@randomusername because even if I use mechanical engines you would say the same. I did, however, use general parts to re-create the shape of the vanilla engine. That's what I mean by re-inventing (the in-game WWII) engine.
@randomusername Well first this engine is constant speed (adjust output by pitch not by RPM), and I used other blocks to make the look of the built-in WWII engine just because that weird prop position problem.
@BlackBoA @PositivePlanes @TrislandianAlliance
OK after further research, I found the reason.
It's BURST COUNT.
I tried lowering burst count from 150 to 45 and now it can shoot all the way to the far end of the runway.
So it looks like the problem is that you can't have too large a magazine, or the system would try to spare some resource in case you started shooting non-stop.
@BlackBoA What's more, do you know what happens when a 10-sec-lifetime gun stopped firing? the last 6 rounds suddenly continued to fly because there's no more round to replace them. This is total evidence of something ELSE is deleting the bullets.
@PositivePlanes My guess is that the system allocates resource in accordance with the size of your plane. Larger plane= more resources= more allowed bullets per gun.
@BlackBoA Well that's not what happened with me.
I made it 10 second lifetime, still only first 6 rounds exist.
Yet the exactly same gun on a 300 part plane can have 60 rounds at the same time.
@BlackBoA This usually happens at quite a long distance, did you pause and pull your camera all the way front to see? (usually it disappears after 500m)
@Armyguy1534 No it doesn't work.
It is entirely independent to bullet lifetime. No matter how long I set it the planes with lower part count will always have its 7th bullet replacing the 1st.
@BlackBoA You never had bullet disappearing after a certain number of shots from the same gun?
Or is that simply because your builds always have very much parts?
take a look on my recent aircrafts like P.1056 and Fw 250, it's not as hard as you think.
if you are not making different colors for the upper and lower surfaces, a wing would usually consist of a total of
Cosmetic wing :up to 7 parts: main inner, main outer, root trailing edge, flap, middle trailing edge, aileron and wingtip
Lifting wing: two parts, one inner wing to be rotated to act as flap, and one outer wing to provide aileron
mechanisms: 3 rotators, for cosmetic aileron, cosmetic flap and actual flap.
so it's 12 parts for a single wing, not too difficult I think.
@TrislandianAlliance You can try to make some more decorations like pennant number, antenna, roundel and so on.
And it's not all armament, only ordnance are excluded (guns are included, but those "droppable" weapons like bombs and missiles and rockets are excluded)
@Mercyaircraftcorporation @TrislandianAlliance
I'm seeing quite a number of people having problem with the part count now, please check the updated rules.
The new "hard" part count (i.e. the one that causes disqualification) is now 1000 but you get extra points for having 150-400.
@Seeras Supposedly an over-parted entry would simply disqualify.
But I'm thinking about loosening the limit a bit.
I make 300 part SINGLE fuslage planes myself, it would be weird to require multi-fuselage planes within 400...
@thefalkenreich It has to be multi-fuselage, that's the topic, what are you asking?
I do not limit the number for fuselages, you can do a 5- or even 10-fuselage plane as long as it still fits into the runway (check the requirements)
I think they can start with a better catch fire mechanism.
I tested a few days ago and basically it comes to this:
catching fire is random (well damage is also random). You can catch fire at 30 damage or 70, as long as you don't break first
after you're on fire, your fuel leaks at a random speed, if fire stops before your fuel runs out, it will explode; if the fire stops after that block runs out of fuel, the fire will be extinguished and you can keep that part.
also please give us a better way to extinguish fire, other than soaking underwater.
I'm curious on how realistic it needs to be to be considered "realistic"...
what about my SU1946 series? They have modern performance (or even better) in a WWII-ish plane, but they are definitely not UFOs.... or maybe they are (as they turn in 30+ Gs)
I'm not sure if I can make something that actually stand a chance anyway...
@Strikefighter04
@thefalkenreich
@MrVaultech
@Notaleopard
@Armyguy1534
@FranzPeterSiegfried
@Mustang51 Personally I'd support something like carrier+seaplane (including flying boat)+ASW helicopter...
+1Sounds nice, could made F8F, PB4Y-2, A7M3, Kikka, Sea Fury, etc...
@MethaManAircraft
@Aarons123
@Strikefighter04
@MrVaultech
@FranzPeterSiegfried
@AircraftoftheRedStar
@MelvinSP
@TrueSlav
@Notaleopard
@Armyguy1534
oh on a side note, I do plan on re-inventing the cowl flaps of the vanilla WWII engine as well. it's just not the first priority atm.
@randomusername because even if I use mechanical engines you would say the same. I did, however, use general parts to re-create the shape of the vanilla engine. That's what I mean by re-inventing (the in-game WWII) engine.
Stop arguing on this.
@randomusername Well first this engine is constant speed (adjust output by pitch not by RPM), and I used other blocks to make the look of the built-in WWII engine just because that weird prop position problem.
@randomusername You mean rotator engine? Nah I prefer something that actually makes the engine sound...
