im rlly excited for what kinda map yall are cookin up, making my map addon for sp1 has really given me a perspective on how this stuff is done and from what little weve seen the new terrain looks great
@brians1209 the spin characteristics are one of the last remaining items for me to complete on the fm, & its less to do with the location of the cg and moreso the post stall forces produced by the lifting sections and the rotational inertia that keep a spin going. that early stage of the spin is a more unsure one where its possible to easily recover or for recovery to take multiple turns before you regain control, and the spin never got to develop enough to be flat in the video (i did input lateral stick in the direction of the spin which slowed it down, i am not sure what wouldve happened had i not done so but it still need works anyway so it doesnt matter much. thx for the concern lol
@ThatKindaWeeb no its FUNNY HAJAJAJAJA also have you not read them specifically say the game is done for updates for the foreseeable future blud cant go 10 seconds without responding to any big or small interaction from devs with "waaa wa waw waaaa wa pleaes sp update" sp communiyt so annoying & ungrateful literally every 12 year old child whines abt sp not having update for the last year just have fun playing the game and if u cant either move on or take a break | i wont blabbleblrblebla on this any further caus its that shrimple
i dont think that is their intention i think ur copping and seeting and maldinge that sp not update (game is literally 10+ years old they also stra8 up said the game is end of life for updates) like respectfully shut UP
its not the amount of drag points that cause lag, rather the amount of parts that have to make those calculations. i think somewhere in this topic i heard it has to do with the fact it constantly has to calculate each parts location with their drag (and some other variables probably) and if that calculation is reduced down to, say 10 parts out of 600 it will improve performance noticeably
if you want to make a drag model properly the best way ive figured out of doing it is to only enable drag calculations on wing parts, and use an airbrake part controlled with ft to do the rest
in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world...
i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
@Zaineman @nordoverman the vibration, or buffet is intentional (control base that only shakes the camera) as the real aircraft has a similar effect, caused by the way low pressure air travels over the top of the fuselage and interacts with the vertical tails. very few videos exist online of this but the vertical stabs flutter as a result of the vortices, something I will model in the full detail version later. I am considering toning the vibration down as it does make reading my silly little numbers pretty hard (and is jarring to say the least) when maneuvering like that
@florky also don't talk about the irst on the D chin pod you may or may not get the black suv outside your house
+2im rlly excited for what kinda map yall are cookin up, making my map addon for sp1 has really given me a perspective on how this stuff is done and from what little weve seen the new terrain looks great
+5@florky dont talk about the ECM or else iran has a chance of sending you a cease and desist letter
+2WE ARE SO BARACK ! ! ! ! ! !
+1@Graingy i dont tink so its just a regular .spmod file, i do have windows/mac build support installed on unity so i suppose it works
the most tri pacer ever drawn
+2never (unless possible w/ modding)
+5this is a navy jet it just takes the barricade every time
last chance to look at me hector
+1@theNoobCountry2 use any of the blank ones listed in the description and yes you can
@brians1209 the spin characteristics are one of the last remaining items for me to complete on the fm, & its less to do with the location of the cg and moreso the post stall forces produced by the lifting sections and the rotational inertia that keep a spin going. that early stage of the spin is a more unsure one where its possible to easily recover or for recovery to take multiple turns before you regain control, and the spin never got to develop enough to be flat in the video (i did input lateral stick in the direction of the spin which slowed it down, i am not sure what wouldve happened had i not done so but it still need works anyway so it doesnt matter much. thx for the concern lol
i do not think therefore i do not am
+1atc tower
@ThatKindaWeeb no its FUNNY HAJAJAJAJA also have you not read them specifically say the game is done for updates for the foreseeable future blud cant go 10 seconds without responding to any big or small interaction from devs with "waaa wa waw waaaa wa pleaes sp update" sp communiyt so annoying & ungrateful literally every 12 year old child whines abt sp not having update for the last year just have fun playing the game and if u cant either move on or take a break | i wont blabbleblrblebla on this any further caus its that shrimple
+5@ThatKindaWeeb idk what else there is to say the game isnt going anywhere just play it & enjoy it u freaking gnarp gnap
+2i dont think that is their intention i think ur copping and seeting and maldinge that sp not update (game is literally 10+ years old they also stra8 up said the game is end of life for updates) like respectfully shut UP
+4very nice but unfortunately the 10 year olds are enraged once again
+11HELL (please notate it properly so the multiplication symbols dont do italics)
+1you poop you!!! sclap you freep!
+1youd probably never guess
the underground vehicle of the blood god!
+1its not the amount of drag points that cause lag, rather the amount of parts that have to make those calculations. i think somewhere in this topic i heard it has to do with the fact it constantly has to calculate each parts location with their drag (and some other variables probably) and if that calculation is reduced down to, say 10 parts out of 600 it will improve performance noticeably
+2if you want to make a drag model properly the best way ive figured out of doing it is to only enable drag calculations on wing parts, and use an airbrake part controlled with ft to do the rest
in a perfect world, women like me would not exist. but this is not a perfect world...
+3in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
+170nm below 10000 is a pipe dream for any phoenix shot
+1make it 
+2you must be from reddit, PEE-YEW!!
+3if its floppy make the starting position (in the editor) halfway open so that the rotation limits are always fully open or fully closed
GWA GWAA
its off to poo hell for you child
@hpgbproductions oh ok thanks I dint read too far into the changelog
u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
+1annoying LITTLE KID AUGHHHH
+1wow thats a neaat
+1nose section i wonder who made
it
THE ETERNAL WORM, THE INSECT OF THE TRIBE, THE LORD, THE WISDOM OF THE EARTH!
+2yahooo !
BaconEggs
+4bogdanx build challenge
+5your title is actually just wrong wth man,,,,,
@SteveMoneyMan 11,661.5, its a pretty good game
+2@DatMaluchGuy19 trollshield is for blocking other users from you seeing them, server owners could always ban by ip
+2(pow(TAS,2)/(VerticalG*9.806))*3.281
turn radius in ft(pow(TAS,2)/(VerticalG*9.806))
m(provided its in a 90* bank)
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
+1@rexzion EM SHATr
@Zaineman @nordoverman the vibration, or buffet is intentional (control base that only shakes the camera) as the real aircraft has a similar effect, caused by the way low pressure air travels over the top of the fuselage and interacts with the vertical tails. very few videos exist online of this but the vertical stabs flutter as a result of the vortices, something I will model in the full detail version later. I am considering toning the vibration down as it does make reading my silly little numbers pretty hard (and is jarring to say the least) when maneuvering like that
+2music is Down Bad by Remusuki
fm is still wip, every behavior of the aircraft you see in the video is subject to change
duuude tha'ts crazy ur gonna be famus
+1@DatMaluchGuy19 you wouldn't get it
@ColonelRelford i see
are u that weird guy from the kamcord era of sp
+1