The USS Beast you see in the video is actually a user-created replica I manually spawned in. There's no detection range limit for custom spawn vehicles @CrestelAeronautics
@Telescopeplayer1 For that video, I launched the missiles without a lock, essentially using them as dumb-fire rockets. If you want them to lock, the cockpit has to have direct line-of-sight with the target. In this case, just raise the cockpit up higher
@IndesterSion I'm actually just using the (relatively) new variable-setters feature. It's the (x) icon in the bottom right, near the overload button. You can create a custom input (ie. "stage1"), and set it to: "currentAngle>10?1:Activate2". Then, you can paste "stage1" into the inputs of rotators, piston, etc. and they will act as if you had pasted "currentAngle>10?1:Activate2" into their inputs. This is useful if you have many objects that use the same input, as instead of manually editing the inputs of 8 pistons, you can edit the input in the variable setter and it will automatically apply to all 8.
@pilotaussie It’s my reddit post, with the demonstration video in it.
@crazyplaness I don’t have a headset so no
@crazyplaness I’m on holiday right now and I got some time. Probably, yeah
@SomeSPGuyWhoLikesLore Y'know what? That ain't a bad idea...
+2@CrestelAeronautics WOOOOOO
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CT-30A
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@bramos0422 It’s one of my oldest creations, but still fun!
The USS Beast you see in the video is actually a user-created replica I manually spawned in. There's no detection range limit for custom spawn vehicles @CrestelAeronautics
+1@Mustang51 Well, they actually fire in groups of four, then separate into individual ones in the air, so kinda a cluster?
+1@Bird6369 Link in my first comment
Begin your journey of absolute destruction today!
+1@Legomaster0418 Ah, good to know. I'll update my instructions
Get it here today for free!
@SLAY3R1801 I made this before glass was introduced
@Arandomdownloader High, but with my pc, all physics settings work
@Arandomdownloader Try using high physics settings
@Telescopeplayer1 Just hold down the countermeasures button
@Telescopeplayer1 For that video, I launched the missiles without a lock, essentially using them as dumb-fire rockets. If you want them to lock, the cockpit has to have direct line-of-sight with the target. In this case, just raise the cockpit up higher
@Telescopeplayer1 which video was it? The one launched from the plane or the ground?
+1@IndesterSion I'm actually just using the (relatively) new variable-setters feature. It's the (x) icon in the bottom right, near the overload button. You can create a custom input (ie. "stage1"), and set it to: "currentAngle>10?1:Activate2". Then, you can paste "stage1" into the inputs of rotators, piston, etc. and they will act as if you had pasted "currentAngle>10?1:Activate2" into their inputs. This is useful if you have many objects that use the same input, as instead of manually editing the inputs of 8 pistons, you can edit the input in the variable setter and it will automatically apply to all 8.
Legally I must say no. I’m not sure I could get that past the FDA. @BeastHunter
+3Giphy and ImgBB @Lake
You mean the three main images at the top of the page, or the pictures/gifs in the description?@Lake
+1I use high, but it appears to work for me on the other modes too @offiry
Can you record a video and upload it somewhere? Reddit, imgur, etc. @rizkiwidiyantoro30
@rizkiwidiyantoro30 It's working fine for me on both PC and Mobile. Are you sure you're launching it correctly?
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—That is, if there's any ships left
+2@Skidkid08 Try adding more weight to your aircraft
link @Coolman1011
It's actually a pretty old creation: link @TRD6932
+1link @VINENOLER2222
T
https://www.simpleplanes.com/a/1XGmKx/CT-28M-Gypsy @S1lly
@Echostar It's a mod, so I don't think it's available for mobile users unfortunately
https://www.simpleplanes.com/a/i8TXF0/Dual-Rotary-Missile-Launcher-CTA-03B-Archer @Hazerz
+5Well as I said, I’m quite busy at the moment, so you may have to wait a while… @Brayden1981
Just an occasional vid. I don’t have time right now to build anything new, but maybe in the future @Brayden1981
@BeastHunter Glad you had fun! And thx for the spotlight too!
+1“Yeah… interesting…” @CarrotSlicingCat
+2I replied to your comment, automatically tagged you @CarrotSlicingCat
+1Oh it was that post that was a direct copy of my one. I reported it so it was deleted I guess @CarrotSlicingCat
+1Interesting… @CarrotSlicingCat
That engine only provides the default orange glow VFX, not the afterburner VFX @FridayNightFunker
+1Yes using fine tuner @Bernkastel
+2Go ahead :D @Germanfox
+1@CaptFoxworth19 Here's a quick video of me making a ring
+1Nice build! What's the purpose of the engine in the nose tho (V>100)?
+2No reshade, just crop + the generic vignette filter from Windows. In this case I used the ocean and clouds 2.0 mod in some of them. @MAHADI
What exactly is it you need help with? (btw I'm terrible at building ships)
@BarracudaProtogen The newest phones'll shrug this off no problem. I'm thinking about the guy still using an iPhone 4 xD