@BaconEggs -For sure! I took that original 39-second track and worked my Ableton LIVE magic to give it a fresh spin. 🎛️ 🎶😎
Now it's grooving along for a nice 1.40 minutes. Cheers! 🎉😉
great Engine-Visual work 👀 ! brilliant Idea, to use gradient-'Labels'... 👍
hope it's ok if i copy this idea too. Thank you for this inspiration!
cheers 😊
"It's a mystery to me why the developers of SP don't pick up such good and valid ideas and include them in the next releases. SP seems to have stagnated, especially in comparison to the year 2010 or similar versions. 😏
Considering that I like SP better, I wonder if they could take a look at JUNO, which is developed by the same team. Technically, JUNO is more up to date being from 2023, but SP still has a much larger community.
Therefore, it remains a mystery to me why SP has not undergone a major overhaul yet."
@hpgbproductions @hpgbproductions sometimes I ask myself "why do I start projects that I can't finish later..." - well I think I've taken on too much with this project. 😏
ok, Well, thanks for your answer, .👍🏼🙂
unfortunately I didn't quite understand it🤦♂️. - maybe you can deepen the example..
@TheFlightGuySP thank you very much for your explanations. 👍🏼😎 Yes, I think I got it, will continue to work on my cockpit as soon as possible this weekend. Thank you & best regards 🙂
@hpgbproductions Hello, first of all, thanks for the prompt reply. - So that's a good tip I didn't even think of "nesting". - Alos, you mean the statement could look something like this;
Hi All, question ?? is it possible to read more than "True" or "False" states with tertiary query? So, for example, reading out and evaluating very specific values such as "Norm", "Idle-Start" and "Stop"?
For my part, I always try to incorporate a little startup-procedure logic into my aircraft projects. Even if I based on the comments noticed that such 'switch and button procedures' are too much for some here. 😊😅
Well anyway, everyone does their thing here as they please..
- best regards
i make a simple batch job for this Routine, save this content in a txt file, and rename the ext. to ".BAT" ;
@echo off
:: --------------------------------------------------------
:: simpyle copy Job to automize Ai-Plane Replacement in SP
:: --------------------------------------------------------
:: custom aiPlanes source Dir of
set SRCDir=D:\SPlanes-Proj__Custom-AI-Planes\
:: custom aiPlane
set AiPLANE=aiRefuelTanker.xml
:: --------------------------------------------------------
@hpgbproductions agree , follow description about "TargetHeading" -> Returns the heading of the selected target, relative to the position of your cockpit, in bearing (degrees). Note that this is global, meaning that it is not relative to your current heading. View an explanatory diagram here.
- see Funky-Tree
@hpgbproductions
hello, yes thanks again for your hints. 👍🏼🙂 I've now written a simple copy' batch file that does the job now. that works quite well.
✈ Yes, a MOD in this regard would certainly be helpful and funny, unfortunately I don't know enough about it. But I will soon make my Ai tanker available for download.
✈ I'm currently busy with the UI programming for my new little project.. pretty tricky because FT isn't exactly my forte...(will post some pictures soon... 😏 🎮)
funny 😎 - look for comparison in Simplerocket 2 (sorry "Juno .New Origin"..) to see how easy and intelligent something can be created there... SP is simply 15 years behind "Juno .New Origin" in terms of development ..
you can see that and as a SP fan i would like to have the same tools as in SR2.. (sorry "Juno .New Origin"..) 😥😥😥
but - nice Video !! gotcha u got my upvote 👍🏼
great learning material! 🙂
I think you need more attention than upvotes. ✔👍🏼😊
Maybe developers can use some of your suggestions to create new ingame objects... ✈ 🎮
great mechanics! nice work
great work
beauty !!
