@JohnnyBoythePilot you know, i was afraid of karlsonn when i was 4 yrs old because i was messed up by his engine arrangement and he looked like a scary cyborg for me. Now its ok
@NeonEndo his glass isn't as realistic as mine, but he has a very good array of various glass parts.
I asked him for compiling my mods for android once, but something wenty wrong with the mod scene.
I will make a R.O.F.L. (Radiation Observer and Flight Lander), R.I.C.C.
(Rocket Information Channel Command) and L.M.A.O. (Light Marsian Astrographic Observer) and maybe some H.M.A.
Then of course I'd send an AA tank to Jupiter.
@DuckMint Well, the tracks are an early prototype I think now i will work with the tracks in Blender and tgen compile into Unity, but still i have a few concepts about flex track. I will post on forums when I'd make them work properly.
@JohnnyBoythePilot @AlienBeef0421 not random but one i'm requested. But this is going to be paid (not much, but about 1$). Actually i don't currently have a way to accept payments, so i can make that for upvotes. But i have some more requests on the go.
@Treadmill103 i will add a tiiny wheel there, dat may help.
Thanks for da upvote, Treaddy!
P.S. well, tanks aren't designed for runway rolling, arent they?
@TheStupidTrabantGuy1001 if you manage to run the source code in a python ide and download the necessary dependencies... may be doable, but i never tried. You will also need to make the OBJ file.
@DarkmousePL noo im not planning to add this. At least now. That`s a complex undertaking. Anyway i will prioritize adding simpler things such as weapons.
@JustMeAndOnly This file contains too many polygons. This will likely not run and result in about 40000 parts (if it even converts). The file contains multiple degenerate (zero-area) faces that prevent it from being converted. If you are using blender these can be removed with mesh -> clean up -> degenerate dissolve in edit mode. Remodel this in low poly and try to do small parts like windows as separate (model them with text, or a single fuselage part in sp). Same with engines, build them in SP. Use way less edges per cross section or airfoil
@ReturnOfJeffChandler I reviewed your file. It contains multiple issues:
- The file is too big. It contains 183000 faces. That would result in 18300 parts, something SimplePlanes can't handle and my script can't too. You should use meshes below 1000-2000 faces.
- The model contains numerous degenerate faces (faces with zero area). These will prevent the model from being converted.
Advice: remake the model in "low poly" style with about 1000 polygons. Do not include cylindrical elemets such as wheels, rods, landing gear. Model them in SimplePlanes. You still will need to make them in SP for them to be functional. You may want to process landing gear hatches using Cohort and attach them separately. Check out my example aircraft: its' gear is built separately.
@FoxtrotCharlieCharlieX yes. C/Users/your username/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns/filename.xml. If everything is ok you will be able to open the file as a plane in SP.
JUst "save as" that plane after or export into another file next time so that you don't overwrite what you have. Unless that's what you want.
@JohnnyBoythePilot you know, i was afraid of karlsonn when i was 4 yrs old because i was messed up by his engine arrangement and he looked like a scary cyborg for me. Now its ok
+1@NeonEndo his glass isn't as realistic as mine, but he has a very good array of various glass parts.
+1I asked him for compiling my mods for android once, but something wenty wrong with the mod scene.
@Sirnubenegra thanks! More to come!
+1The bodywork is amazing! That's a pity it has no bogies...
+1@marcox43 here it is!
+1@Strikefighter04 thanks!
+1@RailfanEthan and of course with rails
+1@Airs could ypu just read the comments? I cant make it! Something is reaaly wrong with my sdk
+1@DuckMint yeah right there.
+1I may try to build the ROFL in SP
I will make a R.O.F.L. (Radiation Observer and Flight Lander), R.I.C.C.
+1(Rocket Information Channel Command) and L.M.A.O. (Light Marsian Astrographic Observer) and maybe some H.M.A.
Then of course I'd send an AA tank to Jupiter.
@DuckMint Well, the tracks are an early prototype I think now i will work with the tracks in Blender and tgen compile into Unity, but still i have a few concepts about flex track. I will post on forums when I'd make them work properly.
