@Dalton02 Sure I could, but that won't help you. If you can't download it, your device is not powerful enough to run it in the editor and in the game. Using a trick that hides part count on the download doesn't magically increase performance. That's why I made a mobile version obviously. Removing the trailer also wouldn't help in that regard, as it only adds a tiny amount of parts compared to the truck. If you still want to try it even though you know this, let me know.
@Dalton02 Sure you can add other trailers and upload it, but I won't spend an upload for something you can simply do in the editor yourself. :D Just pull the trailer away and drop it in the top right corner to delete it.
@Dalton02 I made a mobile friendly version, if it's that what you're asking. If you really just want the truck, download it, remove the trailer and there you just have the truck. :D
@503rdAirborneSoldier My fastest and most versatile one that works in 1.4 (I hope it still works in 1.5 and didn't get screwed like my previous designs) is this one.
They have no agility though, they are torpedoes. You drop them in the direction you want them to go and they go straight into that direction. They could have a rudder, but it would be hard to control it while you have to control your plane close to the sea and close to the enemy.
@WalrusAircraft They have a spawn up at the Windmill Farm. I think it makes the most fun up there, though you have to click the "Restart" button a few times until you get lucky and they spawn there. You can make them crash into windmills or let them fall off the cliff. :D
@WalrusAircraft I think it would've been better if I based it off of your newer version, but I only got that idea when I was too far with the fixing and modifications, which I didn't want to do all over again. :D Did you catch anything yet?
@WalrusAircraft Sadly I had to scale it up to 1.5 times the size, otherwise it couldn't fit the convoy vehicles without the trailer looking completely oversized.
@GriffithAir I don't know how long WalrusAircrafts worked on his design, but it's been a 3-4 day job fixing and improving it until now. The truck is completely finished and I'm now working on a new trailer design that should hopefully do the job by keeping some wheels of the convoy vehicles on the ground.
@FennVectorCWA Most of it's length is just caused by the changelogs of each version. In future versions I might only put in the most recent changelog. :D
@WalrusAircraft I am doing these convoy vehicles first, so I can test my hijack trailer on them. No need to find the convoy every time I make a small change on it. :D I hope you have the Beta, but I am thinking about uploading it with 1.4 wheels.
I'll join the bragging:
I switched from a Zowie FK1 to a Mionix Castor. Better sensor, better materials and the FK1 just didn't fit my hands that well anymore. Also the new feet from Zowie are complete garbage (black ones instead of the old white ones). Soft like butter and thin like paper. Scraping the mousepad after a month of use. :D The scrollwheel was a bit too hard and loud. Everything is better on the Mionix, simply Swedish craftsmanship.
I currently have an outback version with the studio sleeper cabin and a grill guard in development, based on your older flat top tanker. In 2 days I fixed the whole asymmetry you have had in it since the first version and deleted double-mirrored parts. :D
Also it has a completely new, easy to operate heavy duty coupling and the new tractor tyres, making it a pretty capable offroad vehicle. I removed the drivetrain to make the ride smoother, now I only have to get the trailer right, as it is supposed to hijack convoy trucks without disabling them (they get disabled when they stay too far from the ground for 10 seconds).
I'm sure you'll like it and in case you want to build further designs based on my fixed symmetrical version, you can do so without asking of course. :D
@NathanMikeska The problem is that right now it is actually a lot of guesswork when it comes to anything else than the map and buildings. Vehicles, parts, bridges and some others are either completely invisible or just have a box with black outlines.
