I have a question, will there be or if it's already supported the command line for friendly, neutral and enemy aircrafts? For example, in the bomber escort mission the bomber is marked blue, normal ones are grey and tun red when we target them with radar. so can these blue tags be replicated via FT? so as to have an integrated IFF inside the aircraft.
I have a suggestion: For the wheels have the option to hide the rims and physically connect custom made rims to the tires and have a specific rotator to connect directly to an engine or a gearbox. This so we can make custom rims for vehicles. Also a gearbox part to choose different gear ratios to play with.
@SILVERPANZER thx for the upvote! Man, I freaking loved using this thing in Multiplayer or just convoy raid, very precise and deadly too. I had to add a rear stabilizer becase the recoil was so much it would lift the tank with each shot lol.
@SILVERPANZER thx for the upvote! I know I never posted a description but this was a prtotype for replacing the Panther III, it stayed as a prototype and the Otter MBT entered production instead.
@Typhoon03 @SILVERPANZER Thank you very much for the upvotes! glad you found this hidden gem of mine nwn. For those wondering, This Taika uses components from Vaultech, the APS system differs slightly in position to his Zaneta, and while we use the same 128mm ammunition, this marks the split of RH128 made by me and those made by Vaultech. Additionally, the RCS turret was a special request from Vaultech for his Zaneta, and I mounted it on the Taika because why not.
@Typhoon03 Vaultech said he wouldn't be posting anymore, and hasn't answered my messages in discord since nearly a year so... highly unlikely u.u
probs life catched up or something. There's a few missing players from years ago like Mikoyanster.
@TheIndianGaruda Flyout has easier controls on shaping, but SP has better simmetry adjustment, as you can multiselect and spam mirror for certain shapes, which is far more complex to do in flyout, because mirror in flyout may break the entire thing...
I want to ask something, will piston engines get revamped? I made a very complicated FT code for the simulation of a Jumo 222 with it's supercharger and variable speed propeller. but the sounds don't quite go with it. also it would be nice to see a fuel consumption reduction on SP 2, as it's always been a problem in the game.
will we be able to make compound engines? in Fyout it's a highly requested feature, and it would be nice to mechanically hook up a piston engine to a compressor to use the exhaust gases. Aslo, please add custom exhaust tubes, I remember it as a mod many yars ago. hmm what else, maybe naval engines and propellers? would be cool.
A radar module with editable parameters would be awesome, so we can properly model target aquisition depending on the radar we're using and its output.
@Nathangaming82075 you have to Disconnect and Manually position it via toolbar, also manually add connections, that's how I built that engine isn the first place, since the tolerances are very tight and it would clip on everything if built traditionally.
hmm, while Flyout can't replace SP, SP fell behind with CSE and Procedural engines that we've been asking for ages, sure, we can make them super detailed. but it takes me 1400 parts to recreate a Junkers Jumo 222 in SP while in Flyout I can do it with roughly 30 parts. something that SP does well is custom gauges and FT, giving you limitless posibilities on that end, but the learning curve is steep and no joke that you need actual programmers if you want to make something cool with FT... on the other hand, engine supercharging and prop settings are a bit messy in Flyout right now, but in SP, while I had to make an entire formula to link every subsystem of the engine, it works flawlessly. On The Other hand, Flyout takes the lead for good aerodynamics, in which the dev has put a lot of efort into, which reflects into havings somewhat accurate data on aircrafts, contrary to SP with the wacky physics and fuel consumption. hey, Flyout now has exhaust ports... that thing was an SP mod like 3 years ago or something... never got implemented ingame. both have pros and cons, SP for cockpit detailing, Flyout more for accurate flight model and better and easier fuselage modeling.
it's a nice aircraft, but first off, you rear landing gear needs to be closer to the center of mass, n°2: try moving your wings a bit forward, the center of lift is too far back, or either, move your center of mass backwards. 3rd: put suspension on your front landing gear, it's dangerous to even land...
I believe it means true air speed, at least regarding air density, I managed to get rather accurate data thankks to Edensk, but for air temperature, you'd have to input your own data ito the equation, AKA: adding the entire temp formula and all that stuff.
Sir, you're a genius! thanks for the discovery!
I have a question, will there be or if it's already supported the command line for friendly, neutral and enemy aircrafts? For example, in the bomber escort mission the bomber is marked blue, normal ones are grey and tun red when we target them with radar. so can these blue tags be replicated via FT? so as to have an integrated IFF inside the aircraft.
Welcome back Miko! Missed ya!
+1I have a suggestion: For the wheels have the option to hide the rims and physically connect custom made rims to the tires and have a specific rotator to connect directly to an engine or a gearbox. This so we can make custom rims for vehicles. Also a gearbox part to choose different gear ratios to play with.
+4@SILVERPANZER thx for the upvote! Man, I freaking loved using this thing in Multiplayer or just convoy raid, very precise and deadly too. I had to add a rear stabilizer becase the recoil was so much it would lift the tank with each shot lol.
+1@SILVERPANZER thx for the upvote! I know I never posted a description but this was a prtotype for replacing the Panther III, it stayed as a prototype and the Otter MBT entered production instead.
+1@SILVERPANZER thx fro the upvote, omg, you found this lol.
+1@Typhoon03 sure, would be interesting to see what was happening back then. my name is same as here
@Typhoon03 a Pancake... wow, never saw it in such an awesome form. I still remember when we were testing ERA armor on one of them, it was brutal.
