Good build. While the exterior looks accurate (except for the windshield, which looks too wide and square), the interior looks basic. By the way, where are the window glass and door handles?
Welcome back after so long. The tank looks better than the, if I can say, rather odd looking maritime patrol plane.
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Oh wait. I forgot to change my profile picture back! Sorry about that. XD
Pretty odd looking truck. I like some of the details but I don’t like how the wheels are so thin that it can get stuck in mud or flatten under huge stress. Not so realistic at all. One of the things I like is the camouflage effort you have.
Making an airliner fuselage is a tough job to do. Often times, you just put out a blueprint, try to make sure the fuselage sections follow the flow of those lines, and use fuselage cutting; it’ll cut the fuselage into halves or quarters!
I will give the first person who answers 5 upvotes
I would like to know that doing so may incite greedy users to “help” you with useless answers; not a pretty good idea especially if the question is hard to answer.
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@WormWithLegs, I don’t think you can actually write funky trees code into a control base, since putting funky trees in a control base can glitch the way we play in VR.
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As for your question, you may need an activation group for that, which the control base does not. -_-
@Aviator01, @Bryan5 ,Writing Activate1 into the input makes the control base move when the activation group is activated. It also means that it VR, when you move the control stick associated or connected to the top of the base, the same activation group activates as you move the stick to an “on” position.
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Update: to rewrite the input, click on the input bar (the bar between the 2 arrows in the inputs) and type as whatever you want. Note that you may not put 2 inputs in one control base, otherwise it will not work (funky trees is not useful either,
In order to make simple text labels, you need the following:
<pos=value>string</pos> for adjusting position
<rotation=value(in degrees)>string</pos> For adjusting rotation of each letter (not the whole string).
Using a combination of these HTML bracket encodings allows you to position and rotate words according to your desires. It works just like making fuselage art.
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Update: forgive me for not putting them into red text. A bug causes the “<“ to display “<” instead of “<“ if you put it into red text.
I liked how you tried to do the hard work to recreate the main battle tank of my home country (Indonesia); but...
I have not seen the rear minigun in photos; although I can confirm the hatch machine gun in one photo.
The martlet is too narrow and the machine gun is on top of the main gun. Make the mantlet wider and put the machine gun on the right site of the turret (also, I would like if it is a wing gun, not a minigun).
I can see that the turret seems to be a bit too tall and the turret ring looks like a very tiny hinge that could break at any time soon. Please put a circular fuselage at the bottom, so the base ring does not look to narrow.
There appears to be no muzzle brake in photos I can find.
When the plane’s yellow face got to vomit the engine, why not add a sickness bag?
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The cockpit looks plausible but I cannot detect the throttle. Anyways, how does it improve the plane?
@BreadCarbs, @EchoVehicle, @AnderWorks, it is, in fact, a successor of the new stock little bugger; I just added a lever because the stock little bugger does not have the controls needed for forward/backward movement. I did not know there was another “Little bugger” like BreadCarbs’ vehicle that sports said name.
That’s pretty nice plane. Mobile friendly either. I don’t know why the SBD Dauntless have a frontal armament, maybe to make them act like fighter bombers?
To post videos on SimplePlanes, you must verify your YouTube channel first, so you can use the original “content tag” when you upload you very own videos. Creating a video is otherwise easy, even without a verified YouTube channel (well, you cannot use the original content tag then); just click the “create” button in the videos, then a then you will be prompted to follow instructions (read everything, alright) and fill out the needed blanks. After that, you just posted your video on the site (please make sure it’s relevant to SimplePlanes, otherwise a moderator will remove said video).
While I cannot clearly inspect the cockpit, you got nice window framing. Only thing that I don’t like is the disproportionate wing thickness; the base should be thicker than the tip, and the bigger the wing, the thicker the wing.
This makes good sense, since they retrofit the crafts with vr stuff and therefore do not break the rules about insufficiently modified successor aircraft.
Really nice effort on the front end. Only things I don’t like is the lack of fuselage smoothing and the lack of chrome bases on the rear lights. Also, where are the controls?
In overload you should put another bar named “function” and add AirToAir in the other bar next to your newly created function bar. To make a missile air to ground, use AirToSurface instead. More info can be found here.
Looks accurate but simple. I cannot inspect the cockpit however because the glass is too opaque.
