ah i see, first afterburner is from 0.5 to 0.89 , and second afterburner is 0.9 to 1?
i prefer the one with inverselerp so the engine didnt start from high power suddenly but the second afterburner will be quite high power since it work only with the 10% of the throttle
but try it
and lmk if it work or not
thats if each input from 50%, 1st engine will start at 0% power to 50% and 2nd engine will start at 50%power to 50%
if you want both engine to start at 0% power and ends in 100% power but still 50:50 Throttle input, change the clamp(Throttle) to
1st engine invereselerp(0,0.5,Throttle)
2nd engine inverselerp(0.5,1,Throttle)
with the rest of the FT same
@TheMouse the wing has joint rotator on it if i connect to main body
i tried connecting it to everything elses on the wing section, it's still like that
monsnotamonster said its because the engine power, but i needed more than current 😂
to activate gauge at 91%throttle just put this in activation Throttle>90 so it is on at 91%
for the needle, just inverselerp (0.90,1,Throttle)*100 so the gauge will count 90% as 0, and 100% as 100
or delete *100 if you want the result 0-1
@ThomasRoderick
nice explanation 👍👌 thank you very much
so in rotator, i need one rotator per custom variable? it'll be many rotator 😂 but its interesting,i wanna try to make my button autopilot work that way, so its possible to put in Sub-assembly
thank you! @ThomasRoderick @Seeras
i think it wasn't a bug,
because i didnt modify from his plane, i use his plane as Sub-assembly,and put it to the buttons (because i dont wanna move the custom variables one by one)
are there a way to copy custom variables?
how many G you plane goes? im not expert, but
try (yourvariable)*(1-(VerticalG/x)
cange x to any G start from your max G, change accordingly, lower to lower max G, vice versa
a couple years ago, i downloaded swl before this and my phone freeze after reading checklist and try turning on engine
i got new, but not much better phone, i think this wont capable either
yes plssss
i was watched you yt when i first played
i like funky trees because of you
but im still not good at it
pls keep making tutorial, and pls also teach me how u make mfd 😂
i think i can do the text part a little, but idk the calculation
@Conjure76
if the cone start at 400kn(example) and fully extends at mach 2 heres FT to put in the piston
.
inverselerp(1333.48,400,IAS*1.9438)
.
as 1333.48 is mach 2 & 400 is 400 knots, you can change number accordingly
lmk if it works
thanks, yeah i wasnt knew 😅@Monarchii
@Conjure76 i may can help
at what speed the cone fully retract and what speed it fully extended? also specify in m/s or knots
I know to do it,, but i dont know yet to prevent it to return back to original position hahahaha
(FireWeapons>0)?sum(FireWeapons):0
It will always spin indefinitely if u press shoot(cannon not gun,and actually any missile too if u have it,u gonna need another ternary if u have more weapon other than cannon)
But, it will turn back to original position with the same rotation it was rotating
+3
awesome 😁 i dont mind credit or not
+2i just like learning FT.
i wanna see what you make, whaTever it is 😂
ah i see, first afterburner is from 0.5 to 0.89 , and second afterburner is 0.9 to 1?
+2i prefer the one with inverselerp so the engine didnt start from high power suddenly but the second afterburner will be quite high power since it work only with the 10% of the throttle
but try it
and lmk if it work or not
@CheeseTruffles ooohhh i thought using different types ...
+2tutorial??? hehe
i borrow your plane, i hope you dont mind..
+2if you mind ill delete it 🙏
try
if 50% : 50%
in the 1st engine input
2nd engine
thats if each input from 50%, 1st engine will start at 0% power to 50% and 2nd engine will start at 50%power to 50%
if you want both engine to start at 0% power and ends in 100% power but still 50:50 Throttle input, change the
+1clamp(Throttle)
to1st engine
invereselerp(0,0.5,Throttle)
2nd engine
inverselerp(0.5,1,Throttle)
with the rest of the FT same
@Monarchii thank you!
+1if i make one, can i tag it as PEA 😂
this deserve more upvote
+1@MonsNotTheMonster mine is 0.2 something 😅
+1T
+1@MonsNotTheMonster oooooo so i can make the power smaller by making the aircraft lighter???
+1thank you so much!!!!
@Solent oh dang it works awesome 😂
+1does the mfd free to use? it looks sweet
btw, everything looks sweet!!
idk where did i do wrong, when i tried Altitude 2000, it keeps climbing
+1awesome one!