I appreciate that you make these mod packs, but by just adding more assets and scripts you could make them much more useful. It's nice that you guys are working on them now and it seems you're going into the right direction. :D
The best thing is, we now get a whole pack of assets for Unity...and it includes no textures, vehicles or anything like that. Just meshes for static objects and the maps (maps without textures aswell of course)! :D
@Smasher I know the racetracks, that's what this one was tested on and made for. They don't have long straights though, so you can't even max out the speed. With any more speed and acceleration, you'll just fly off the track. :D
@WalrusAircraft It's simple lever physics combined with lots of precision and patience with the horrible auto-attachments, always attaching parts to attach points that are the furthest away from the point I have my cursor at (only happens with small parts in small spaces with lots of parts around them). :D
Now that I have a bit more experience with suspensions in SP, I'd probably do it a bit differently, as the wheels like to bend upwards on bumps on completely independent suspensions with lower and upper arms, which appears to be some kind of glitch. It doesn't happen on live-axle suspensions and also not on independent suspensions with only one arm, where the shocks have no joints and keep the wheels at the same camber angle. In reality this would bend the shafts of the shocks though, preventing them from moving any further and potentially making the dampers leak.
@Flightsonic I suppose he is a troll, was banned from Discord already by MediocrePlanes after spamming pictures. Also he simply doesn't want to install the drivers for his laptop...
Thank you guys for your support! I really like this design (especially because the AI fights kind of plausible with it in dogfight mode) and I will keep it updated as new parts, tools and options come in and I find new building techniques to make things work or look better. Maybe it will even receive a proper cockpit someday. :D
@Victor039 It has to be on free spin to work, it is not controlled by anything. In reality the artificial horizons move in a vacuum without any resistance, so they will always stay lined up with the horizon when the aircraft rotates, but in SP there are always some forces working on it, no matter how much you try to isolate it. The other problem is that the artificial horizon would have to move up and down completely freely aswell.
@BaconAircrafts Almost all big airliners have a lower deck, which is normally used for cargo/luggage, so it makes sense to go downstairs. But he said "secret upstairs room for the crew to sleep or chill". I can only think of the cockpits on the 747 and 380, the business class on the upper deck behind the cockpit on the 747 and the suites on the 380, but those are for paying passengers only. The crew is busy during the whole flight anyways. :D
Ah, I think he means the CRCs in the 747, 777, 787, A330, A350 and A380!
@Victor039 Yes, on a real artifical horizon the line in the middle has to move with the aircraft while the background stays steady. It would need a pretty complex contraption to replicate that in SP and even then it would just roll wherever it wants to roll to and get out of sync. I tried to make one without success, it was just constantly rolling as soon as the aircraft started to move. We will never have accurate cockpit instruments unless they are added as scripted parts to the game sadly. All we can do right now is making the cockpit panel look like it had an actual use. :D
@Victor039 It has cockpit lights, but lights in SP don't illuminate their surroundings. I don't know what you mean with the altitude thing. It doesn't have an altimeter, as it's impossible to measure the altitude physically in SP. You would need something to measure air pressure for that.
I thought about this aswell, but I knew the part count would crash the performance buget and it would take forever to make it, so I never even started. :D
@rcking2015 Trophy/short course trucks on one side, Axial Yeti, Vaterra Twin Hammers and HPI Apache on the other side. The body is way different though, I had a different design in mind, but this is how it turned out. :D
@Thechemmakingcourier Thanks! :D I would just really like to have a more durable chassis that can also survive large jumps on Sky Park City, but I guess that would require hard dampers, as they don't seem to get harder or softer with the speed at which the dampers are pushed/pulled like in reality, so it would make the suspension very hard in all situations.
@denialofservice BaconAircrafts made it, I just overhauled it. It needs so many parts, because it is a very smooth and streamlined design. Also the fan ducts need a lot of parts, as we don't have hull parts. Getting this amount of fidelity to run on low performance devices is nearly impossible, with my Pilatus PC-12NG beeing an exception, as I could upscale many parts of the fuselage to make them cover a larger area.
Going to sleep now, if anyone else has issues with the props, please put a comment and tell me about it, then I'll look into it later, though I can't reproduce that glitch myself.
@TTHHSSSS It doesn't have an exhaust, it doesn't need any fuel at all (just one gallon so there is fuel available, but it takes forever to use it). And also it sounds pretty much like an E-Fan. :D
It's coming to my mind that the T1000 might actually be an E-Fan in SP, as it doesn't have an engine or atleast space for an engine like the T2000 and T3000, also it doesn't have a conventional piston or jet engine sound, rather a buzzing sound like an electric engine.
