6,361 11qazxc Comments

  • Steam Summer Sale 3.4 years ago

    Does anyone know, who is this girl on banner?

    +9
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Collision model for fuselages that have same shape as visible fuselage.
    Because we can do camo from from many parts, we can hide resizable wheel inside custom rim, but we can not change collisions.

    +8
  • Wireframe_test 1.8 years ago

    @DEADSHOT15 ... And all this is rendered on your 2d screen, which is old and boring...

    +7
  • Earth, made out of guns V2 4.4 years ago

    Next step - 129 600 guns (one gun per squared degree of surface)!

    +5
  • German Corsair 4.4 years ago

    too many airbrakes
    theoritically, airbrake(or engine,wing, or something else works with air) cannot work in low-pressure flow(on small speed, on upper surface of wing, behind airbrake etc).

    +4
  • (do not spotlight) 5.5 years ago

    @SubXTribe
    You're go bananas? Or can't read? it says here "Do not spotlight"!

    +4
  • Tera Chad Kicking Fish 1.9 years ago

    Maybe it's not "tera", maybe it's "terra" i.e. ground-level?

    +3
  • Bug thread for v1.12.128 (current version) 2.4 years ago

    @Kendog84

    Parts rotation bug(?)

    If i understood correctly it's gimbal lock and it isn't a bug.

    Sorry for off-topic message.

    +3
  • It's been a good ride. 2.6 years ago

    i understand it's april fool, but it isn't fun at all.
    please choose better topic for your jokes next time.

    +3
  • WIN.440 3.3 years ago

    BAC TSR2?

    +3
  • Scuderia Ferrari SF71H 3.4 years ago

    Nice build, but 11 tons is too heavy for a car.
    Real ones is just 700-800 kgs including meat.

    +3
  • FLAK Tower (Target) 3.7 years ago

    @TankerWithATankard
    Bomb can still destroy a part with 3.4028237E+38 health.
    To survive after bomb hit you need four-six layers of thin blocks instead.

    +3
  • Non Menacing Box 4.4 years ago

    "just a cube" with 24 parts and 8 control surfaces?

    +3
  • Need some decals made using the Labels. 10 months ago

    @Speedhunter
    https://www.simpleplanes.com/Forums/View/1683931
    https://www.simpleplanes.com/Forums/View/1454422

    +2
  • Is there a "enemy missile launched/locked" property? 1.1 years ago

    AFAIK there's no way to get RWR in the game, but mention me please if you'll ever get one.

    +2
  • Mikoyan MIG-41 1.7 years ago

    There's two pages from author on renderdock, perhaps there's more info than you found on old blueprint.
    link1 link2

    +2
  • I’m gonna keep this suggestion simple not complex. 1.8 years ago

    I mean control base can act as a spring both for position and rotation, and with some tweaking you can make it bend just as much as you need.

    +2
  • Damage activated buttons/lights 1.8 years ago

    For "part" in general you can make light work always and attach sort of shutter to part you're interested in.
    So if part will be destroyed shutter will fall off and reveal light.

    +2
  • Wireframe_test 1.8 years ago

    I rebuilt it with vertical bars to make actually wireframe.

    +2
  • SeNd HeLp 1.8 years ago

    I tried.

    +2
  • PQ-14 1.8 years ago

    @Kendog84 IDK then, sorry.

    +2
  • (Outdated) Damage mechanics test 4 explosionScale (impactDamageScaler, explosionScale, muzzle / projectile velocity, diameter / caliber, collision, partCollisionResponse) 1.9 years ago

    Guys, do we at least have weapon that deals same damage each time?
    UPD: i downloaded this craft and changed explosion scale to zero and impact damage scale to 0.2 and tried to destroy that block 50 times.
    12 times i needed 6 shoots to destroy it
    20 times i needed 11 shoots to destroy it
    17 times i needed 16 shoots to destroy it
    and 1 time i needed 17 shoots to destroy it.
    It's very strange results.
    If damage is choosen randomly for each shot it will need something between (HP/min damage) and (HP/max damage) shoots to destroy a block. But it gives just three peaks (11 shoots plus-minus 45 percents it seems) as if damage is choosen one time at level start.

    +2
  • (Outdated) Damage mechanics test 4 explosionScale (impactDamageScaler, explosionScale, muzzle / projectile velocity, diameter / caliber, collision, partCollisionResponse) 1.9 years ago

    I'm interested (information is always a good thing (as long as it's not information about me, lol)), but i don't have much info.
    HP of connected parts affects number of shoots needed to destroy "this" part, but i was testing it with miniguns (average of ten attempts to destroy a block) and it was very much random.
    About "one block at a time": perhaps shell disappears when it touches something, and since it's spherical or sharp-nosed it may be hard to make it touch two blocks simultaneously, so it only touches the block in front of cannon while it's alive.
    My concept about connections was "HP pools": similarly to your concept, i was trying to use few blocks with high HP and standard blocks connected to them and them only (see link above).

