@NathanMikeska also I think part explosions may be broken as I ran an aircraft's wing into a bridge and it sheared off. following that, the aircraft ran into the ground and disintegrated, without explosions. This was done with mods enabled, as it was after I had re-enabled them.
@NathanMikeska The game didn't run as badly as the last test, running consistently around 20fps with just the aircraft and 10-15fps with a large AI aircraft (someones aircraft carrier) in close proximity, even with all mods reenabled. I'm not sure why it ran so badly last time, although i did have to restart my mac afterwards, due to it running slowly in all aspects. However, I did find that the USS Beast has a max detection range of 5 mi, whereas the destroyers and USS Tiny all have the 10 mi detection limit.
I am using mods, although i don’t think there were any console errors. The issue persists even into the menu, running at around 14fps instead of the usual 30-60fps. I reverted to 1.7 due to the frame rate, so to test I will have to reinstall the beta @AndrewGarrison
On MacOS the frame rate has taken a hit, as the same 125-part aircraft has gone from running at around 30fps to around 7fps. Mods, graphics settings, and AI traffic are the same with both
@DerekSP i don't think a larger version of the GL-10 has been made, although it would match the description. I don't know much about the central European aerospace industry, so i wouldn't be able to say anything there.
an aircraft that fits some of the specifications is NASA’s GL-10 Greased Lightning. It has a high mounted swept wing with (almost) a H-tail, designed for VTOL operations with a tiltwing. An enlarged version of this, with a propulsion system similar to the V-22, as brought up by @JelloAircraftCorporation, would explain the general design, as well as the propellers size, sound, speed and the apparent inability of landing gear to work. @DerekSP
I would assume that, if it’s your creation, you can do whatever with it, but if it’s someone else’s then you would need permission @s5ehfr9
What do the Devs say @AndrewGarrison
@Notaleopard @FastDan i think its due to code making the AI vehicles stop shooting at something that's already dead, which would be done by not targeting anything which has had a drastic change in aerodynamics, such as when everything on an aircraft save for the cockpit is destroyed, or when a small, agile aircraft is dropped from a large, stable aircraft
@ChallengerHellcat if you have the app store version then it wont work but if you have any other versions then it can be saved to ~/Library/Application Support/Jundroo/SimplePlanes/Mods/
the url formatting must be ![optional alt txt](http(s)://website.com/img_url.filetype), for example ![Val img](https://c1.staticflickr.com/5/4153/5001160279_f70d3d211e_b.jpg)
Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb. A Stanley Kubrick black comedy about an insane general who scrambled his Air wing of B-52s, the crew of one of these bombers, and the us president and other generals trying to stop the bombers. It has some great lines, such as “Gentlemen, you can’t fight in here, this is the war room!”
My understanding of the featuring system is that a mod or dev sees a post that they like, and have the ability to feature it. There is no specific automatic requirement for featuring, except that the mod or dev likes the post. This means that a build that has five upvotes, a build that is three years old or a build with only two parts have the same chance of being featured, the only difference being whether or not a mod or dev think it should be featured
@NathanMikeska also I think part explosions may be broken as I ran an aircraft's wing into a bridge and it sheared off. following that, the aircraft ran into the ground and disintegrated, without explosions. This was done with mods enabled, as it was after I had re-enabled them.
+1@NathanMikeska The game didn't run as badly as the last test, running consistently around 20fps with just the aircraft and 10-15fps with a large AI aircraft (someones aircraft carrier) in close proximity, even with all mods reenabled. I'm not sure why it ran so badly last time, although i did have to restart my mac afterwards, due to it running slowly in all aspects. However, I did find that the USS Beast has a max detection range of 5 mi, whereas the destroyers and USS Tiny all have the 10 mi detection limit.
I am using mods, although i don’t think there were any console errors. The issue persists even into the menu, running at around 14fps instead of the usual 30-60fps. I reverted to 1.7 due to the frame rate, so to test I will have to reinstall the beta @AndrewGarrison
On MacOS the frame rate has taken a hit, as the same 125-part aircraft has gone from running at around 30fps to around 7fps. Mods, graphics settings, and AI traffic are the same with both
+1I'm fairly certain the order of featured planes is based on when they are featured, newest first, so the ordering is arbitrary
Here
Tracer is 00ff00
@randomusername iOS
@randomusername “Sikorsky stopped rotor”
+1I’m fairly certain I’ve seen this book in a second hand bookstore in Seoul @AWESOMENESS360
@AWESOMENESS360 it is the Sikorsky S-72 RSRA X-Wing Stopped rotor testbed
+1It’s a Sikorsky slowed rotor design
+1Nice camera
I’ve got a (not as old) Minolta X-700 with a less than brilliant shutter
+1If you search the Train tags there are som railway mod compatible ones
707 including this one
@DerekSP i don't think a larger version of the GL-10 has been made, although it would match the description. I don't know much about the central European aerospace industry, so i wouldn't be able to say anything there.