+1@nliwilson Well, an I'Drone would be not scrapmade, but sleek, fast, with small battery and extreme price
+1@BaconRoll thanks!
+1@FastDan just ignore that picture as I did. He always has strange avatars.
+1@BaconRoll wow, impressive plane! I'd try to cope with this one!
+1@Chancey21 @InternationalAircraftCompany
+1Sure, but in a few days. I have some more to do.
Sweet beans
+1@LiamW i used the screenshots to make a custom model. The exported ones are weird.
+1@JohnnyBoythePilot @AlienBeef0421 not random but one i'm requested. But this is going to be paid (not much, but about 1$). Actually i don't currently have a way to accept payments, so i can make that for upvotes. But i have some more requests on the go.
+1That's furious! WAAAAAGH!
+1@AnoniMosu because 1st of april
+1Ах ты ленивая жопа описание не сделал нннааа
+1@NANOMAN ща нефедова позову
+1@nef680
@ProvingMars normal = perpendicular. And this stays perpendicular cos of the gyroscope)))
+1@AndrewGarrison so just a little mistake?
+1@AudioDud3 ???
+1Modded stuff rules!
+1@Treadmill103 i will add a tiiny wheel there, dat may help.
+1Thanks for da upvote, Treaddy!
P.S. well, tanks aren't designed for runway rolling, arent they?
Можно на нем мультиплеерную тусу устроить
+1Без труда не вытащишь бетмобиль из пруда 😂
+1@CaspianMonster ору
+1@jeffthemaker For me that also often happens
+1I built an Upvote once
Whoa. Seeeing a normal plane is rare today.
+1Very close to original!
+1Pssst... There's a guy already working on an Android Maywar mod. I dunno how soon it will be released, but probably soon enough.
+1Oh my god.
+1Can you upload the sourcecode pls?
@LieutenantSeal yes
@Droopy well it wasn`t in game when i made this mod.
@TheStupidTrabantGuy1001 if you manage to run the source code in a python ide and download the necessary dependencies... may be doable, but i never tried. You will also need to make the OBJ file.
asian girls = clicks
he mastered marketing
@Barxbar Looks suitable
@DarkmousePL oh i got the idea but anyway linking it to sp inputs etc is no easy task
@DarkmousePL noo im not planning to add this. At least now. That`s a complex undertaking. Anyway i will prioritize adding simpler things such as weapons.
@JustMeAndOnly This file contains too many polygons. This will likely not run and result in about 40000 parts (if it even converts). The file contains multiple degenerate (zero-area) faces that prevent it from being converted. If you are using blender these can be removed with mesh -> clean up -> degenerate dissolve in edit mode. Remodel this in low poly and try to do small parts like windows as separate (model them with text, or a single fuselage part in sp). Same with engines, build them in SP. Use way less edges per cross section or airfoil
@JustMeAndOnly @JP11 send me your obj and export files so i could check them
@ReturnOfJeffChandler I reviewed your file. It contains multiple issues:
- The file is too big. It contains 183000 faces. That would result in 18300 parts, something SimplePlanes can't handle and my script can't too. You should use meshes below 1000-2000 faces.
- The model contains numerous degenerate faces (faces with zero area). These will prevent the model from being converted.
Advice: remake the model in "low poly" style with about 1000 polygons. Do not include cylindrical elemets such as wheels, rods, landing gear. Model them in SimplePlanes. You still will need to make them in SP for them to be functional. You may want to process landing gear hatches using Cohort and attach them separately. Check out my example aircraft: its' gear is built separately.
@FoxtrotCharlieCharlieX yes. C/Users/your username/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns/filename.xml. If everything is ok you will be able to open the file as a plane in SP.
JUst "save as" that plane after or export into another file next time so that you don't overwrite what you have. Unless that's what you want.
@FoxtrotCharlieCharlieX it's where you want the output file to be created.
@ReturnOfJeffChandler Please give me access (l can't open it, set it to "anyone who has a link can view")