@BaconAircrafts I made a few modifications, now having cockpit "glass", full exterior lighting and now it has highly modded T1000 props that run with a quiet buzz and almost no fuel consumption (1 gallon probably lasts days or weeks). Also they look pretty much like the real props and speed should be closer to that of the real E-Fan 2. I couldn't find any data on it though. I've fixed some things that weren't mirrored right and some things that weren't fully aligned with the center. Trim can now be controlled seperately, the flaps only come on when AG2 is activated. That's about it. :D
@BaconAircrafts There is a way to make them stop by the way, just set throttle very low and see where it starts to spin into the other direction, then put it close to that point and wait for the rotators to spin to exactly that amount of degrees of rotation, then they stop. The only way to make them work properly would be a different way of powering them, like VTOL nozzles turning the shaft or maybe even small wheels powered by an engine. Also I noticed the aircraft creates the most thrust with the blades set in the middle position for some reason. :D
@Dalton02 Sure I could, but that won't help you. If you can't download it, your device is not powerful enough to run it in the editor and in the game. Using a trick that hides part count on the download doesn't magically increase performance. That's why I made a mobile version obviously. Removing the trailer also wouldn't help in that regard, as it only adds a tiny amount of parts compared to the truck. If you still want to try it even though you know this, let me know.
@Dalton02 Sure you can add other trailers and upload it, but I won't spend an upload for something you can simply do in the editor yourself. :D Just pull the trailer away and drop it in the top right corner to delete it.
@Dalton02 I made a mobile friendly version, if it's that what you're asking. If you really just want the truck, download it, remove the trailer and there you just have the truck. :D
@503rdAirborneSoldier My fastest and most versatile one that works in 1.4 (I hope it still works in 1.5 and didn't get screwed like my previous designs) is this one.
They have no agility though, they are torpedoes. You drop them in the direction you want them to go and they go straight into that direction. They could have a rudder, but it would be hard to control it while you have to control your plane close to the sea and close to the enemy.
@Bucket That's good to know, thanks! I just wanted to make sure. :D
@WalrusAircraft They have a spawn up at the Windmill Farm. I think it makes the most fun up there, though you have to click the "Restart" button a few times until you get lucky and they spawn there. You can make them crash into windmills or let them fall off the cliff. :D
@WalrusAircraft I think it would've been better if I based it off of your newer version, but I only got that idea when I was too far with the fixing and modifications, which I didn't want to do all over again. :D Did you catch anything yet?
@BaconAircrafts
@WalrusAircraft Sadly I had to scale it up to 1.5 times the size, otherwise it couldn't fit the convoy vehicles without the trailer looking completely oversized.
@AeroEngineering Here it is :D
@GriffithAir I don't know how long WalrusAircrafts worked on his design, but it's been a 3-4 day job fixing and improving it until now. The truck is completely finished and I'm now working on a new trailer design that should hopefully do the job by keeping some wheels of the convoy vehicles on the ground.
@FennVectorCWA Most of it's length is just caused by the changelogs of each version. In future versions I might only put in the most recent changelog. :D
@Liquidfox I suppose every race will be in a tournament once 1.5 is officially out on all devices. :D
@WalrusAircraft I am doing these convoy vehicles first, so I can test my hijack trailer on them. No need to find the convoy every time I make a small change on it. :D I hope you have the Beta, but I am thinking about uploading it with 1.4 wheels.
+1I'll join the bragging:
I switched from a Zowie FK1 to a Mionix Castor. Better sensor, better materials and the FK1 just didn't fit my hands that well anymore. Also the new feet from Zowie are complete garbage (black ones instead of the old white ones). Soft like butter and thin like paper. Scraping the mousepad after a month of use. :D The scrollwheel was a bit too hard and loud. Everything is better on the Mionix, simply Swedish craftsmanship.
