I think this is more of a B.5 Upwards rather than a B.1, as the b.1 has the dome canopy, and the mk.5 was the first variant with the offset fighter canopy
@ArcturusAerospace check the dev console as it might have an error, or wait a minute with VTOL full up as it starts at around -17 instead of 0. I'm not entirely sure why.
i managed to get a six part rocket thing to hover with PID(VTOL, rate(Altitude), 1, 0.25, 0.5), with VTOL adjusting the climb rate. The PID values will probably need to be adjusted depending on craft weight and engine response time, and for some reason the output started off at around -17, depending on the Integral scalar, which lead to about a minute of waiting for it to return to zero.
@Minecraftpoweer it shows only the most recently highlighted builds, for example i have more highlighted builds than are visible, the oldest one just gets pushed out of the visible range.
@SnoWFLakE0s The Lead Angle calculation method is correct, as i have done almost exactly the same thing, although in the context of intercepting a ship with another ship. The Target Velocity calculation looks like it works, although only if the ship is travelling parallel to the target. It may be possible to add a "Delta-Range" function to determine the perpendicular factor as well, although i understand that it may complicate input, operation and programming.
Apart from that, however, the system looks as though it will work effectively as it stands currently.
The alpha just determines the transparency of the flame (I realise my last comment was ambiguously worded). I don’t think there’s a way to get the flame one colour, although I haven’t given it much of a look @Zanedavid
That is correct, and AG8 also affects the deck magnets, to avoid the aircraft falling off. The aircraft is connected to the ship by a winch, that extends and doesn’t retract, to allow the torpedoes on the aircraft to work. The issue may be the winch, as it is set up in a manner such that the input is the same as the activation group. A solution to this would be to remove the winch, although it means the torpedoes will be unusable. @JaySto
Yes, both cranes utilise magnets and can lift the aircraft back on. The marlin starts pointing forwards, and requires the forward crane to be lifted off, so pictures of the marlin on the rear crane are after a flight, when it is being recovered
I intended for the aircraft to be armed with ~6 torpedoes in the nacelle bays, although SP physics means the torpedoes aren't part of the aircraft and thus are not usable, so the aircraft is unarmed
“We allow a wide variety of uploads that are not actually airplanes. However, we do reserve the right to remove posts if they are too far off-topic” I get this is for builds, but to an extent that section can be applied to the forums as well
@ChiChiWerx @asteroidbook345 @ChisP Part of the issue was that the Air Force had priority and the Navy had to make as few changes as possible, which is the completely wrong way to make an inter-service aircraft. Looking at other aircraft that have been used by both Air Forces and Navies, such as the F/A-18, F-4, A-4, E-2, A-3 (B-66 USAF), They all started as Naval aircraft, and were adopted by Air Forces. There are exceptions, such as the C-130, Hawk (T-45 USN), Sea Venom, Seafire, FJ, although these are within carrier parameters, by having short T/O distances or STOL capability (which the F-111 does not), and the general rule is for modern jet aircraft, for a successful inter-service aircraft, the Navy's requirements should precede the Air Force's.
The helicopter that started the Ororral Valley Bushfire
I think this is more of a B.5 Upwards rather than a B.1, as the b.1 has the dome canopy, and the mk.5 was the first variant with the offset fighter canopy
+1@ArcturusAerospace check the dev console as it might have an error, or wait a minute with VTOL full up as it starts at around -17 instead of 0. I'm not entirely sure why.
i managed to get a six part rocket thing to hover with
PID(VTOL, rate(Altitude), 1, 0.25, 0.5)
, with VTOL adjusting the climb rate. The PID values will probably need to be adjusted depending on craft weight and engine response time, and for some reason the output started off at around -17, depending on the Integral scalar, which lead to about a minute of waiting for it to return to zero.@edensk
+2clamp01()
shouldn't be necessary when using boolean operators, I would instead suggestAirspeed>X ? rate(RollAngle) : 0
you could try using the
+1smooth(x, rate)
function, but replacing rate with Throttle, such assmooth(Time*10, Throttle)
@jamesPLANESii @Stormfur wayback machine maybe?
+1@Minecraftpoweer also i realised i misread your comment
@Minecraftpoweer it shows only the most recently highlighted builds, for example i have more highlighted builds than are visible, the oldest one just gets pushed out of the visible range.
+1@winterro alternatively backslash
VTOL*cos(*Time*100)
A benefit to an integral function would be the ability to make an Inertial Navigation System @SnoWFLakE0s
@AwesomeCronk your other option is to increase the mass scale of the rotators and pistons while reducing the mass scale of the load they have to move
@SnoWFLakE0s The Lead Angle calculation method is correct, as i have done almost exactly the same thing, although in the context of intercepting a ship with another ship. The Target Velocity calculation looks like it works, although only if the ship is travelling parallel to the target. It may be possible to add a "Delta-Range" function to determine the perpendicular factor as well, although i understand that it may complicate input, operation and programming.
