@MIGFOXHOUND31BSM26 for editing software, I've been using Filmora9 up until mid-2024, now I'm using DaVinci Resolve
As for tips, well there's a lot and I'm still learning too, but the most important are :
• Planning, plan how each shot is going to be and the method to take the shot
• Variety, take shots from different angles, make the subject (plane, tanks, etc) do different things, change the setting and/or location, etc
• And most importantly, reference, essentially just look up other cinematics to get ideas and inspirations
Hope this helps!
@MIGFOXHOUND31BSM26 Well, it's a long story, to put it simply, I saw some internet drama back then and decided to literally make that into an Ace Combat-esque webseries, I had an entire story about this premise and planned 14 whole episodes about it, never end up going through with it because I realized it's cringe. This video was the pilot to that series I believe.
I have moved on from this idea but would like to remake it in a new form someday, without all that internet drama jazz. If you're curious as to what that internet drama was, check the first video of 2023 on my channel.
@rorrE most of them aren't fully finished yet, the Su-57 for example still has no weapons bay or cockpit, same as with the other planes (like say the Su-30SM or Tornado GR.1). I will finish them later when I got the
time and motivation, so they will be uploaded... eventually.
The plane had a weapons bay but it's empty, because I forgot the plane had one to begin with 💀 (the consequences of forgetting a completed plane for a year)
@LunarEclipseSP Thanks, I made all the planes myself, though only 5 of them were built from scratch (K5Y, P51, MiG-17, Mig-21, and A-4), the rest are older builds with liveries painted
Planes will be released after they are fully completed, however most of them wouldn't have a cockpit built in, except for maybe the KF-21. Planes would be released in a period from now to late August, although most likely it'll be into September or even October.
Planes to be released (in order)
• K5Y1
• P-51D
• MiG-17PF
• MiG-21F-13
• A-4E Skyhawk
• F-5E Tiger II
• F-16C Block 52ID
• Su-30MKK
• Rafale F.3
• F-15IDN
• KF-21
Edit : nvm lmao, lost motivation immediately after posting this video, planes will be completed eventually but not in the near future probably, sorry for the inconvenience
@WisconsinStatePolice The bearing was relative to the plane, so front of the plane would've been 000 and the rear 360, and the 104 was heading from east to west, that's why the pilot called out a seemingly contradicting bearing. I admit that's probably not how it works realistically, as they'd probably use a Bullseye, a floating point in the sky that's relative to earth, but I used this method instead to create a different battle management system for the Sakuriyans (the 104's home country). The Rokushe AWACS was also using bearings relative to the planes too FYI.
@pawpatrol02 @USSArizona yea this was due to the gyros on the boosters (possibly), there really isn't any way to fix it other than making the gyros super stable which stiffens the missile launch, sorry about that.
@combinetheelite well, any island really... As long as you're shooting from the other island
but fr though, if you are on PC, Maywar's big enough, but on mobile, Snowstone is enough
@SpecialScientificSearch The missiles are like that in real life, it's less maneuverable than the S-75 as it is way heavier (2,3 tons vs 7,1 tons). The minimum distance of this missile is 17km from the target
@DatRoadTrainGuy19 Yeah I was away for more important things irl (in fact I kinda still am rn) but I just happen to have spare time recently. Well, hopefully I can return with some build or something later.
If you're curious about how I filmed the "rocket-launching-behind-pixy's-plane" scene, I've uploaded the unedited version here : https://youtu.be/9M1NOrKiIDs
Edit : if Pixy's voice sounds bad that's because it is, I tried copying his voice with AI but I don't have the funds for the paid services so I have to use a free one, it's not extraordinary but it works.
@DatRoadTrainGuy19 yep it got taken down, it's unfortunate but it is what it is, didn't think about the post's controversial nature before posting and it attracted just that, controversy, so no wonder why it got removed. I will be posting an unlisted regular loadouts version of this plane and place the link in the description soon
@HMSIllustriousMyBeloved Yea I know, I forgot to say this but the supermaneuvrability has a limit, it's only good below about 435 mph (700km/h), on high speed it does that wobble thing, pretty sure it has something to do with the sensitivity on the FBW code, I've tried to divide it by some number but me being a noob at FT it ends up not working, so at those speeds I advise to turn off supermaneuvrability, sorry for the inconvenience
@plutoshouldbeaplanet Oh snap I think I got the supermanueverability AG wrong, AG1 does nothing and it's AG2 that activates it, it's fixed now, sorry for the inconvenience I got the supermanueverability AG mixed up with the Blue one
Accounting for total time (including times for rest, work, etc), best I could do was about 3 days to a week depending on the model, but on average it's about 1.5 - 3 weeks, longest was 3 months I think. However accounting for only the time in-game, it was about 0.58-1.16 days of work (14-28 hours), though this may vary, as this was just seven 4 hour game sessions in a month
@Pepopi I see, sorry that the post bothers you and potentially many other people, I didn't think it thoroughly before posting the entire thing around that character, it was a final minute decision to make the airplane look 'cooler', but instead it generated a controversy, and that's entirely my fault, I could've posted it as a standard Mig-29 with no association and it would've done just fine, again, sorry for the actions I've done, it's up to you to forgive or not, I wish to stay neutral on the conflict, hopefully it will be resolved one day.
