@Flightsonic hmm, thanks. I'll have to try it again and I also wonder if there are "new" guns vs. "old" guns, kind of like the "old" prop engine being way overpowered...
@stig27 sure that's the way it's been, until I read this under "XML MODDING" above: "...The “disableAircraftCollisions” attribute on guns can now be used to prevent your bullets from colliding with your plane."
@Notapier and what if they have an activation group? Do I have to select the appropriate AG, then press "v"? Or does selecting the AG launch the chaff/flares? I tried the AG method, but the AG by itself seems to do nothing.
Also, how to disable collisions between bullets and your own aircraft? I tried "disableAircraftCollisions=True" for both the guns and the fuselage parts the bullets were hitting, but neither seemed to work for preventing collisions.
Any instructions on how to launch chaff and flares? I have them incorporated on an aircraft, but cannot figure out how to actually launch them. Trigger doesn't work AGs seem to have no effect and the new onscreen tool which displays the weapon type and number doesn't display either chaff or flares; does your aircraft have to be locked up first to get them to fire?
Also, your rudder direction is inverted. Left rudder should cause the rudder trailing edge to deflect left, as viewed from behind and vice versa for right rudder.
By the way: roll issue is very MINOR. Perhaps, not even worth tearing your build apart to fix. It flies like a real, very heavy jet and is a tad underpowered. Recommend you bump the power up, but just a little bit as most expert builders make the mistake of overdoing it and ending up with acrobatic 747s!
Reduce the rotator movement range and/or rotator speed (you can make fine adjustments through XML). Another trick is to reduce the size of the vertical stab, but then bury it in a fuselage piece covering the stab, built to the correct size, of the stabilizer. You are correct, though, in seeing the different aerodynamic forces between the stock control surfaces and doing the same thing using rotators and wing pieces. Nice build, very unique.
Nice build, but a couple of the canopy frames, plus the intake on top of the right engine fell off when I spawned to start flying. Flies nicely, though.
Yes, what did happen to the helicopter/drone challenge? I was curious to see which creation won...never did get up to Sylt when we lived in Germany, must be beautiful!
I realize I'm going to start a lot of hate by saying this, but: Infinite fuel. Completely unrealistic...it's like a cheat that even talented builders resort to using. 2. U.S. insignia improperly placed...look, the stars and bats only go on the left wing, as seen from above and the left wing as seen as below, NOT on both wings. Plus, the star points forward! 3. Stock landing gear on replicas. I will concede that the swerviness almost forced builders to use stock gear and building stock gear can be tedious, but the results are usually worth it! The same goes for using that stock 2-tire wheel for a tailgear! 4. Flankers. 'Nuff said.
You use a lot of mirroring, don't you? Mirroring is an imperfect beast. If you would like to know why your aircraft is off balance and rolls, read this: Solving the Induced Roll Problem. As for the "breaking off"...it happens from time to time and can be annoying. I don't know what causes it exactly, but do fine sticking the part back on manually works.
Juuuust a little too fast and high-performing...the real thing flies like a pig! I worked with an RAF WSO/RIO who had flown on these and was subsequently out of a flying job when her squadron transitioned to Typhoon and she was not laudatory about its ability to turn or burn!
Very nice build, I like the subject, flies decently well, managed to take out part of the convoy before being blown out of the sky. One doesn't see too many WWI era aircraft on the site, even though there has been more of them as of late. To fix the (albeit slight) pitch down, recommend trying to stack a couple of rotators on top of each other, one set to pitch, the other to trim, that way you can build custom control surfaces which have both.
There's only one HF-24 on the site that I can find, so it would be a unique build. I was thinking about building one myself, as I think the platform can handle it--just a few tricky spots, such as the exhausts, but I think it could be done.
The attach point is at the back of the intake, the other side from the open end. You have to attach them to a fuse block, then stick that assembly where you want it on your build.
Yeah...this should be called a P-84 Thunderjet, because this is exactly what Alexander Seversky had in mind when he created the P-84, a jet-powered Thunderbolt.
@vonhubert I'm working on an Su-11 now, if/when I encounter problems with the landing gear, I will post it unlisted and tag you. I am sure to have problems.
@vonhubert I fixed this one, it was my JA37. I fixed it by using the stock double tire wheel instead of 2 resizeable wheels for the nose gear, which instantly solved my veering problems. However, I might need help on my current build, will let you know. BTW, do you know what causes the resizeable wheels to veer at high speeds when used for custom built landing gear? Also, how do you avoid this problem?
I have to ask you to clarify how you build your gear doors. I see you use two rotators, stacked, I think, but not sure how one rotator moves before the other.
I've done it. You need to employ the right tactics...visually sight the missile early, fly straight at the smoke trail, right before it's going to hit you (3-5 seconds prior), execute a break turn to put your aircraft's flight path 90 degrees to the missile's flight path. Your advantage is that you are flying much more slowly than the missile, so your turn radius is much smaller than the missile's and you're presenting the sharpest turn possible to the missile right prior to impact. The missile is traveling so fast, it just can't turn that sharply to hit you. The second method is to fly >20,000' and 1,000 mph. But in the SAM evasion mission, I've yet had the time to even zoom climb that high and accelerate before I have to start maneuvering. By the way, these are the same two basic tactics taught fighter pilots to evade missiles...
