16.5k edensk Comments

  • Can someone help? 4.9 years ago

    I rather explain in depth a single one instead of all of them, so I'll describe them so you can choose one.
    .

    Electric propeller:

    There are actually two types, one uses angled wings attached to a rotator with a specific input and the other one has wings with modded control surfaces attached to an infinite rotator.
    (It's possible to combine them in one, obviously)

    • Pros:
      Easy to make and adjust. Also offer a smooth/realistic/nice performance.

    • Cons: You need two of them to avoid autoroll, since they use pretty big wings they affect flight performance a lot

    Piston and airbrake:

    Two types, one is an airbrake with positive input attached to a piston connected to a hinge which makes the engine turn 180° when you spawn the craft.
    The other type uses an airbrake with negative input attached to a piston.

    • Pros:
      Pretty easy to make and adjust, can provide a lot of thrust, compared to the electric prop.

    • Cons:
      Since they use a piston to push air back, it isn't always producing thrust, so you will need another one to produce thrust when the first one doesn't.
      The negative airbrake can be a bit annoying sometimes.
      Adjusting the hinge-piston-airbrake type for a high maximum speed will result in an insane acceleration.

    Negative airbrake:

    An airbrake with a negative input. This one will only produce thrust when you are already in movement, so you need another engine to start moving.
    It's highly recommended to develop an input with funky trees and some algebra to achieve a nice performance, since they normally would produce more and more thrust as the speed increases, eventually crashing the game.

    • Pros:
      Highly customizable, only uses one part.

    • Cons:
      Will crash the game if it touches the water while active.
      If you aren't good at maths... It might be pretty difficult to figure out the best code/input for it.
      Needs a "starter" engine.

    .
    .
    There's also another engine, but it's a lot more complex and outdated.
    .
    Now choose one of them...

    +2
  • Can someone help? 4.9 years ago

    Since randomusername is inactive I'll try to explain.
    .
    It's all about pushing air back and there are different ways of doing it:
    1. Wings attached to a rotator
    2. Piston pushing an activated airbrake (pushing air back)
    3. Airbrake with negative input
    4. ...
    I can explain them in depth, if you want.

    +1
  • CAC (CA-15) Kangaroo 4.9 years ago

    lol

    +1
  • Need help with funky trees and making leading edge slats. 4.9 years ago

    You're welcome.
    .
    If you aren't in 1.9.205 yet, you will have to use input*clamp01(67.056 - IAS) though.

  • Flares 4.9 years ago

    firingDelay, probably.
    In seconds.

  • Need help with funky trees and making leading edge slats. 4.9 years ago

    input*clamp01(IAS<67.056)
    .
    I'm not sure if clamp01 is necessary though.

  • A problem with braking vehicles with many wheels 4.9 years ago

    The resizable wheels have an xml property called brakeTorque, it's at 50 by default.

    +1
  • How to upload plane with in-game screenshots? 4.9 years ago

    @lemoose That's only to sign in with your account for the first time, after you've done that you should be able to activate all the mods and upload normally / do what I said.

    +1
  • Bean ACV-20 4.9 years ago

    To clarify, I suppose:
    She took a wrong decision and thought that blocking literally everyone (except me) would be a good way of avoiding drama in the future.
    Anyway, it's over and she knows she did things wrong.
    And she probably won't be online for some months, depending on how the whole Covid-19 thing goes.
    So yeah.
    .
    (Yes, I actually follow all the posts related to her.)

  • [TEASER] Type "HEY" to fall into the river 4.9 years ago

    @QingyuZhou Pretty sad, indeed.

    +1
  • How to upload plane with in-game screenshots? 4.9 years ago

    Open the image(s) you want to have as thumbnail(s) with Designer Suite, move it/them far away from the actual build, and take the pre-upload screenshots of them.

  • [TEASER] Type "HEY" to fall into the river 4.9 years ago

    Hey, I actually have this set, very nice.

    +2
  • Jeremiah Ace 4.9 years ago

    @Brendorkus If you get any negative comments, they will probably be about the description.
    .
    And she is currently inactive until who-knows-when, so don't expect her to say anything.

  • Jeremiah Ace 4.9 years ago

    Lol

  • Masks for all of you who didn’t get them! 4.9 years ago

    I wonder if ducks need them.

  • BF 109 or FW 190? 4.9 years ago

    109Z?

  • Camera offset 4.9 years ago

    Nope.

  • hinge movement after a certain speed? (Funky trees) 4.9 years ago

    rate(RollAngle) * clamp01(IAS>x)
    x is the speed above which it activates.

