@HMSIllustriousMyBeloved Yea I know, I forgot to say this but the supermaneuvrability has a limit, it's only good below about 435 mph (700km/h), on high speed it does that wobble thing, pretty sure it has something to do with the sensitivity on the FBW code, I've tried to divide it by some number but me being a noob at FT it ends up not working, so at those speeds I advise to turn off supermaneuvrability, sorry for the inconvenience
@Pepopi I'm sorry about that, but I didn't block you, that post comments' were nuked and no one can comment on it, not even me, I believe someone tagged a mod.
You can say what you want about it, I'm not going to stop you, I don't have an agenda posting that plane, I didn't have that plane to shade on Russians nor to praise Ukrainians, it was simply a plane I think is cool, just as cool as any fighter jet really, be it the Su-35, Su-57, F-22, F-35, etc
Never thought I'd see one of, if not the first plane I've ever downloaded from the SP website be modernized with up-to-date features, it's like seeing a P-51 be armed with AiM-9X or something, very cool! Here's an upvote 👍
@AcePlayer yeah they're meant to be like that lmao, it's only effective against far out targets and even then it's only accurate on large targets (as the S-75 is designed to intercept)
I accidentally built this a little too big so I've downsized it a little using overload, if there's anything strange regarding the physics of this build that's probably why.
Just a quick notice, due to life stuff I would be less active than during June-August, this goes for both playing and posting, I will still post from time to time just less frequently (as if it was to begin with), but no worries I will stay here for the foreseeable future.
@SELWYN101 I believe that's caused by the wheels sinking into the ground causing the game to try to forcibly push it out causing that bouncing effect, perhaps you can try to increase the wheel's mass via XML as it worked for me when I built this tank and encountered the same problem
Well... Since because SP is an offline game that doesn't offer a service of any kind (like say transactions, server hosting, etc, it wouldn't be SP at that point) it itself wouldn't get blocked because it's not in the category, so it pretty much depends on the certification of the platform that had SimplePlanes (like Steam for example, and you know how that went), as for the website itself, well all websites falls under Google and since they have signed the PSE thing it's safe
Edit : idk much about law (Indonesian law to be exact) so sorry if this is wrong or unclear
Ah I believe that space is reserved for advertisements, that usually shows up when no ads are loaded or when the amount of ads is less than the available blanks spaces
Found this method out while messing around and I decided to make a video about it with absolutely nothing unusual happening in it especially at the end yeah nothing happens it's all normal ok guys
Personally, being on an older device (Snapdragon 660, 3gb ram 32gb storage) SP can be heavy to run after 460+ parts, and completely unplayable at 615 or more, other things that lagged the device out are long FT codes, image labels, and XML upscaled parts
@ppp00000yugdu Sorry for the late reply, but there are 2 versions that doesn't require mods, this one and this one, the second one is more simpler than the first
This might help, it is a comment containing basic code for auto-aim and a pastebin for more advanced auto-aim codes, there's also this one which are a bunch of codes with two of them having to do with auto aim, then there's this build that contains a link in the description to a guide of sorts to make more advanced auto-aim code as well as a link to a program that generates auto-aim codes for you.
You can try to set the max output of the rotator to 0 and the min output to -1 in XML, this would make the rotator immediately turn to one side upon spawn if the input is set to anything other than VTOL or Trim, so not exactly starting already at an angle but close to it, if the rotator is activated then it'll turn straight, my MiG-23 uses this technique
@OldBomber well... I can't say for sure, however I'd estimate the FPS at that settings to be somewhere in the mid 20s (20-24 FPS) at best, and low 10s (10-5 FPS) at worst, I've tried mimicking your laptop's performance on my own laptop through the use of Window's power plan and here's what I found, do take this with a pinch of salt :
• On purely medium settings, the game ran at around 7-14 FPS, and that's while doing nothing but being idle on the runway.
• Upon setting Anti-Alisasing to none, aircraft reflection low, and no air nor ground AI, the game ran about 1-2 FPS more.
• Flying around reduces the performance even more, down to 6-9 FPS.
