@MRpingouin nah, not really, the real working thing is the screen. The rest is dummy equipment, if that's what you mean. But for a realistic setup at least thr rotative radar and the CRT display should be mounted
@MRpingouin it's explained above, the screen is your radar display, 2nd is the power supply and 3rd is the radar itself. you can see it working in this video. https://www.youtube.com/watch?v=CX4LladtVLI&t=22s
@MRpingouin I'd prefer with credits, but if you forget, no worries, it's basically the only working EZ42 in the whole site xd. I'm sharing it because I know many who build luftwaffee planes will appreciate an accurate piece of equipment for their planes, same as My Naxos radar that I released like a week ago.
I'm building this stuff because I need this equipment on my plane and no one had built it yet...
does this work with activation groups? ex: keep pressed AG7, that pulls a handle and the canopy is jettinsoned, following, another handle pull(a different one) and the seat ejects?
@vcharng this is the indicator screen for the FuG 200 https://www.radarworld.org/images/scans/SG2001.jpg
http://www.luftarchiv.de/bordgerate/fug2001.jpg
@vcharng true... maybe it only uses the 55° region that the 240 uses. Tho, I have a question, the 55° wide scan is for the antena alone (constant 55° but sweeping) or the total range is 55° and the "radar scan" is actually smaller?
@vcharng they are both Berlin models, just that the 240 is more advanced, but both use the Cavity magnetron principle. given that, they should have compatible screens.
@vcharng I did find the pics for the radar screen, it's a circular CRT screen. you can use the Allied H2S screen for this, since the 240 is basically a copy of it https://www.qsl.net/ab4oj/nsprog/german_radar.pdf
very cool machine mate. maybe put some shocks with the pistons to absorb all the wobbling. apart from that, very well done and fun to use.
From a fellow Backhoe Loader Operator ;)
@Kakhikotchauri1 not really much... only diesels and turbodiesels are somewhat viable, but high pitched engines above 5000RPm are a problem, that includes Jet engines, Jumo 004 goes all the way to 8000RPM and the BMW 003 up to 11500RPM, and to emulate their sounds, (at least in Jumo 004), you have to put the throttle multiplier to 4.7 in the biggest turbofan of the game, but that drains the equivalent of 3000L in a mere 20s which is a ridiculous amount of fuel for just emulating the exact pitch of the Jumo 004...
@Vincent_ umm... could I ask for a custom engine? it's a WWII/Post-war Junkers engine, the name is Junkers Jumo 022TL / Kuznetsov NK-4 (Russian production)
(Edit: It's a Turboprop engine)
@AndrewGarrison is it possible that the fuel consumption can be fixed in the future? or that it could at least be modified via xml? because making custom engines with accurate sounds can get really frustrating, real life engines have at least twice, up to 5-6 times more RPM's than the engines in the game, and making them sound like their real life versions makes them insanely fuel thirsty.
you can use that system, since it's based on parabolic trajectory, the problem is that SP lacks a zoom system, so you'd have to use the Zoom mod to have a proper long range aiming device
@Spikerya thank you for the upvote!
+1@MRpingouin np! n.n
@Grizzlitn_CFSP ok!
+1@MRpingouin nah, not really, the real working thing is the screen. The rest is dummy equipment, if that's what you mean. But for a realistic setup at least thr rotative radar and the CRT display should be mounted
is this glide bomb at 1:1 scale? I'm planning on making the MCLOS version.
+1@MRpingouin it's explained above, the screen is your radar display, 2nd is the power supply and 3rd is the radar itself. you can see it working in this video. https://www.youtube.com/watch?v=CX4LladtVLI&t=22s
@MRpingouin yep
@Highground @AtlasAviation @MRpingouin thank you very much for the upvotes!
@MRpingouin I'd prefer with credits, but if you forget, no worries, it's basically the only working EZ42 in the whole site xd. I'm sharing it because I know many who build luftwaffee planes will appreciate an accurate piece of equipment for their planes, same as My Naxos radar that I released like a week ago.
I'm building this stuff because I need this equipment on my plane and no one had built it yet...
@Grizzlitn_CFSP Thank you for the upvote! And hope you enjoy this gyrosight replica.