    +3
  • Rotator alternatives 4.9 years ago

    You're welcome :)

  • Rotator alternatives 4.9 years ago

    It shouldn't.

  • Rotator alternatives 4.9 years ago

    It should work as long as you are on 1.9.202 or any newer version.

  • Rotator alternatives 4.9 years ago

    @JakeSnakeMate
    First of all, are you using the latest version (still in beta)?
    An example would be sum(Pitch*2)

  • Rotator alternatives 4.9 years ago

    Having a different input for the rotator, like sum(Input*x), where "Input" can be anything (Pitch, Roll...), and "x" a number that will make the speed higher or slower.

    +1
  • Tupolev Tu-144S 4.9 years ago

    @WIZARD2017 If you are wanting to make a version with good aerodynamics, I suggest you watch this.

  • Tupolev Tu-144S 4.9 years ago

    @WIZARD2017 You're welcome.
    I think you misunderstood me, I actually mean that you should have removed even more drag to be able to reach high speeds without having such powerful engines, which would also make the acceleration more realistic.
    At least you removed the drag from details, which is already good.
    .
    By the way, landings are pretty fun, but I think that the canards provide a bit too much lift, to be honest.

  • Tupolev Tu-144S 4.9 years ago

    I can see the effort you put in this plane, it looks amazing and is very detailed.
    However, it would have been nice if you had also done other things like adding trim tabs or making the elevons also move with trim and removing all that drag that makes it have an insane acceleration and a very poor glide ratio.
    .
    Anyways, looks amazing but I kinda wish it had a better flight model.

  • I found this really cool feature...(possibly a teaser) 4.9 years ago

    Yes, with a piston with Fuel as input connected to something with mass.

    +3
  • Electric Engine? 4.9 years ago

    @ArcturusAerospace The engine, there are different designs.

  • BF-109 4.0 4.9 years ago

    @yizhe Putting the main wings (scaled) on rotators that only move around 5-10 degrees should work too.

  • Control Surfaces don't work as expected 4.9 years ago

    @TeraCotaYT In front. If it ascends by itself and is unstable it's definitely tail-heavy.
    .
    Ps: You're welcome.

  • Control Surfaces don't work as expected 4.9 years ago

    Just make the entire horizontal stabilizers move.

  • Electric Engine? 4.9 years ago

    @ArcturusAerospace Which one is it?

  • Electric Engine? 4.9 years ago

    @DPSAircraft Read the first line of her bio...
    .
    Maybe I could help tomorrow.

  • How to determine blueprint scale? 4.9 years ago

    You're welcome.

  • How to determine blueprint scale? 4.9 years ago

    @TeraCotaYT Fuselage block units, same as one block that is 18 units in length. There isn't a "better way", since this is the most accurate way of doing it.

  • How to determine blueprint scale? 4.9 years ago

    Make a horizontal stick with fuselage blocks that is as wide as the real aircraft, and scale the blueprint so that it "fits".
    .
    2 fuselage block units = 1m (3.28084 ft)

    +3
  • Lights xml question 4.9 years ago

    You can disable the halo or use two beacons, one resized but without halo and another one with halo but not resized.

    +1
  • Bombardier Learjet 45 (simple and clean) 4.9 years ago

    I like how it looks.

  • Funky trees question 4.9 years ago

    @Minecraftpoweer Thanks :)
    .
    I'm not excited/happy due to something that happened this morning though...
    Oh well.

  • Here Be Dragons... (teaser) 4.9 years ago

    I like it, please tag me when you post it.

    +1
  • Help with helicopters 4.9 years ago

    @GeneralPatrick2 Set the tail rotor's "mode" to "Heading hold".

    +3
  • Funky trees question 4.9 years ago

    @Notaleopard Any amount you want, it's just adding inputs.

  • Funky trees question 4.9 years ago

    @Notaleopard In that specific case, it could be: clamp(Pitch * clamp01(Activate1) + VTOL * clamp01(Activate2), -1, 1)
    Note that this also allows it go up, if you don't want that use this: clamp(clamp(Pitch, -1, 0) * clamp01(Activate1) + clamp(VTOL, -1, 0) * clamp01(Activate2), -1, 1)
    .
    And you can take a look at this for the second question you had.

  • Funky trees question 4.9 years ago

    @JolyLoly You're welcome!

  • Funky trees question 4.9 years ago

    @Notaleopard
    For the first one, do you want the rotator to only activate when both AGs are on, or when any of those AGs is on?
    .
    I'll answer to the second question soon.

  • Funky trees question 4.9 years ago

    clamp01(Throttle - 0.89) * 10 or Throttle * sign(Throttle - 0.89) should work.

    +2