Great replica! It’s awesome to see more UAP’s and whatnot being created. I actually just recently remastered my TR-3B, so I may post that in a day or so.
Oh and sorry for more than one comment, but I’d also like the Dev Console button to be a more easily accessible feature; basically when you load into the world, it should be in the top right corner, like the menu button is in the top left. Upon pressing it, it does all the same stuff as normal, except it’s just much easier to access. You could turn it on and off in quality settings or game settings while in the world, designer, or the menu screen.
Is it possible to add realistic water to mobile like in the PC graphics, and/or an underwater camera view like in the Mod that someone made, as a default feature?
Do you have targeting on? It’s in the “quality” section of the settings when you load into the world, turning it off removes it entirely, setting it to low gives you only the impact site location, and setting it to high gives you the impact, and the estimated path of trajectory.
@hpgbproductions thanks, it works now! Only problem is that the audio for the magnet kinda gives out, and if the frequency is too high, it’s just completely silent. And the highest frequency you can set it to before it bugs out is too low to sound legit, so I don’t think it’s gonna work, unfortunately.
@NikoFox2 it’s hard to say really, it’s harder to keep up with anymore so I don’t know too much of what’s currently happening in the show, but it’s still exciting nonetheless
@hpgbproductions thanks for the help! How do I use this FT Code, I’m not that good with FT and I don’t really know what values to edit in order for the right results
@AN2Felllla yeah, I thought about that. Is there a FunkyTrees code that can do this automatically? Like I can click roughly 15 times per second and create a convincing horn noise, but I don’t think everyone can also click that fast
@Fygaroh yeah, I tried to do that with low RPM Blasto J-15 Engines, and it did sound kinda good, but it was horrendously laggy and you need hundreds of engines for it to sound good enough
[Continued]:
4. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT, and remember to use VTOL Engines and their complimentary VTOL Thrusters. RCN Nozzles are also important for controlling the aircraft in the air while hovering, place these strategically around the aircraft to gain adequate control. And if you can’t seem to get it right, you can always just use a Gyroscope to make sure the aircraft is always stable while hovering, regardless of where the CoM or CoT is.
I hope some of this helps! And if you’re still a bit confused, there’s always a tutorial in the game’s flight school.
CoM, CoL, and CoT are your creation’s Center Of Mass, Center Of Lift, and Center Of Thrust respectively. The CoM is the focal point on the aircraft where if you were to place it on a balance point, the aircraft would not tip over, and it would be perfectly stationary. The CoL is the area of most lift on the aircraft, calculated from the net lift of every lift-producing area on the creation. So basically the average lift. CoT is like CoL, just with thrust instead; the CoT is the main area of thrust on the aircraft and/or other creation, depending on how many engines there are, what kind of engines, and how much thrust they put out.
If your aircraft is droning to the left and/or right while taking off, it’s CoM or drag may not be symmetrical. Drag is important, as the forces of drag are what decide how they aircraft performs, if at all. If there’s too much drag, the aircraft may be too slow in the air, if it can even take off. If there’s not enough drag, it’ll go too fast, and flight performance will prove to be unrealistic. If the net drag isn’t in the center of the X-Axis of the creation, it may pull to one side while moving, depending on where the drag is.
Custom Engines can take some experience to create, as they require a lot of knowledge on how the game works if you’re planning to make a realistic custom engine. For instance, if it’s an airliner or cargo aircraft engine, like the GE-90, then you’re gonna want to know how to make good looking turbofan blades, realistic acceleration and/or spool-up time, and plausible exhaust plumes. Same to be said with fighter aircraft engines, these can range from very powerful engines with massive exhaust plumes, to smaller engines that are a little more humble. Prop engines are easier to custom design, but the same liberties must be taken if you’re going for realism.