Although the fact of you being in Europe does change things
an aircraft that fits some of the specifications is NASA’s GL-10 Greased Lightning. It has a high mounted swept wing with (almost) a H-tail, designed for VTOL operations with a tiltwing. An enlarged version of this, with a propulsion system similar to the V-22, as brought up by @JelloAircraftCorporation, would explain the general design, as well as the propellers size, sound, speed and the apparent inability of landing gear to work. @DerekSP
@bobs123 i know the feeling
I would assume that, if it’s your creation, you can do whatever with it, but if it’s someone else’s then you would need permission @s5ehfr9
+1What do the Devs say @AndrewGarrison
I made the rails, overhead lines and fences for my Railway Designer mod in Simpleplanes
One hot tip, depending on the window arrangement, is to remove the shortcut of F12 showing the dashboard
+1@Notaleopard @FastDan i think its due to code making the AI vehicles stop shooting at something that's already dead, which would be done by not targeting anything which has had a drastic change in aerodynamics, such as when everything on an aircraft save for the cockpit is destroyed, or when a small, agile aircraft is dropped from a large, stable aircraft
Thanks for the correction, I’m not good at french and I haven’t done it for a few years @WarHawk95
If you disable the downloaded mods and restart the game, you should be able to sign in and then reenable the mods without issues
You should just be able to save the file in finder @ChallengerHellcat
+1@ChallengerHellcat if you have the app store version then it wont work but if you have any other versions then it can be saved to
~/Library/Application Support/Jundroo/SimplePlanes/Mods/
@Mustang51
They automatically remove in flight, however can’t be removed in the Designer
Blue
2 or 5, depending on if 2 will work
Not for a while, I am going to rebuild everything @Strikefighter04
+2The summer holidays are a week and a half away so I will have plenty of time to do it @Strikefighter04
+1When I get the motivation to get out my low end Windows i will try making a version two with more options for a designer and an android version
If I can get enough skills in blender or fusion 360 then the assets could be made with higher quality @Strikefighter04
+2I will @Mustang51
The next subs I want to try and build are the Red October and an India class @Mustang51
+2@Sgtk @Treadmill103 there is a description, i just didn’t realise it uploaded due to an in-game issue
the url formatting must be ![optional alt txt](http(s)://website.com/img_url.filetype), for example ![Val img](https://c1.staticflickr.com/5/4153/5001160279_f70d3d211e_b.jpg)
selfDestructTimer, in seconds
you need to add the filetype (.jpg, .png) to the url, like ![](https://ibb.co/jiCzfK.jpg)
Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb. A Stanley Kubrick black comedy about an insane general who scrambled his Air wing of B-52s, the crew of one of these bombers, and the us president and other generals trying to stop the bombers. It has some great lines, such as “Gentlemen, you can’t fight in here, this is the war room!”
+2@Linebob its not impossible to download, if you undo and redo in the designer it will reload the design without the mods
My understanding of the featuring system is that a mod or dev sees a post that they like, and have the ability to feature it. There is no specific automatic requirement for featuring, except that the mod or dev likes the post. This means that a build that has five upvotes, a build that is three years old or a build with only two parts have the same chance of being featured, the only difference being whether or not a mod or dev think it should be featured
+3@RodWan trying to do something completely different i made this. the rockets do work to propel it
Here is the most recent upload, however there is a newer version that I will upload tomorrow @Type2volkswagen
I am trying to make a paddle steamer, could you please help me with the paddle wheels?
This looks very Nausicaä of the Valley of the Wind inspired
I’m pretty sure it’s in the SP asset folder @Gravity
Somewhere (I can’t find it now) in the SP game files is the mod tools, which have all the map assets in them, like the WWII destroyer
Is the Weapons mod the one you are looking for?
I’m fairly certain I've travelled on this line
+1