This data however may not be an exact match to the actual performance of the game when played at your specifications, so again take this with an pinch of salt. Someone asked a similar question several years ago if you're interested, there's also a comment in this post that stated an average performance of a Celeron 1017U on SP med settings, and a comment here that might estimate how many parts your CPU can handle
Technically yes, the minimum CPU requirement for SP is Core2Duo Q6867 which is released back in 2011, while the N2830 is released in 2014, what's as important is the GPU (Graphics Processing Unit) requirements, for SP the minimum GPU is the 7200 GS, which only has 128mb of RAM and 450MHz clock speed, the integrated GPU on the Celeron is faster at 750MHz and had more RAM, as for the RAM of the laptop itself, as long as you've got more than 2gb it's should be enough.
However, even though SP can run on this system I recommend using the lowest settings, if you want higher settings try slowly increasing the settings to find the perfect balance of quality and FPS.
I've had this problem as well, but I've managed to get it unfrozen a couple of times, usually what I try to do is press every pressable button on the screen whilst trying to move the camera, somehow it unfroze the screen sometimes, for some reason the game thinks I was holding one random button on the screen, preventing the camera from moving, this doesn't work at all times though, sometimes the camera simply just froze.
The plane is made by the YouTuber himself, it's name is Type 46V-2, however it's not in the SimplePlanes website because it's not uploaded yet, I believe the YouTuber will upload that soon, just as he did with some of the planes on his recent video.
Source : the YouTuber is me lol, surprised anyone here managed find that video
@ZaidZDZ there's a mod called free cam that let's you take shots of your plane without the limitations of the in game camera, also you can hide your UI by pressing F5 I believe
Edit : it's F9
@ChuanLiuBuXi2191 oohhh right I haven't thought about that, I think if you put the three photoshopped pics on a collage and put it on the blueprint and take the pics individually, it should be possible to take 3 different pics for the 3 screenshot, although do note that you need a huge template of the collage to put the pictures in, or it'll pixelate the pics (basically imagine you have a collage template with a size of 800x600, and the pics are also 800x600, and so to be able to fit all of those images in that template you need to shrink them to 1/4 their size, so then the pics become 200x150, thus pixelating them)
Sorry if it all sounded convoluted, I'm not the best at explaining things
Use the blueprint feature, put the photoshopped pic into the editor using that and move it a distance away from the tank so there's no obstruction, and then, when you use the uploader thingy on the game and try to take a screenshot, the pic should be there and you can simply fit it into the screenshot.
You can also use Designer Suite mod but I don't know how to use that
There's a way to make the controls invisible iirc using commands on mobile, it's in another forum post but I forgot what the post is, alternatively you can downsize the GUI (the controls and stuff) all the way to 50%, take the screenshot without the GUI overlapping the plane, and simply crop the controls out, it works out okay for me, I've even made a whole cinematic using that exact trick.
Edit : although the disadvantage is that the picture is more pixelated because you're not using the full picture, so mind that
There's usually a guide on how to do just that at the end of each Thundershow episodes, but it has been a while since I watched it so I'm not sure if it's still there
@HMSIllustriousMyBeloved Yea I know, I forgot to say this but the supermaneuvrability has a limit, it's only good below about 435 mph (700km/h), on high speed it does that wobble thing, pretty sure it has something to do with the sensitivity on the FBW code, I've tried to divide it by some number but me being a noob at FT it ends up not working, so at those speeds I advise to turn off supermaneuvrability, sorry for the inconvenience
@Pepopi I'm sorry about that, but I didn't block you, that post comments' were nuked and no one can comment on it, not even me, I believe someone tagged a mod.
You can say what you want about it, I'm not going to stop you, I don't have an agenda posting that plane, I didn't have that plane to shade on Russians nor to praise Ukrainians, it was simply a plane I think is cool, just as cool as any fighter jet really, be it the Su-35, Su-57, F-22, F-35, etc
@UmbrellaCorporation I don't take video request, sorry man
SURELY someone would notice something by now
@HigginsBlackBird Ok but no promises though, life got in the way most of the time but I'd try to get to it if I can.
I know only one guy that can do it.