@Pepopi I'm sorry about that, but I didn't block you, that post comments' were nuked and no one can comment on it, not even me, I believe someone tagged a mod.
You can say what you want about it, I'm not going to stop you, I don't have an agenda posting that plane, I didn't have that plane to shade on Russians nor to praise Ukrainians, it was simply a plane I think is cool, just as cool as any fighter jet really, be it the Su-35, Su-57, F-22, F-35, etc
@ShinyGemsBro yeah I too am aware of that, which is why I uploaded this plane just as a mere add-on to the other MiG-29MU, this was meant to be a secondary airplane to go along with that first MiG-29, I also don't put much emphasis on this being a Ghost of Kyiv plane, it's just a MiG-29MU with standard loadouts, hence the very short description compared to the first one, but turns out it's this one that got more upvotes so yeah ¯_(ツ)_/¯
@MIGFOXHOUND31BSM26 for editing software, I've been using Filmora9 up until mid-2024, now I'm using DaVinci Resolve
As for tips, well there's a lot and I'm still learning too, but the most important are :
• Planning, plan how each shot is going to be and the method to take the shot
• Variety, take shots from different angles, make the subject (plane, tanks, etc) do different things, change the setting and/or location, etc
• And most importantly, reference, essentially just look up other cinematics to get ideas and inspirations
Hope this helps!
@MIGFOXHOUND31BSM26 Well, it's a long story, to put it simply, I saw some internet drama back then and decided to literally make that into an Ace Combat-esque webseries, I had an entire story about this premise and planned 14 whole episodes about it, never end up going through with it because I realized it's cringe. This video was the pilot to that series I believe.
I have moved on from this idea but would like to remake it in a new form someday, without all that internet drama jazz. If you're curious as to what that internet drama was, check the first video of 2023 on my channel.
Requested tags :
@MIGFOXHOUND31BSM26
The cinematic I teased yesterday, enjoy.
@YarisSedan It's my own original universe
Teaser for a cinematic I'm making, hopefully its epic
@Toyotakijang1978 finally someone got the joke
Despite the resolution, this cinematic beats basically everything I've made, well done!
+1@rorrE most of them aren't fully finished yet, the Su-57 for example still has no weapons bay or cockpit, same as with the other planes (like say the Su-30SM or Tornado GR.1). I will finish them later when I got the
time and motivation, so they will be uploaded... eventually.
The plane had a weapons bay but it's empty, because I forgot the plane had one to begin with 💀 (the consequences of forgetting a completed plane for a year)
+3@LunarEclipseSP Thanks, I made all the planes myself, though only 5 of them were built from scratch (K5Y, P51, MiG-17, Mig-21, and A-4), the rest are older builds with liveries painted
+1@WinsWings I made the main MiG into a subassembly and put 4 of them into the build, then all of them are connected with a "formation connector" contraption based on this YouTube video
Planes will be released after they are fully completed, however most of them wouldn't have a cockpit built in, except for maybe the KF-21. Planes would be released in a period from now to late August, although most likely it'll be into September or even October.
Planes to be released (in order)
• K5Y1
• P-51D
• MiG-17PF
• MiG-21F-13
• A-4E Skyhawk
• F-5E Tiger II
• F-16C Block 52ID
• Su-30MKK
• Rafale F.3
• F-15IDN
• KF-21
Edit : nvm lmao, lost motivation immediately after posting this video, planes will be completed eventually but not in the near future probably, sorry for the inconvenience
Update : forgot wing spar :(
Fixed, now part count is 112
Notes :
Be sure to spawn on flat ground
Requested tags :
+1@Zhixunlin23
I will be posting the fire special effects later on, there's also lore in the description if you're interested in that.
+1Man I wish someone would make a simple plane
2 :
@DasAbhinab Sure man, do anything you want with it
+1@DasAbhinab it's my MiG-29 but with a North Korean camo, here's the main one
@Dracul0Anderson stay tuned :)
@WisconsinStatePolice The bearing was relative to the plane, so front of the plane would've been 000 and the rear 360, and the 104 was heading from east to west, that's why the pilot called out a seemingly contradicting bearing. I admit that's probably not how it works realistically, as they'd probably use a Bullseye, a floating point in the sky that's relative to earth, but I used this method instead to create a different battle management system for the Sakuriyans (the 104's home country). The Rokushe AWACS was also using bearings relative to the planes too FYI.
+1Disclaimer, I'm not trying to go against anything here okay? Just wanting to test out a story concept.