Again, remember CoM, CoL, CoT, and Drag. These are incredibly important for making your aircraft fly stable, and can save a lot of time tinkering and perfecting if you do it right the first time. For most aircrafts, you typically want the CoM to be slightly in front of the CoL, in order for adequate flight characteristics. Too far ahead, and the aircraft will be too nose heavy. Too far behind, or even not far ahead enough, and the aircraft will be back heavy, and may start flipping through the air upon getting airborne. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT,
@ShootsPlanes Indeed it is! I was inspired a little by your comment, and so I spontaneously made this within the span of 2-3 days ‘cause I was motivated, which rarely ever happens lol
How does this not have more upvotes
@Hawker180hurricane I’m not very good with tanks, apologies.
Man, these Gundams just keep getting more and more badass looking!
+1This is peak SP comedy
+10@asteroidbook345 wait it kinda does lmao
Put it in some water, allow it to rust for a bit. Fix it to a piece of wooden railing, repeat until satisfied. Now you have a Tetanus Bludgeon, enjoy!
+3This is an updated version of my previous TR-3B post, and therefore a teaser didn’t feel necessary.
Plz tag when done!
Great replica! It’s awesome to see more UAP’s and whatnot being created. I actually just recently remastered my TR-3B, so I may post that in a day or so.
+1Oh and sorry for more than one comment, but I’d also like the Dev Console button to be a more easily accessible feature; basically when you load into the world, it should be in the top right corner, like the menu button is in the top left. Upon pressing it, it does all the same stuff as normal, except it’s just much easier to access. You could turn it on and off in quality settings or game settings while in the world, designer, or the menu screen.
+3Is it possible to add realistic water to mobile like in the PC graphics, and/or an underwater camera view like in the Mod that someone made, as a default feature?
+16@BryanO5 put a “#” before text. Check the pinned forum on formatting for further information.
+1Do you have targeting on? It’s in the “quality” section of the settings when you load into the world, turning it off removes it entirely, setting it to low gives you only the impact site location, and setting it to high gives you the impact, and the estimated path of trajectory.
@ThatOneThiccPlaneStealer you can only tag up to three users, so rexzion, Bmilian, and realSavageMan won’t get a notification for it.
+1@Viper_Z3R0 ramming damage, obviously
This is awesome, I love the contra-rotating prop engine. It’s simple, yet fun and enjoyable to fly!
+1Looks like a U-Boat trying to be an A-400M
+1This is super cool, awesome 6th gen!
This is really cool actually
I’d have to say Sadboye12, GuyFolk, BogdanX, Spefyjerbf, and probably JamesPLANESii
+4congarts
This is what I did with my Actias
@ToxicAviAviation
