspeed, because a plane can stall at any speed and at any attitude.
The symmetrical airfoil stalls at around 14-15 degrees, semi-symmetrical at 16-17 and flat-bottom at 30 degrees or something like that.
IAS > 5 ? clamp01(-AngleOfAttack > 16) : 0
this would work perfectly, just change the number for the correct one, if it turns on too early increase it by a little bit
+1feel free to take ft inputs from RicardoAs' 104, most if not all of them are accurate and based on the flight manual's info
@rexzion just put a wing vertically inside the fuselage, at the position of the wings
but what F104Deathtrap said is correct
@rexzion same way as wings help elevators pitch the plane
hide a small wing vertically inside the fuselage to simulate the lift produced by the fuselage. irl rudders don't make the plane turn that much either though
farman
+1not soviet and not a fighter, but the X-3 stiletto has a pretty small wing area
Hey, it looks like someone from 2014 went to the future and stole your photo and model
+1https://imodeler.com/2014/08/revell-148-mig-25p-foxbat/
Do you really need upvotes so badly that you have claim you made things you didn't? Same with the other mig-25 post
bruh
lots of cool effects but why do I see flames coming out the engine
a
I personally prefer the late Mk. Ib with the bubble canopy (I have a model of it), but it looks really smooth, good job
+1forgot to upvote lol
@FLOWRIDER0 np
please
+1ceil(clamp01(Time-x))
x is the time after which it triggers
@CharlesDeGaulle Ah yes, war thunder, such realism, try it in sim mode, I'm so sorry I didn't implement WT's instructor.
If you're flying this with WASD then no wonder it handles really bad, I made it for joystick controls.
Anyway, glad you enjoyed it
Nice plane, just wanted to point out that vapor cones always appear near the rear of the wing or behind it, where the low pressure air can't hold water and it condensates
(Only for jet powered aircraft)
Accurate maximum thrust can be achieved by dividing the real thrust by the thrust of the SP engine you're using and obtaining the correct powerMultiplier value that way.
For props it's basically trial and error because of the many things that affect their thrust
Something I'd like to point out is that the elevator input you showed might work but isn't really a good method. I personally prefer attaching the main wing piece to a rotator or using a control surface, if it works, as these would actually increase lift and not just pitch the plane up
Very well explained post, I hope it helps lots of people
+1@CharlesDeGaulle you should know that there's a big difference in performance between fully loaded and clean. The thrust is accurate too, as well as the stall speed and pitch authority, so I don't know what you're talking about, maybe you could elaborate more?
Stall speed is around 20 knots lower than irl but it's overall very nice and simple, with a pretty good flight model too
+2@SavageMan A very interesting characteristic of the 104 was that it wasn't stall-limited, but pitch-limited, it would only be able to stall when flaps were down or at a very low airspeed. Also, the ailerons maximum angle was 20 degrees with gear down and 9.75 degrees with gear up, which might explain the low roll rate at slow speed. The rudder also helps a lot with rollrate though.
+3Looking forward to see yours!
@CharlesDeGaulle it's not meant to be flown with keyboard, mouse as joystick is the minimum requirement lol. I used a joystick during all the testting and flight modelling process
+2@PointlessWhyshouldi The SportStar and EuroStar are a family of a two-seat, light sport aircraft (LSA), manufactured by Evektor-Aerotechnik of the Czech Republic and powered by a Rotax 912ULS, 100 horsepower (75 kW) engine. The SportStar is an all-metal design made from anodized, corrosion-proofed aluminum. The airframe uses a pop-riveted and bonded construction, which the company claims will improve fatigue characteristics and result in a longer service life. The company also claims this construction technique results in better crashworthiness, the elimination of rivet zippering in an accident and quieter in-flight noise levels due to the elimination of oil-canning and flexing.
+1Too much drag and useless flaps, but not bad
+1@PointlessWhyshouldi The Pratt & Whitney J57 is an axial-flow turbojet engine developed by Pratt & Whitney in the early 1950s. The J57 (first run January 1950) was the first 10,000 lbf (45 kN) thrust class engine in the United States. The J57/JT3C was developed into the J75/JT4A turbojet, JT3D/TF33 turbofan, and PT5/T57 turboprop (of which only one was built). The J57 and JT3C saw extensive use on fighter jets, jetliners, and bombers for many decades.
+1that's one sexy havoc, very similar construction to that of my PV-1 which I might never finish
+1@Belugasub duihgu
@Gestour Oh, that explains it, thanks!
+1it seems like this mod breaks all guided weapons, mght be just me but I tested them with and without the mod and they only worked when it was disabled. By "broken" I mean that they drop but don't ignite their engines or track anything
@Gestour the weird reflections on the plane's belly. I don't use free cam and reshade wasn't on, no other mods active apart from clouds and ocean
+1It looks amazing and changes the looks of the game completely, I love it!
+1little bug I guess?
@Hedero 905 mph at sea level, minimum fuel load and clean, adjust the drag for that
ah yes, the A-4 Phantom, nice plane
@Hedero take the thrust without burner, 10200 lbf, divide it by the SP engine thrust, that's the multiplier for the main engine. take the burner's thrust, 5800 lbf, divide it by the vtol engine's thrust, there's the multiplier for the afterburner.
I would send you my own wip Hun but I wanna see what you come up with lol
looks and flies really good!
@Hedero the thing is, by having accurate thrust you don't have to fix acceleration
You just divide the real thrust by the thrust of the engine you're using and use the result as power multiplier
slats only extend when pulling back and when rolling right, and the wing shape is wrong, but it flies very nicely and you did a good job on the transitions
oh, and the thrust to weight ratio is a lot higher than irl
@DeMeHToP yup, if you drag a part, a blue box will appear in the top left corner, you drop it there and it will appear in the subassemblies section of the "add parts" menu. If you grab the build from the part that's connected to the cockpit you can drag the entire craft, so make sure the cockpit is only connected to a single part if you're doing this
@DeMeHToP I saved the plane as a subassembly and connected the three of them
+1spit mk. XIII
good job with the FPV, but you should only put the actual build in the thumbnail, and not anything that doesn't come with it, it's very misleading and against the site's rules
+2oh yes, I have an rc version of this sexy car
+4@Suica I don't think I understand how reducing drag can cause the plane to climb/descend violently, but you can reduce engine spool up time by reducing the
max
value inInputController
and increasingpowerMultiplier
so the output stays the same (for example: ``max -> 0.1 and powerMultiplier -> 10)The wing loading is also very important, to do post-stall maneuvers in this plane I had to get extremely slow, at anything above 150 knots it was no longer possible because of hw floaty you've made it.
I just want you to improve the flight characteristics in your future builds, cheers :)