+1@BaconEggs -For sure! I took that original 39-second track and worked my Ableton LIVE magic to give it a fresh spin. 🎛️ 🎶😎
Now it's grooving along for a nice 1.40 minutes. Cheers! 🎉😉
@DatMaluchGuy19 @Thunderthud @ToffieToffe @WinsWings @LBAereo @Zaineman @TheCaper @Nj364 @ImAcarperson @SanyaPAM12 @Instinct @FatPilotOne @Seiger @NormalPeople404 @Supremellama @Khanskaya @LittleAircraft @Supremellama
Big kudos all !! 😊🎮🍕 for your awesome support! You rock! 👍🏼 😊
-> The update will follow soon... again a lot of progress happened after the video..
+1✈️ "Boost your flying skills with 'The Game in the Game' ✈️
– say hello to Standard Aerial Refueling! Embark on an epic adventure, mastering mid-air refueling in a captivating mini-game.
Buckle up, take flight, and refuel like never before – with ultimate precision and excitement."
"Thank you very much for your super great support -😊 I really appreciate you!" 👍🏼
its cool
great work!
great Engine-Visual work 👀 ! brilliant Idea, to use gradient-'Labels'... 👍
+1hope it's ok if i copy this idea too. Thank you for this inspiration!
cheers 😊
great work, brilliant OP Manual ! thanks
looks great :)
nice !
luv FT. !
@hpgbproductions
cool, thanks, it looks like there's progress . I'll post some pictures of this project soon
post :)
👏 thank you very much again for the support 😊👍🏼👍🏼👍🏼
@hpgbproductions mega, thank you very much.. now I know what you meant. I'll try it as soon as possible over the weekend 😊😊😊
@DatRoadTrainGuy19 hi 😊
+1as soon as possible.. have except "SP." a lot to do - but will do an update as soon as possible, with viodeo or pictures.. 😁
such a great thing.. top mod 👍🏼👍🏼👍🏼 ✈
"It's a mystery to me why the developers of SP don't pick up such good and valid ideas and include them in the next releases. SP seems to have stagnated, especially in comparison to the year 2010 or similar versions. 😏
Considering that I like SP better, I wonder if they could take a look at JUNO, which is developed by the same team. Technically, JUNO is more up to date being from 2023, but SP still has a much larger community.
Therefore, it remains a mystery to me why SP has not undergone a major overhaul yet."
@hpgbproductions @hpgbproductions sometimes I ask myself "why do I start projects that I can't finish later..." - well I think I've taken on too much with this project. 😏
ok, Well, thanks for your answer, .👍🏼🙂
unfortunately I didn't quite understand it🤦♂️. - maybe you can deepen the example..
@TheFlightGuySP thank you very much for your explanations. 👍🏼😎 Yes, I think I got it, will continue to work on my cockpit as soon as possible this weekend. Thank you & best regards 🙂
@hpgbproductions Hello, first of all, thanks for the prompt reply. - So that's a good tip I didn't even think of "nesting". - Alos, you mean the statement could look something like this;
*
{APUonOK ? (LeftEngineMode=1 ? LENGIdle=true :(LeftEngineMode=2 ? LENGStart=true : (LeftEngineMode=3 ? LENGStop=true : MasterCautBtn=false)))}
*
@TheFlightGuySP
hi, thanks for the prompt reply 👍🏼. can you show an example of what you mean?
Hi All, question ?? is it possible to read more than "True" or "False" states with tertiary query? So, for example, reading out and evaluating very specific values such as "Norm", "Idle-Start" and "Stop"?
@PlaneFlightX oh cool thank you so much for your support! 👍🏼✈😎
+1Best regards 🙂
@AviationAlaska @FourAirForce maybe... try it
@PlaneFlightX
sorry I disagree with your answer;
a possible solution for the problem can be found in the HUD of
the project "J-20A" by 'hfusiwjf29'
!
For my part, I always try to incorporate a little startup-procedure logic into my aircraft projects. Even if I based on the comments noticed that such 'switch and button procedures' are too much for some here. 😊😅
Well anyway, everyone does their thing here as they please..
- best regards
Check it out:
+2DAHER-Kodiak-100
Piaggio-P-180-Avanti-II
Embraer-Phenom-10
@PlaneFlightX - many Thanks for the answer,
I'm following suggestion 1 - but I'm not getting anywhere.