D̵̡̧̧̢̡̨̢̧̡̡̨̨̨̨̡̨̨̛̯͍͈͇̘̠̙̗̰̲̼̟̯͚̩̱͇̤̩̹̩̘̜̥̗̥̳͇̪̳̗̪̤͎̳͙̣͚̜̲̻̮̣̰̰͇̖̭̖̺̥͕̺̳̹̰̭͍̗̻̠̮̞͚̳͓̬̹̳̰͎̙͙͉̤̞͓͎̝̮̥̠̻̩̭̥̫̱̞̦̦̰͖̻̪̺͚̳̤̮̱̖̼̘͎̱̣̩̯̫̺̮̦̫̖̲͉̳͔̥̫̼̗̬̖̳̹̮̯̳̼̖̳̙͙̯͖̪͕̗͇̬͔͕̤̰̲̖͎͍̞̭̳̘͕̣͕̭̼̝͎͕̤̹͍͇̣̩͉͈̘̙̘̠͓͈̺̠͎̫͆͐̐̏̔̉̃͒͋͒̔̓̇̄̌̄̀͒̔͂̉́́̄̈̈́̈́̔̽͗̉͌̐̉̓͐͂͌̈́̏̽̈́̀̅͋̊͊͛̑́̾́͑̄͒̈́̏̂̓͗̓̒̅̿̅͌͗̈́͗͑͊̈́̂̕͘̕͘̕̕̕͜͜͜͜͠͠͝͝͠͝͝͠͝͠͝͠͝ͅͅͅͅͅÉ̷̢̡̡̧̧̧̢̨̛̝̻̫͉̳̭͎̯͈̣͈͚̹͓̟͈̰̙͕̠̪̭̗̝̦̗͍̘̖͇̳̙̥̦̜͉͚͍̲̗̙̲̪͖̤̠̟͉̘͆̈́̽̇̆̉̃̋́̑̐͂͑͆̃̈͐̓͋͊̈̎̔̈́͒̀̋̅̒̎͐͒̊̾̈̽̎̈́̇̂̏̀̑́̒̊̽̉̂̅̇́̽̆͋̈̏̃̍̎͊͋̉͋̇̿̽͒̒̌̈̂̈̂̈̆̔͗̎̊̽̓́̌̅͆͛͗͌̋̀̒͆̃͛̑͊̋̈́͊̈́̏̎͑̐͂͒͒̌͑̆̔̋͂̓̿̎̑̔̾͛͋̀̎̎̂̈́͊͑̔͂̆̏̑̄̎̀̃͘̚͘͘͘̕͘̚̚͜͜͝͠͝͝͝͠͝͠͠͝͝͝ͅͅR̸̡̢̧̢̨̢̨̧̡̢̡̨̨̢̢̢̡̧̨̧̛̜̙͚͈͎̭͉̥̻̤͔̟̳̫̬̥̣̟̳̬͍̙̬̤̜͇̲̝͕̳͇̖͇͈̝̗̜̥̪͓̩͕̰̣̦̖̙͕͔̱̺̦̩̳̝̪̳̘̤͖̗̠̮͔̞̣͎̲͕̱̯̖͇͉̺̼̰͙̦͍̟͈̘͓̹̗̭̤̖̙̞̟̱̖̦͕̩̩͚̼͎̫͇̗̲͖͍̼̭͖͖̖̹̺̬̫̳̘̮̟̜͚͖̗̮͉͎̭̯̤͖̝̣͕̗͚̖̦͙̯̰͚̣̯̻̘̤͙͉̫̝̖̘̹̻̟̼͙͓͎̜̝̮͉̘͚̙̠͈̲̣͎̥̜̒͊̓̇̃̈̃̽̊̔̀̿̊̈̈́̈́̾̃̀̔̍̇̒̍̇̐̆̀̿̈̆̈́̔̑̆̈̍͑͊̈́̉̏̏̓͐̑̑͆̃̒̊͊̑͂̑͌͌̎͛̇̂̈́̃̐͂͛̈́͑͛̇͘͘̚̕͘͘͘̚̕̕̕̚͜͝͝͠͝͝͝ͅͅͅͅͅģ̴̡̡̧̧̧̡̢̧̢̧̡̧̛̛̛̛̛̛͙̬̮̲̭̩̺̪̠̜̺̖̞̱̤͖͉͇̟̱̖̗͔̘̬̼̭̼͍̳̼͙̤̻̹̠̗̖̙̼̖͔̮̻̖̤͓̹͎̳̯̟̻̬͇̲̩̲͔͔̺̦͍͕̦͖̹̗̼̖͍͈̠̣̘̠͓̼͙̞̲͕̱̘͓̖̹̟͓̞̟͙̦͕̯̞͚͇͛̋͗̐̍͑̈͊̇̒̑̇̅̂͂̄̌̈́̊̈́́̇̄͋̈̏̐̆̽͒̓̀̇͛̈́̽̇̊̑͊̓͂̓̃͂̅͐̾̆̇̇̈̀̿̎̒̒͛̈́͆̓͋̒͑͗͑̔̇̀̍̌̂̌̊̊̀̋̂͊̂͋̒̋̓̎́̈́̓̀̎̀̆̅̉͐̈́͂̃̃̆̈́̍̄̀͊̅͛̽̾́̿̏̄̓̔̊̂̅͋́̈̀̈́͌͌̄̄̍̍̊̓́̽̒͂̃͊́̍͌̈́͐͑̇̃̓͒̅͑͂͋͗̀̉̀͋̀̍̉̏͗̓͌̈̃̋͗̏̀̅͛̐̈́̈́͒͗̒͋͗̊͂͌͒̐́͐͆̃͒̎̋̈́͐̓̌̀̀̈́́̏̀͘̕̕̚̕̕̕͘̚͘̕̕̕̕͘̚̕͘͘͜͜͜͜͠͠͝͝͠͠͝͝͝͠͠͝͠͝͝͝͝͠͝͝͠Ơ̸̧̧̢̨̧̛͙͍̺̳͉̬̖͔̱̼̱͇͙̦̗͇̱̤̤͈̼̣͖̗͙̘͓̪͎̣̠̦͕͓͙͖̙̺̣͔͖̮̲̜̲̘̘͈̝̠̣̯̲̜̻͔̫̲̤̻͙̺͓̰̹͈͎̝̼̞̳̖͓͚̜͈̱͙̤̤̻͔̦̱͙͓͎̱͉̻͇̼͌̍̿̓̐̉̅̒̐̿́̅͛͋͛̾̍̈͗̔̇̃̀̈́̽̋̈́͐͆͑̎̾̇̿̓̏͊̒̂̕̚͘̚͜͜͜͝͠͝͠ͅͅͅḑ̶̨̡̨̢̢̡̧̢̢̧̡̧̢̨̢̡̢̨̨̡̡̡̨̧̢̡̢̡̨̛̛̰͓͕͉͈̮͇̰̜͔̠̣̜̼̟̙̤͖̞̳͚̱͈̖͎̪̱̜̱̠̫̼̞͓͕̜̼͉̳̞̯͕̱̹̜̜͓̝̩̞̥̘̪͍͎̣̳̝͚̜̯̘͇͕̞̫̦̮͔̥̭̪̩̫͙̘͓̻̠̣̰̳̠̣͈̩̟͎͈̙͈̻̩̟̭̙̜̼̹̤̪̟̞͉̗͉͖͉̙͇͍̼̘̫̫̲̞͕̪̹̯͕̰̺̻̳̱͈̹͍͓̩̞̩͖̫̝͎̩͉̜̝̱͈̤̖̘̻͔̭̰̬̪̠̼̫̗̤̜̹̜̦͎̝͖̬̹̝͇̟̼͔̱͔̗̭̞͎̲̲̻̥̹̹̥̙̠̜͍͕͈͓͈̫̥͉̭̳̙̻̤͓̬̦̖̦̮͓͖͚̦̱̟̦͙̬̗̟̲̝͖͕̠̜̼̍͂̿̃̔̆̓̆̂͋͐̊̽̔̒́̓͂̔͒͛̓̈̑̾̀̍̿̓̄͒̿͛̇͐̇̔̎̎̿̓̾̎̓͂̿̈̓̅͆́͛̂͑̎̅̈̎̀͗̋̈́̆̀̐̌͊̈̑̏̇̉͒͌̉̒͛͋͋̃̄̾̈͊̈́͗͂̔͐̓͆̋͊̈͊̓̊͆̊̔͌̚̕͘̕̕͘͘͘̚̕̕̚̚͜͜͜͜͜͜͜͜͝͝͠͠͝͝͝͠͝͝͝ͅͅͅp̴̨̧̧̢̡̧