@COREdevelopment You are not able to download it? Or not able to play it? I am not set up to test android versions. But the download works fine for me.
@Mod @WNP78 Yeah but there are no options for collision since it just references the original prefab. Tried adding in a mesh collision component but you cant link to the mesh for the same reason. Might have to build a new object from scratch but I have no idea what magic scripting is done to make those work the way they do.
FR-3 coming soon....figured out my normal map issues. Also made some working headlights...but no working activation groups yet.
![] (http://i752.photobucket.com/albums/xx166/ian8811946/Simple%20Planes/20161009233722_1.jpg)
![] (link)
@saturn28 Thanks. But the formatting for links and line breaks and things do not work on vehicles. Not sure why, they work in maps and other forum areas fine.
@LatteCoffee55 In the terrain object settings in unity. I'm running a 2049x2049 heightmap at 4kmx4km for each piece of terrain. There are 3 unique terrains on this map and at least 10 total to give more islands to run around. This might be helping the performance a little....not sure. @PilotOfFuture There are also very few trees at the moment and no grass. Those really slow down the FPS in this game for some reason. Very disappointing.
@jamesPLANESii For just the basics, pretty much just Unity version 5.3.6f1. There are lots of useful unity toolkit/plugins as well (both free and paid). For android exports you will need the android SDK and the java JDK. There is a very good SP map making tutorial on youtube.
@Cadin try using Unity version 5.3.6f1. If you are using a newer version like 5.4, the trees will not render properly (but they will have collisions). Also make sure you are selecting the "Default Start Location" on the "simple Planes Map" object.
@FlipposMC are you sure you are saving everything correctly? Make sure your hierarchy is set correctly. Everything you want to be part of the mod should be a child of the "simple planes map". (you may want to delete any assets that are already saved in the window so you know they are being used/updated) Then select the "simple planes map" and hit "save selected scene objects" in the SP mod builder window. Once it is saved, hit "Save mod - PC".
@BaconEggs I don't have skype. If you have already imported the mod tools you need to go to [Assets>Import Package>Environment]. If your not to that point yet you probably need to enable hidden items in windows file explorer so you can see the AppData folder.
@marcox43 I don't have a server/hardware I could run one full time. I have not tried the MP mod yet and don't know much about it. But it would be cool to get some trail runs going.
@Smasher The problem with doing large maps like 10kmx10km is you loose a lot of the detail in the terrain. On a 10km map, using a 2049x2049 heightmap, each segment of the terrain is roughly 16ftx16ft. I can half that by using a 4097x4097 HM. (This considerably increases the workload, since I do not currently have software capable of generating procedural heightmaps over 2049. I have to resize the HM and then use the unity tools to smooth everything by hand to get rid of the stair step effects you get). Or I could use multiple terrain objects stacked next to each other for theoretically unlimited detail. But any time you increase the resolution or terrains on the screen at the same time you are going to get performance hits. Judging by the performance on a reasonably well speced PC, I just cant see an android device handling it well.
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That being said, what kind of things did you have in mind for the map?
@Cadin Unity 5.3.6f1 works flawlessly for me. I also know that @Mod uses this version as well. I have not used any older versions myself.
I ended up purchasing the "TerraBrush" plugin for unity. $15 and it can automate painting textures with height, slope, and normal (directional) controls. It has nice blending options as well. Certainly worth the money to save so much time instead of doing it by hand like I had been doing for my first crawl map. Highly recommended. But there are more advanced (and expensive) options available. Just look around the Unity Asset store under toolkits.
@EliteSteel Yeah still works fine, just wont be finished. Lost the data for the project so I cant make updates to it. But there is 1kmx1km of free roam with a few trails that is plenty playable.
@Tully2001 As I said in the earlier post, I used planes. Make a box with them, then you need to scale it so that it sits just inside of the default grey skybox.
@ProModifier Really, its just built more to scale than most vehicles in SP. As it is it is 7.8 ft wide. If you change the tires to 80% it will pit it to 8.1 ft wide. You could use the fine tuner to scale it up if you really want to.
It is also tuned for slower speed use and crawling. If you want to go fast I suggest lowering the traction values.
@Tully2001 It is basically the same as making a map Tully. The only few differences are that instead of adding a "map" object to the scene you add a "designer plugin". Then just group everything below that as you would the map object. I used a terrain object, plane for the water, planes with unlit skyblue material for sky. I would have liked to use a proper skybox but I was having a hard time getting rid of the default dark grey box. I had to scale the sky planes so they were just inside it. Might try making some nice textures for them later on. Wish I had my old ones from 1NSANE still. I also added a directional light.
@marcox43 yeah, I will be making some more open maps with race courses on them. I had been thinking more of a Ultra4 course with wide open speed sections along with tighter, technical crawling sections. But a more baja style track could very well happen. Also need to learn how to add actual race scripts to a map.