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Why the all-capital letters in the description though?
Unfortunately, most of these symbols will result in the same square because such fonts do not support them. Maybe Junior should consult the creators of ASCII.
I played SimplePlanes in 2016, now I have an account in 2021!
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I don’t know how I got my skills. I think I got my skills either from playing SimpleRockets2 or it’s just my patience that allowed me to improve. I do not usually care about upvotes or rank.
I hope you can use landing gears on the wings instead of putting one big gear at the front. Also, I would like when you put a redirect on your old post to your successor (instructions are in here).
@Bryan5, the stock canopies are openable (default is at activation group 1). A player knows that to land you must make the plane descend a little bit until touchdown while keeping the nose up. It’s that simple and does not need a gyroscope.
Looks like a late 40s and early 50s concept car with modern features. My suggestion to make it VR friendly would be to put a lever to make the car move forward and backward and for the wheel to rotate to move the car sideways (please use grips and control base). Maybe Doc Hudson would like to have a talk.
Good build. While the exterior looks accurate (except for the windshield, which looks too wide and square), the interior looks basic. By the way, where are the window glass and door handles?
+1Welcome back after so long. The tank looks better than the, if I can say, rather odd looking maritime patrol plane.
+1.
Oh wait. I forgot to change my profile picture back! Sorry about that. XD
Pretty odd looking truck. I like some of the details but I don’t like how the wheels are so thin that it can get stuck in mud or flatten under huge stress. Not so realistic at all. One of the things I like is the camouflage effort you have.
+1Making an airliner fuselage is a tough job to do. Often times, you just put out a blueprint, try to make sure the fuselage sections follow the flow of those lines, and use fuselage cutting; it’ll cut the fuselage into halves or quarters!
+1@TheFlyingHusky, AAAAAAAAAAH! MY EYEEEEEEES!!! WHAT ARE YOU DOING!!!???
+1I would like to know that doing so may incite greedy users to “help” you with useless answers; not a pretty good idea especially if the question is hard to answer.
+1.
@WormWithLegs, I don’t think you can actually write funky trees code into a control base, since putting funky trees in a control base can glitch the way we play in VR.
.
As for your question, you may need an activation group for that, which the control base does not. -_-
@Aviator01, @Bryan5 ,Writing
+1Activate1
into the input makes the control base move when the activation group is activated. It also means that it VR, when you move the control stick associated or connected to the top of the base, the same activation group activates as you move the stick to an “on” position..
Update: to rewrite the input, click on the input bar (the bar between the 2 arrows in the inputs) and type as whatever you want. Note that you may not put 2 inputs in one control base, otherwise it will not work (funky trees is not useful either,
In order to make simple text labels, you need the following:
Using a combination of these HTML bracket encodings allows you to position and rotate words according to your desires. It works just like making fuselage art.
+1.
Update: forgive me for not putting them into red text. A bug causes the “<“ to display “<” instead of “<“ if you put it into red text.
@Rukaji, I am also thinking of putting an interior in my Air Star, but I have no incentive as of now.
+1Nice turboprop. I know the interior isn’t finished yet, but mind if you make the doors workable? Maybe you can make export versions. :)
+1I liked how you tried to do the hard work to recreate the main battle tank of my home country (Indonesia); but...
When the plane’s yellow face got to vomit the engine, why not add a sickness bag?
+1.
The cockpit looks plausible but I cannot detect the throttle. Anyways, how does it improve the plane?
Simpleplanes literature club.
C’mon it’s 100% realistic!
+1From what I can tell, it is a pretty decent replica of the P-51. It handled so well that it got so many upvotes and it pretty much caused some drama.
+1@BreadCarbs, @EchoVehicle, @AnderWorks, it is, in fact, a successor of the new stock little bugger; I just added a lever because the stock little bugger does not have the controls needed for forward/backward movement. I did not know there was another “Little bugger” like BreadCarbs’ vehicle that sports said name.
+1This is a very good car. You did a great job, kiddo. Now is this even VR capable?
+1Now will the Jundroo account become a game update announcements blog maker?
+1Why that red bottom vertical stabilizer though? The landing gear’s got to be longer, which makes less structural integrity for the gear.