@TrueSlav
@AircraftoftheRedStar
@Aarons123
@FranzPeterSiegfried
@Brields95 It is and it has been proven.
In some circumstances high burst count results in the system deleting older bullets.
@BlackBoA @PositivePlanes @TrislandianAlliance
OK after further research, I found the reason.
It's BURST COUNT.
I tried lowering burst count from 150 to 45 and now it can shoot all the way to the far end of the runway.
So it looks like the problem is that you can't have too large a magazine, or the system would try to spare some resource in case you started shooting non-stop.
@BlackBoA What's more, do you know what happens when a 10-sec-lifetime gun stopped firing? the last 6 rounds suddenly continued to fly because there's no more round to replace them. This is total evidence of something ELSE is deleting the bullets.
@PositivePlanes My guess is that the system allocates resource in accordance with the size of your plane. Larger plane= more resources= more allowed bullets per gun.
@BlackBoA Well that's not what happened with me.
I made it 10 second lifetime, still only first 6 rounds exist.
Yet the exactly same gun on a 300 part plane can have 60 rounds at the same time.
@BlackBoA This usually happens at quite a long distance, did you pause and pull your camera all the way front to see? (usually it disappears after 500m)
Also try this with a <100 parts plane
@Armyguy1534 No it doesn't work.
It is entirely independent to bullet lifetime. No matter how long I set it the planes with lower part count will always have its 7th bullet replacing the 1st.
@BlackBoA You never had bullet disappearing after a certain number of shots from the same gun?
Or is that simply because your builds always have very much parts?
How about you release it half-finished and let someone with a PC to finish it in your place?
@TheKraken3 Ack, you're using android so no designer suite for you...
take a look on my recent aircrafts like P.1056 and Fw 250, it's not as hard as you think.
if you are not making different colors for the upper and lower surfaces, a wing would usually consist of a total of
Cosmetic wing :up to 7 parts: main inner, main outer, root trailing edge, flap, middle trailing edge, aileron and wingtip
Lifting wing: two parts, one inner wing to be rotated to act as flap, and one outer wing to provide aileron
mechanisms: 3 rotators, for cosmetic aileron, cosmetic flap and actual flap.
so it's 12 parts for a single wing, not too difficult I think.
@Mtnmakoa
@MrVaultech
+1@FranzPeterSiegfried
@MrHoboDuck
@TrislandianAlliance You can try to make some more decorations like pennant number, antenna, roundel and so on.
And it's not all armament, only ordnance are excluded (guns are included, but those "droppable" weapons like bombs and missiles and rockets are excluded)
@Seeras Alright I amended the rules, it is now okay.
@Mercyaircraftcorporation @TrislandianAlliance
I'm seeing quite a number of people having problem with the part count now, please check the updated rules.
The new "hard" part count (i.e. the one that causes disqualification) is now 1000 but you get extra points for having 150-400.
@Seeras Supposedly an over-parted entry would simply disqualify.
But I'm thinking about loosening the limit a bit.
I make 300 part SINGLE fuslage planes myself, it would be weird to require multi-fuselage planes within 400...
The plane is good, it exceeded the parts count limit though.
I can't open this as well, it says unable to sync, and even if I force start it won't show the plane for some reason...
Edit: ah just shorten the file name and it worked
@Mercyaircraftcorporation Yes, 150-400 is the part count limit, excluding ordnance.
@thefalkenreich It has to be multi-fuselage, that's the topic, what are you asking?
I do not limit the number for fuselages, you can do a 5- or even 10-fuselage plane as long as it still fits into the runway (check the requirements)
@TrislandianAlliance damn.... maybe I should try a different site, again.
@belugasub
@thefalkenreich
@Kerbango
@Aarons123
@Common
@Thelegitpilot13
@Kerbango That's more like a twin-boom aircraft instead of twin fuselage.
@Minecraftpoweer Sounds like a good idea.
@CruzerBlade Communist China?
Picture fail?
@TrislandianAlliance Well then this is weird because I have no problem seeing the picture from here...
I heard that some countries forbid imgur, perhaps that's why?
@TrislandianAlliance I did, all three pictures are showing here, are you unable to see them?
@Jordano13 You need XML modding.
Check simplecheats for the actual command.
Gyroscope plus disabling your control surfaces.
Also remember to disable pitch, roll and yaw input on that gyro.
I think they can start with a better catch fire mechanism.
I tested a few days ago and basically it comes to this:
also please give us a better way to extinguish fire, other than soaking underwater.
@jamesPLANESii Exactly what i though, I'm seeing a 1910's plane featuring a 1960's instrument panel
@IStoleYourMeme
@AircraftoftheRedStar
@Aarons123
I'm curious on how realistic it needs to be to be considered "realistic"...
what about my SU1946 series? They have modern performance (or even better) in a WWII-ish plane, but they are definitely not UFOs.... or maybe they are (as they turn in 30+ Gs)
I'm not sure if I can make something that actually stand a chance anyway...