I managed it to turn within ~4km radius.
And i calculated that outer wingtip flew with ~2.5x more speed than inner one.So i think that without gyro it will roll to the same direction in which it turns, and it may result uncontrable rolling with subsequent crash.
.
On this build, wing loading is just 167kg/m^2, it's better than on some fighters uploaded to this site, so i think if i will delete it's gyro, it can fly as good as real-life fighters.
Hello, fish.
The problem is not center of pressure, but your attempts to move it.
I will give you fixed version and explaination what's wrong soon,
for now i can say that it can't stall, goes into tailspin, and can't stop rolling because canards have almost 50x more area than main wing.
Can i install more than one turrets? (you will need at least 2 to cover full sphere)
How many engines can i install?
Can it be jet-powered?
Will 20mm cannon with 1400m/s muzzle velocity be considered as realistic?
First line says, that it's "Challenge For Skilled Ship Builders Of SP Community",
lines 10-12 says that part of rewards is spotlights,
but you have only 81 point for now, (most active community have more points than you for now)
and iirc you can spotlight builds only from player that have less points than you.
Was it a joke,
Or do you have another account?
It feels like some humans upvoted it not because of technology, but because of anime girl picture...
It once again proves that the only purpose of a living organism is to replicate it's genes...
@Formula350
1.
I actually made something like that (iirc it's named "turtle graphics"), but gun's bullet flies away with speed given by "smaller box", so you need sort of blocker that will stop turtle before firing.
2.
If you have more than two bullets at almost-same place, you will see two different boxes instead of one colored, because tracerColor can't use 32-bit colors.
You will need 8-128 guns (one for each color) and sort of multiplexer linked on AGs (Activate1&!Activate2&!Activate3...) (you can add blocker from previous paragraph here).
3.
You don't need huge grid, you need one small (like 12x12 bullets +circles for radial coords) attached to turtle, because in most cases human remembers relative coords (twenty hands above old tree) instead of absolute ones.
4.
Winch is very, very fragile, let's use old good pistons instead.
5.
And still i don't think it will be very accurate.
Just see at this build in game - each gun is connected to some others, but still it looks like a rope from guns instead of solid rod.
@Formula350 Actually, you can get craft with mass below zero, because you can ge fuel tank with negative amount of fuel.
I don't know about negative mass, but with near-zero mass it just crashes game.
Tank destroyers
Must not exceed 50 km/h
Max. Hull turn rate 180 deg/s
Is that a joke?
Even WWII-era M18 GMC have maximum speed of 89 km/h.
And in modern war, 50 km/h is too slow to hunt tanks.
Tank destroyer must have speed of at least 90-110 km/h, because
MBT's
Must not exceed 70 km/h
Or do i need to make WWI foil box?
I think max speed for heavy tanks is too low too, because, for example, King Tiger have maximum speed of 42 km/h. Yes, only on road good enough, but still.
One more time, please
2 seconds for 60 mph is 13.4 m/s/s, or 0.36G. Is that for TWR, or for any acceleration including lift and drag?
"counts for any type of cannon and gun" means we can't build custom AI (and need to optimize plane for vanilla one)?
What is maximum acceleration?
Is there any rules about impactForce ?
No auto-aiming
Does it counts about anything or just about turrets?
What is the limits at which build will not be considered as "jet fighter"?
How many thrusters can i use?
Can i use electric propulsion?
No auto-firing
Does it counts about any weapon or just about turrets?
(img)
+1Godspeed to you.
BAC TSR2?
+3Just 85 km...
I managed it to turn within ~4km radius.
And i calculated that outer wingtip flew with ~2.5x more speed than inner one.So i think that without gyro it will roll to the same direction in which it turns, and it may result uncontrable rolling with subsequent crash.
.
On this build, wing loading is just 167kg/m^2, it's better than on some fighters uploaded to this site, so i think if i will delete it's gyro, it can fly as good as real-life fighters.
And all this in 70 tons...
https://www.simpleplanes.com/a/LgHN01/Project-Hellbore-V6-1
Maybe "to fly straight"?
You probably need to clean dust from it's fans (especially cpu fan in the center of hull), and maybe attach one more fan.
https://www.simpleplanes.com/a/A0yM5n/F-15-J-Kai
Hello, fish.
The problem is not center of pressure, but your attempts to move it.
I will give you fixed version and explaination what's wrong soon,
for now i can say that it can't stall, goes into tailspin, and can't stop rolling because canards have almost 50x more area than main wing.
T
+1@GiuliMBorgesYT
+2Manual loading isn't a problem of gun itself.
But i agree about HE shells.
Can i install more than one turrets? (you will need at least 2 to cover full sphere)
+1How many engines can i install?
Can it be jet-powered?
Will 20mm cannon with 1400m/s muzzle velocity be considered as realistic?