̨̢̧̠̙͈̩̲͇̱̪̦͍̲̱͖̠͚̠͕̦̘̖͕̭̪̲͙̘̞̺̭͈̻̹̣̖̰̳̻̥̞̘͕͖̤̟̟̠̲͍̪͙͚͔̭̘̖͔̦̻̘͔̠͖͇̱̜̭͎͇̝͈̙̬̫͙̤̫͎̭̜̯͕̞̲͈͖̺̟̩̻̜̼̫͔̱͚̞̙̣̥̖͕̤͇̲̱̰̰̪̻̗̩̭̱͓̩̙̞͈̪͚͉͖͙̠̺̦̲̟͓͖̠̯̼͍͎͙̹̥̍̈́͐͐͊̽͒̆͌̓̐̀̑͌̌̈́̀̔͊͘̕̚͜͜͜ͅͅͅl̴̡̢̧̢̨̢̧̢̨̧̧̢̧̢̡̡̢̢̢̧̛̛̝͙̹̗̖̺̜͖͓̫̣̱̹̬̺̥͙̰̜͓̤̪͍̞̝̱̘͕͙͈̼͚̣̺̗͇̩̘͓̻͈̤͔̬̜̥͕̘͔̞͎̞̝̫̩̪̖͔̙̖̳̳̞͎̠̟͇̗̙͖̬̰̩̱̦̙͉͕̙̰͓̣͖͇͉͖̗̱̹̮̦̫̞̻̪͓͓̝̬̠̬̩̟̼̮͈̠͖̦̰̘̱̲̙̩̼͎̦̫̘̝͈̰̤̤͙̹͉̘̻̹͚̹̟͈͓̟̥̖͚̣̱̠̤̖̱̼̳͙̼̦̳͙̤͎͕̹̦͚̱̖̝͚̬͈̫̣͍̻͕̹̜̲̠͉̱͙̗̳̠̤̱͍̘̖̺͚̖̭͓̹͚̘̻͉͈̤̭̰̭̳̲̻͔̰̘̰̩͉͔͚͚̦̜̗̠͖̮̩̥͍̻͚͖͇̗̺͈͉̼̠͕͎̖̘̤̖̩͈͈͈̘̈́̃́̇̊̿̿̍̎̌̎͆͒̒́̂̑̈͊͌̐͑͛̀̎̏̾̎̌̓͑̒̄̈́͊̀̔̋̋̅͐͑͊̔͊̆͌̌̾̄̀̿̅̒̄͆̒̄̽̐̔͋͗͋͊̀̾̑̃͊̽̐͆̏̄̈́͌̏͌͆̈́̐̾͊̑́̍͒̇͛̽͌̄̌̃̆̍̀̃̀̒̀̀̈́̊̒́̀̿̇̓̑̉̆̒̅̓̅̽̀͊̊͑̂̓̓̂̃̄̋͊͑̐̈́͐̈́̃͋́͊̈́̆͌̎̈̀̆̐̎̏̐̃̃͑͗̔͌͊̐̋̀̂͆̃̑͂̄͊͒̀͊́͂̐̀̇͋̈̒̽̂̅͂́̏̐̍̒̀͛̏̒͒͆̀̋̿̈́̓̓͊̃̂̿̀̒͘̚͘̕̕̚̕̚̕͘̚͘͘͜͜͜͜͜͜͠͝͝͝͝͝͝͠͝͠͝͝͝͝͠ͅẼ̴̛̀̇̉̓̄̆͊̅̈́̓̐̈͆͛͂͒̿̈̊͑͆͒̀͑͌̔̔́̈́͌̑̈́̀̒͊̅̃̓͛͂̂͆̐͛͒̇͂̇̑̃̿͊̕͘̕͝͠
@V ok so feedback, it just immediately crashes the game every single time. Nothing interesting happens.
@V oh lord
+4@Suqingqing ah ok
@masternavseruki that’s really not the intention of the post.
+1@AN2Felllla boi does it look like I know how FT works
Ayy my favorite missile
I think the most impressive thing about this is how you managed to make 922 parts look like under 200 parts, very smooth looking details!
+1Yeah a lot of the anatomy also makes zero sense but I didn’t really think about that while sketching it
@hpgbproductions thanks, it works now! Only problem is that the audio for the magnet kinda gives out, and if the frequency is too high, it’s just completely silent. And the highest frequency you can set it to before it bugs out is too low to sound legit, so I don’t think it’s gonna work, unfortunately.
