77.1k 232287168147825 Comments

  • I have many questions 4.5 years ago

    @Jerba detacher ActivationGroup in overload

  • I have many questions 4.5 years ago

    1 no, but rockets can go deeper

    2 here

    clamp01(TargetDistance < DISTANCE)
    

    3 bombs do not have proximity, but you can use a proximity missile to detonate a bomb

  • DNS Dalian - First ship with automatic CIWS in SP 4.5 years ago

    @ChrisPy You can tune the damper until the results see fit. If you get it right they will have a little "smooth" effect to them at the end.

  • DNS Dalian - First ship with automatic CIWS in SP 4.5 years ago

    @ChrisPy Yes. You need the damper high.

  • DNS Dalian - First ship with automatic CIWS in SP 4.5 years ago

    @ChrisPy You don't need to decrease mass. If you look at these turrets, it uses XML in the JointRotator component:

    damperMultiplier 
    

    As quoted,
    This increases the damper. This is very useful for rotators that wobble when you move them. To remove wobble, increase this is powers of 10 (10,100,1000) until it stops wobbling. Too much damper will cause it to rotate too slowly.


    You can find more xml attributes here.

    +2
  • [Teaser] Another new ship that I'm about to release 4.5 years ago

    @natemomog "Mass Edit" is a python script by wnp78, so you'll need a computer. Of course, there are people like me who can do it for you, just link me

  • LHD - Final Teaser 4.5 years ago

    If you tag me I will report the ship 3 times

  • Bruh moment 4.5 years ago

    @AllegiantAS @AllegiantAS @AllegiantAS it is me, number man

  • ER-22 SVL with wings 4.5 years ago

    hm

  • Mountain Scenery Pack 4.5 years ago

    @Dad j

  • boat 4.5 years ago

    Interesting.

  • immanitatem 4.5 years ago

    @MTakach the top 3 bsub did, I did the ones below those. you can request us if you need one, although I have a discord for those.

  • immanitatem 4.5 years ago

    @OneTwo around 96,532

  • immanitatem 4.5 years ago

    Assuming you want to use the 4.775k part version:
    The current one is bugged and parts fall off unfortunately. Here's a fix, and yes, the 4.775k part version does indeed fly.




    __
    Timeline (Dates are ballpark):
    7/01 - Belugasub suggests a collab with me, I say it should be a blind collab
    7/07 - More people join in. The due date is set at 7/31. Then we will reveal all the parts, everything must be secret before then
    7/11 - CCC is formed in order to complete the monumental task of managing and organizing the 8 person collab
    7/31 - Most parts are complete but we are missing beluga's front section, the most important
    8/1 - Raindrop Dies
    8/4 - Beluga's part is finished. We assemble a non-flying version w/o podracer
    8/5 - Suddenly, the project loses interest and the pre-production model we have is shelved. Plans to implement 2d thrust vectoring are planned... but don't come out
    9/1 - Renewed interest in the project - the version is fixed up a bit
    9/2 - Blue0Bull finishes the flight model for us
    9/3 - Installation of the podracers and release

  • immanitatem 4.5 years ago

    @Beefy yes it flies, assuming you can run it. However, an easier to run version with better flight characteristics is present in the podracer- free lite version (see pins)

    +1
  • immanitatem 4.5 years ago

    Assuming you want to use the 4.775k part version:
    The current one is bugged and parts fall off unfortunately. Here's a fix, and yes, the 4.775k part version does indeed fly.


    if you complain that it's too laggy/ can't take off, use the epic one with less parts , and a better flight model (podracer -free) https://www.simpleplanes.com/a/2X0s29/Abomination-no-podracer

  • The Trees of Funk 4.5 years ago

    hm

  • 1A2 - Vietinghoff : Tank update 1.10 - Gun homing! 4.5 years ago

    a great looking tank, however the system only works if the tank is perfectly level (as with all the other ones)

    +1
  • Collaboration but nobody knows what the other people are making. 4.5 years ago

    lmao, he’s lost 5 followers

  • Autoleading AA Turret 4.5 years ago

    @Brendorkus 20 dollars basic plan, 50 dollars premium, 100 dollars gold tier
    anyways, people have asked, credit is not needed and you could claim it as your own if you like. still flaws to be fixed and worked out.

  • 1A2 - Vietinghoff : Tank update 1.10 - Gun homing! 4.5 years ago

    great turret action, but the homing only works when the tank is on perfectly flat ground

  • Autoleading AA Turret 4.5 years ago

    Hello - I’ve set a range of 5km so your target should be closer than that. If you open the turret up you can change this by changing the 5000 in overload of the heading rotator. @Planicopter

  • Autoleading AA Turret 4.5 years ago

    @SenSkysh Is P the distance of cockpit to turret?

