Mmmmmmm
Pros:
-I really like the modeling
-Really feels like I'm flying an A340
-One of, if not the best planes of yours so far
-The cockpit interior is fantastic
-Love the detailing
-Very accurate to the real plane
Cons:
-The tug is inconvenient for SP
-Exploded on my first load-up, but worked in the second, might just be me
-Reversers are done lazily
-Window frames don't go smoothly with the fuselage modeling
-NAV and strobe lights are done wrong, and the other lights aren't edited to what they should be
-Trim is inadequate at keeping the nose up, even at full
-Rudder and v. stabilizer are made lazily
-The flaps have a seam line, but the A340 has single slotted flaps without any seam
-Too many cameras to go through
-STILL DOESN'T HAVE PROPER LANDING GEAR SUSPENSION
-I can't butter the bread without smacking the aft or clocking 220 on the richter scale
Minor Details:
-Flaps extend too quickly
-Winglets are too big and angled too high
-Flap tracks are done lazily
-Interior is colored the same as the fuselage, should be darker on the inside
-Nose cone doesn't line up well with the paneling
@EDEN971 take off from wright airport and fly heading 060, you should come across it after ~20-30 miles (i will make a map in the future but not for now)
Quit war thunder timeline:
5 minutes - mood improves
20 minutes - pulse returns to normal
1 hour - hydration levels return to normal
8 hours - oxygen levels return to normal. war thunder levels decrease over 90%
24 hours - blood pressure begins to drop and risk of heart attack begins to decrease
48 hours - ability to taste and smell is improved
72 hours - 100% war thunder free. breathing becomes easier as your lung relaxes
5-10 days - the average war thunder player will begin to notice a reduction in the number of war thunder cravings experienced in a day
2-12 weeks - less leaking of classified documents and irritability. circulation continues to improve. physical activity becomes easier
3-9 months - decrease in sinus congestion, fatigue or shortness of breath. the risk of respiratory infections decrease exponentially
1 year - healed cilia provides your body the ability to push mucus out of the lungs and help fight infections
5 years - risk of stroke has reduced significantly. the body has healed itself enough for the arteries and blood vessels to begin to widen again
10 years - likelihood of developing mouth, throat, or pancreatic cancer has significantly reduced. lung cancer risk is reduced more than 50%
15 years - risk of developing coronary heart disease is the same as that of a non-war thunder player
20 years - risk of death from war thunder related causes drop to a level of a person who has never played war thunder in their life. all war thunder related causes is now the same as that of a non-war thunder player
in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world...
the best way imo is to take output variables of the actual lift forces, GForce is from any direction (VerticalG is better for this) though you'd have some weird flexing happening when you land (if more vertical g makes the wings flex up then the wings will flex up when you touch down)
the variation in lever/switch models is a really nice addition, im also really glad to hear compiling a mod of a small terrain chunk and a windsock wont be 1.6gb anymore
remove limits for fuselage block values if possible
make text boxes for fuselage slicing values in the part options menu
(will add more to this comment as i think of them)
@Th3Missil3 i would guess it would be to move the source of supersonic shockwaves further down to prevent those to travel down the inlet (suboptimal) though a little strange considering the f15 does have mobile ramps aft of the front moving part
really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑
Those eyes
+4Boy needs sleep
@JohnnyBoythePilot I'm just that cool of a cool kid to not die
+4That would be a very fun mechanic, could lead to some cool stuff being made
+4It happens from time to time, I don't know how
+4step 1: buy it
+4step 2: profit
coming from you, how to be popular
+4Mmmmmmm
Pros:
-I really like the modeling
-Really feels like I'm flying an A340
-One of, if not the best planes of yours so far
-The cockpit interior is fantastic
-Love the detailing
-Very accurate to the real plane
Cons:
-The tug is inconvenient for SP
-Exploded on my first load-up, but worked in the second, might just be me
-Reversers are done lazily
-Window frames don't go smoothly with the fuselage modeling
-NAV and strobe lights are done wrong, and the other lights aren't edited to what they should be
-Trim is inadequate at keeping the nose up, even at full
-Rudder and v. stabilizer are made lazily
-The flaps have a seam line, but the A340 has single slotted flaps without any seam
-Too many cameras to go through
-STILL DOESN'T HAVE PROPER LANDING GEAR SUSPENSION
-I can't butter the bread without smacking the aft or clocking 220 on the richter scale
Minor Details:
-Flaps extend too quickly
-Winglets are too big and angled too high
-Flap tracks are done lazily
-Interior is colored the same as the fuselage, should be darker on the inside
-Nose cone doesn't line up well with the paneling
Well, I like it, but it needs a lot of work.
