@Mahoots I get it, I played loads around 2019/2020, it was my favourite thing for months, then I just got bored, I kept tryna push out builds, but most of them were kinda flops. I then stopped posting except for like maybe once or twice a year, but as of late I just feel like it again and here i am. If you want to build, build, if you dont feel like it, dont stress, take some time away, and ill probably see you again when sp2 is released. I find it best not to constrain yourself, dont make this game a chore :)
If memory serves the simplest mech relies off 4 things, hip joint as sin(Time*90), knee as cos(Time*90), ankle as -cos(Time*90), using strong gyroscopes to hold the mech up
-These are a family of functions including sin, cos, etc.
-For the input use something like sin(Time*90).
-Plot out how you want your leg to move, using Desmos where y-axis is the leg extension
- e.g. max input = 1, using this, make the rotator have the correct angle range
-In my more detailed guide theres a graph of the Gait cycle (walking cycle of human)
-Add Periodic functions until you are happy with your graph, as shown in the more detailed unfinished guide
-If you want to do something more complicated you could try taking a fourier transform on the leg movement graph
I have a two prop plane which gets to 550+ mph, minimise drag and weight, while upping blade length, horsepower, blade count, if you want less 'ugly' solutions, use overload to increase the engine power to like double
@PemainKuantitas ill summarise it, they cussed out a big andrew and two players, maybe mods idk anymore, then decided to have some very political takes on the current gaza crisis.
@asapSCOTT For me I use microsoft paint, you can put the screenshot on the bottom layer, text of the top, and this is my stylistic choice but i like erasing the text which covers the aircraft. And yeah everyone does it this way now, because some time over the past couple of years the upload with screenshot mod broke
Use the blueprints feature and upload a screenshot into that
move the aircraft out of the way of the image, do not rotate the camera angle, then take a normal photo through the publish screen of the blueprint image
@HuskyDynamics01 you got me all wrong im afraid, I like it because its simple and flies well, i cant be asked with energy drinks because getting ID'd for them is a thing, and its time consuming :/
The OG kicking fish, it was a great jet that flew well and always got me from A to B, easy to switch out/add parts. it was perfect. the og bush plane was an amazing target too
@DynamicHorizon ty for all the support, its real nice, ill have a look through your builds, I still wanna judge fairly yk, but ill play with them see what I like
@L1nus fair, i mean i havent really had the issue much myself so i cant comment too much, but i can imagine it sucks, it takes like 2 seconds to credit, although if someone is like completely new, i can understand the erroneous lack of credit, as a new player I used to steal XML stuff all the time because mobile couldn't make it, and i regrettably never credited
@StinkyRice fair enough, in that case, its still best to try not to overwork the joints, but I cant really help with the engines, and my gyro knowledge is ok, but not the best
@StinkyRice I wouldn't recommend going too big, for your computers sake, also it gets harder to actually edit at larger sizes
+++so increasse mass scale and dampening on rotators to make them less springy and annoying,
+++remember not to put too much weight on the joints (the entire body weight/limb weight should be low enough to facilitate walking)
+++Gyroscope tuning should help it walk on larger scales, you sorta have to either know a lot (which I dont) or try using inputs which oppose motion, e.g. for pitch input = -(PitchAngle/90)5, you can smooth or round these to help it better stay stable, or for Yaw, to avoid rapid turning syndrome, where you jerkily dart left or right,
-round(rate(Heading)2) is an example which I used on one build, but its different with every build imo
Also if you can, as a quick rule of thumb the larger the build the lower parts it should be (to save your computer and to an extent the build) helps iron out some of the physics engine kinks
Larger dampening scale + mass scale on rotators helps them be less springy, also when making larger walkers weight can be really really messy and can cause the walker to blow up so make sure the actual weight isn’t too large, also use a fine-tuned gyroscope for balance when walking
Try this

if that doesnt work, try another website@AndrewsGarsion imgur works, so does steam screenshots, whats the image URL?
@AndrewsGarsion

what image hosting site are you usingto upload an image do this 
depending on the phone yeah, i upgraded Iphone a while back and it kept all the planes for once
+1@Mahoots I get it, I played loads around 2019/2020, it was my favourite thing for months, then I just got bored, I kept tryna push out builds, but most of them were kinda flops. I then stopped posting except for like maybe once or twice a year, but as of late I just feel like it again and here i am. If you want to build, build, if you dont feel like it, dont stress, take some time away, and ill probably see you again when sp2 is released. I find it best not to constrain yourself, dont make this game a chore :)
+1try something new, do what you feel like doing, whether that be playing the game or not
@YarisSedan Wait it exists for mobile? how am I only finding this out now
+3remember to decrease the health on the windows
+3@WisconsinStatePolice gun inputs, magnet inputs, and also just making most properties variable
+210 years is impressive
+4people have done it in the past, namely jamesiiplanes. it comes with all the normal risks of a face reveal.
