@mikoyanster Add colliders from here. Mesh collider on each part will be very accurate but can lag and may have problems if you plan to drive on them with suspension on the wheels
@mikoyanster Then you just put the files you get in unity and place it in the scene. If its a lot of parts you should probably add box colliders for x amount of parts instead of mesh collider on each one.
@LimitedShelf568 pretty stable. I'll make it more stable if needed. You download sounds or packs from other people and put it in a folder. When loaded in game it will replace the sounds with the sounds in the folder. If the sound is not there it won't replace it
@mikoyanster With destructable you mean break it up? if so you can add rigidbody to the pieces you want to fall off and then add joints between them, thats how sp does with planes
Steam might have backed up stuff. But you can copy the whole SimplePlanes folder in
"C:\Users\"User"\AppData\LocalLow\Jundroo\SimplePlanes". It isnt big without mods.
Parts physics and mesh is already fused together in play mode. EVery solid piece (can be a lot of parts) is one rigidbody (for physics), and parts meshes is fused. And fused blocks on upload would take so much more space than how it is now
For skybox you can use this script link . It sets the Skybox used by default to the skybox you choose and make the camera clear with skybox instead of solid color
Use dev console to find the script(s) with the simulation. Then use reflections to modify that. Or you can just disable the in game physics and create your own (probably best if you want it better)
You can find the main camera with camera.main. If you don't want to follow the aircraft with your own script you can it as parent to your camera with transform.parent = camera.main.transform
@mikoyanster For convoys just place gameobjects and drag them into waypoints. If its for your own objects it can be hard
@mikoyanster Nice!
@mikoyanster Add colliders from here. Mesh collider on each part will be very accurate but can lag and may have problems if you plan to drive on them with suspension on the wheels
@mikoyanster Also let me know if you need help with other stuff, i know some tricks
@mikoyanster Nice, have colliders on them too so they can collide with stuff
@mikoyanster Yeah you need rigidbody or else it will not be movable / rotatable by other stuff
@mikoyanster Then you just put the files you get in unity and place it in the scene. If its a lot of parts you should probably add box colliders for x amount of parts instead of mesh collider on each one.
@mikoyanster picture
If it does not equal it has changed
@Avro683Lancaster put another boolean that will be the last value then check if the value equals lastvalue and assign lastvalue on the end
@Avro683Lancaster boolean is just a true/false value
@mikoyanster click 3d print in designer
@mikoyanster export for 3d printing then load in unity
@LimitedShelf568 pretty stable. I'll make it more stable if needed. You download sounds or packs from other people and put it in a folder. When loaded in game it will replace the sounds with the sounds in the folder. If the sound is not there it won't replace it
You can still use it in sp1. If sp2 is so different old parts is obsolete, i think the aircrafts will be as well
@LimitedShelf568
I have a mod for replacing sound, you put sounds in a folder and select it in game. Wanna test?
Thanks @Joco80
link The piece one would have 1 or more parts with colliders or have one big collider itself
picture link
@mikoyanster With destructable you mean break it up? if so you can add rigidbody to the pieces you want to fall off and then add joints between them, thats how sp does with planes
@mikoyanster Yeah rigidbody to have it movable. If you want destructable try to tag wnp, he might have something
Steam might have backed up stuff. But you can copy the whole SimplePlanes folder in
"C:\Users\"User"\AppData\LocalLow\Jundroo\SimplePlanes". It isnt big without mods.
To assign terrain just drag the object from the left side to the box there
@Avro683Lancaster link
The script is on the inputfield. There are comments in the script for you to read if you want
Add ui elements from where you add other stuff
@Avro683Lancaster add ui elements. I can send you an example soon. I think it requires coding
For example, this has 407 parts. In game it has less than 25 rigidbodies (physic parts). Idk how many meshes (visible stuff) but its less.
Parts physics and mesh is already fused together in play mode. EVery solid piece (can be a lot of parts) is one rigidbody (for physics), and parts meshes is fused. And fused blocks on upload would take so much more space than how it is now
Installing mods
Good job
@WolfGaming The one on the right is yours. Others is the real ones
https://i.imgur.com/tk6AsOM.png
For skybox you can use this script
link . It sets the Skybox used by default to the skybox you choose and make the camera clear with skybox instead of solid color
@jamesPLANESii link . The way the circles work is totally different, works in screenshots
@jamesPLANESii I can send version that has It but it might lag or have shorter view. Which one do you want?
Test
5-10 is very good, they are a must, 1-4 is cool but not needed
@randomusername I knew it could happen but i hoped it wouldn't. Thanks for letting me know
@randomusername Added. download again and a button should appear when paused in game
@PhantomBladeCorp If activity is the same all the time yes. In the beginning there was't as many users as it is now
@helilover03 lol, supposed to be dark, sorry
@MasterLobster @TheTekkit101 I got a 1080ti and only play SP a little
@JosephB2001 Hangouts Mushr0om SP
skype jonasm0508
@JosephB2001 Do you have hangouts, discord or skype?
Use dev console to find the script(s) with the simulation. Then use reflections to modify that. Or you can just disable the in game physics and create your own (probably best if you want it better)
And if you can't get be to work you probably can create your own with stereoscopic camera and rotation based on headset rotation
@JosephB2001 looks like errors coming from steam vr. You can try to save the whole folder asset when exporting the mod, idk if it will help though
Also is steam vr for unity 5.3 or lower? If not it can be hard
You can find the main camera with camera.main. If you don't want to follow the aircraft with your own script you can it as parent to your camera with transform.parent = camera.main.transform