    +2
  • FT tech idea: Simulated bomb/missile camera for manual remote guidance 1.9 years ago

    Perhaps repeat(floor(sum(1)*10),10) will work fine. But to be honest it's not really random, it's just counter.

    +2
  • FT tech idea: Simulated bomb/missile camera for manual remote guidance 1.9 years ago

    Yes, it is possible. TGTPos_Local_x/y variables from 1part hud divided by TGTPos_Local_z but with aircraft's position and rotation replaced with bomb's position and rotation.

    +2
  • All prop race challenge! (ends december 20th 12/20/22) 1.9 years ago

    My entry. You know, one upvote doesn't costs building new airplane.

    +2
  • BVP M-67 - built for AI 2.0 years ago

    You need to rotate cockpit to make use of coaxial minigun. It's possbible and actually shorter than autoaim you currently use (pd controller for local-space x,y target position), but it will work either for gun or for cannon.

    +2
  • More FT outputs and Variables idk 2.0 years ago

    Part ID health

    It's not really health, but you can check if engine is alive using it's thrust output.

    Target name may be a good idea, but we don't have such thing irl.

    Ability to track unselected aircraft

    It will be overcomplicated. You know, FT doesn't even have arrays to store it properly.
    At the moment it's possible to get radar-like system that saves position and speed of target and updates it while target's selected, it's not a problem to store four or five targets, and maybe add some info from user's camera. You should know about it as "a person who uses a lot of FT in every build".

    ability to distinguish if target's in the air or on the ground

    That "AA-AG" system is not about air and ground, it's more about builds and game objects.

    AI this, AI that

    Just don't treat it as AI, it's autopilot+auto targeting. Even weapon selecting is not it's problem. Use FT.

    "aircraft is deemed not airworthy"

    AFAIK there's some differences in autopilot outputs and that's all.

    Will adding HE round to gun really worth it? IMHO guns are arcade-like and they're as simple as they must be, if you need something complex use cannons.

    +2
  • 1-part custom images: easier, larger, lighter 2.0 years ago

    @IAlsoBuildPlane try again, then open web console (it's usually in dev tools, F12) and send me screenshot

    +2
  • 1-part custom images: easier, larger, lighter 2.0 years ago

    @IAlsoBuildPlane Because it's svg, it's not even raster
    Try to use png instead

    +2
  • **Updated Rules** The Great SimplePlanes Dogfight Tournament 2.4 years ago

    Entire f.cking year...
    So many things changed, but tournament still says "The first Dogfights start at the 6th June at 6pm CET" as if it's still 2021-05

    +2
  • Question... 3.1 years ago

    here.
    save this link, maybe you will need it one more time later

    +2
  • Megpoid 3.3 years ago

    Maybe SP website need separate tag for anime stuff?

    +2
  • Sukhoi SU-75 Checkmate 3.3 years ago

    Sometimes SP builders is even faster than R34 artists...

    +2
  • Turret Fighter Challenge 3.4 years ago

    @GiuliMBorgesYT
    Manual loading isn't a problem of gun itself.
    But i agree about HE shells.

    +2
  • Screen, made out of bullets 3.4 years ago

    @Formula350
    1.
    I actually made something like that (iirc it's named "turtle graphics"), but gun's bullet flies away with speed given by "smaller box", so you need sort of blocker that will stop turtle before firing.
    2.
    If you have more than two bullets at almost-same place, you will see two different boxes instead of one colored, because tracerColor can't use 32-bit colors.
    You will need 8-128 guns (one for each color) and sort of multiplexer linked on AGs (Activate1&!Activate2&!Activate3...) (you can add blocker from previous paragraph here).
    3.
    You don't need huge grid, you need one small (like 12x12 bullets +circles for radial coords) attached to turtle, because in most cases human remembers relative coords (twenty hands above old tree) instead of absolute ones.
    4.
    Winch is very, very fragile, let's use old good pistons instead.
    5.
    And still i don't think it will be very accurate.
    Just see at this build in game - each gun is connected to some others, but still it looks like a rope from guns instead of solid rod.

    +2
  • **Updated Rules** The Great SimplePlanes Dogfight Tournament 3.4 years ago

    I agree with @Rodrigo110 .
    In other challenges and tournaments it works just like that.

    +2
  • **Updated Rules** The Great SimplePlanes Dogfight Tournament 3.4 years ago

    Same question as @Rodrigo110
    Also, can you tag me if you will change deadline one more time?

    +2
  • Spin Mustang 4.2 years ago

    https://www.youtube.com/watch?v=I_6EjX8T9Ag

    +2
  • Hover Module 4.4 years ago

    Why can't you make stabilizers out of jets inside this block?
    How many blocks per 1000 kg do i need?
    What if i can't attach vertical stabilizers?
    Is it stable in horizontal axis?

