It feels like some humans upvoted it not because of technology, but because of anime girl picture...
It once again proves that the only purpose of a living organism is to replicate it's genes...
@Formula350
1.
I actually made something like that (iirc it's named "turtle graphics"), but gun's bullet flies away with speed given by "smaller box", so you need sort of blocker that will stop turtle before firing.
2.
If you have more than two bullets at almost-same place, you will see two different boxes instead of one colored, because tracerColor can't use 32-bit colors.
You will need 8-128 guns (one for each color) and sort of multiplexer linked on AGs (Activate1&!Activate2&!Activate3...) (you can add blocker from previous paragraph here).
3.
You don't need huge grid, you need one small (like 12x12 bullets +circles for radial coords) attached to turtle, because in most cases human remembers relative coords (twenty hands above old tree) instead of absolute ones.
4.
Winch is very, very fragile, let's use old good pistons instead.
5.
And still i don't think it will be very accurate.
Just see at this build in game - each gun is connected to some others, but still it looks like a rope from guns instead of solid rod.
@Formula350 Actually, you can get craft with mass below zero, because you can ge fuel tank with negative amount of fuel.
I don't know about negative mass, but with near-zero mass it just crashes game.
Tank destroyers
Must not exceed 50 km/h
Max. Hull turn rate 180 deg/s
Is that a joke?
Even WWII-era M18 GMC have maximum speed of 89 km/h.
And in modern war, 50 km/h is too slow to hunt tanks.
Tank destroyer must have speed of at least 90-110 km/h, because
MBT's
Must not exceed 70 km/h
Or do i need to make WWI foil box?
I think max speed for heavy tanks is too low too, because, for example, King Tiger have maximum speed of 42 km/h. Yes, only on road good enough, but still.
One more time, please
2 seconds for 60 mph is 13.4 m/s/s, or 0.36G. Is that for TWR, or for any acceleration including lift and drag?
"counts for any type of cannon and gun" means we can't build custom AI (and need to optimize plane for vanilla one)?
What is maximum acceleration?
Is there any rules about impactForce ?
No auto-aiming
Does it counts about anything or just about turrets?
What is the limits at which build will not be considered as "jet fighter"?
How many thrusters can i use?
Can i use electric propulsion?
No auto-firing
Does it counts about any weapon or just about turrets?
@rexzion @Tookan
Gun works in mp, but it doesn't remove parts from builds. https://www.youtube.com/watch?v=tb-9glHQFRg
So we can set some time for fight and then count hits like in RC dogfights, or just see who gets hit first.
Must it be manned?
What do you mean by "realistic looking"? (will celera l500 with jets under wing root look realistic?)
Can i participate without team? (i'm both engineer and pilot)
Is tiltwing allowed?
Is movable wing allowed?
How many thrusters can i use?
@ShinyGemsBro
I knew that humans can be stupid, but comments under this post is breaking records.
It's, like, basic statements that kids know from at least 5 year of life Variable>=Constant Variable is any input, constant is any number.
In your case you will need VerticalG, because you need vapor on horizontal surface.
About speed, i don't think you can calculate temperature and pressure of vapor at specific conditions, so IAS will be okay.
To join two comparsions you can use boolean mult (a&b) (boolean and real mult isn't same thing)
I just understood, your rotator settings is s̶h̶i̶t̶ wrong.
It's angular velocity is Throttle*12*180, or 2160 deegres per second at full throttle.
But it's speed setting is 1.5, so it can not rotate faster than 1.5**2*270 or 607.5 deegres per second.
.
So,
1. You can not get fullpower of rotator,
2. If you push throttle to full, wait a bit, and then back to zero, rotator will not stop, and will rotate almost 4x more time than you need.
.
What do i need to do with it?
Must i use it "as is", or do i need to edit it's speed or input?
Is it okay, if i will change std jet|propeller to electric one?
Is it okay, if i will add thrust vectoring (to quadcopter)?
Is it okay, if i will use active wings or self-modifying systems (for airplanes)?
Wings have a bug:
With some combination of scale and shape they will glitch and flap like bird's wing,
usually in air airplane with such technology flies at speed about 6000 km/h,
but water have 1000x density,
so it's possible to fly without glitches in air and quickly accelerate in water.
Also wings with negative area will have negative drag, but it will crash your game in some parts of second.
Nice build, but 11 tons is too heavy for a car.
+3Real ones is just 700-800 kgs including meat.
Will flying tank be judged as tank or as airplane?
@X4JB Brain is stupid and doesn't knows that.
It feels like some humans upvoted it not because of technology, but because of anime girl picture...
It once again proves that the only purpose of a living organism is to replicate it's genes...
@Formula350
+21.
I actually made something like that (iirc it's named "turtle graphics"), but gun's bullet flies away with speed given by "smaller box", so you need sort of blocker that will stop turtle before firing.
2.
If you have more than two bullets at almost-same place, you will see two different boxes instead of one colored, because tracerColor can't use 32-bit colors.
You will need 8-128 guns (one for each color) and sort of multiplexer linked on AGs (Activate1&!Activate2&!Activate3...) (you can add blocker from previous paragraph here).
3.
You don't need huge grid, you need one small (like 12x12 bullets +circles for radial coords) attached to turtle, because in most cases human remembers relative coords (twenty hands above old tree) instead of absolute ones.
4.
Winch is very, very fragile, let's use old good pistons instead.
5.
And still i don't think it will be very accurate.
Just see at this build in game - each gun is connected to some others, but still it looks like a rope from guns instead of solid rod.
Is it supposed to be a bomber?
