@jamesPLANESii Thanks - I have that on mine too and I had to use AdaptiveTonemapper to eat the colors back. I will try to change some material settings to fix this. Indeed, I did know about the white issue; each skybox has the same intense white light that does not do so well for aircraft for now. I will have to add scene-specific lights to each sky scene to match at a later time, and if I do release there will be an option to change angle color and intensity of the light, just as Fog Changer had done.
.
The mod deletes the ocean; this makes sense for the studio light, but it might not for the sky boxes. Indeed, the skyboxes can be placed in the main game too, that might be worth a shot.
The FOV error is wrong, if you are using the incorrect depth map it will change FOV like you said. Please make sure you are using the correct map. The other clipping issue where you can see with the shadows and clears is correct but can easily be fixed using some camera control. Source: experience.
@Hayhayjam664 Good. I recommend installing every single shader except the legacy ones (to install more, just open the installer again and choose SP again). Then you can mess around with it yourself or use someone else's settings. I recommend for a basic setup:
@Beefy yes it flies, assuming you can run it. However, an easier to run version with better flight characteristics is present in the podracer- free lite version (see pins)
Hello - I’ve set a range of 5km so your target should be closer than that. If you open the turret up you can change this by changing the 5000 in overload of the heading rotator. @Loldydu374
@jamesPLANESii I have contracted Belugasub to model some buildings for me (as I am lazy and am modelling for his mod anyways). Courchevel, Lukla, and Milford are all getting ground buildings around their respective airport.
Thanks! @Tengam
+2@jamesPLANESii Thanks - I have that on mine too and I had to use AdaptiveTonemapper to eat the colors back. I will try to change some material settings to fix this. Indeed, I did know about the white issue; each skybox has the same intense white light that does not do so well for aircraft for now. I will have to add scene-specific lights to each sky scene to match at a later time, and if I do release there will be an option to change angle color and intensity of the light, just as Fog Changer had done.
+1.
The mod deletes the ocean; this makes sense for the studio light, but it might not for the sky boxes. Indeed, the skyboxes can be placed in the main game too, that might be worth a shot.
Thanks
+14/3 pi rrr
+1no
+1🆗
+1Thank you, the tiny invisible unclickable cockpit was hard to remove.
+1epic
+1the prize is legit
+1No
+1Downvoted, this guy really used a 4 blade prop on a cheap RC.
+1🇨🇷
+1darth literally gave his guy 1 million HP at the end so he literally was indestructible
+1something to make brain boom
+1wtf I was expecting some mega cringe but its actually good wtf
+1more
oops. I forgot to upload these.
+1- potato72
@DarthAbhinav its collab time, but I must agree this mountain is much better
+1gg
+1he woke up !!!!!!!
+1Roma
+1The FOV error is wrong, if you are using the incorrect depth map it will change FOV like you said. Please make sure you are using the correct map. The other clipping issue where you can see with the shadows and clears is correct but can easily be fixed using some camera control. Source: ex pe ri ence.
+1nice!
+1baked [unrunnable] beans
+1o no
verm
Thanks. This is very useful for my needs. Is there a support email I can contact you at for more information on this wonderful product?
+1escuela de racismo
+1Understandable
+1muy bien
+1uh oh
+1@Mostly dw bro I got u
+1https://www.amazon.com/Swiffer-Sweeper-Starter-Cleaning-Products/dp/B07YQDH1N1/ref=sr11_sspa?dchild=1&keywords=swiffer+mop&qid=1602529594&sr=8-1-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUExWFZJQUVYUEhTTFRYJmVuY3J5cHRlZElkPUEwNTAwODIyMlhFQ080RVY0SldFTSZlbmNyeXB0ZWRBZElkPUEwNzQ1ODQxN1FVUFhYN1kyODE3JndpZGdldE5hbWU9c3BfYXRmJmFjdGlvbj1jbGlja1JlZGlyZWN0JmRvTm90TG9nQ2xpY2s9dHJ1ZQ==
No
+1@Hayhayjam664 Good. I recommend installing every single shader except the legacy ones (to install more, just open the installer again and choose SP again). Then you can mess around with it yourself or use someone else's settings. I recommend for a basic setup:
HDR - better colors
+1Bloom (low) - bright spots flare
Sharpen - duh!
Vignette
can't unless you use a mod
+1Thank you
+12
+1j
+1@Beefy yes it flies, assuming you can run it. However, an easier to run version with better flight characteristics is present in the podracer- free lite version (see pins)
+1a great looking tank, however the system only works if the tank is perfectly level (as with all the other ones)
+1Hello - I’ve set a range of 5km so your target should be closer than that. If you open the turret up you can change this by changing the 5000 in overload of the heading rotator. @Loldydu374
+1idk what you're doing but it looks cool
+1ok, looked good!
+1yes @Bife
+1a
+1Sure
+1Sorry, @BoganBoganTheWoman , men only.
+1Hold up, 3 years of making guns and it still doesn't shoot
+1Sprayer
+1I would agree with Eternal but I've had to sit through so many cooldowns as I've upvoted you more than 200 times...
+1@jamesPLANESii I have contracted Belugasub to model some buildings for me (as I am lazy and am modelling for his mod anyways). Courchevel, Lukla, and Milford are all getting ground buildings around their respective airport.
+1In Soviet Russia, you upvote all my posts.
+1wait, I don't have to build out of blocks?
+1