Now, I wanna ask just one question.
is it cringe? Or not?
@CCCP0000001 F-15 would be the first plane post of the year most likely, Su-30 (in this case the Su-30SM) would come much later
+1Happy new year, enjoy.
+1@DatMaluchGuy19 Currently making a Mil Mi-35P, but the next upload would probably be an Iranian F-14 or the F-15s in this video.
+2@Brayden1981 Hehe don't worry, I won't be leaving anytime soon 😊
Tags :
@ToeTips
@Brayden1981
Tags :
@ToeTips
@Brayden1981
F-22 and the F-18E-ANM possibly uploaded some time this week (maybe) (if I remembered)
I forogr
Code for the auto-aim comes from mahardika's AK-850 CEPTOR
@pawpatrol02 @USSArizona yea this was due to the gyros on the boosters (possibly), there really isn't any way to fix it other than making the gyros super stable which stiffens the missile launch, sorry about that.
Pretend this is the second thumbnail I couldn't get the picture to show up in the editor (fat finger moment)
@combinetheelite well, any island really... As long as you're shooting from the other island
+1but fr though, if you are on PC, Maywar's big enough, but on mobile, Snowstone is enough
@SpecialScientificSearch The missiles are like that in real life, it's less maneuverable than the S-75 as it is way heavier (2,3 tons vs 7,1 tons). The minimum distance of this missile is 17km from the target
@Yourlocalhuman @UmbrellaCorporation they're both planned, but not in the near future though
I will publish this later, apparently I had too many posts in the past 24 hours
Update : published
+1@DatRoadTrainGuy19 Yeah I was away for more important things irl (in fact I kinda still am rn) but I just happen to have spare time recently. Well, hopefully I can return with some build or something later.
If you're curious about how I filmed the "rocket-launching-behind-pixy's-plane" scene, I've uploaded the unedited version here : https://youtu.be/9M1NOrKiIDs
Edit : if Pixy's voice sounds bad that's because it is, I tried copying his voice with AI but I don't have the funds for the paid services so I have to use a free one, it's not extraordinary but it works.
Last year was like yesterday but you know
+1@UmbrellaCorporation battlefield 4 theme song
+1Ah yes I definitely agree with the rule that says
@DatRoadTrainGuy19 yep it got taken down, it's unfortunate but it is what it is, didn't think about the post's controversial nature before posting and it attracted just that, controversy, so no wonder why it got removed. I will be posting an unlisted regular loadouts version of this plane and place the link in the description soon
+1@HMSIllustriousMyBeloved Yea I know, I forgot to say this but the supermaneuvrability has a limit, it's only good below about 435 mph (700km/h), on high speed it does that wobble thing, pretty sure it has something to do with the sensitivity on the FBW code, I've tried to divide it by some number but me being a noob at FT it ends up not working, so at those speeds I advise to turn off supermaneuvrability, sorry for the inconvenience
@plutoshouldbeaplanet Oh snap I think I got the supermanueverability AG wrong, AG1 does nothing and it's AG2 that activates it, it's fixed now, sorry for the inconvenience I got the supermanueverability AG mixed up with the Blue one
+1Accounting for total time (including times for rest, work, etc), best I could do was about 3 days to a week depending on the model, but on average it's about 1.5 - 3 weeks, longest was 3 months I think. However accounting for only the time in-game, it was about 0.58-1.16 days of work (14-28 hours), though this may vary, as this was just seven 4 hour game sessions in a month
+1@Pepopi I see, sorry that the post bothers you and potentially many other people, I didn't think it thoroughly before posting the entire thing around that character, it was a final minute decision to make the airplane look 'cooler', but instead it generated a controversy, and that's entirely my fault, I could've posted it as a standard Mig-29 with no association and it would've done just fine, again, sorry for the actions I've done, it's up to you to forgive or not, I wish to stay neutral on the conflict, hopefully it will be resolved one day.
+1@Pepopi I'm sorry about that, but I didn't block you, that post comments' were nuked and no one can comment on it, not even me, I believe someone tagged a mod.
You can say what you want about it, I'm not going to stop you, I don't have an agenda posting that plane, I didn't have that plane to shade on Russians nor to praise Ukrainians, it was simply a plane I think is cool, just as cool as any fighter jet really, be it the Su-35, Su-57, F-22, F-35, etc
Oh snap i forogt
+1Dynamic skin thingy is based on Neji's F-18 Iona
@ShinyGemsBro yeah I too am aware of that, which is why I uploaded this plane just as a mere add-on to the other MiG-29MU, this was meant to be a secondary airplane to go along with that first MiG-29, I also don't put much emphasis on this being a Ghost of Kyiv plane, it's just a MiG-29MU with standard loadouts, hence the very short description compared to the first one, but turns out it's this one that got more upvotes so yeah ¯_(ツ)_/¯
+2