+1I believe that the only place you can have funky inputs, (normally) is through inputs, hence bomb delay Is not changeable I think.
+1God damn that is stunning
If memory serves the simplest mech relies off 4 things,
hip joint as sin(Time*90), knee as cos(Time*90), ankle as -cos(Time*90)
, using strong gyroscopes to hold the mech upIm working on writing a guide rn, ill link my work outdated guide and current more detailed, unfinished project logs. Ill summarise it anyway, to get a leg to move periodically (repeatedly) you need to use periodic functions.
I have a two prop plane which gets to 550+ mph, minimise drag and weight, while upping blade length, horsepower, blade count, if you want less 'ugly' solutions, use overload to increase the engine power to like double
@LunarEclipseSP lol, I dont think ive ever seen someone do that before, and I was friends with jim the squid
+1@PemainKuantitas ill summarise it, they cussed out a big andrew and two players, maybe mods idk anymore, then decided to have some very political takes on the current gaza crisis.
@TheAvengers are you ok?
Also I thought they removed minimum upvote point requirement
Boeing727201F
@asapSCOTT For me I use microsoft paint, you can put the screenshot on the bottom layer, text of the top, and this is my stylistic choice but i like erasing the text which covers the aircraft. And yeah everyone does it this way now, because some time over the past couple of years the upload with screenshot mod broke
Use the blueprints feature and upload a screenshot into that
move the aircraft out of the way of the image, do not rotate the camera angle, then take a normal photo through the publish screen of the blueprint image
@russki22 ty man
as @YarisSedan said, wake up man, youve been in a coma for 4 years
@LM0418 same, the last post I added was 5.7 years ago
@PrinceLucyth I try my best
Tank
@TheMouse each feather is 4 parts :/ so its hiking up the size
Im sat on runways testing moving joints or smth then bam, like an orbital strike the ai obliterates me and itself
+1@HuskyDynamics01 you got me all wrong im afraid, I like it because its simple and flies well, i cant be asked with energy drinks because getting ID'd for them is a thing, and its time consuming :/
The OG kicking fish, it was a great jet that flew well and always got me from A to B, easy to switch out/add parts. it was perfect. the og bush plane was an amazing target too
gl to all competitors
@DynamicHorizon ty for all the support, its real nice, ill have a look through your builds, I still wanna judge fairly yk, but ill play with them see what I like
see you when your back
@L1nus fair, i mean i havent really had the issue much myself so i cant comment too much, but i can imagine it sucks, it takes like 2 seconds to credit, although if someone is like completely new, i can understand the erroneous lack of credit, as a new player I used to steal XML stuff all the time because mobile couldn't make it, and i regrettably never credited
+1Preach, and personally im vain I just wanna know where its used and how, im never gonna complain, like tag me or smth
+2how much wood could a wood chuck chuck if a wood chuck could chuck wood
@StinkyRice fair enough, in that case, its still best to try not to overwork the joints, but I cant really help with the engines, and my gyro knowledge is ok, but not the best
+1@StinkyRice also, making it fly isnt my specialty, but how are you using engines? to alleviate weight on the legs?
@StinkyRice I wouldn't recommend going too big, for your computers sake, also it gets harder to actually edit at larger sizes
+++so increasse mass scale and dampening on rotators to make them less springy and annoying,
+++remember not to put too much weight on the joints (the entire body weight/limb weight should be low enough to facilitate walking)
+++Gyroscope tuning should help it walk on larger scales, you sorta have to either know a lot (which I dont) or try using inputs which oppose motion, e.g. for pitch input = -(PitchAngle/90)5, you can smooth or round these to help it better stay stable, or for Yaw, to avoid rapid turning syndrome, where you jerkily dart left or right,
-round(rate(Heading)2) is an example which I used on one build, but its different with every build imo
Also if you can, as a quick rule of thumb the larger the build the lower parts it should be (to save your computer and to an extent the build) helps iron out some of the physics engine kinks
+1Larger dampening scale + mass scale on rotators helps them be less springy, also when making larger walkers weight can be really really messy and can cause the walker to blow up so make sure the actual weight isn’t too large, also use a fine-tuned gyroscope for balance when walking
+1@AndrewGarrison Thank you so much!
just like mass release them, may as well
yessssssss
@Grob0s0VBRa preach
@Grob0s0VBRa ty, unironically my favourite part of the build, second place is the bin
@MosquitowithaMachineGun I won’t make it at this rate lol, ty regardless
+1