Is there any eggy helicopter for scale?
I tried to fit Gator-2 into eggship hangar, but it's rotor diameter is 1.5x more than ship's width.
Does anyone know, who is this girl on banner?
+9@BeastHunter
https://en.wikipedia.org/wiki/SovietsubmarineK-314
https://en.wikipedia.org/wiki/USSKittyHawk(CV-63)#1979to_1998
First line says, that it's "Challenge For Skilled Ship Builders Of SP Community",
lines 10-12 says that part of rewards is spotlights,
but you have only 81 point for now, (most active community have more points than you for now)
and iirc you can spotlight builds only from player that have less points than you.
Was it a joke,
Or do you have another account?
Nice build, but 11 tons is too heavy for a car.
+3Real ones is just 700-800 kgs including meat.
Will flying tank be judged as tank or as airplane?
@X4JB Brain is stupid and doesn't knows that.
It feels like some humans upvoted it not because of technology, but because of anime girl picture...
It once again proves that the only purpose of a living organism is to replicate it's genes...
@Formula350
+21.
I actually made something like that (iirc it's named "turtle graphics"), but gun's bullet flies away with speed given by "smaller box", so you need sort of blocker that will stop turtle before firing.
2.
If you have more than two bullets at almost-same place, you will see two different boxes instead of one colored, because tracerColor can't use 32-bit colors.
You will need 8-128 guns (one for each color) and sort of multiplexer linked on AGs (Activate1&!Activate2&!Activate3...) (you can add blocker from previous paragraph here).
3.
You don't need huge grid, you need one small (like 12x12 bullets +circles for radial coords) attached to turtle, because in most cases human remembers relative coords (twenty hands above old tree) instead of absolute ones.
4.
Winch is very, very fragile, let's use old good pistons instead.
5.
And still i don't think it will be very accurate.
Just see at this build in game - each gun is connected to some others, but still it looks like a rope from guns instead of solid rod.
Is it supposed to be a bomber?
+1It flies (and looks) good, but it feels that 40m is a little too much for a fighter.
@TheRealKronos so, he sure that all teams will post planes 3 weeks after deadline?
@DJ2keroni Just for info, what is your mean time to answer in your comments section?
I agree with @Rodrigo110 .
+2In other challenges and tournaments it works just like that.
@Formula350 Actually, you can get craft with mass below zero, because you can ge fuel tank with negative amount of fuel.
I don't know about negative mass, but with near-zero mass it just crashes game.
Is there any other way to build warp drive?
+1Same question as @Rodrigo110
+2Also, can you tag me if you will change deadline one more time?
When is the deadline?
Is that a joke?
Even WWII-era M18 GMC have maximum speed of 89 km/h.
And in modern war, 50 km/h is too slow to hunt tanks.
Tank destroyer must have speed of at least 90-110 km/h, because
Or do i need to make WWI foil box?
I think max speed for heavy tanks is too low too, because, for example, King Tiger have maximum speed of 42 km/h. Yes, only on road good enough, but still.
@DJ2keroni
Yes, at start it just climbs up and tries to evade target's fire.
You need wings or engines to fly.
There's no wings,
And there's only one jet that faces forward (and can't lift plane because it faces forward).
cos(Time*45)/90
sin(Time*45)/90+cos(Time*45)/90
Good art,
But canonical Hatsune Miku have cyan hairs.
@DJ2keroni No, it's finished, it just looks like that. Appearance of craft is not my strong suit.
Still, tag me when this buggy will be ready, please.
@Victor4LoneSoldier Minimum lock time is 1 second. Same for reload of missile.
@asteroidbook345 But i think it will work.
but
@Rodrigo110 in one of his discord messages:
60 mph for 2 seconds is ~1.37G.
Did you mean nose or velocity vector?
@Rodrigo110 https://en.wikipedia.org/wiki/Thrust-to-weight_ratio
@Rodrigo110 TVC and no maximum quantity limits for engines gives near-zero turn time,
but DJ2Keroni said that mximum TWR is like 1.37
@Bluebonbane Fastest builder in wild west! i just built frame and control system...
Looks cool, but it's like built from 3.5 different airplanes..
@DJ2keroni No, we aren't.
One more time, please
2 seconds for 60 mph is 13.4 m/s/s, or 0.36G. Is that for TWR, or for any acceleration including lift and drag?
"counts for any type of cannon and gun" means we can't build custom AI (and need to optimize plane for vanilla one)?
Team: F4
Pilot, engineer, and anything: Me.
What is maximum acceleration?
Is there any rules about impactForce ?
Does it counts about anything or just about turrets?
What is the limits at which build will not be considered as "jet fighter"?
How many thrusters can i use?
Can i use electric propulsion?
Does it counts about any weapon or just about turrets?
@hRmm
Custom tracks, cannonshells.