Edit : nvm someone mentioned YY already
Never thought I'd see one of, if not the first plane I've ever downloaded from the SP website be modernized with up-to-date features, it's like seeing a P-51 be armed with AiM-9X or something, very cool! Here's an upvote 👍
@JustWingIt ayy man thanks for the kind words back then, I wish you the best of luck for SP and whatever you're trying to achieve in life 💯💯
@AcePlayer yeah they're meant to be like that lmao, it's only effective against far out targets and even then it's only accurate on large targets (as the S-75 is designed to intercept)
I accidentally built this a little too big so I've downsized it a little using overload, if there's anything strange regarding the physics of this build that's probably why.
Just a quick notice, due to life stuff I would be less active than during June-August, this goes for both playing and posting, I will still post from time to time just less frequently (as if it was to begin with), but no worries I will stay here for the foreseeable future.
@KangBaksoSoeharto ok noted
@5647367267 Sorry for the late reply but here it is
@SELWYN101 I believe that's caused by the wheels sinking into the ground causing the game to try to forcibly push it out causing that bouncing effect, perhaps you can try to increase the wheel's mass via XML as it worked for me when I built this tank and encountered the same problem
Freck I just realized I wrote KPAF (Korean People's Air Force) instead of KPA (Korean People's Army) 💀💀💀
@OrionIndustries I used Filmora9 to edit the video, and ingame I used the FreeCam mod to take shots
Update : The tank is out
Thank you all so much for 100 followers, oh and here's a rare irl picture I found of the rear of this tank
This is a trailer for my 100 followers special post so yeah
Oh and the Hard-kill APS scene is staged (but the APS still works tho just only against AI missiles)
@xNotDumb it's Aeroclub2
Well... Since because SP is an offline game that doesn't offer a service of any kind (like say transactions, server hosting, etc, it wouldn't be SP at that point) it itself wouldn't get blocked because it's not in the category, so it pretty much depends on the certification of the platform that had SimplePlanes (like Steam for example, and you know how that went), as for the website itself, well all websites falls under Google and since they have signed the PSE thing it's safe
Edit : idk much about law (Indonesian law to be exact) so sorry if this is wrong or unclear
Have you discovered all the hidden M2020 teasers yet?
Ah I believe that space is reserved for advertisements, that usually shows up when no ads are loaded or when the amount of ads is less than the available blanks spaces
floor(smooth(input,1/x)), x is the delay in seconds, to invert this code replace floor with ceil
Source
Found this method out while messing around and I decided to make a video about it with absolutely nothing unusual happening in it especially at the end yeah nothing happens it's all normal ok guys
Edit : Found a flaw
Personally, being on an older device (Snapdragon 660, 3gb ram 32gb storage) SP can be heavy to run after 460+ parts, and completely unplayable at 615 or more, other things that lagged the device out are long FT codes, image labels, and XML upscaled parts
@JakeTheAviationTeen yee, also I've added your name in the description as you've requested this build, sorry I forgot earlier
@Defalt1 basically I just connected the F-16s together using detachers and gyros and then have them disconnect in a sequence, here's one of them
@UmbrellaCorporation Thank you, the editing software I used is Wondershare Filmora9
@GildedCroissant ok 👌
Also I've achieved 5k points and almost 60 followers recently so thank y'all for that
@MrCOPTY I'm from Southeast Asia
@ppp00000yugdu Sorry for the late reply, but there are 2 versions that doesn't require mods, this one and this one, the second one is more simpler than the first
There's this and this solution for creating an image through labels, hope this helps.
idk how to explain it but this paveway might be your answer, it automatically deploys the rear fins when fired, it doesn't used FunkyTrees though
This might help, it is a comment containing basic code for auto-aim and a pastebin for more advanced auto-aim codes, there's also this one which are a bunch of codes with two of them having to do with auto aim, then there's this build that contains a link in the description to a guide of sorts to make more advanced auto-aim code as well as a link to a program that generates auto-aim codes for you.