So while trying to fix my tree/object problem I just lost all the terrain data. Gone. Does anyone know if you can extract data from the ".spmod" file? @AndrewGarrison @NathanMikeska
If not, there wont be any more updates on this particular map.
@fordzilla Yes as TrainDude said. I have responded about this before. But apparently there is more software I need to get. Some Android program and an SDK. I had been trying to export directly form the Unity editor and was getting many errors/failure. Still do not know exactly what I need or how to do it. Been busy with work and have not had time for it. If anyone has more specific information on exporting for Android, it would be appreciated.
On another note, Im not sure how well this would run on Android, it uses a 2048x2048 heightmap and texture in a 1kmx1km space.
Improved water physics would be nice as well. Anyone remember "Splashdown: rides gone wild" on ps2? Great jet ski racing game with very good water physics.
@Booster456 I think you could backup the "AircraftDesigns" folder and keep them. However im not positive that is the only folder you would need to back up. So you may want to check around.
@TrainDude Not yet. I saw it mentioned in a thread that you need some android programs and SDK. Not sure of all the details yet though. I had been trying to just export it from the unity editor and it was not working. Going to take some time to get it all working. If anyone has helpful info or links for android it would be appreciated.
@Booster456 ok so after clearing the folder, run the game. No mods will appear. Close the game. Then add one back in and run the game. Hopefully the mod section ingame should return.
@Cadin Thanks. No, dont have anything special planned...just keep doing what I do.
@COREdevelopment You are not able to download it? Or not able to play it? I am not set up to test android versions. But the download works fine for me.
@COREdevelopment Seems fine for me. Whats the problem?
@Mod @WNP78 Yeah but there are no options for collision since it just references the original prefab. Tried adding in a mesh collision component but you cant link to the mesh for the same reason. Might have to build a new object from scratch but I have no idea what magic scripting is done to make those work the way they do.
+1FR-3 coming soon....figured out my normal map issues. Also made some working headlights...but no working activation groups yet.
![] (http://i752.photobucket.com/albums/xx166/ian8811946/Simple%20Planes/20161009233722_1.jpg)
![] (link)
Very nice build. You should make that snorkel actually work by scaling and putting the engine inside the top of it.
@saturn28 Thanks. But the formatting for links and line breaks and things do not work on vehicles. Not sure why, they work in maps and other forum areas fine.
@Xanderpro Impressive tube work. But you should really add some hinges to the shocks to allow the suspension to move freely.
@DesertEagle3450 thanks
@LatteCoffee55 In the terrain object settings in unity. I'm running a 2049x2049 heightmap at 4kmx4km for each piece of terrain. There are 3 unique terrains on this map and at least 10 total to give more islands to run around. This might be helping the performance a little....not sure. @PilotOfFuture There are also very few trees at the moment and no grass. Those really slow down the FPS in this game for some reason. Very disappointing.
@DesertEagle3450
ISC_Trail Beater 1 - 2.0.
Available on my profile page.
@jamesPLANESii For just the basics, pretty much just Unity version 5.3.6f1. There are lots of useful unity toolkit/plugins as well (both free and paid). For android exports you will need the android SDK and the java JDK. There is a very good SP map making tutorial on youtube.
@Cadin try using Unity version 5.3.6f1. If you are using a newer version like 5.4, the trees will not render properly (but they will have collisions). Also make sure you are selecting the "Default Start Location" on the "simple Planes Map" object.
Hmm ok, what version of unity are you using?
@FlipposMC are you sure you are saving everything correctly? Make sure your hierarchy is set correctly. Everything you want to be part of the mod should be a child of the "simple planes map". (you may want to delete any assets that are already saved in the window so you know they are being used/updated) Then select the "simple planes map" and hit "save selected scene objects" in the SP mod builder window. Once it is saved, hit "Save mod - PC".
@BaconEggs I don't have skype. If you have already imported the mod tools you need to go to [Assets>Import Package>Environment]. If your not to that point yet you probably need to enable hidden items in windows file explorer so you can see the AppData folder.
@fordzilla up.
@fordzilla almost, about to put FR-1 up.
@Smasher Android version up.
@Cadin hmmm, sounds like you should try using V5.3.6f1 instead. Hopefully that's it.
@Smasher I really don't know man. I don't use SimplePlanes on android so I cant test it myself.
@Smasher The map does not work ingame? seems to work for Skulls.
@SkullsAndCrossbones Ok, thanks for the quick reply. Now ill go through and convert my other maps/backgrounds.
@StormstarHTF , @Nexus24680 , Android version up. let me know if it works.
@Smasher well this map is 4km, FR-0/1 are 2km. I am looking into the android dev tools....we'll see.
@Cadin is it getting stuck on 5/11clustering by any chance? or just an actual hard crash?
@marcox43 I don't have a server/hardware I could run one full time. I have not tried the MP mod yet and don't know much about it. But it would be cool to get some trail runs going.