Problem: the arrow turns in the middle (from the middle of the arrow... not at the root) - a turning movement from the root point would be desirable.
great plane !
+2@hpgbproductions
i make a simple batch job for this Routine, save this content in a txt file, and rename the ext. to ".BAT" ;
@echo off
:: --------------------------------------------------------
:: simpyle copy Job to automize Ai-Plane Replacement in SP
:: --------------------------------------------------------
:: custom aiPlanes source Dir of
set SRCDir=D:\SPlanes-Proj__Custom-AI-Planes\
:: custom aiPlane
set AiPLANE=aiRefuelTanker.xml
:: --------------------------------------------------------
color 0e
cls
Echo.
echo ::::::: copy custom AI-Tanker ::::::::
echo %AiPLANE%
echo.
pause
COPY %SRCDir%%AiPLANE% "%userprofile%\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns_aiRefuelTanker_.xml" /Y
timeout 2
+1exit
@WinsWings @Zaineman many many thanks for Support 🙂✔👍🏼
+1great 👍🏼
many thanks for your hints
@SilverStar @hpgbproductions many Thanks for support !! 👍🏼
+1- i made a simple prototype...will be integrated in my next project.. 🙂
@hpgbproductions agree , follow description about "TargetHeading" -> Returns the heading of the selected target, relative to the position of your cockpit, in bearing (degrees). Note that this is global, meaning that it is not relative to your current heading. View an explanatory diagram here.
- see Funky-Tree
@hpgbproductions
hello, yes thanks again for your hints. 👍🏼🙂 I've now written a simple copy' batch file that does the job now. that works quite well.
✈ Yes, a MOD in this regard would certainly be helpful and funny, unfortunately I don't know enough about it. But I will soon make my Ai tanker available for download.
✈ I'm currently busy with the UI programming for my new little project.. pretty tricky because FT isn't exactly my forte...(will post some pictures soon... 😏 🎮)
+1@hpgbproductions Hello, thank you very much for the helpful answer. 👍🏼🙂
✈ Yes, I almost thought so, since I noticed that the 'aiRefuelTanker.xml' file is rewritten every time it is started.
✈ is there a way to add a 'batch file' to the 'launch' parameter?
✈ so you could install an automatism, such as overwriting 'ai-tanker files' with custom files.
+2funny 😎 - look for comparison in Simplerocket 2 (sorry "Juno .New Origin"..) to see how easy and intelligent something can be created there... SP is simply 15 years behind "Juno .New Origin" in terms of development ..
you can see that and as a SP fan i would like to have the same tools as in SR2.. (sorry "Juno .New Origin"..) 😥😥😥
but - nice Video !! gotcha u got my upvote 👍🏼
the big difference between both
Ingame editing tools, user interface and editing functions ; Juno: New Origins =>> 2023
Ingame editing tools, user interface and editing functions ; SimplePlanes =>> 2015
.. would be cool if there was a general overhaul in SimplePlanes 😎
wished for more ingame functionalities and editing functions - less "FunkyTree" workarounds 😜
+6YES !! 👏 ... in SP. do we need the same tools..!! would be a cool move.
- although I rather think that this is 'wishful thinking'....
🤣🤣😅👍🏼😜✔
+1grandee !!!!!!!
+2nice one ! 😊
just awesome 👍🏼✔🙂- this project needs a new category in SimplePlanes
- like "real scale fidelty sim" (RSFS) - or similar
congrats !!👏
just awesome 👍🏼✔🙂- this project needs a new category in SimplePlanes
+1- like "real scale fidelty sim" (RSFS) - or similar
congrats !!👏
great learning material! 🙂
+1I think you need more attention than upvotes. ✔👍🏼😊
Maybe developers can use some of your suggestions to create new ingame objects... ✈ 🎮
awesome!! great job 👍🏼✔
+1@WinsWings How stupid I am - I "only now" noticed that the plane has 27 parts..
sorry 😏🛫🤣
amazing nice !
great !! awesome
+1great job "Z"