You can try to set the max output of the rotator to 0 and the min output to -1 in XML, this would make the rotator immediately turn to one side upon spawn if the input is set to anything other than VTOL or Trim, so not exactly starting already at an angle but close to it, if the rotator is activated then it'll turn straight, my MiG-23 uses this technique
@OldBomber well... I can't say for sure, however I'd estimate the FPS at that settings to be somewhere in the mid 20s (20-24 FPS) at best, and low 10s (10-5 FPS) at worst, I've tried mimicking your laptop's performance on my own laptop through the use of Window's power plan and here's what I found, do take this with a pinch of salt :
• On purely medium settings, the game ran at around 7-14 FPS, and that's while doing nothing but being idle on the runway.
• Upon setting Anti-Alisasing to none, aircraft reflection low, and no air nor ground AI, the game ran about 1-2 FPS more.
• Flying around reduces the performance even more, down to 6-9 FPS.
This data however may not be an exact match to the actual performance of the game when played at your specifications, so again take this with an pinch of salt.
Someone asked a similar question several years ago if you're interested, there's also a comment in this post that stated an average performance of a Celeron 1017U on SP med settings, and a comment here that might estimate how many parts your CPU can handle
Technically yes, the minimum CPU requirement for SP is Core2Duo Q6867 which is released back in 2011, while the N2830 is released in 2014, what's as important is the GPU (Graphics Processing Unit) requirements, for SP the minimum GPU is the 7200 GS, which only has 128mb of RAM and 450MHz clock speed, the integrated GPU on the Celeron is faster at 750MHz and had more RAM, as for the RAM of the laptop itself, as long as you've got more than 2gb it's should be enough.
However, even though SP can run on this system I recommend using the lowest settings, if you want higher settings try slowly increasing the settings to find the perfect balance of quality and FPS.
I've had this problem as well, but I've managed to get it unfrozen a couple of times, usually what I try to do is press every pressable button on the screen whilst trying to move the camera, somehow it unfroze the screen sometimes, for some reason the game thinks I was holding one random button on the screen, preventing the camera from moving, this doesn't work at all times though, sometimes the camera simply just froze.
The plane is made by the YouTuber himself, it's name is Type 46V-2, however it's not in the SimplePlanes website because it's not uploaded yet, I believe the YouTuber will upload that soon, just as he did with some of the planes on his recent video.
Source : the YouTuber is me lol, surprised anyone here managed find that video
4 more to go
@FJ349 这不是喷火,它是飓风,另一架补充喷火的英国战斗机。我也为糟糕的中国人感到难过。我正在使用翻译系统。
Try scaling down the UI, they wouldn't get in the way as fully sized UI as you can crop them out, you'd also get a clearer picture
I'm no expert but, is the center of mass aligned with the front landing gear?, and does it turn to the left or right or both?
@ZaidZDZ there's a mod called free cam that let's you take shots of your plane without the limitations of the in game camera, also you can hide your UI by pressing F5 I believe
Edit : it's F9
@ChuanLiuBuXi2191 oohhh right I haven't thought about that, I think if you put the three photoshopped pics on a collage and put it on the blueprint and take the pics individually, it should be possible to take 3 different pics for the 3 screenshot, although do note that you need a huge template of the collage to put the pictures in, or it'll pixelate the pics (basically imagine you have a collage template with a size of 800x600, and the pics are also 800x600, and so to be able to fit all of those images in that template you need to shrink them to 1/4 their size, so then the pics become 200x150, thus pixelating them)
Sorry if it all sounded convoluted, I'm not the best at explaining things
Use the blueprint feature, put the photoshopped pic into the editor using that and move it a distance away from the tank so there's no obstruction, and then, when you use the uploader thingy on the game and try to take a screenshot, the pic should be there and you can simply fit it into the screenshot.
You can also use Designer Suite mod but I don't know how to use that
There's a way to make the controls invisible iirc using commands on mobile, it's in another forum post but I forgot what the post is, alternatively you can downsize the GUI (the controls and stuff) all the way to 50%, take the screenshot without the GUI overlapping the plane, and simply crop the controls out, it works out okay for me, I've even made a whole cinematic using that exact trick.
Edit : although the disadvantage is that the picture is more pixelated because you're not using the full picture, so mind that
There's usually a guide on how to do just that at the end of each Thundershow episodes, but it has been a while since I watched it so I'm not sure if it's still there