@Lyra Okay, just tested it and same result. If you stay on the deck, the props will stay in sync, but as soon as you try to take off and maneuver they fall our of sync and collide with one another.
Yeah, unfortunately, unless you can find a way to tie the rotation of each rotor to one another so they are always at the same RPM and point of rotation in relationship to each other, this sort of rotorcraft is DOA. Real tandem rotor helicopters like this one have linked rotor shafts that prevent one rotor from outpacing the other. Great attempt, though. I dig the concept.
@zheng999 As far as I understand, the Comanche wasn't intended for full production. A handful of prototypes were built, but mostly served as test-beds and tech demonstrators. A lot of the tech that went into the Comanche was used for current gen aircraft. Overall, despite not producing a mass produced version of the Comanche, the program was a success in that it yielded a lot of useful data and technology for other projects.
@AchuTMM I don't seem to have that problem. Only problem I have is the prop striking the runway if I try to take off at full throttle. The plane is really finicky, so you have to kind of baby it until it's airborne. I might update it and see if I can improve its design and flight characteristics.
@UnitedStankCrafts Traditionally there are two types of plane that take off from water: Flying boats, and amphibians. True flying boats have no built in landing gear for land based runways, while amphibians do. For example, the Saunders Roe SR.45 Princess was a flying boat, while the Grumman HU-16 Albatross was an amphibian. Now, technically speaking, amphibians do fall into to category of flying boats, but while all amphibians can be called flying boats, not all flying boats are amphibious. I hope that helps to clarify for you.
@temporaryaccount Anything that goes really fast needs some sort of stabilization. If you look up any of jet or rocket cars used in land speed trials you'll find vertical stabilizers on them. It just helps to keep them moving straight at high speeds.
Looks and flies great. Only thing that I'd change is to set up a separate control for the pontoons. Generally speaking, it's a bad idea to have the landing gear down when you are making a water landing, so it makes more sense for the gear and pontoons to be able to be lowered and raised independently of one another.
Plymouth made the Barracuda. I know Dodge and Plymouth are/were both part of the same parent company, but the distinction is important. Great looking model, though.
@BRuthless Trust me, I spent hours fine tuning my plane. It made three good runs, and then two crashes immediately after. The AI just likes to make dumb decisions.
After extensive testing and tweeking, I think I'm going to go ahead and sit this one out. I have a plane that will do the course in almost 1:20, but the AI is incredibly unpredictable about how it chooses to handle certain corners, making it a tossup as to whether or not it'll finish the course. I don't know how anyone is making planes that can reliably finish this course in less than 1:20, but I'm about ready to pull my hair out.
@Lyra Okay, just tested it and same result. If you stay on the deck, the props will stay in sync, but as soon as you try to take off and maneuver they fall our of sync and collide with one another.
+1@Lyra I might mess around with that idea. I'm not sure how props interact with each other if they don't begin clipped through one another.
+1Yeah, unfortunately, unless you can find a way to tie the rotation of each rotor to one another so they are always at the same RPM and point of rotation in relationship to each other, this sort of rotorcraft is DOA. Real tandem rotor helicopters like this one have linked rotor shafts that prevent one rotor from outpacing the other. Great attempt, though. I dig the concept.
+1Area 88 is awesome, and this plane has some insane detail!
+1Very nice. I'm not a huge fan of the VF-171, but the original VF-17 Nightmare is one of my all time favorite Valkyries.
+1@zheng999 As far as I understand, the Comanche wasn't intended for full production. A handful of prototypes were built, but mostly served as test-beds and tech demonstrators. A lot of the tech that went into the Comanche was used for current gen aircraft. Overall, despite not producing a mass produced version of the Comanche, the program was a success in that it yielded a lot of useful data and technology for other projects.
Very nice. The Comanche was a really cool helicopter.
@ViciousTNT Not suprising, though. A lot of (at the time) cutting edge technology came out of Nazi Germany.