+1Apart from that, however, the system looks as though it will work effectively as it stands currently.
i could give it a try
Clamp01(AltitudeAGL - [50ft converted to metres])
with the rotator angle set to 112.5° @Type2volkswagen@BogdanX we've had functional ekranoplans since 1.8
The alpha just determines the transparency of the flame (I realise my last comment was ambiguously worded). I don’t think there’s a way to get the flame one colour, although I haven’t given it much of a look @Zanedavid
the last two digits are the alpha, and it seems to spread the spectrum from the nozzle back, rather than the exhaust being a homogenous colour
I don’t think there is a specific differential function, although it might be possible through other means @jamesPLANESii
@Mustang51 Thanks, I put quite a bit of effort into making them effective and simple (as much as things i make are)
I think it depends on the weight of the aircraft as to its response @BogdanX
High on both @Noname918181
there's one that's directly over Canberra in apple maps (Use satellite view) and screenshots
Thanks @ThomasRoderick @xXRaindropXx @Ctrlshift for the upvotes!
+1Although have fun trying to find the winch as it is scaled down by 0.0625. It is near the step of the Marlin, under the deck @JaySto
That is correct, and AG8 also affects the deck magnets, to avoid the aircraft falling off. The aircraft is connected to the ship by a winch, that extends and doesn’t retract, to allow the torpedoes on the aircraft to work. The issue may be the winch, as it is set up in a manner such that the input is the same as the activation group. A solution to this would be to remove the winch, although it means the torpedoes will be unusable. @JaySto
Thanks for the upvotes @RailfanEthan @TheBlueRobotProduct
@JaySto Is AG8 active when you try and lift the aircraft?
+1Thanks for the upvote @AerialFighterSnakes, this is the result of over a month of work
Thanks @TheRealTDawg for the upvote!
Thanks for the upvotes @randomusername @AWESOMENESS360 @Florida0man !
+1Thanks @Nobodygood for the upvote!
+1Thanks @Revan13152 @grizzlitn @KerlonceauxIndustries for the upvotes!
+2Thanks @WarHawk95 @tylerdeveneuxmusic @asteroidbook345 for the upvotes!
+2Thanks @Strikefighter04 @Stormfur @Imashovel for the upvotes!
Thanks @IGNikolaev for the upvote
Thanks for the upvote and spotlight @Tang0five
+1Thanks for the upvote @Treadmill103
Thanks for the upvotes @jetnyan @TheFantasticTyphoon @yoshicraze
+1@AerialFighterSnakes yes, although I'm thinking of uploading an unlisted version without the aircraft for multiplayer (although entirely untested)
It’s been implemented, with a winch range further than Maywar to Snowstone (>85mi) @thefalkenreich
@thefalkenreich i was thinking of that, but didn't get around to properly designing it, although I could try implementing it now
@thefalkenreich
Yes, both cranes utilise magnets and can lift the aircraft back on. The marlin starts pointing forwards, and requires the forward crane to be lifted off, so pictures of the marlin on the rear crane are after a flight, when it is being recovered
I intended for the aircraft to be armed with ~6 torpedoes in the nacelle bays, although SP physics means the torpedoes aren't part of the aircraft and thus are not usable, so the aircraft is unarmed
@TrislandianAlliance @Strikefighter04 sorry, 317 quadrillion years, 24.3x the age of the universe
+1@TrislandianAlliance @Strikefighter04 alternatively, just wait 317 billion years
@WolfFireUNE the Tiny Two follows the same heading, and gets there slightly faster (~2hr03 instead of ~4hr30), as it is a good 40mi closer. Here, in comment form, is a list of distances and bearings of all major elements (Islands, Carriers) of the Archipelago for navigation.
It’s fun to try and work with
“We allow a wide variety of uploads that are not actually airplanes. However, we do reserve the right to remove posts if they are too far off-topic” I get this is for builds, but to an extent that section can be applied to the forums as well
+3@asteroidbook345 i think the F-35 is an exception in that inter-service compatibility was part of the initial design considerations
@ChiChiWerx @asteroidbook345 @ChisP Part of the issue was that the Air Force had priority and the Navy had to make as few changes as possible, which is the completely wrong way to make an inter-service aircraft. Looking at other aircraft that have been used by both Air Forces and Navies, such as the F/A-18, F-4, A-4, E-2, A-3 (B-66 USAF), They all started as Naval aircraft, and were adopted by Air Forces. There are exceptions, such as the C-130, Hawk (T-45 USN), Sea Venom, Seafire, FJ, although these are within carrier parameters, by having short T/O distances or STOL capability (which the F-111 does not), and the general rule is for modern jet aircraft, for a successful inter-service aircraft, the Navy's requirements should precede the Air Force's.