@FuzzyAircraftProductions Look at this like this, it’s like a kite dragging a tail behind it. Propulsion in the head, AKA spinning wings on a rotator, the rest of the section have weak airbrakes te it make the body follow.
The flippers on this creation do barely any thrust.
@xCarlosProMCandSP999x Jundroo, the company. Does not make any aircraft, it is the community that does.
Find someone that is good at building airliners, and you can do a request to them, asking them to build on of the named aircraft. If you are lucky, that person might be willing to fulfill your wish.
liftScale, I just made the wings very big back then, liftScale was added during the last patch that happened (that is already ages ago). I discovered it 2 months ago when reading.
The reason the eel doesn’t lose altitude is because of tedious finicking with spinning wings on an endless rotator. Movement=lift
@FuzzyAircraftProductions scale the wing physics to a minimum using ‘liftScale’ and put propulsion in the head. An airbrake in the tail will do wonders for movement
Use blueprints, drawings, not photo’s.
*
Make sure it has a top, side, and front view.
*
Do not overcomplicate it, try something simple.
*
When you think it gets easy, step it up. When it’s too hard to do, shelf the project and start building a different aircraft. when you are done with that one, go back to the unfinished craft and try to finish it, repeat.
*
You do not need to make it 1*1, you can scale after with fine tuner
@MAPA also, I made a MILL-V12 with 80 parts that flies using 2 prop engines, but that one doesn’t, it has like 3 wings. And basically the same stats as a normal twin prop.
(Things that use gyros and less than 2 wings do spawn)*
@MAPA There is a small problem with the parts theory, I once built a big plane-thing(like 100ft), it has 121 parts and it spawns like crazy. Like 2/3 crazy, more than the tutorial plane.
It also has structural wings with wing psychics enabled
So, **It breaks nearly every rule, but it still spawns, so why does it?
@Hatsy to slow doen the walking code cos(sum(clamp(Throttle + Throttle*1.5,-1.125,1.125) * 1200)) you need to lower the 1200, try putting 130 into there, same for the knee and ankle.
@FuzzyAircraftProductions correct
@FuzzyAircraftProductions Look at this like this, it’s like a kite dragging a tail behind it. Propulsion in the head, AKA spinning wings on a rotator, the rest of the section have weak airbrakes te it make the body follow.
The flippers on this creation do barely any thrust.
funni
@Tipo4062
If I did things right and you copypaste this, everyone in chis forum should get rickrolled
(There’s a chance that images won’t work because of a key, some images cannot be copied to other sites due to copyright.)
Or theres a space somewhere like between ()[], any spaces in or between these symbols will give an error
Open your image on google and copy what it says in your bar on top, like a link.
@JessaLeih different engine, different physics, they are importable, but there’s a chance your craft doesn’t fly the same
@theNoobCountry2
saw steam page
1 yes
2 probably not, they will be connected though.
3 it is a pc game, but i am sure they will do it somewhere after they released it.
If warthunder runs on your phone, this game will ptobably do the same.
+1@TheMouse they imported Warthunder to mobile, if that’s possible, this sure is too.
+1146 upvotes in 60 minutesthat gotta be a new record on this site
+2BEHOLD!
THE GLORY OF THE JUNDROO GODS HAVE AMAZED US ONCE AGAIN!
+4@xCarlosProMCandSP999x Jundroo, the company. Does not make any aircraft, it is the community that does.
Find someone that is good at building airliners, and you can do a request to them, asking them to build on of the named aircraft. If you are lucky, that person might be willing to fulfill your wish.
Sooo, what is so special about the 26th of April?
+1@FuzzyAircraftProductions You could do that, the last swimmer was ages ago for me
@TalonTheCRTguy
starts weeviling all over the place
+1“If one thing fails, try something new”
You make quite nice looking airliners. However if you want to stack points, you need to introduce more variation into your builds.
For me it’s building every intrusive thought I get.
For what I have gathered, the more nuts your builds, the more people look at it.
+3TarbosaurusThal beTagged out ofThoughtfull curiousness@FuzzyAircraftProductions it’s a rotator spinning wings underwater
@FuzzyAircraftProductions scaled to 0, it would look ridicilous if you could see it
I support creativity, I am all for it. Good job!
With a little more time and training , you should be able to do great things.
Keep up the good work my guy
You can use a jet engine that points down, it gives more grip. and launch. And if the bouncing becomes an issue, try using hip suspention.
+3liftScale, I just made the wings very big back then, liftScale was added during the last patch that happened (that is already ages ago). I discovered it 2 months ago when reading.
The reason the eel doesn’t lose altitude is because of tedious finicking with spinning wings on an endless rotator. Movement=lift
@FuzzyAircraftProductions scale the wing physics to a minimum using ‘liftScale’ and put propulsion in the head. An airbrake in the tail will do wonders for movement
@FuzzyAircraftProductions wings on an endless rotator
Call the dentist
+1start making random slurry, like i always do. here try this:
like combine random stuff.
use the three step method
1. 2. 3.
- a jetfighter that drops 2. explosive cows 3. that are secretly are cluster bombs.
+2hmmm yes, very clear
+5Too stationary, proceeds turning it into a missle
+1Use blueprints, drawings, not photo’s.
*
Make sure it has a top, side, and front view.
*
Do not overcomplicate it, try something simple.
*
When you think it gets easy, step it up. When it’s too hard to do, shelf the project and start building a different aircraft. when you are done with that one, go back to the unfinished craft and try to finish it, repeat.
*
You do not need to make it 1*1, you can scale after with fine tuner
1:(actual craft length)*(your craft length)= scale factor
@MAPA also, I made a MILL-V12 with 80 parts that flies using 2 prop engines, but that one doesn’t, it has like 3 wings. And basically the same stats as a normal twin prop.
(Things that use gyros and less than 2 wings do spawn)*
@MAPA There is a small problem with the parts theory, I once built a big plane-thing(like 100ft), it has 121 parts and it spawns like crazy. Like 2/3 crazy, more than the tutorial plane.
It also has structural wings with wing psychics enabled
So, **It breaks nearly every rule, but it still spawns, so why does it?
BAWX!
+1@Hatsy to slow doen the walking code
cos(sum(clamp(Throttle + Throttle*1.5,-1.125,1.125) * 1200))you need to lower the 1200, try putting 130 into there, same for the knee and ankle.hope this helped.
if you need to know more, i have explained what every bit of this code in this tutourial
+1Let’s call this one the wingastard
@Vasarus555 попробуйте добавить второй пистолет, это должно решить проблему
@Hoawdie sure
Great work!
+1@Nerfaddict tibia almost the same, you probably saw the older version, but it’s basically the same
Looks interesting
+1@Monarchii horizontal turret traverse
@Monarchii try this, this mostly fixes the ai
@Star2 prepare to buy a new ram disk
+2@LJh1 something like the
Latecoère 299 A?
this also works:
- take something normal
- turn it into an abomination
- make the screenshot as stupid as possible
+2@Stinkysock read the description if you use androïde or iOS
@Mosasaurus88 fine, il take a look at it
yesss
@Graingy Tip, whacky concepts do the best point-wise
+1@Yish42 corona fked up the schedule
+2@MAINE Aerospace or just aero