  • 3D MILK 4.5 years ago

    @bjac0 where is 4d milk

  • 3D MILK 4.5 years ago

    @bjac0 am going to remove my upvote and ban you from sp.com if not clarified

  • 3D MILK 4.5 years ago

    @bjac0 help I don't understand

  • 3D MILK 4.5 years ago

    @bjac0 is that step 1

  • 3D MILK 4.5 years ago

    @Mattangi2 @bjac0 hello. I need a step by step guide on how

  • 3D MILK 4.5 years ago

    what am I supposed to do, break the glass @bjac0

  • 3D MILK 4.5 years ago

    I can’t the cup is fully enclosing the milk @bjac0

  • 3D MILK 4.5 years ago

    thank you sir

  • Does the smooth feature apply to exported 3D print files? 4.5 years ago

    @Mostly To reply to this and to answer the original question, I did a simple experiment. I exported both a non-smooth and smooth aircraft into Blender. The meshes were the exact same, but the smoothed mesh had its materials smoothened with the existing mesh. Helpful for renders, but if you're 3d printing the export based on the mesh, there will be no difference.

  • Does the smooth feature apply to exported 3D print files? 4.5 years ago

    The smooth option is a visual effect, not a mesh alteration. As for importing them into rendering suites, I have not tried it yet. @CRJ900Pilot

  • Autoleading AA Turret 4.5 years ago

    Hello - I’ve set a range of 5km so your target should be closer than that. If you open the turret up you can change this by changing the 5000 in overload of the heading rotator. @Loldydu374

    +1
  • airplanes not allowed 4.5 years ago

    With the new (very cool) beta, I made a prototype AA autoturret with target prediction leading. Unfortunately, it did not work for AI. However, MysteryTimeTraveler, was able to get it to work but it was a little inaccurate. Darjeelings183 was able to keep the original's accuracy with the power of AI. With this you can now spawn these in and they will shoot at you if you are closer than 5000m to them. Their leading means that you should not be going in a straight line (like me) when you engage, otherwise you will be blown up.


    With the system, the turrets will not engage each other because they are all "critically damaged". Thus you can spawn as many as you want on level ground to light the skies - however you will not be able to target them with guided munitions as a result.


    Download for AI version
    Download for Human version


    A level turret function with parallax adjustment support is in the works.

  • DNS Dalian 4.5 years ago

    @NumbersNumbersTheMan

  • DNS Dalian 4.5 years ago

    w

  • Autoleading AA Turret 4.5 years ago

    Addendum: AI Control

    It works now, exactly like the original.

    link to the AI - capable turret
    Thanks to MysteryTimeTraveler and Darjeelings183 for coming up with this solution.

  • [Teaser] Gyro Gunsight with lead indicator function 4.5 years ago

    idk what you're doing but it looks cool

    +1
  • Auto Turret (Beta) 4.5 years ago

    actually, the other two right now are static. so this is cool. the method of turret stabilization is a bit funny though in order to get it to work on a moving and rotating plane

  • Coming soon... I hope 4.5 years ago

    @BoganBoganTheWoman exactly

  • Coming soon... I hope 4.5 years ago

    dude what if you uploaded the dozens of mostly complete builds rn but said they were completed

  • [OUTDATED] Automatic Flak AA Turret [BETA] Auto Fuse 4.5 years ago

    @BoganBoganTheWoman thanks lol but there are a lot of flaws with this one. I suppose in 3-48 hours the sp site will be filled with working turrets at all craft movements that you can eat up

  • [OUTDATED] Automatic Flak AA Turret [BETA] Auto Fuse 4.5 years ago

    @SnoWFLakE0s I have a version with pitch (unfortunately not this one) support, but not roll

  • Challenge Series 1 4.5 years ago

    thank you sir, the mod tools don't have a lot of documentation but the source code here helps a lot.

  • “Chinese Copy” 4.5 years ago

    The Chengdu Gavin-20 (Chinese: 歼-20; pinyin: Jiān-Èrlíng), also known as Super Gavin (Chinese: 威龙; pinyin: Wēilóng),[11][12][13] is a single-seat, twinjet, all-weather, stealth[10] , fifth-generation fighter aircraft developed by China's Chengdu Aerospace Corporation for the People's Liberation Army Air Force (PLAAF).[4] The Gavin-20 is designed as an air superiority fighter with precision strike capability; it descends from the J-XX program of the 1990s.[14]
    The Gavin-20 made its maiden flight on 11 January 2011,[1][2] and was officially revealed at the 2016 China International Aviation & Aerospace Exhibition.[15] The aircraft entered service in March 2017,[4] and began its combat training phase in September 2017.[16] The first Gavin-20 combat unit was formed in February 2018.[4]
    The Gavin-20 is the world's third operational fifth-generation stealth fighter aircraft after the F-22 and F-35.[17]

    +2