+1That’s pretty nice plane. Mobile friendly either. I don’t know why the SBD Dauntless have a frontal armament, maybe to make them act like fighter bombers?
+1To post videos on SimplePlanes, you must verify your YouTube channel first, so you can use the original “content tag” when you upload you very own videos. Creating a video is otherwise easy, even without a verified YouTube channel (well, you cannot use the original content tag then); just click the “create” button in the videos, then a then you will be prompted to follow instructions (read everything, alright) and fill out the needed blanks. After that, you just posted your video on the site (please make sure it’s relevant to SimplePlanes, otherwise a moderator will remove said video).
+1@GeneralHansKrebs, you can adjust the thickness of the bases and tips of the wings. Just go to the settings and you’ll find out. :)
+1While I cannot clearly inspect the cockpit, you got nice window framing. Only thing that I don’t like is the disproportionate wing thickness; the base should be thicker than the tip, and the bigger the wing, the thicker the wing.
+1This makes good sense, since they retrofit the crafts with vr stuff and therefore do not break the rules about insufficiently modified successor aircraft.
+1Really nice effort on the front end. Only things I don’t like is the lack of fuselage smoothing and the lack of chrome bases on the rear lights. Also, where are the controls?
+1My device can inspect links and what it will lead to. I think rickrolls are used to troll people into anger, am I right?
+1Why use rickroll? It doesn’t help.
Kenapa kok pakai rickroll? Itu tidak menolong.
+1Oh yeah, another strucker style plane!
+1Now make basic cat build!
+1.
You can actually test it in your bio. The only one that won’t let you put images are comments.
Also, I would like to suggest that you put a “[FIXED]” in front of the title, so users can see that the problem has been finished.
+1@BeastHunter, if you want to; I don’t really care that much. I have posts that you already upvoted either.
+1In overload you should put another bar named “
+1function
” and addAirToAir
in the other bar next to your newly createdfunction
bar. To make a missile air to ground, useAirToSurface
instead. More info can be found here.One of the most interesting facts of this winner is that it kind of makes a first person character experience, like the human walkers we had.
+1Looks pretty good. The camera is a bit too low.
+1Looks accurate but simple. I cannot inspect the cockpit however because the glass is too opaque.
+1.
Why the all-capital letters in the description though?
I do not understand what are you saying. Does it refer to a campaign?
Keep in mind that moderators are NOT involved in the development of SimplePlanes.
+1@BeastHunter, it's fixed now. Thank you for your feedback.
+1Unfortunately, most of these symbols will result in the same square because such fonts do not support them. Maybe Junior should consult the creators of ASCII.
+1I played SimplePlanes in 2016, now I have an account in 2021!
+1.
I don’t know how I got my skills. I think I got my skills either from playing SimpleRockets2 or it’s just my patience that allowed me to improve. I do not usually care about upvotes or rank.
Lego car crazy!
Seriously, don’t put pictures not depicting the plane as the main thumbnail.
+1The plane looks good. Only the engine cowling needs a little enwidenment.
+1@AdibWakaranai, and that reminds me of the Wh40k Baneblade, a gargantuan tank that is originally meant as a scout tank.
+1And finally, the plane you've been working for so long has been published.
+1I hope you can use landing gears on the wings instead of putting one big gear at the front. Also, I would like when you put a redirect on your old post to your successor (instructions are in here).
+1@PapaKernels, my bad then. Nice aircraft by the way.
+1@Bryan5, I will give you instructions on how to land. By the way, landing flaps (with trim or vtol input for convenience) are needed keep a plane stable during landing.
+1@Bryan5, the stock canopies are openable (default is at activation group 1). A player knows that to land you must make the plane descend a little bit until touchdown while keeping the nose up. It’s that simple and does not need a gyroscope.
+1Pretty simple and accurate plane. Looks like it’s made before the 1.11 update.
+1Looks like a late 40s and early 50s concept car with modern features. My suggestion to make it VR friendly would be to put a lever to make the car move forward and backward and for the wheel to rotate to move the car sideways (please use grips and control base). Maybe Doc Hudson would like to have a talk.
+1Nice plane. I would prefer a gray scheme with black tinted canopy and some letterings and correct navigation lights.
+1Why don’t you just copy and paste the description from the old post? Now I like the mantlet, but would it be easier if you just use fuselage slicing?
+1