+1It flies (and looks) good, but it feels that 40m is a little too much for a fighter.
@TheRealKronos so, he sure that all teams will post planes 3 weeks after deadline?
@DJ2keroni Just for info, what is your mean time to answer in your comments section?
I agree with @Rodrigo110 .
+2In other challenges and tournaments it works just like that.
@Formula350 Actually, you can get craft with mass below zero, because you can ge fuel tank with negative amount of fuel.
I don't know about negative mass, but with near-zero mass it just crashes game.
Is there any other way to build warp drive?
+1Same question as @Rodrigo110
+2Also, can you tag me if you will change deadline one more time?
When is the deadline?
Is that a joke?
Even WWII-era M18 GMC have maximum speed of 89 km/h.
And in modern war, 50 km/h is too slow to hunt tanks.
Tank destroyer must have speed of at least 90-110 km/h, because
Or do i need to make WWI foil box?
I think max speed for heavy tanks is too low too, because, for example, King Tiger have maximum speed of 42 km/h. Yes, only on road good enough, but still.
@DJ2keroni
Yes, at start it just climbs up and tries to evade target's fire.
You need wings or engines to fly.
There's no wings,
And there's only one jet that faces forward (and can't lift plane because it faces forward).
cos(Time*45)/90
sin(Time*45)/90+cos(Time*45)/90
Good art,
But canonical Hatsune Miku have cyan hairs.
@DJ2keroni No, it's finished, it just looks like that. Appearance of craft is not my strong suit.
Still, tag me when this buggy will be ready, please.
@Victor4LoneSoldier Minimum lock time is 1 second. Same for reload of missile.
@asteroidbook345 But i think it will work.
but
@Rodrigo110 in one of his discord messages:
60 mph for 2 seconds is ~1.37G.
Did you mean nose or velocity vector?
@Rodrigo110 https://en.wikipedia.org/wiki/Thrust-to-weight_ratio
@Rodrigo110 TVC and no maximum quantity limits for engines gives near-zero turn time,
but DJ2Keroni said that mximum TWR is like 1.37
@Bluebonbane Fastest builder in wild west! i just built frame and control system...
Looks cool, but it's like built from 3.5 different airplanes..
@DJ2keroni No, we aren't.
One more time, please
2 seconds for 60 mph is 13.4 m/s/s, or 0.36G. Is that for TWR, or for any acceleration including lift and drag?
"counts for any type of cannon and gun" means we can't build custom AI (and need to optimize plane for vanilla one)?
Team: F4
Pilot, engineer, and anything: Me.
What is maximum acceleration?
Is there any rules about impactForce ?
Does it counts about anything or just about turrets?
What is the limits at which build will not be considered as "jet fighter"?
How many thrusters can i use?
Can i use electric propulsion?
Does it counts about any weapon or just about turrets?
@hRmm
Custom tracks, cannonshells.
T.
@rexzion @Tookan
+1Gun works in mp, but it doesn't remove parts from builds.
https://www.youtube.com/watch?v=tb-9glHQFRg
So we can set some time for fight and then count hits like in RC dogfights, or just see who gets hit first.
Must it be manned?
What do you mean by "realistic looking"? (will celera l500 with jets under wing root look realistic?)
Can i participate without team? (i'm both engineer and pilot)
Is tiltwing allowed?
Is movable wing allowed?
How many thrusters can i use?
@ShinyGemsBro
I knew that humans can be stupid, but comments under this post is breaking records.
It's, like, basic statements that kids know from at least 5 year of life
Variable>=Constant
Variable is any input, constant is any number.In your case you will need VerticalG, because you need vapor on horizontal surface.
About speed, i don't think you can calculate temperature and pressure of vapor at specific conditions, so IAS will be okay.
To join two comparsions you can use boolean mult (a&b) (boolean and real mult isn't same thing)
Don't worry about wings, with enough TWR even a chair can fly...
+1I just understood, your rotator settings is s̶h̶i̶t̶ wrong.
+1It's angular velocity is
Throttle*12*180
, or 2160 deegres per second at full throttle.But it's speed setting is 1.5, so it can not rotate faster than
1.5**2*270
or 607.5 deegres per second..
So,
1. You can not get fullpower of rotator,
2. If you push throttle to full, wait a bit, and then back to zero, rotator will not stop, and will rotate almost 4x more time than you need.
.
What do i need to do with it?
Must i use it "as is", or do i need to edit it's speed or input?
Is it okay, if i will change std jet|propeller to electric one?
+1Is it okay, if i will add thrust vectoring (to quadcopter)?
Is it okay, if i will use active wings or self-modifying systems (for airplanes)?
And this build doesn't have anything of it.
Just very good picture around std tracks.
@Weeeeeeee2 When replying tag user, please.
If you don't tag user, he would not know about your reply.
It looks like both propellers is rotating to same side. Try to reverse rotation of one propeller.
ok. This is my entry. It's a bit outdated, and if it doesn't fit rules i will modify it.
+1Are you alive?
+1You can add to auto-aim code
atan(X/TargetDistance)*180/pi
, where X is distance from center line to gun, maybe it will work.Any rules?
+1When is the deadline?
Cockpit looks cool, but it's not really possible to guess how far the sea is just because of altitude indicator.
Wings have a bug:
With some combination of scale and shape they will glitch and flap like bird's wing,
usually in air airplane with such technology flies at speed about 6000 km/h,
but water have 1000x density,
so it's possible to fly without glitches in air and quickly accelerate in water.
Also wings with negative area will have negative drag, but it will crash your game in some parts of second.
You can use wings with high aspect ratio to do the same thing.
Sometimes it even works without water.