Yep, this seems very much like a funky trees problem. For the 45% VTOL problem, the input would probably be clamp01(VTOL - 0.45). As for the -25% pitch, the input would most likely by clamp01(-0.25 - Pitch), assuming that you would want the piston to move when the pitch input goes to larger negative numbers. This code should work for the purposes described in this post, feel free to copy-paste the code that I provided.
In short, yes! Here's a post describing how to use comparative logic. I can provide the code specific to your question at a later time if you need, too.
Leading a target would be difficult as there are no inputs that are directly related to its velocity. Perhaps some sort of estimation might have to happen.
@BuiltBionixInd10 I'm sure that an autopilot would be possible for a walking mechanism. As for how to do it, that goes over my head. I have never been too good with mechs.
@SnoWFLakE0s Constantly improving has been one of the most rewarding parts of everything that I do on the site. Feeling that something unpolished is a natural part of that process. If you want constructive criticism, though, feel free to contact me via this website or on discord. My discord is spefyjerbf#8985.
@SnoWFLakE0s For graphics, I am self-taught. I guess a lot of practice and time helps with skill development. I also go by a certain style that I have developed over time. I also noticed that you have a certain style, too, which is also quite appealing.
@SnoWFLakE0s Thanks! My interpretation of GS is that it is the aircraft's speed while neglecting relative windspeed. Here's an example of GS = 0, with a nonzero airspeed. GS doesn't seem to have an implied direction - that's where trig comes in handy, I guess. So your expected behavior for GS might be from GS * cos(AngleOfAttack + PitchAngle).
Very nice. Your builds appear to improve a lot between each upload, which is pretty impressive given the quality that you already have. A good collab, too! I always like it when two players team up to make something unusual. The colors and details are well-done, and have a certain aesthetic that I don't see too often on the SP site.
Does this also work with booleans (if they still exist)? Such as, for example, if I was making a control system - would it be possible to use an input that would look something like “RollAngle > 5” for a thruster to fire at a roll angle of over 5 degrees?
By the way, this is absolutely awesome! I’m super hyped for this update.
For me, upvotes only facilitate what I actually want from posting a build. Upvotes generally help visibility, which means more feedback (comments) and downloads. It is amazing to see that a good amount of people consistently take the time out of their day to download my builds, and provide feedback accordingly!
Nice! Keep in mind that using 3-D printed parts may drastically change how you make your aircraft! For larger wings, I would recommend using ribs to reduce weight and save plastic. Not sure how large your plane is going to be, though. Obviously, plastic is heavier than foam.
@Tums Thank you! I am overjoyed to hear that I served as inspiration for your equally inspiring builds. Most of my knowledge comes from experience and practice. If you want a more specific area to experiment on with your builds, try playing with canopy design a bit. Designing a good-looking canopy is, in my opinion, one of the most difficult aspects of SP aircraft design. Trying new methods to design a canopy can really enhance the appearance of any aircraft.
.
I also just checked that you have two months of experience on SP. Considering the high quality of your builds, that is a very, very, very short amount of time. If this is your first account, then good job! It took me much longer to progress in the way that you have.
A few reasons.
.
1) Some users have built up an audience over time that consistently upvotes their builds.
.
2) A build’s total upvotes are mostly determined by how long the build can stay on the hottest (and highest rated) pages. This causes a very sporadic upvote count in the absence of a large follower base.
.
3) I’ve noticed that you build in the futuristic/sci-fi genre, which I personally love! However, that genre typically scores slightly less upvotes than, perhaps, a replica of a long-beloved aircraft from history.
.
The nice thing is that you seem to be gaining an audience on SP. You have a style that is appealing to a good amount of people, including me.
@animations You can scale mass with XML. The specific attribute is called “massScale”! If you don’t know too much about XML, download the overload mod.
@animations Thanks! To make things weightless, you can either scale the mass of the aircraft, or increase the drag on the aircraft. In this case, I increased the drag by using an airbrakes with a very high inputMultiplier.
@JCweirdo Unfortunately not, but it’s high ground clearance let’s it go pretty deep. The shallow main bay of Maywar, for example, is shallow enough for the Nomad to drive.
Looks like another user already answered it pretty well. I'll add by saying that there are many online video-to-gif converters out there, so you can even make your own gifs. Here is the online converter that I use.
I love everything about the presentation of this build, which is, in itself, beautiful. I have yet to download it, but the effort put into the description alone deserves a spotlight.
K
Yep, this seems very much like a funky trees problem. For the 45% VTOL problem, the input would probably be
+1clamp01(VTOL - 0.45)
. As for the -25% pitch, the input would most likely byclamp01(-0.25 - Pitch)
, assuming that you would want the piston to move when the pitch input goes to larger negative numbers. This code should work for the purposes described in this post, feel free to copy-paste the code that I provided.In short, yes! Here's a post describing how to use comparative logic. I can provide the code specific to your question at a later time if you need, too.
+1Ah. Makes sense. Well done!
I probably wouldn’t be able to follow the math, but I assume that some sort of trig is responsible?
Leading a target would be difficult as there are no inputs that are directly related to its velocity. Perhaps some sort of estimation might have to happen.
Very nice. Good use of projectile motion functions.
@XjayIndustrys Thank you! It was fun and useful to write this forum post.
+1@BuiltBionixInd10 I'm sure that an autopilot would be possible for a walking mechanism. As for how to do it, that goes over my head. I have never been too good with mechs.
+1@SnoWFLakE0s Constantly improving has been one of the most rewarding parts of everything that I do on the site. Feeling that something unpolished is a natural part of that process. If you want constructive criticism, though, feel free to contact me via this website or on discord. My discord is spefyjerbf#8985.
