You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.
I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it
I think cutting is great. Few drawbacks. It allows players with less skill or time to create masterpieces parallel to people with point scores magnitudes higher. the shapes it makes are cleaner and far more interesting. Idk. I don’t build a lot of things that require finely measured pieces, because I like to build freehand but I do wish there was a way to input a number for the cutting percent. I plan on sticking around because I don’t really care about planes, I just like the building aspects. Besides I’m having a phase of building walkers.
Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s
@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
I think it’s
100 for bronze.
1000 for silver
5000 for gold
25000 for plat
Blue is dev
Red is mod
Green is VR stuff.
I might have that wrong it’s been a while lol
@Kendog84 oooohh nice, I mean with some of the NPC vehicles, you can copy their file for the vehicle, and add them into the usable plane files if you wanna have a closer look.
@Blub00The00Builder hmm, what funky stuff did you use as an input? Also, try putting all the code in brackets then multiplying by clamp01 of an activation group. E.G. (cos(Time✖️90))✖️clamp01(Activate1).
I’m on mobile so I’m using the emoji multiplication sign instead of an asterisk. This will mean it can be turned on by pressing AG1
@Blub00The00Builder hey, firstly I just recently made a forum post about how to make mechs walk. However when breaking down a typical humanoid or most terrestrial creatures, there’s the hip joint, the knee joint and lastly the ankle joint. The ankle joint angles the foot up or down, and if the ankle joint uses cos(Time✖️180) the ankle would have the same equation however you press invert on the ankle rotator. I hope this helps!
@sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps
@Adelweis use it with bulletScale, and the input is x,y,z when these are 1 they are all scaled normally, u can scale x,y,z respectively and it scales the bullets in that axis
@Mixx ahhhhh yeahhh i think i lost my hyper low part versions I'm afraid, good luck either way, not many parts actually contribute to it its mostly vanity
I’ll be honest. Anything I posted like 2020 was alright, anything before that was poor. And I don’t build things now so F tier
Ayyyy thank you very much, I really enjoyed this challenge
Looks interesting I’ll give it a shot
@GorillaGuerrilla oooh very nice I’d be interested to see it, I’ve had this concept for like 3 years so I’m curious.
+1@FarrowTECH oh yeah, it looks good. I thought it was a flight problem because honestly looks good lol didn’t see design problems
@FarrowTECH hmmm. Personally, I’d try and make them weightless and drag less and see if that helps.
How. But also cool.
+1You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.
I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it
Ayyyy nice
Modern
+2I think cutting is great. Few drawbacks. It allows players with less skill or time to create masterpieces parallel to people with point scores magnitudes higher. the shapes it makes are cleaner and far more interesting. Idk. I don’t build a lot of things that require finely measured pieces, because I like to build freehand but I do wish there was a way to input a number for the cutting percent. I plan on sticking around because I don’t really care about planes, I just like the building aspects. Besides I’m having a phase of building walkers.
+1Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s
@Nerfaddict fair enough
@Kendog84 yeah I never really looked into the AI vehicles, so it’s kinda cool someone is
+1Good luck lol
+1@MannedBeggur from there, try and keep the centre of mass near centre and try slowly reducing the stability, hopefully you’ll find a balance
@Kendog84 hmmmm I’ve never really tried looking at them in detail, except the convoy ones, but they’re easy
@Kendog84 hmm. I reckon you could use a detachable drone if you wanted to see them in mission, and perhaps find a permanent daytime mod? Idk.
@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
@Kendog84 maybe? They’re buried somewhere in the files, my guess is they aren’t made of simple planes parts so may never be editable
@F1Fan8910 I feel that lol, I can’t do it either
if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
+1@Kendog84 I can’t remember exactly but if you fish through the ai vehicle designs in the game folders you can find some of the vehicles.
+1@Sakorsky what inspires your building, do you start with an aim, or just build and it ends up being something?
+2Not really sure if there is an input function for gyroscopes. But in theory I think it’s: (v<600)&(v>200)
+1I just downloaded them on simple planes website (chrome) and it dealt with all the nitty gritty for me :/
Horton ho 229. Or freehand smth
+1I think it’s in one of the helpful links forum. But if I remember right it’s ! [] (imagehyperlink) with no spaces in it.
I think it’s
100 for bronze.
1000 for silver
5000 for gold
25000 for plat
Blue is dev
Red is mod
Green is VR stuff.
I might have that wrong it’s been a while lol
Do you prefer to build from blueprints, or freehand?
+2@Kendog84 oooohh nice, I mean with some of the NPC vehicles, you can copy their file for the vehicle, and add them into the usable plane files if you wanna have a closer look.
I like it, v. Classy lol
@Blub00The00Builder hmm, what funky stuff did you use as an input? Also, try putting all the code in brackets then multiplying by clamp01 of an activation group. E.G. (cos(Time✖️90))✖️clamp01(Activate1).
I’m on mobile so I’m using the emoji multiplication sign instead of an asterisk. This will mean it can be turned on by pressing AG1
You absolute god send.
@Blub00The00Builder hey, firstly I just recently made a forum post about how to make mechs walk. However when breaking down a typical humanoid or most terrestrial creatures, there’s the hip joint, the knee joint and lastly the ankle joint. The ankle joint angles the foot up or down, and if the ankle joint uses cos(Time✖️180) the ankle would have the same equation however you press invert on the ankle rotator. I hope this helps!
@EasyEight I feel that lol, even the stuff I make to be realistic is freehand
+1I like the freehanding chimera esque way of building. Good job
@iic011 thanks lol, I ended up using a simpler solution which is part of the series to make a sawtooth wave and messing with it
+1@Grob0s0VBRa I couldn’t splice it using abs or max because of that fact that they were both sinusoids, but the less than is a good idea thanks!!
+1@Grob0s0VBRa oh that’s clever, I wish I’d thought of that
+1pistons, rotators to physically hold it in place, or use a funky input for brakes if you can
thanks! @POMPAJ
@sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps
+1@Blub00The00Builder I don’t think there’s a speed modifier for rockets, I could be wrong however
+2@Adelweis use it with bulletScale, and the input is x,y,z when these are 1 they are all scaled normally, u can scale x,y,z respectively and it scales the bullets in that axis
Hahaha, it’s all good mate, how’d you end up stumbling across a 3 Yr old forum? @DogmanRad
It’s out! It even had a remake with upgraded features, have a looksies through my profile thanks for taking notice @DogmanRad
@Mixx ahhhhh yeahhh i think i lost my hyper low part versions I'm afraid, good luck either way, not many parts actually contribute to it its mostly vanity
I don’t really have any experience with that tbh, I could, it was a throw away build tbh@ChamDel7