25.8k CheeseTruffles Comments

  • Nothing yesterday

    Ladies and gentlemen, we’ve peaked.

    The Zero Part Plane

    +3
  • [PEA] F-15 STOL MTD 7 days ago

    @SDmak Yup

  • Dopamine Injector 26 days ago

    @Boeing727200F Enjoy your dopamine!

  • The Simplest Plane 26 days ago

    @Graingy In the wing

    lol I almost said “wings” and had to make it singular

  • Custom Nozzle Afterburner Engine 26 days ago

    @Graingy simply put, it’s just a ring of VTOL nozzles. This is a very old design though, you should probably just stick with the V2 or V3 one lol.

    If you’re interested, the VTOL nozzle effects will “separate” out if the VTOL engine’s input is greater than 1. This gives the Mach-diamond effect.

    +1
  • [V3] Custom Nozzle Afterburner Engine 26 days ago

    @Graingy the complexity comes from the nozzle needing to wait for the afterburner plume to retract before closing back up. For clarity in my explanation, the nozzle rotators use 0 for fully open, 1 for fully contracted, 0.1 for afterburner.

    (Throttle=1?(Activate1=true?0.1:1):Throttle)

    This is the main controller, binds nozzles to Throttle unless throttle is maxed, at which point it follows Activate1 — toggling between 0.1 and 1.

    smooth(Throttle=1?clamp01(Activate1):0,0.75)>0.25?0.1:

    This part forces the nozzles to wait until the plume has retracted by 75% before contracting when the Activate1 is turned off. This is done so the nozzles don’t clip into the plume. 1/0.75 is roughly the time the afterburner flame needs to extend/retract.

    This waiting behaviour is ignored when Activate1 is turned on. The operator finds the output is <0.25, and looks at the earlier expression I described, which returns 0.1.

    The final smooth function just makes sure they don’t move too quick (I find it’s easier to control rotators if I set them to a high speed, and slow them down later with their input).

    Hope this helps, and thanks for pushing me into the platinum club!

    +1
  • Working Bullet Bill 26 days ago

    @NTH it’s only available on PC, as it’s part of Maywar Island. If you’re on mobile, the Gold Prix race is available

  • The Simplest Plane one month ago

    @griges turns out you can actually stack control surfaces on top of each other with overload

    +1
  • The Simplest Plane one month ago

    @crazyplaness what kind of witchcraft is this??

  • CTA-10 Marvin Concussion Missile one month ago

    ...How is this curated? LMAO

  • [V3] Custom Nozzle Afterburner Engine one month ago

    @F8boa Thank you! Glad everything worked out

    +2
  • [V3] Custom Nozzle Afterburner Engine one month ago

    @F8boa You can put the vtol engine effectively anywhere you want, but yeah in a non-moving section in the body would be ideal

    +1
  • [V3] Custom Nozzle Afterburner Engine one month ago

    @F8boa The linear actuator pulls the VTOL nozzles out of view when they’re not in use, as there’s a bug that causes unsightly “flashing” when they’re turned off. However, the distance it pulls the nozzles is global, and doesn’t scale when the part is scaled. Because of this, you have to manually adjust the distance it moves: in the part’s settings, you should find a value called “Multiplier” set to 2.5 (not 2.6, that was a typo on my part). Change it to 1.75 if you’re scaling the engine down to 70%. You do not need to change the scale of the linear actuator part itself.

    To enable thrust vectoring, increase the powerMultiplier value in the VTOL engine, not the nozzles! It’s the large red rectangle attached to the baseplate.

    As for why it’s sagging, I don’t have much clue, I tested it with a bunch of my existing planes and didn’t see any issues… try changing the massScales of your aircraft frame, SP can be finicky with part masses and rotators.

    +1
  • [V3] Custom Nozzle Afterburner Engine one month ago

    @ZeroWithSlashedO The trick is to first attach a single nozzle to a single central fuselage piece (you can see it in the technical breakdown diagram, the purple piece just left of part G). Create a subassembly of the fuselage piece with the nozzle attached and create a bunch of copies. Then, copy paste the coordinates of the original into each one while also rotating them, such that they’re all stacked on each other. Finally, delete all but one central piece and manually reconnect the nozzles to it. It’s a lengthy process that I did about 200 times.

    +1
  • [V3] Custom Nozzle Afterburner Engine one month ago

    @INenormal lol, it's only 412 parts per engine!

    +1
  • [V3] Custom Nozzle Afterburner Engine one month ago

    @DwiAngkasaAeronautics This was actually inspired by you! I noticed you've been using my V2 version for a bunch of your builds and figured it was high-time I upgraded it.