+1@SnoWFLakE0s For graphics, I am self-taught. I guess a lot of practice and time helps with skill development. I also go by a certain style that I have developed over time. I also noticed that you have a certain style, too, which is also quite appealing.
+1@ThePrototype Thank you!
@SnoWFLakE0s Thanks! My interpretation of GS is that it is the aircraft's speed while neglecting relative windspeed. Here's an example of GS = 0, with a nonzero airspeed. GS doesn't seem to have an implied direction - that's where trig comes in handy, I guess. So your expected behavior for GS might be from
GS * cos(AngleOfAttack + PitchAngle)
.Easy access to modded parts is gonna make everything a lot easier. I can't wait to see what you create!
+1@Spikerya That’s great to hear! I think that there is an actual build in the future. It will probably be using the beta though.
+1Very nice. Your builds appear to improve a lot between each upload, which is pretty impressive given the quality that you already have. A good collab, too! I always like it when two players team up to make something unusual. The colors and details are well-done, and have a certain aesthetic that I don't see too often on the SP site.
+4Very nice. You beat me to it!
Does this also work with booleans (if they still exist)? Such as, for example, if I was making a control system - would it be possible to use an input that would look something like “RollAngle > 5” for a thruster to fire at a roll angle of over 5 degrees?
By the way, this is absolutely awesome! I’m super hyped for this update.
+6For me, upvotes only facilitate what I actually want from posting a build. Upvotes generally help visibility, which means more feedback (comments) and downloads. It is amazing to see that a good amount of people consistently take the time out of their day to download my builds, and provide feedback accordingly!
+3Nice! Keep in mind that using 3-D printed parts may drastically change how you make your aircraft! For larger wings, I would recommend using ribs to reduce weight and save plastic. Not sure how large your plane is going to be, though. Obviously, plastic is heavier than foam.
@Tums Thank you! I am overjoyed to hear that I served as inspiration for your equally inspiring builds. Most of my knowledge comes from experience and practice. If you want a more specific area to experiment on with your builds, try playing with canopy design a bit. Designing a good-looking canopy is, in my opinion, one of the most difficult aspects of SP aircraft design. Trying new methods to design a canopy can really enhance the appearance of any aircraft.
+1.
I also just checked that you have two months of experience on SP. Considering the high quality of your builds, that is a very, very, very short amount of time. If this is your first account, then good job! It took me much longer to progress in the way that you have.
A few reasons.
+10.
1) Some users have built up an audience over time that consistently upvotes their builds.
.
2) A build’s total upvotes are mostly determined by how long the build can stay on the hottest (and highest rated) pages. This causes a very sporadic upvote count in the absence of a large follower base.
.
3) I’ve noticed that you build in the futuristic/sci-fi genre, which I personally love! However, that genre typically scores slightly less upvotes than, perhaps, a replica of a long-beloved aircraft from history.
.
The nice thing is that you seem to be gaining an audience on SP. You have a style that is appealing to a good amount of people, including me.
@AlexTheboi Yaw input will allow you to turn (yaw orientation).
I believe that the most important question is - Why do you not have an anime girl profile picture?
+7@Abedooley This has been simply a hobby for me. As an aerospace engineering student, I guess it comes naturally. Thank you!
@Tums The soonest that I will post is probably in a month. No promises though! School is quite busy.
+1@Abedooley Thank you! Each backstory is my own. Worldbuilding is quite fun to do, especially while building fictional aircraft.
@animations You can scale mass with XML. The specific attribute is called “massScale”! If you don’t know too much about XML, download the overload mod.
@animations Thanks! To make things weightless, you can either scale the mass of the aircraft, or increase the drag on the aircraft. In this case, I increased the drag by using an airbrakes with a very high inputMultiplier.
Not sure, as my modding experience isn’t too extensive. I’ll upvote to boost visibility though.
@FrostyBoy Thanks! I haven’t tested it with anything very heavy, so it might not work.
@ChiChiWerx Looking at the video, that makes sense. Thanks for the explanation!
+1Definitely could have been worse. I am thankful that the gear didn’t collapse on touchdown.
+1Export to .obj can be done easily within your maya client: useful link
+2@Simpleplaner656 No idea. Its been a while since I played.
CoM goes in front of CoL. That’s the part that I took a little while to figure out.
@Armyguy1534 Yep! 1.7, if I remember right, changed the way that damage is applied. Now we can XML any part to be (nearly) bulletproof!
+1You might not have enough lift. Try increasing your wing area.
@Spirit117 Not sure. I test everything in high, so it should work on a high setting.
@Spirit117 Odd, try changing your physics setting. That usually helps!
@Spirit117 Are you using the gyro?
VTOL engines are faster than the other jets, but the smaller jet engine types warm-up faster than the larger jets.
+1@JCweirdo Unfortunately not, but it’s high ground clearance let’s it go pretty deep. The shallow main bay of Maywar, for example, is shallow enough for the Nomad to drive.
+2Y’all are over analyzing this too much. It’s just a joke. Kthxbye
+6Looks like another user already answered it pretty well. I'll add by saying that there are many online video-to-gif converters out there, so you can even make your own gifs. Here is the online converter that I use.
@RandomGuy1944 The connection point is usually a basic block. If all else fails, attach a cockpit to the weapon, and delete the platform.
I love everything about the presentation of this build, which is, in itself, beautiful. I have yet to download it, but the effort put into the description alone deserves a spotlight.
+3@Kriv380 Thank you! They are even more fun to design.
+2@Mxv87 Ah, that would be a pretty cool project! I’m definitely going to consider that.
+2@Mxv87 As in a flying wing gunship? Already have one. Is this what you mean?
+1