This top users over time periods thing is cool and interesting and gives a better representation of who the active users are atm, but I think we'll see WAY more arguments over upvotes and abusing the system now :/
For some reason I never bothered learning which number does what for the fillFront/Rear and I've just been finding the correct fill face through trial and error XD
I can't get over the fact that they limited the maximum number of connections to parts.
I suppose it fixes the issue of parts randomly attaching to everything while you're building, but it's extremely annoying when making detailed things where there are a lot of parts that attach to one thing.
I would recommend downloading other planes with a similar wing design to yours and seeing how they've made the control surfaces, and replicating those.
@crazyplaness I don't see any parts that are from that car. Often people will report things because they think it looks similar but don't bother varifying that things are actually stolen before reporting.
Yeah, when you've been in a community for a really long time, the forum starts to become a bit of a broken record and everyone starts to blend into one person.
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I remember back when I first started using the website, I somehow knew almost all the active users individually and what everyone had done, what their personalities were and what they were like; that lasted for maybe 3 years. But now I'm starting to melt everyone together since stuff tends to repeat itself after a while... But also that might come with being a bit less active than I used to be. Idk.
How I got into SP though... my bro was into space and he and his friends played the original SimpleRockets, and he got me into it. About a year later SP released and I got a notification in SR and I got the game.
@dosethiswork it's kinda useless because of how part inefficient it is now, but due to the style and detail of this, imo it's still better than all the default ones in the game lol
You could put small low input jet engines where the wheels are and make them only activate if that wheel is touching the ground. That's basically how the wheels already work anyway lol
If you set the max input really low and add power multiplier to counteract it, you can make the engines both way quieter and speed up faster.
The philosophy of WWII aircraft is to basically have the biggest propeller and most powerful engine available attached to an airframe which is basically a 3 way battle between durability, manoeuvrability and speed.
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If your struggling with the design, I would recommend looking at cross sectional pictures of WWII planes to see what's inside them and how they're arranged, looking at the shape of them, taking note of their proportions and especially the size and shape of their engines, location of tye cockpit and the size and shape of their wings and tail, and base your design off that. If you're struggling to make something fictional, it might actually be easier to make a replica first and use some blueprints
I'm on page 6 now 😭😭😭
+4This top users over time periods thing is cool and interesting and gives a better representation of who the active users are atm, but I think we'll see WAY more arguments over upvotes and abusing the system now :/
+11@Timplanes For me continuous doesn't seem to work :/
For some reason I never bothered learning which number does what for the fillFront/Rear and I've just been finding the correct fill face through trial and error XD
+3this is electronic warfare
+2why didnt you use electronic warfare tag in this post
smh
One day you'll be my age! You'll see! 🧙♂️
I can't get over the fact that they limited the maximum number of connections to parts.
+8I suppose it fixes the issue of parts randomly attaching to everything while you're building, but it's extremely annoying when making detailed things where there are a lot of parts that attach to one thing.
I would recommend downloading other planes with a similar wing design to yours and seeing how they've made the control surfaces, and replicating those.
+1Thumbnail map is Wright Island 2
Second pic map is Forest Airstrip
Third pic map is Banks Peninsula
All maps are made by Kennneth
@ItsMENightmare
where pic
@Rob119WithA105mmHowitzer low-key uploaded in 1925
@Graingy yep lol
+1@Solent19 🤯🤯🤯
+1@crazyplaness I don't see any parts that are from that car. Often people will report things because they think it looks similar but don't bother varifying that things are actually stolen before reporting.
+2more like Anti-Landing Wall Defense Tower I
It's 2025 where is my SP2 🤬🤬🤬
woah that's wack
doesn't happen for me unfortunately
Did you know Breaking Bad is a reference to trans gender? Let me explain:
🏳️⚧️
+5Notification of the game's release in SimpleRockets
+4This is a good car specific SP discord server
+1Why does 1.8 still feel recent in my memory 💀
+1Yo its 2 days after tho :(
Probably slightly more than SP
+1What about funky trees for absolutely EVERYTHING
Funky tree fuselage block lengths? 👉👈🥺
Yeah, when you've been in a community for a really long time, the forum starts to become a bit of a broken record and everyone starts to blend into one person.
+2.
I remember back when I first started using the website, I somehow knew almost all the active users individually and what everyone had done, what their personalities were and what they were like; that lasted for maybe 3 years. But now I'm starting to melt everyone together since stuff tends to repeat itself after a while... But also that might come with being a bit less active than I used to be. Idk.
98% of posts and comments made by just Graingy and his alts
+11DOGGY 🗣🗣🗣🐶🐶🐶‼️‼️🗣🗣🗣
+8Low key though at those specs you might aswell just rent an E scooter lol
The Tesla Model S Plaid goes 0-60 mph in 1.9 seconds yo.
I think what you mean is these EV motorcycles in particular are cheap and naff.
SimpleRockets2 was renamed to Juno. SimpleRockets still exists :)
+2Fortunately none of us are gonna download a mod that's not a link to the SP website.
Tbh I'm kinda impressed lol. That's a legit interesting and on-topic post on SP by a bot. That's a kinda scary first...
+3How I got into SP though... my bro was into space and he and his friends played the original SimpleRockets, and he got me into it. About a year later SP released and I got a notification in SR and I got the game.
+1I joined the community almost a year after making my account because I re-remembered my password
+1My Weka has been 2 months away from being done for the past year lol. Can relate
+3@TTL one day you'll be as old as I am 🧙♂️
DAMN‼️‼️
My username has such deep meaning I think even Einstein would struggle with it, but let me explain:
Please ask if you found that confusing, I know how complex this truely is and I'll be happy to help if you didn't understand
+9@dosethiswork it's kinda useless because of how part inefficient it is now, but due to the style and detail of this, imo it's still better than all the default ones in the game lol
@PlaneFlightX That'll probably be fixed in a couple of months :D
@PlaneFlightX That'll probably be fixed in a couple of months :D
You could put small low input jet engines where the wheels are and make them only activate if that wheel is touching the ground. That's basically how the wheels already work anyway lol
+3If you set the max input really low and add power multiplier to counteract it, you can make the engines both way quieter and speed up faster.
make love
@SpiritDesignBureau I think you're about 6 years too late... 😂
I can't wait til SP turns 13 so my account can make it's first account!
+3Woah. I've been playing for a whole decade...
+1People come and go
+3Damn this is boring, we gotta start something
+7The philosophy of WWII aircraft is to basically have the biggest propeller and most powerful engine available attached to an airframe which is basically a 3 way battle between durability, manoeuvrability and speed.
+2.
If your struggling with the design, I would recommend looking at cross sectional pictures of WWII planes to see what's inside them and how they're arranged, looking at the shape of them, taking note of their proportions and especially the size and shape of their engines, location of tye cockpit and the size and shape of their wings and tail, and base your design off that. If you're struggling to make something fictional, it might actually be easier to make a replica first and use some blueprints
It seems like AI's primary use atm is to just content farm on Facebook and fool boomers