@NikoFox2 it’s hard to say really, it’s harder to keep up with anymore so I don’t know too much of what’s currently happening in the show, but it’s still exciting nonetheless
how many parts...
@hpgbproductions thanks for the help! How do I use this FT Code, I’m not that good with FT and I don’t really know what values to edit in order for the right results
@NikoFox2 ah ok, cool!
@AN2Felllla yeah, I thought about that. Is there a FunkyTrees code that can do this automatically? Like I can click roughly 15 times per second and create a convincing horn noise, but I don’t think everyone can also click that fast
@NikoFox2 of course! How come?
@V yee
This is super cool! Could you try making a Lämmergeier Bird sometime?
@pitia well, calling me a genius is a little generous, but I appreciate the compliment.
Why did you make a challenge post out of my UFO lmao
+1THIS IS FREAKIN AMAZING, I CAN FINALLY FLY MY OWN STUFF AND HAVE IT ACTUALLY FEEL LIKE IT, LIKE THIS IS ACTUALLY LEGITIMATELY EXCITING
+1@Fygaroh yeah, I tried to do that with low RPM Blasto J-15 Engines, and it did sound kinda good, but it was horrendously laggy and you need hundreds of engines for it to sound good enough
Tenk
[Continued]:
4. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT, and remember to use VTOL Engines and their complimentary VTOL Thrusters. RCN Nozzles are also important for controlling the aircraft in the air while hovering, place these strategically around the aircraft to gain adequate control. And if you can’t seem to get it right, you can always just use a Gyroscope to make sure the aircraft is always stable while hovering, regardless of where the CoM or CoT is.
I hope some of this helps! And if you’re still a bit confused, there’s always a tutorial in the game’s flight school.
CoM, CoL, and CoT are your creation’s Center Of Mass, Center Of Lift, and Center Of Thrust respectively. The CoM is the focal point on the aircraft where if you were to place it on a balance point, the aircraft would not tip over, and it would be perfectly stationary. The CoL is the area of most lift on the aircraft, calculated from the net lift of every lift-producing area on the creation. So basically the average lift. CoT is like CoL, just with thrust instead; the CoT is the main area of thrust on the aircraft and/or other creation, depending on how many engines there are, what kind of engines, and how much thrust they put out.
If your aircraft is droning to the left and/or right while taking off, it’s CoM or drag may not be symmetrical. Drag is important, as the forces of drag are what decide how they aircraft performs, if at all. If there’s too much drag, the aircraft may be too slow in the air, if it can even take off. If there’s not enough drag, it’ll go too fast, and flight performance will prove to be unrealistic. If the net drag isn’t in the center of the X-Axis of the creation, it may pull to one side while moving, depending on where the drag is.
Custom Engines can take some experience to create, as they require a lot of knowledge on how the game works if you’re planning to make a realistic custom engine. For instance, if it’s an airliner or cargo aircraft engine, like the GE-90, then you’re gonna want to know how to make good looking turbofan blades, realistic acceleration and/or spool-up time, and plausible exhaust plumes. Same to be said with fighter aircraft engines, these can range from very powerful engines with massive exhaust plumes, to smaller engines that are a little more humble. Prop engines are easier to custom design, but the same liberties must be taken if you’re going for realism.
Again, remember CoM, CoL, CoT, and Drag. These are incredibly important for making your aircraft fly stable, and can save a lot of time tinkering and perfecting if you do it right the first time. For most aircrafts, you typically want the CoM to be slightly in front of the CoL, in order for adequate flight characteristics. Too far ahead, and the aircraft will be too nose heavy. Too far behind, or even not far ahead enough, and the aircraft will be back heavy, and may start flipping through the air upon getting airborne. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT,
Gorgeous looking aircraft, T
+1@ShootsPlanes Indeed it is! I was inspired a little by your comment, and so I spontaneously made this within the span of 2-3 days ‘cause I was motivated, which rarely ever happens lol
Man, Sutherland really lost some weight