+4YA'LL
+4'Tis but a scratch!
+4when you post the tutorial plane
+4So does it go from origami to wreckage I don't get the last one
+4that need to be deleted more like
+4@chancey21 oh there's more than two, you just don't see them
+4Also 9gag and lefunny. Get some real memes, not with watermarks
I wish it was the one with the spongebob pants
+4@USAMustang frrrfrrbrrtbfbRRHAGGGHGHV H dddddd
+3another poor soul is faced against the onslaught
+3ive seen several dozen forums whining about bots and zero bot forums must be skill issue
+3sp with a full earth map
+3unfortunately no
+3felling guilly... mibeve...... bertary.......
+3@SpiritOfNewYork do sp users comment t on posts and then think about it later
+3their goals are beyond your comprehension
+3@EDEN971 take off from wright airport and fly heading 060, you should come across it after ~20-30 miles (i will make a map in the future but not for now)
+3Quit war thunder timeline:
+35 minutes - mood improves
20 minutes - pulse returns to normal
1 hour - hydration levels return to normal
8 hours - oxygen levels return to normal. war thunder levels decrease over 90%
24 hours - blood pressure begins to drop and risk of heart attack begins to decrease
48 hours - ability to taste and smell is improved
72 hours - 100% war thunder free. breathing becomes easier as your lung relaxes
5-10 days - the average war thunder player will begin to notice a reduction in the number of war thunder cravings experienced in a day
2-12 weeks - less leaking of classified documents and irritability. circulation continues to improve. physical activity becomes easier
3-9 months - decrease in sinus congestion, fatigue or shortness of breath. the risk of respiratory infections decrease exponentially
1 year - healed cilia provides your body the ability to push mucus out of the lungs and help fight infections
5 years - risk of stroke has reduced significantly. the body has healed itself enough for the arteries and blood vessels to begin to widen again
10 years - likelihood of developing mouth, throat, or pancreatic cancer has significantly reduced. lung cancer risk is reduced more than 50%
15 years - risk of developing coronary heart disease is the same as that of a non-war thunder player
20 years - risk of death from war thunder related causes drop to a level of a person who has never played war thunder in their life. all war thunder related causes is now the same as that of a non-war thunder player
every single one of them <3
+3in a perfect world, women like me would not exist. but this is not a perfect world...
+3in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
you must be from reddit, PEE-YEW!!
+3the best way imo is to take output variables of the actual lift forces, GForce is from any direction (VerticalG is better for this) though you'd have some weird flexing happening when you land (if more vertical g makes the wings flex up then the wings will flex up when you touch down)
+3I have 11,530 hours in this game on steam, it's a good game
+3ga airplan
+3there are some parts that aren't red
+3
+3#bug
i am really not sure how to explain this one manthe variation in lever/switch models is a really nice addition, im also really glad to hear compiling a mod of a small terrain chunk and a windsock wont be 1.6gb anymore
+3remove limits for fuselage block values if possible
+3make text boxes for fuselage slicing values in the part options menu
(will add more to this comment as i think of them)
YARD SARD
+3if you are platnum you are goo
+3vr
+3skill issue
+3@Th3Missil3 i would guess it would be to move the source of supersonic shockwaves further down to prevent those to travel down the inlet (suboptimal) though a little strange considering the f15 does have mobile ramps aft of the front moving part
+3ketchip
+3flew a 172 once = can do tanker
+3THE PRESIDENT
+3when i look at forums newest and the forums arent newest
+3@rexzion 64 killogram uranium 6 kg pulltutonam 10 kg potunima 100 kg BORO
+3@MrSilverWolf wheel brake will function as pushing the weapon selector down to cycle between aim-9 stations or between sp/ph
+3finger doesnty have dis cable
+3really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
+3i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑
@Graingy whatr
+3were you paid to post this hm /j
+3@BogdanX you have no rizz
+3