@Smasher The problem with doing large maps like 10kmx10km is you loose a lot of the detail in the terrain. On a 10km map, using a 2049x2049 heightmap, each segment of the terrain is roughly 16ftx16ft. I can half that by using a 4097x4097 HM. (This considerably increases the workload, since I do not currently have software capable of generating procedural heightmaps over 2049. I have to resize the HM and then use the unity tools to smooth everything by hand to get rid of the stair step effects you get). Or I could use multiple terrain objects stacked next to each other for theoretically unlimited detail. But any time you increase the resolution or terrains on the screen at the same time you are going to get performance hits. Judging by the performance on a reasonably well speced PC, I just cant see an android device handling it well.
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That being said, what kind of things did you have in mind for the map?
@marcox43 Very fun rig. Good scale and works great.
@Cadin Unity 5.3.6f1 works flawlessly for me. I also know that @Mod uses this version as well. I have not used any older versions myself.
I ended up purchasing the "TerraBrush" plugin for unity. $15 and it can automate painting textures with height, slope, and normal (directional) controls. It has nice blending options as well. Certainly worth the money to save so much time instead of doing it by hand like I had been doing for my first crawl map. Highly recommended. But there are more advanced (and expensive) options available. Just look around the Unity Asset store under toolkits.
@EliteSteel Yeah still works fine, just wont be finished. Lost the data for the project so I cant make updates to it. But there is 1kmx1km of free roam with a few trails that is plenty playable.
@cac7usman Make sure you are using Unity Version 5.3.6f1. A newer version will not work properly. I originally had 5.4~ and had the same problem.
@Tully2001 As I said in the earlier post, I used planes. Make a box with them, then you need to scale it so that it sits just inside of the default grey skybox.
@VladCelTroll see earlier post.
@ProModifier Really, its just built more to scale than most vehicles in SP. As it is it is 7.8 ft wide. If you change the tires to 80% it will pit it to 8.1 ft wide. You could use the fine tuner to scale it up if you really want to.
It is also tuned for slower speed use and crawling. If you want to go fast I suggest lowering the traction values.
@AndrewGarrison
@marcox43 Yeah the trees and grass are quite intensive. Im going to put in a feature request for some grass and tree density/distance sliders.
@Tully2001 yup
@Tully2001 It is basically the same as making a map Tully. The only few differences are that instead of adding a "map" object to the scene you add a "designer plugin". Then just group everything below that as you would the map object. I used a terrain object, plane for the water, planes with unlit skyblue material for sky. I would have liked to use a proper skybox but I was having a hard time getting rid of the default dark grey box. I had to scale the sky planes so they were just inside it. Might try making some nice textures for them later on. Wish I had my old ones from 1NSANE still. I also added a directional light.
@marcox43 yeah, I will be making some more open maps with race courses on them. I had been thinking more of a Ultra4 course with wide open speed sections along with tighter, technical crawling sections. But a more baja style track could very well happen. Also need to learn how to add actual race scripts to a map.
So while trying to fix my tree/object problem I just lost all the terrain data. Gone. Does anyone know if you can extract data from the ".spmod" file? @AndrewGarrison @NathanMikeska
If not, there wont be any more updates on this particular map.
@fordzilla Yes as TrainDude said. I have responded about this before. But apparently there is more software I need to get. Some Android program and an SDK. I had been trying to export directly form the Unity editor and was getting many errors/failure. Still do not know exactly what I need or how to do it. Been busy with work and have not had time for it. If anyone has more specific information on exporting for Android, it would be appreciated.
On another note, Im not sure how well this would run on Android, it uses a 2048x2048 heightmap and texture in a 1kmx1km space.
@marcox43 the file is 59 mb if that is what you are asking.
Improved water physics would be nice as well. Anyone remember "Splashdown: rides gone wild" on ps2? Great jet ski racing game with very good water physics.
@Bughaks yeah, I may remove the grass in future versions. Wish there was an ingame setting for it.
@Booster456 I think you could backup the "AircraftDesigns" folder and keep them. However im not positive that is the only folder you would need to back up. So you may want to check around.
C:\Users\Ian\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
@Booster456 wow idk man. Maybe try reinstalling the game.
@TrainDude Not yet. I saw it mentioned in a thread that you need some android programs and SDK. Not sure of all the details yet though. I had been trying to just export it from the unity editor and it was not working. Going to take some time to get it all working. If anyone has helpful info or links for android it would be appreciated.
@Booster456 ok so after clearing the folder, run the game. No mods will appear. Close the game. Then add one back in and run the game. Hopefully the mod section ingame should return.
@Booster456 what operating system are you on? windows 10?
Google "how to show hidden files - windows 7/8/10" (whatever you have)
@Booster456 It is a hidden folder. In the file browser you need to go to view and check "hidden items" (on windows 10)
I would also suggest checking "File name extensions" if it is not already.