+1trying it on
@TheMouse the wing has joint rotator on it if i connect to main body
i tried connecting it to everything elses on the wing section, it's still like that
monsnotamonster said its because the engine power, but i needed more than current 😂
+1@SSTOJointAccount not locked out tho,right?
+1and thank you again 😁
@SSTOJointAccount thanks for upvote and spotlight! i appreciate it
+1and you are mosquitoWithaMachinegun??
T
+1@FlyOnTheWall 😁 thanks
+1to activate gauge at 91%throttle just put this in activation
+1Throttle>90
so it is on at 91%for the needle, just
inverselerp (0.90,1,Throttle)*100
so the gauge will count 90% as 0, and 100% as 100or delete *100 if you want the result 0-1
@ThomasRoderick
+1nice explanation 👍👌 thank you very much
so in rotator, i need one rotator per custom variable? it'll be many rotator 😂 but its interesting,i wanna try to make my button autopilot work that way, so its possible to put in Sub-assembly
@ThomasRoderick wow thats brilliant! i want to do that, but man, a lot of rotator to do 😂
+1thanks for the info!
thank you! @ThomasRoderick @Seeras
+1i think it wasn't a bug,
because i didnt modify from his plane, i use his plane as Sub-assembly,and put it to the buttons (because i dont wanna move the custom variables one by one)
are there a way to copy custom variables?
thats for pitching up if both up and down
+1PitchRate<0? ( Pitch - PitchRate * 0.005 ) * ( inverselerp(9,0,VerticalG) ) : ( Pitch - PitchRate * 0.005 ) * ( inverselerp(-4,0,VerticalG) )
its easy to do add that from your variable
(Pitch - (PitchRate* 0.005) * (1-(VerticalG/13.5)
but if you want accuracy
whats the aircraft pitch rate, in the real sample, (degree/s)
or try
+1(Pitch-PitchRate*0.005)*(inverselerp(9,0,VerticalG))
can i use and modify
+1@Zerkk tysm!
+1@IFVuser thank you 😁
+1how many G you plane goes? im not expert, but
+1try
(yourvariable)*(1-(VerticalG/x)
cange x to any G start from your max G, change accordingly, lower to lower max G, vice versa
goodluck ln your highschool!
+1so, i think i need to learn coding first then
thank you very much! @PlaneFlightX
@MSLITecnik methamphetamine?
+1jk yeah i also kinda understand a little about theFT but the math, i need to learn more
you guys use blueprints?
+1i need this
+1btw, you can just make game on your own 😂
+1a couple years ago, i downloaded swl before this and my phone freeze after reading checklist and try turning on engine
+1i got new, but not much better phone, i think this wont capable either
yes plssss
+1i was watched you yt when i first played
i like funky trees because of you
but im still not good at it
pls keep making tutorial, and pls also teach me how u make mfd 😂
i think i can do the text part a little, but idk the calculation
T
+1np! glad i could help :D
+1no need credit, i didnt do much
@Conjure76
+1if the cone start at 400kn(example) and fully extends at mach 2 heres FT to put in the piston
.
inverselerp(1333.48,400,IAS*1.9438)
.
as 1333.48 is mach 2 & 400 is 400 knots, you can change number accordingly
lmk if it works
thanks, yeah i wasnt knew 😅@Monarchii
+1@Conjure76 i may can help
at what speed the cone fully retract and what speed it fully extended? also specify in m/s or knots
@OverlordPrime thank you
+1@Maverick09 your welcome 😁
+1@Maverick09 you can upload to discord (i havent tried that
Or i usually use this
+1And click share or copy, "direct link"
@TheFlightGuySP thank you 😁
+1@TheFlightGuySP ill see tomorrow,if it showing up or not
+1Thanks again!😁👍
I know to do it,, but i dont know yet to prevent it to return back to original position hahahaha
(FireWeapons>0)?sum(FireWeapons):0
It will always spin indefinitely if u press shoot(cannon not gun,and actually any missile too if u have it,u gonna need another ternary if u have more weapon other than cannon)
+1But, it will turn back to original position with the same rotation it was rotating
tag list, sorry if you forgot asking this,
@SuperSuperTheSylph
@Dracul0Anderson
no update?
i think that's the problem
also i think you can make better FT than me 😅
android
@JSTQ im on mobile
1.12.205