@Typhoon03 @SILVERPANZER Thank you very much for the upvotes! glad you found this hidden gem of mine nwn. For those wondering, This Taika uses components from Vaultech, the APS system differs slightly in position to his Zaneta, and while we use the same 128mm ammunition, this marks the split of RH128 made by me and those made by Vaultech. Additionally, the RCS turret was a special request from Vaultech for his Zaneta, and I mounted it on the Taika because why not.
+2@Typhoon03 Vaultech said he wouldn't be posting anymore, and hasn't answered my messages in discord since nearly a year so... highly unlikely u.u
probs life catched up or something. There's a few missing players from years ago like Mikoyanster.
will give it a try in the afternoon or night. Really cool to see one of the collabs with MrVaultech!
+1@TheIndianGaruda Flyout has easier controls on shaping, but SP has better simmetry adjustment, as you can multiselect and spam mirror for certain shapes, which is far more complex to do in flyout, because mirror in flyout may break the entire thing...
+1Another thing I'd like is to measure size in milimiters and decimals for Kg, as some pieces require extremely precise building.
+3I want to ask something, will piston engines get revamped? I made a very complicated FT code for the simulation of a Jumo 222 with it's supercharger and variable speed propeller. but the sounds don't quite go with it. also it would be nice to see a fuel consumption reduction on SP 2, as it's always been a problem in the game.
will we be able to make compound engines? in Fyout it's a highly requested feature, and it would be nice to mechanically hook up a piston engine to a compressor to use the exhaust gases. Aslo, please add custom exhaust tubes, I remember it as a mod many yars ago. hmm what else, maybe naval engines and propellers? would be cool.
A radar module with editable parameters would be awesome, so we can properly model target aquisition depending on the radar we're using and its output.
+2Will make a Winged hussars of this as unlisted, it was a tradition from Vaultech. great work mate! O7
@Nathangaming82075 you have to Disconnect and Manually position it via toolbar, also manually add connections, that's how I built that engine isn the first place, since the tolerances are very tight and it would clip on everything if built traditionally.
@Nathangaming82075 you can detach it and atach it to the lower pulley. I uploaded it un-atached because of clearance issues if I remember correctly.
looks really cool!
@ToeTips thanks for the upvote!
hmm, while Flyout can't replace SP, SP fell behind with CSE and Procedural engines that we've been asking for ages, sure, we can make them super detailed. but it takes me 1400 parts to recreate a Junkers Jumo 222 in SP while in Flyout I can do it with roughly 30 parts. something that SP does well is custom gauges and FT, giving you limitless posibilities on that end, but the learning curve is steep and no joke that you need actual programmers if you want to make something cool with FT... on the other hand, engine supercharging and prop settings are a bit messy in Flyout right now, but in SP, while I had to make an entire formula to link every subsystem of the engine, it works flawlessly. On The Other hand, Flyout takes the lead for good aerodynamics, in which the dev has put a lot of efort into, which reflects into havings somewhat accurate data on aircrafts, contrary to SP with the wacky physics and fuel consumption. hey, Flyout now has exhaust ports... that thing was an SP mod like 3 years ago or something... never got implemented ingame. both have pros and cons, SP for cockpit detailing, Flyout more for accurate flight model and better and easier fuselage modeling.
+1congrats mate, and keep on growing!
man... that build brings me memories. from before planaria deleted his old builds and androids...
the sheer patience to build this... amazing
TSF... It's nice to see some Muv-Luv fans over here!
+2T
this is astonishingly impressive
I'm speechless
+1@HerOberst thank you very much, I hope you enjoy this piece of equipment!
wow.. you surely have improved a lot since the first versions of the Zaneta!
+1it's a nice aircraft, but first off, you rear landing gear needs to be closer to the center of mass, n°2: try moving your wings a bit forward, the center of lift is too far back, or either, move your center of mass backwards. 3rd: put suspension on your front landing gear, it's dangerous to even land...
+1@Makar1337 thank you very much for the upvote!
the "I'm gonna finish this plane someday" has like 10 unfinished proyects
wait wait wait... how did you manage to make that gun-piston engine?! I tried something similar years ago with no result whatsoever...
@ziahgamer21 i'm sure if android can still use those mods, a lot of time has passed since then.
rest in peace AN-225
@hpgbproductions thx!
sorry for the dumb questiom but where is the subassembly forlder from Windows?
mate, you're brilliant.
+1@iloveworld4723 thank you for the upvote! I hope you enjoy it n.n
@Tauzios Thanks for the upvote, I hope you enjoy it n.n
@Bife @VenusLancer muchas gracias por los upvotes! que disfruten el video n.n
@Johnnyynf I'm in it, just... very busy with work. but if you tag me, I get a notif to my email, and thus, right onto my phone ;)
@Johnnyynf I'm in it, just... very busy with work. but if you tag me, I get a notif to my email, and thus, right onto my phone ;)
+1wait, there was a racing challenge? o.o congrats to the winner!, also, ping me for next race, I wanna race too!
@ThomasRoderick thank you for the upvote, hope you enjoy this cool gyrosight!
+1umm... how do I enter the beta? I can't seem to find it on steam.
+1looks amazing and drives nice, tho... one little detail, the main gun has no recoil..
Gundam? EVA? TSF? Valkyrie? so many posibilities!
+4I believe it means true air speed, at least regarding air density, I managed to get rather accurate data thankks to Edensk, but for air temperature, you'd have to input your own data ito the equation, AKA: adding the entire temp formula and all that stuff.