    +2
  • Drag points... just a random measurement number Jundroo made up, or an actual real life unit? 4.4 years ago

    https://en.wikipedia.org/wiki/Drag_count
    The drag coefficient is used to compare the solutions of different geometries by means of a dimensionless number.
    A drag count is used as a more user-friendly measurement(bullshit) as the coefficient of drag is usually much less than 1. A drag count of 200 to 400 is typical for an airplane at cruise.
    A reduction of one drag count on a subsonic civil transport airplane means about 200 lb (91 kg) more in payload.(not really)
    /
    @Starbound
    v=83(m/s)
    p=1.225(kg/m^3)
    fd=6000(n)
    Dcd=10^4×(2×fd/(p×(v^2)×a))
    a=15.6088(m^2)
    Dcd=911.00226
    fd=0.5×p×(v^2)×cd×a
    cd=0.0911002
    /
    in result:
    velocity v=83 m/s
    gas density p=1.225 kg/m^3
    reference area a=15.6088 m^2
    drag points 911.002
    coefficient drag cd=0.0911002
    drag force fd=6000 n

    +2
  • Sasha 5.2 years ago

    She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.
    It costs four hundred thousand dollars to fire this weapon... for twelve seconds.
    Just grab, not simple.

    +2
  • Community Cube 4 days ago

    Version tree at 2024-11-17T08:01Z: https://imgur.com/a/yPjfUFw
    JSON (starting at a7bta6): {"uXG6QL":{"Juqh0F":{"yUqF40":{"V7mG41":{"CAiXMf":{"rVbbR6":{"6t93Bx":{"3gzkmM":{"lK9P1j":{"Iwbo7a":{"6csf1s":{"1qS1l7":{"107i4I":{"hVNvmA":{"86gnwh":{"Wk3a92":{"yi1Fs5":{"zgO3lP":{"ReQ53F":{"BiQO9o":{"Y71Du7":{"Y03wZj":{"oKuPV3":{"HmD5Eb":{"curO5f":{"fWqxB0":{"0hE2s9":{"EEU7OU":{"d4O2lO":{}}}}},"o9Y216":{"5dGUjf":{"LVzyx7":{}}},"z07iGr":{},"vCfb0G":{}},"UChFa4":{"rY957g":{}}},"7s1zIT":{"y58pg5":{"fJvU3W":{"YA13zl":{}}}}},"YRyM8N":{},"GOVncl":{"wmONxo":{}},"74e1BJ":{}},"l15867":{},"V3d46F":{},"AVCY24":{}}},"jAffBm":{"k9nMbp":{"V9r3f3":{"iQ27gM":{}}}}}},"w2V1Jw":{"B0741s":{"DenG2i":{}}}}}}}}},"7hhqJ2":{"JMEc48":{"a9976O":{"lJ25nM":{"I83BTS":{}}}}}}},"Xd40z0":{}},"l6J2Y7":{"99Cgr1":{"ATKJa1":{"y7qaP7":{"iBz858":{}}},"250Ug3":{"zZO4s2":{}}},"JW32OA":{},"8RYxBA":{}},"66qjqO":{}}}}}}}},"P9TM0B":{}}

    +1
  • Flying Flying Dutchman one month ago

    That must be a ton of labels. XML file weights ~2mb, and that's usual weight of 2000-2500-part build.

    +1
  • Ninomae Ina'nis one month ago

    @RMZSPFan [un]fortunately she is the one with tentacles here.

    +1
  • SimplePlanes 2 FAQ 6 months ago

    Idk if you guys will answer this, but:
    Q: Will you use SP xml format but with higher xmlVersion and new sections or will you make new one?
    Q: Perhaps it's too early to ask, but will you keep format of DesignerParts and setting files?

    Q: Not related, but how do i download crafts from SR2 with curl?

    +1
  • 1-part custom images: easier, larger, lighter 7 months ago

    @Mousewithamachinegun122 Yes, it is possible to switch frames to get animation ({T=1?"frame":""}{T=2?"frame":""}...), but the program won't do it and idk if it'll be possible to run resulting craft at reasonable fps..

    +1
  • 1-part custom images: easier, larger, lighter 8 months ago

    @Mousewithamachinegun123 IDK. Try to increase size of label and set it's alignment to top-left.

    +1
  • Simple RWR 10 months ago

    @Yish42 TargetSelected, so it's about you having target, not about target locking you.

    +1
  • SimpleDoom High Graphics one year ago

    Well, you're right that label will be recalculated every SP frame, but it will select one (very long) string instead of checking (and sometimes recalculating) hundreds of separate pixels. I don't really know if ternary with floats is equivalent to ternary with (very long) string at runtime, but either way i think there's more pixels than frames.

    +1