@AchuTMM I don't seem to have that problem. Only problem I have is the prop striking the runway if I try to take off at full throttle. The plane is really finicky, so you have to kind of baby it until it's airborne. I might update it and see if I can improve its design and flight characteristics.
@UnitedStankCrafts Traditionally there are two types of plane that take off from water: Flying boats, and amphibians. True flying boats have no built in landing gear for land based runways, while amphibians do. For example, the Saunders Roe SR.45 Princess was a flying boat, while the Grumman HU-16 Albatross was an amphibian. Now, technically speaking, amphibians do fall into to category of flying boats, but while all amphibians can be called flying boats, not all flying boats are amphibious. I hope that helps to clarify for you.
This deserves way more upvotes.
@UnitedStankCrafts It's a flying boat. They don't take off from land.
Works perfectly. Just wish I had a longer runway to run it on.
@dankm3mes @Ayvieyation I edited the XML file for the engine color, and used the nudge tool to make the parts appear to float.
@AeroMobilFlyingCar Is that really hypnotoad's last comment?
Ah yes, I love a good food pun.
Coincidentally, there is a real restaurant called Hindenburger. You should google it some time.
@Liquidfox Only half back, really. But thanks all the same :)
@grizzlitn Me too. It's basically a missile on wheels.
Finally a proper Elite Dangerous model!
@temporaryaccount ditto. It really needs a ground force generator of some sort.
@temporaryaccount Anything that goes really fast needs some sort of stabilization. If you look up any of jet or rocket cars used in land speed trials you'll find vertical stabilizers on them. It just helps to keep them moving straight at high speeds.
@MrSilverWolf Thanks!
@Kimcotupan15 ah, I see now. Guess I should have read the description :p
Thanks for explaining.
Looks and flies great. Only thing that I'd change is to set up a separate control for the pontoons. Generally speaking, it's a bad idea to have the landing gear down when you are making a water landing, so it makes more sense for the gear and pontoons to be able to be lowered and raised independently of one another.
Plymouth made the Barracuda. I know Dodge and Plymouth are/were both part of the same parent company, but the distinction is important. Great looking model, though.
@Cedy117 Sure has.
@JohnnyBoythePilot It's definitely a unique plane.
Cool inlet design on those engines.
@BrianAircraftsNew back-ish :p
This looks fantastic! Could you be persuaded to build a VF-4 Lightning III model?
Beetles rock! I have a '73 superbeetle IRL. Great Build!
@ShiptyCo this model is fictional, but it's based on a real plane called the skyrocket.
Ah. Really nice. Surprised I didn't notice earlier. Looks great! A little tough to fly, but I was flying on my phone and not my pc with my hotas.
Very nice. Now just build the rest of the plane :p
Very well done! looks great, and is THE best handling bush plane I've flown in SP.
@Trent1sz sure
@StormstarHTF Feel free
thumbs up
@XVIindustries I did, sorry. I've just been busy the last few days. I'll modify it for you as soon as I'm able.
@BRuthless it's still poor sportsmanship and a cheap way to try and win.
@BRuthless Using missiles to try and knock the other guy out? That's real cheap.
@BRuthless Trust me, I spent hours fine tuning my plane. It made three good runs, and then two crashes immediately after. The AI just likes to make dumb decisions.
After extensive testing and tweeking, I think I'm going to go ahead and sit this one out. I have a plane that will do the course in almost 1:20, but the AI is incredibly unpredictable about how it chooses to handle certain corners, making it a tossup as to whether or not it'll finish the course. I don't know how anyone is making planes that can reliably finish this course in less than 1:20, but I'm about ready to pull my hair out.
@XVIindustries Sure. What do you need?
@Pauciloquent Holy hockey sticks that's fast. Well, I better get crackin' then.
So has anyone set a benchmark for a speed to beat yet?
@Thunderscreech I edited their rotation in the XML file by a few degrees.
You should take a lesson in good sportsmanship. @@Thefalloutplayr
You're welcome. I wish there was a list of entries so I could up vote everyone's entry.
To be frank, this one is even wurst.