@AeroEngineering Forget what I said, I'm already working on it. :D
@AeroEngineering I don't know if I'll do that. :D I mean, they have pretty simple shapes, but still...
I currently have an outback version with the studio sleeper cabin and a grill guard in development, based on your older flat top tanker. In 2 days I fixed the whole asymmetry you have had in it since the first version and deleted double-mirrored parts. :D
Also it has a completely new, easy to operate heavy duty coupling and the new tractor tyres, making it a pretty capable offroad vehicle. I removed the drivetrain to make the ride smoother, now I only have to get the trailer right, as it is supposed to hijack convoy trucks without disabling them (they get disabled when they stay too far from the ground for 10 seconds).
I'm sure you'll like it and in case you want to build further designs based on my fixed symmetrical version, you can do so without asking of course. :D
@NathanMikeska The problem is that right now it is actually a lot of guesswork when it comes to anything else than the map and buildings. Vehicles, parts, bridges and some others are either completely invisible or just have a box with black outlines.
I appreciate that you make these mod packs, but by just adding more assets and scripts you could make them much more useful. It's nice that you guys are working on them now and it seems you're going into the right direction. :D
@WNP78 But there are no options to modify their scripts, so you could basically just spawn them via the dev console I guess.
The best thing is, we now get a whole pack of assets for Unity...and it includes no textures, vehicles or anything like that. Just meshes for static objects and the maps (maps without textures aswell of course)! :D
@BritishNarwhal7 @Dimetrodonscantfly If there is a place somewhere in SP.com where you can still upload pictures, I can make some.
@arcues No, those are normal inlets.
I love you
Runs way too well on PC, needs a trailer or two! :D
@Smasher I know the racetracks, that's what this one was tested on and made for. They don't have long straights though, so you can't even max out the speed. With any more speed and acceleration, you'll just fly off the track. :D
@Smasher Wasn't intended as a drag racer or a salt flat racer originally. :D I mean, I don't even know where to drive that around in SP, lol!
@PancakeAddiction Sure, that's the reason I uploaded it. :D
@WalrusAircraft It's simple lever physics combined with lots of precision and patience with the horrible auto-attachments, always attaching parts to attach points that are the furthest away from the point I have my cursor at (only happens with small parts in small spaces with lots of parts around them). :D
Now that I have a bit more experience with suspensions in SP, I'd probably do it a bit differently, as the wheels like to bend upwards on bumps on completely independent suspensions with lower and upper arms, which appears to be some kind of glitch. It doesn't happen on live-axle suspensions and also not on independent suspensions with only one arm, where the shocks have no joints and keep the wheels at the same camber angle. In reality this would bend the shafts of the shocks though, preventing them from moving any further and potentially making the dampers leak.
@Seeras @MediocrePlanes "upvote for upvote" cough
@Flightsonic I suppose he is a troll, was banned from Discord already by MediocrePlanes after spamming pictures. Also he simply doesn't want to install the drivers for his laptop...
@Liquidfox @PINK @SkullHunter29 @Nexus24680 @BaconAircrafts @TrainDude @DestinyAviation @Delphinus @belugasub @ChunderDownUndeR @JakeTheDogg @oDDDynamics @A3 @helikiwi @RedBeard66 @ViperGB @ForeverPie @SteadfastContracting @AndrewGarrison @MrWarPac @aseder
Thank you guys for your support! I really like this design (especially because the AI fights kind of plausible with it in dogfight mode) and I will keep it updated as new parts, tools and options come in and I find new building techniques to make things work or look better. Maybe it will even receive a proper cockpit someday. :D
@Victor039 It has to be on free spin to work, it is not controlled by anything. In reality the artificial horizons move in a vacuum without any resistance, so they will always stay lined up with the horizon when the aircraft rotates, but in SP there are always some forces working on it, no matter how much you try to isolate it. The other problem is that the artificial horizon would have to move up and down completely freely aswell.