@MrVaultech yay!, thank you for the upvote!
+1Congrats mate!
I just discovered, you system for the G-force pilot sensation was perfect for my gyrosight!
@BagelPlane oh, ok
do you guys post this in some Discord server? so I can be on time to join the races....
so that's the actual lore... ok, I might watch the anime on my free time
+2make it dance CaramellDansen
my SP compass everytime
+1this thing looks amazing! I can't stop playing with the interchangeable display o.o
@PieroTheKing thank you for the upvotes!
@MrVaultech omg, thank you very much!
@ACEPILOT109 @WarHawk95 Thank you for the upvotes!
@Skill707 thank you! n.n
how do I make glass in a more obscure tone? so that it's less transparent...
@SnoWFLakE0s neat, gonna use that in my cockpit ;)
does this work with activation groups? ex: keep pressed AG7, that pulls a handle and the canopy is jettinsoned, following, another handle pull(a different one) and the seat ejects?
+1very useful! will see what instruments I can link up with this system.
@vcharng thank you very much mate!
btw... how did you manage to get the compass not torque-steering the aircraft? I'm having terrible torque issues with my aircraft...
@vcharng will need one for the 240 Berlin, and if possible, another for the 350 Naxos (360° 3.2Ghz refresh rate)
We need a Tanya the evil version of this...
+5@vcharng ok, tho... mind sharing the FT inputs?, so I can make my radar screens...
@vcharng this is the indicator screen for the FuG 200 https://www.radarworld.org/images/scans/SG2001.jpg
http://www.luftarchiv.de/bordgerate/fug2001.jpg
@vcharng true... maybe it only uses the 55° region that the 240 uses. Tho, I have a question, the 55° wide scan is for the antena alone (constant 55° but sweeping) or the total range is 55° and the "radar scan" is actually smaller?
@vcharng they are both Berlin models, just that the 240 is more advanced, but both use the Cavity magnetron principle. given that, they should have compatible screens.
@vcharng if you have Discord, I can send ou some links that I've found over time.
@vcharng I did find the pics for the radar screen, it's a circular CRT screen. you can use the Allied H2S screen for this, since the 240 is basically a copy of it https://www.qsl.net/ab4oj/nsprog/german_radar.pdf
Fug 240 Berlín... mind sharing the radar screen? I'm upgrading the cockpit of a plane that has a FuG 240 Berlín.
this mod should be the new standard for wings... combined with another mod, it would get SP to the next level.
very cool machine mate. maybe put some shocks with the pistons to absorb all the wobbling. apart from that, very well done and fun to use.
+1From a fellow Backhoe Loader Operator ;)
@Vincent_ oh, ok... thank you nonetheless n.n
@Kakhikotchauri1 not really much... only diesels and turbodiesels are somewhat viable, but high pitched engines above 5000RPm are a problem, that includes Jet engines, Jumo 004 goes all the way to 8000RPM and the BMW 003 up to 11500RPM, and to emulate their sounds, (at least in Jumo 004), you have to put the throttle multiplier to 4.7 in the biggest turbofan of the game, but that drains the equivalent of 3000L in a mere 20s which is a ridiculous amount of fuel for just emulating the exact pitch of the Jumo 004...
+2@Vincent_ umm... could I ask for a custom engine? it's a WWII/Post-war Junkers engine, the name is Junkers Jumo 022TL / Kuznetsov NK-4 (Russian production)
(Edit: It's a Turboprop engine)
@AndrewGarrison is it possible that the fuel consumption can be fixed in the future? or that it could at least be modified via xml? because making custom engines with accurate sounds can get really frustrating, real life engines have at least twice, up to 5-6 times more RPM's than the engines in the game, and making them sound like their real life versions makes them insanely fuel thirsty.
+1you can use that system, since it's based on parabolic trajectory, the problem is that SP lacks a zoom system, so you'd have to use the Zoom mod to have a proper long range aiming device
+1@mikoyanster @Brob0s0VBRa thank you for the upvotes!
@Mercyaircraftcorporation
I've done a few experiments in the past regarding tank armor, would you mind testing my tank? I will tag you on it.
@MrVaultech thank you for the upvote!
+1@WarHawk95 thank you for the upvote!