Customizing order would be great. It would simplify so many issues with weapons and editing other parts (such as weapon bay doors). But all I want to know is in what order weapons deploy while I'm in the editor so I can program other parts appropriately. As is... maybe there's something I don't know about the part attributes... I just have to keep blowing my plane up to see what order missiles fire in. It's usually the same pattern, from the innermost weapon to the outermost, alternating sides. As far as I can tell, it's impossible to tell how weapons will behave while designing the plane. Can you tell from some unique ID attribute in the XML editor? Like part number order? This is a super old post, but I haven't been able to find any discussion of the issue on this site or elsewhere.
@captainhall This game wouldn't be the same without the dedicated modders and buidlers, so tote bag or no it's cool that people put so much work into their creations.
I've built around the stock cockpits quite a bit -- 'Hayabusa', 'Valkyrie' & 'Tiny' are examples of builds I've done this with -- but this limits things quite a bit (same with using stock landing gear). Using scaling (Overload mod) can make them any size which makes things much easier to fit the cockpit to the plane instead of always being limited by the size and shape of the stock cockpits. I regularly do this with landing gear since it's very limiting if you have to build your plane around the base landing gear.
I forget where I saw this being done first, but many builds use custom cockpits made from fuselage parts with a shiny finish. Then you can place a small version of one of the triangular cockpits somewhere in your custom cockpit. Sometimes this makes for a weird view (clipping through parts, etc.) but if placed in the right spot all you'll see is the body of the plane. My build named 'Green Dragon' has a custom cockpit like this where the stock cockpit is embedded in the body of the head of the dragon. You'll need the Overload mod to customize the scaling of the parts, then you can make them any size you want.
@XP It didn't say where they came from. They must have been nearby, which makes it sound like "The Russians" were already deploying attack helicopters in North America. Which means... all kinds of things. Many many things.
I thought the tension and action in the writing came across well but the big picture stuff is either drastically different from today or needs to be reworked to make it more plausible.
I think Jerry needs war paint.
@PyroFizz Thanks. I do that sometimes.
The Lakers beat the Supersonics.
@Lee77100 Yeh classic game. First one I played on PS1 I think... with the dude who stole my Magic cards. Ahhh... memories....
Customizing order would be great. It would simplify so many issues with weapons and editing other parts (such as weapon bay doors). But all I want to know is in what order weapons deploy while I'm in the editor so I can program other parts appropriately. As is... maybe there's something I don't know about the part attributes... I just have to keep blowing my plane up to see what order missiles fire in. It's usually the same pattern, from the innermost weapon to the outermost, alternating sides. As far as I can tell, it's impossible to tell how weapons will behave while designing the plane. Can you tell from some unique ID attribute in the XML editor? Like part number order? This is a super old post, but I haven't been able to find any discussion of the issue on this site or elsewhere.
@X99STRIKER Okay... those are very random. I'm following TheNightmareCompany now.
@Th3rmoplylae If only it had a working TV set in the cockpit... sigh
@DragoransEscarti Thanks!
@MashMallow Thanks for the up vote!
@Dima0012m Thanks for the feedback. That's exactly what I was going for.
@captainhall This game wouldn't be the same without the dedicated modders and buidlers, so tote bag or no it's cool that people put so much work into their creations.
@captainhall Do I get a free tote bag?
@zzoop I think I'm going to start putting cannons on everything. It's always more fun to be able to blow up convoys.
@zzoop the more the merrier
I'm fine at 45. Do points do anything? Like can I buy food with them?
@CharlesDeGaulle WHY
I've built around the stock cockpits quite a bit -- 'Hayabusa', 'Valkyrie' & 'Tiny' are examples of builds I've done this with -- but this limits things quite a bit (same with using stock landing gear). Using scaling (Overload mod) can make them any size which makes things much easier to fit the cockpit to the plane instead of always being limited by the size and shape of the stock cockpits. I regularly do this with landing gear since it's very limiting if you have to build your plane around the base landing gear.
I forget where I saw this being done first, but many builds use custom cockpits made from fuselage parts with a shiny finish. Then you can place a small version of one of the triangular cockpits somewhere in your custom cockpit. Sometimes this makes for a weird view (clipping through parts, etc.) but if placed in the right spot all you'll see is the body of the plane. My build named 'Green Dragon' has a custom cockpit like this where the stock cockpit is embedded in the body of the head of the dragon. You'll need the Overload mod to customize the scaling of the parts, then you can make them any size you want.
@KnightOfRen No frickin kidding?
@XP It didn't say where they came from. They must have been nearby, which makes it sound like "The Russians" were already deploying attack helicopters in North America. Which means... all kinds of things. Many many things.
I thought the tension and action in the writing came across well but the big picture stuff is either drastically different from today or needs to be reworked to make it more plausible.
@Homemade1
Thank you. I wish I could make it so the fuel in the tank is used first but I don't know how.