@BaconAircrafts Almost all big airliners have a lower deck, which is normally used for cargo/luggage, so it makes sense to go downstairs. But he said "secret upstairs room for the crew to sleep or chill". I can only think of the cockpits on the 747 and 380, the business class on the upper deck behind the cockpit on the 747 and the suites on the 380, but those are for paying passengers only. The crew is busy during the whole flight anyways. :D
Ah, I think he means the CRCs in the 747, 777, 787, A330, A350 and A380!
@Victor039 Yes, on a real artifical horizon the line in the middle has to move with the aircraft while the background stays steady. It would need a pretty complex contraption to replicate that in SP and even then it would just roll wherever it wants to roll to and get out of sync. I tried to make one without success, it was just constantly rolling as soon as the aircraft started to move. We will never have accurate cockpit instruments unless they are added as scripted parts to the game sadly. All we can do right now is making the cockpit panel look like it had an actual use. :D
@Delphinus But not very pleasing to your enemies. :D
@villulennuk The only passenger planes that even have an "upstairs" are the B747 and the A380. :D
@Victor039 It has cockpit lights, but lights in SP don't illuminate their surroundings. I don't know what you mean with the altitude thing. It doesn't have an altimeter, as it's impossible to measure the altitude physically in SP. You would need something to measure air pressure for that.
@Smasher Fuselage parts with 0.25 x 0.25 front and back. :D
I thought about this aswell, but I knew the part count would crash the performance buget and it would take forever to make it, so I never even started. :D
@Gmanndo1000 I'd rather put it on enemies! :D Or spawn it on the USS Beast and then fly off.
@rcking2015 Trophy/short course trucks on one side, Axial Yeti, Vaterra Twin Hammers and HPI Apache on the other side. The body is way different though, I had a different design in mind, but this is how it turned out. :D
@Thechemmakingcourier Thanks! :D I would just really like to have a more durable chassis that can also survive large jumps on Sky Park City, but I guess that would require hard dampers, as they don't seem to get harder or softer with the speed at which the dampers are pushed/pulled like in reality, so it would make the suspension very hard in all situations.
@denialofservice BaconAircrafts made it, I just overhauled it. It needs so many parts, because it is a very smooth and streamlined design. Also the fan ducts need a lot of parts, as we don't have hull parts. Getting this amount of fidelity to run on low performance devices is nearly impossible, with my Pilatus PC-12NG beeing an exception, as I could upscale many parts of the fuselage to make them cover a larger area.
Going to sleep now, if anyone else has issues with the props, please put a comment and tell me about it, then I'll look into it later, though I can't reproduce that glitch myself.
@TTHHSSSS It doesn't have an exhaust, it doesn't need any fuel at all (just one gallon so there is fuel available, but it takes forever to use it). And also it sounds pretty much like an E-Fan. :D
It's coming to my mind that the T1000 might actually be an E-Fan in SP, as it doesn't have an engine or atleast space for an engine like the T2000 and T3000, also it doesn't have a conventional piston or jet engine sound, rather a buzzing sound like an electric engine.
@Razr You would have to do the balancing with the floats all over again when you add more stuff to it.
@A3 What? Mine doesn't o.O Also just downloaded it to check if the uploaded one is faulty, but nope, not a single issue.
@BaconAircrafts I made a few modifications, now having cockpit "glass", full exterior lighting and now it has highly modded T1000 props that run with a quiet buzz and almost no fuel consumption (1 gallon probably lasts days or weeks). Also they look pretty much like the real props and speed should be closer to that of the real E-Fan 2. I couldn't find any data on it though. I've fixed some things that weren't mirrored right and some things that weren't fully aligned with the center. Trim can now be controlled seperately, the flaps only come on when AG2 is activated. That's about it. :D
@BaconAircrafts There is a way to make them stop by the way, just set throttle very low and see where it starts to spin into the other direction, then put it close to that point and wait for the rotators to spin to exactly that amount of degrees of rotation, then they stop. The only way to make them work properly would be a different way of powering them, like VTOL nozzles turning the shaft or maybe even small wheels powered by an engine. Also I noticed the aircraft creates the most thrust with the blades set in the middle position for some reason. :D