    +2
  • A-1 Ultimatum Answerer one month ago

    @keiyronelleavgeek566 24 VTOL nozzles, 8 PID controllers, one free weekend, and the biggest pile of Funky Tree work I’ve done so far!

  • Introducing AutoModerator 2 months ago

    We must appease the AI now as to be spared when it inevitably takes over!

    +2
  • The Missile with a Punch! 2 months ago

    @CrestelAeronautics a loyal follower!

  • The Missile with a Punch! 2 months ago

    @griges I just turned the UI off lol

  • Dual Rotary Missile Launcher (CTA-03B Archer) 6 months ago

    @pilotaussie It’s my reddit post, with the demonstration video in it.

  • How To Destroy A Plane in 3 Simple Ways! 9 months ago

    @crazyplaness I don’t have a headset so no

  • How To Destroy A Plane in 3 Simple Ways! 9 months ago

    @crazyplaness I’m on holiday right now and I got some time. Probably, yeah

  • CT-30C 9 months ago

    @SomeSPGuyWhoLikesLore Y'know what? That ain't a bad idea...

    +2
  • How To Destroy A Plane in 3 Simple Ways! 9 months ago

    @CrestelAeronautics WOOOOOO

  • How To Destroy A Plane in 3 Simple Ways! 9 months ago

    Receive one of our fine products using the links below!
    CT-30A
    CT-30B
    CT-30C

  • CTX-09 Monarch Coastal-Defence System 1.6 years ago

    The USS Beast you see in the video is actually a user-created replica I manually spawned in. There's no detection range limit for custom spawn vehicles @CrestelAeronautics

    +1
  • CTA-08 Azrael Scatter-Bomb Weapon System 2.2 years ago

    @Mustang51 Well, they actually fire in groups of four, then separate into individual ones in the air, so kinda a cluster?

    +1
  • World's Most Dangerous Chocolate Bar 2.2 years ago

    @Bird6369 Link in my first comment

  • 0 Second Gold Prix Machine 2.3 years ago

    @Legomaster0418 Ah, good to know. I'll update my instructions

  • Mikoyan Gurevich MiG-21F-13 2.3 years ago

    @SLAY3R1801 I made this before glass was introduced

  • CTX-09 Monarch Coastal-Defence System 2.4 years ago

    @Arandomdownloader High, but with my pc, all physics settings work

  • CTX-09 Monarch Coastal-Defence System 2.4 years ago

    @Arandomdownloader Try using high physics settings

  • Dual Rotary Missile Launcher (CTA-03B Archer) 2.5 years ago

    @Telescopeplayer1 Just hold down the countermeasures button

  • Dual Rotary Missile Launcher (CTA-03B Archer) 2.5 years ago

    @Telescopeplayer1 For that video, I launched the missiles without a lock, essentially using them as dumb-fire rockets. If you want them to lock, the cockpit has to have direct line-of-sight with the target. In this case, just raise the cockpit up higher

  • Dual Rotary Missile Launcher (CTA-03B Archer) 2.5 years ago

    @Telescopeplayer1 which video was it? The one launched from the plane or the ground?

    +1
  • CTX-09 Monarch Coastal-Defence System 2.6 years ago

    @IndesterSion I'm actually just using the (relatively) new variable-setters feature. It's the (x) icon in the bottom right, near the overload button. You can create a custom input (ie. "stage1"), and set it to: "currentAngle>10?1:Activate2". Then, you can paste "stage1" into the inputs of rotators, piston, etc. and they will act as if you had pasted "currentAngle>10?1:Activate2" into their inputs. This is useful if you have many objects that use the same input, as instead of manually editing the inputs of 8 pistons, you can edit the input in the variable setter and it will automatically apply to all 8.

  • Dopamine Injector 2.7 years ago

    Legally I must say no. I’m not sure I could get that past the FDA. @BeastHunter

    +3
  • CTX-09 Monarch Coastal-Defence System 2.7 years ago

    Giphy and ImgBB @Lake

  • CTX-09 Monarch Coastal-Defence System 2.7 years ago

    You mean the three main images at the top of the page, or the pictures/gifs in the description?@Lake

    +1
  • CTX-09 Monarch Coastal-Defence System 2.7 years ago

    I use high, but it appears to work for me on the other modes too @offiry

  • CTX-09 Monarch Coastal-Defence System 2.7 years ago

    Can you record a video and upload it somewhere? Reddit, imgur, etc. @rizkiwidiyantoro30

  • CTX-09 Monarch Coastal-Defence System 2.7 years ago

    @rizkiwidiyantoro30 It's working fine for me on both PC and Mobile. Are you sure you're launching it correctly?