I joined this community around 2017/2018, and I feel we've all advanced in our own ways throughout the years.
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and my face has to learn to learn to finish a trailer.
Can you make in a separate post the parts that were used for the insta-brake bit (AG 3)?
I'm going back to making units that can only be called "UFOs", though I prefer the term "STIVs" (Star Trek Inspired Vehicles), and I feel this could be greatly needed.
I'm tryna build a CV with elevators; how do you even get the planes working on that thing?
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For me, the big issue is the plane's engines plain don't start when I throttle up, and when I connect it with the winch, weird s* happens...
This took too long to test and eventually drop as a proper post. The aircraft itself was run through SEVEN different prototypes and sub-designs before I finally settled on this build.
@Falkenwut Get ready, because I revisited the concept with an updated model.
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WHO'S LAUGHING NOW, @TheNightmareCompany?? I CAN PUSH BACK YOUR CURSEDNESS REAL SOON (after finishing several other promised builds lol)
Ah yes. Victory.
I was listening to that song last night and picturing a cinematic for this battleship with that song. (Not promising anything, but maybe ;) note: this won’t have any of the new parts; that might come in another overhaul of the ship)
@Pyrrha
This is why I haven't pursued much of a battlecarrier ever since the original USS New York refitted concept (in fact, the USS Manhattan doesn't even have a crane or any recovery system at all for that matter). @AndrewGarrison
I suggest you de-drag the whole thing. In the editor, there’s a variable called “dragScale” that is by default set to one. To de-drag it, you need to set this to 0.
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Lol about 85% of my projects were warships alone, and I’m still going.
@Tsuchiisan Welcome back, Admiral.
+1I'ma add this to the list of cursed items lol.
+1I joined this community around 2017/2018, and I feel we've all advanced in our own ways throughout the years.
+1.
and my face has to learn to learn to finish a trailer.
They had us in the first half, not gonna lie.
+1Tail section might need a little work, but other than that the plane itself is outstanding :D
+1Can you make in a separate post the parts that were used for the insta-brake bit (AG 3)?
I'm going back to making units that can only be called "UFOs", though I prefer the term "STIVs" (Star Trek Inspired Vehicles), and I feel this could be greatly needed.
+1Well god bless, Mr BaconAircraft
+1Atomic bomb: "Haha I'm probably top of the ranks because I was a whole new project!"
Americans: "Haha, no."
+1@Bryan5 No it's not for the trailer (I did build one, but that part of the screenshot was totally coincidence).
+1.
If you want, though...
C R U S A D E
+1Sherman's had enough of the Luftwaffle and Panzers calling her "weak".
I'll show them...
+1This is sleek of sleek.
+1I'm tryna build a CV with elevators; how do you even get the planes working on that thing?
+1.
For me, the big issue is the plane's engines plain don't start when I throttle up, and when I connect it with the winch, weird s* happens...
PUBG: The SP Saga
+1D R I P
+1C H O N K
+1You just reminded me I'm tryna build a subway train...
+1@BeastHunter I'm taking it as an absolute win for this guy lol.
+1What music is this? I wanna try earrape-distorting it.
+1TAGS
@girlsandpanzer
+1@BeastHunter
TAGS:
+1@BeastHunter
This took too long to test and eventually drop as a proper post. The aircraft itself was run through SEVEN different prototypes and sub-designs before I finally settled on this build.
+1Jamie Oliver screams
+1Uncle Roger pulls out the roaster
watches Battleship (2012) once
+1Should the National Confederation of Rasonia join you in an alliance? (That's right. I'm making my own nationstate now.)
+1@RealismBuilder Oh yeah. There were two turret prototypes for two Maus prototypes.
+1@Falkenwut Get ready, because I revisited the concept with an updated model.
+1.
WHO'S LAUGHING NOW, @TheNightmareCompany?? I CAN PUSH BACK YOUR CURSEDNESS REAL SOON (after finishing several other promised builds lol)
B U L B O U S
+1I'm building tanks and ICBMs now... but maybe I can return to airborne battleships if I have to. Jesus Christ I love this community.
+1@asteroidbook345 Yeah but what’s the Funky Trees code for… say… a 299798458m/s barrel (aka a laser)?
+1Up until now, it never really set in that "Consolidated" could be a name...
+1@BeastHunter Ah ok. I'll try to remember that...
+1Ah. I see you are a mobile-friendly man as well (or woman; I tried to preserve the meme here as much as possible).
+1S P G T I M E
+1You gotta de-drag a lot of those parts for that to be runnable... all things inevitably have a cost.
+1Ah yes. Victory.
+1I was listening to that song last night and picturing a cinematic for this battleship with that song. (Not promising anything, but maybe ;) note: this won’t have any of the new parts; that might come in another overhaul of the ship)
@Pyrrha
@EmpNapoleonBonaparte On second thought, if you want, I MIGHT have a ballistic missile design in the works... after something else massive.
+1@EmpNapoleonBonaparte Lol no. It's the American Sea Dragon rocket from the TV series "For All Mankind"...
+1...hence the name of the post.
This game was and still is a part of my life. The only classic Rovio has left untouched (for some reason... though I praise this survival).
+1@Kangy THIS THING SHOULD BE PREMIUM
+1This is why I haven't pursued much of a battlecarrier ever since the original USS New York refitted concept (in fact, the USS Manhattan doesn't even have a crane or any recovery system at all for that matter). @AndrewGarrison
+1LET'S GOOOOOOOOOOOO
+1Hmm...
+1I suggest you de-drag the whole thing. In the editor, there’s a variable called “dragScale” that is by default set to one. To de-drag it, you need to set this to 0.
+1.
Lol about 85% of my projects were warships alone, and I’m still going.
I'm building something massive...
+1...and I mean MASSIVE.
@Tookan "DENIED!"
+1What is this comment section?
+1Goodbye.
+1This is very detailed and interesting...
+1"WHAT DO YOU MEAN YOU BOUGHT THE DISCO BALL FROM THE US ARMY??"
+1