I dont upload but I use your mods all the time, they made me come back to the game. If you want to fly some of my planes send me a message and I will upload them. I think you will enjoy it i tried to make them as realistic as possible. I have a really nice F14, F104, F5E, MiG21 and some others like F18, Mirage etc...
@TrueNoMan normally you already have a G of 1 because of earths gravitational field. Negative 1 accounts for that and makes the gravity component zero when you are not accelerating
@Rakoval500k yup it should be possible i was very new to funky when i did this. If i were to do it now i would definitely do it something like x(Glimiter) + (1-x)(AoAlimiter) with x being TAS or something similar. This way you would always have both in effect. Unfortunately I dont have the time now to work on this, but tag me and I will take a look. Cheers
@RuvienRuvienTheCitizen It is automatically simulated due to the G limit. If you search "F16 em chart" on google you will see that after some Mach number turn rate is bounded by the G limit. That is your stiffening, the pilot can pull max 9Gs doesn't matter if you are going 500 kts or 1500 kts which in turn affects the turn rate. For velocities where you can't reach the G limit in an instantaneous turn, the performance is limited by aerodynamics and that is the AoA limit. If you again look in the em chart, you will see that top curve on the graph, inst. turn rate increases, then decreases. That is the switch between aerodynamics limitation and structural limitation. I hope that answers your question.
@jamesPLANESii That may be way to approach it. I can make a fucntion so that for a given load factor (x = G) it will give out the maximum pitch input = f(G). Then I guess I can use the min() function to select between my given pitch input and the maximum allowable input f(G)
@t0mato72 well sure I know that and used similar code for other rotating things, but as I said I cant do that because Selected Weapon = "Interceptor" part does not register in the game
@Defalt1 yup i will share it eventually it is still a work in progress. The reason im not sharing is mainly because it requires some mods so if anybody doesnt want to download the mods but want to use some of the things i did on the plane like the path vector they can download them seperately
@PapaKernels I think you misunderstood, first of all the Longitude never changes, it always goes North so it doesn't rotate.
Even if it did rotate that would not explain me spawning on the same point 20 seconds later to find out my latitude shows I shifted back a couple of hundred meters when the carrier is going forward
On a more serious note I'm planning on trying to share stuff like the AoA index that doesn't require mods but still quite functional and interesting. For example I have a previous post with a code for PID controller that sets your flight envelope, you might find it interesting.
I dont upload but I use your mods all the time, they made me come back to the game. If you want to fly some of my planes send me a message and I will upload them. I think you will enjoy it i tried to make them as realistic as possible. I have a really nice F14, F104, F5E, MiG21 and some others like F18, Mirage etc...
+4@edensk alrighty did not know that, i will keep that in mind
+3@TrueNoMan normally you already have a G of 1 because of earths gravitational field. Negative 1 accounts for that and makes the gravity component zero when you are not accelerating
+1@Rakoval500k yup it should be possible i was very new to funky when i did this. If i were to do it now i would definitely do it something like x(Glimiter) + (1-x)(AoAlimiter) with x being TAS or something similar. This way you would always have both in effect. Unfortunately I dont have the time now to work on this, but tag me and I will take a look. Cheers
+1@Cabbage17 yes of course that's the whole point
+1@KangaKangaTheRoo thank you
+1@RuvienRuvienTheCitizen It is automatically simulated due to the G limit. If you search "F16 em chart" on google you will see that after some Mach number turn rate is bounded by the G limit. That is your stiffening, the pilot can pull max 9Gs doesn't matter if you are going 500 kts or 1500 kts which in turn affects the turn rate. For velocities where you can't reach the G limit in an instantaneous turn, the performance is limited by aerodynamics and that is the AoA limit. If you again look in the em chart, you will see that top curve on the graph, inst. turn rate increases, then decreases. That is the switch between aerodynamics limitation and structural limitation. I hope that answers your question.
+1@jamesPLANESii That may be way to approach it. I can make a fucntion so that for a given load factor (x = G) it will give out the maximum pitch input = f(G). Then I guess I can use the min() function to select between my given pitch input and the maximum allowable input f(G)
+1@t0mato72 well sure I know that and used similar code for other rotating things, but as I said I cant do that because Selected Weapon = "Interceptor" part does not register in the game
@edensk thanks for the suggestion unfortunately did not work
@edensk can you elaborate, what should I write in the console to get a True/False?
@t0mato72 Im making a cockpit panel based on a real aircraft which has a knob that shows what type of missile you selected.
So based on the weapon name i want to rotate that part which requires a boolean operation to multiply with my desired rotation angle
@Defalt1 hmm maybe in the meantime you will be interested in my mirage post. It features the simplewings mod
@Defalt1 yup i will share it eventually it is still a work in progress. The reason im not sharing is mainly because it requires some mods so if anybody doesnt want to download the mods but want to use some of the things i did on the plane like the path vector they can download them seperately
@PapaKernels I think you misunderstood, first of all the Longitude never changes, it always goes North so it doesn't rotate.
Even if it did rotate that would not explain me spawning on the same point 20 seconds later to find out my latitude shows I shifted back a couple of hundred meters when the carrier is going forward
@Soulless_Reaper Soon
@AzureCorp c'est la vie :D
On a more serious note I'm planning on trying to share stuff like the AoA index that doesn't require mods but still quite functional and interesting. For example I have a previous post with a code for PID controller that sets your flight envelope, you might find it interesting.
@AzureCorp thank you, I don't enjoy the vanilla wing physics. SimpleWings mod gives me much more control on the flight characteristics of an aircraft
@AzureCorp thanks!
@Ezbbmm2006 come again?
Hey can you explain how you operate the e-bracket? I looked at the xml code but your explanation would be much more useful