@FlyboyFlyby here you go: Tiltrotor
Thanks for the answer @NathanMikeska !
@Flightsonic hmm, thanks. I'll have to try it again and I also wonder if there are "new" guns vs. "old" guns, kind of like the "old" prop engine being way overpowered...
@Tully2001 ?
@GhostHTX, well said.
@stig27 sure that's the way it's been, until I read this under "XML MODDING" above: "...The “disableAircraftCollisions” attribute on guns can now be used to prevent your bullets from colliding with your plane."
@Notapier and what if they have an activation group? Do I have to select the appropriate AG, then press "v"? Or does selecting the AG launch the chaff/flares? I tried the AG method, but the AG by itself seems to do nothing.
Also, how to disable collisions between bullets and your own aircraft? I tried "disableAircraftCollisions=True" for both the guns and the fuselage parts the bullets were hitting, but neither seemed to work for preventing collisions.
Any instructions on how to launch chaff and flares? I have them incorporated on an aircraft, but cannot figure out how to actually launch them. Trigger doesn't work AGs seem to have no effect and the new onscreen tool which displays the weapon type and number doesn't display either chaff or flares; does your aircraft have to be locked up first to get them to fire?
Also, your rudder direction is inverted. Left rudder should cause the rudder trailing edge to deflect left, as viewed from behind and vice versa for right rudder.
By the way: roll issue is very MINOR. Perhaps, not even worth tearing your build apart to fix. It flies like a real, very heavy jet and is a tad underpowered. Recommend you bump the power up, but just a little bit as most expert builders make the mistake of overdoing it and ending up with acrobatic 747s!
Here you go: Fixing Assymetric Roll. Absolutely gorgeous build...one of the very best shaping jobs I've seen, hope you solve the roll issues.
Reduce the rotator movement range and/or rotator speed (you can make fine adjustments through XML). Another trick is to reduce the size of the vertical stab, but then bury it in a fuselage piece covering the stab, built to the correct size, of the stabilizer. You are correct, though, in seeing the different aerodynamic forces between the stock control surfaces and doing the same thing using rotators and wing pieces. Nice build, very unique.
C
Nice build, but a couple of the canopy frames, plus the intake on top of the right engine fell off when I spawned to start flying. Flies nicely, though.
Yes, what did happen to the helicopter/drone challenge? I was curious to see which creation won...never did get up to Sylt when we lived in Germany, must be beautiful!
Nice camo work, looks great!
Fixing Induced Roll.
I realize I'm going to start a lot of hate by saying this, but: Infinite fuel. Completely unrealistic...it's like a cheat that even talented builders resort to using. 2. U.S. insignia improperly placed...look, the stars and bats only go on the left wing, as seen from above and the left wing as seen as below, NOT on both wings. Plus, the star points forward! 3. Stock landing gear on replicas. I will concede that the swerviness almost forced builders to use stock gear and building stock gear can be tedious, but the results are usually worth it! The same goes for using that stock 2-tire wheel for a tailgear! 4. Flankers. 'Nuff said.
You use a lot of mirroring, don't you? Mirroring is an imperfect beast. If you would like to know why your aircraft is off balance and rolls, read this: Solving the Induced Roll Problem. As for the "breaking off"...it happens from time to time and can be annoying. I don't know what causes it exactly, but do fine sticking the part back on manually works.
Juuuust a little too fast and high-performing...the real thing flies like a pig! I worked with an RAF WSO/RIO who had flown on these and was subsequently out of a flying job when her squadron transitioned to Typhoon and she was not laudatory about its ability to turn or burn!
Beautiful build
Wow, nice Hunter, looks great!
Very nice build, I like the subject, flies decently well, managed to take out part of the convoy before being blown out of the sky. One doesn't see too many WWI era aircraft on the site, even though there has been more of them as of late. To fix the (albeit slight) pitch down, recommend trying to stack a couple of rotators on top of each other, one set to pitch, the other to trim, that way you can build custom control surfaces which have both.
+1Nice companion build!
There's only one HF-24 on the site that I can find, so it would be a unique build. I was thinking about building one myself, as I think the platform can handle it--just a few tricky spots, such as the exhausts, but I think it could be done.
@AviownCorp yes, the HAL HF-24 Marut.
This thing is on hyperspeed...all the time, from takeoff, to missile launching, to landing! Have you considered building a Marut?
Oooohhhh...it's soooo cuuuute!
The attach point is at the back of the intake, the other side from the open end. You have to attach them to a fuse block, then stick that assembly where you want it on your build.
Very beautiful!
@grizzlitn you're welcome, nice build, very fun to fly.
@BogdanX thanks! I guess all the agonizing over the shape was worth it, though I now wish I had made the canards very slightly larger!
@BogdanX I'm curious as to how accurately this build came out...might you do the comparison with the 3 view drawing for this one?
Be sure to check out the successor post armed with a torpedo...perfect combo here with the airplane and weapon!
You also need to build some aliens as well!
Yeah...this should be called a P-84 Thunderjet, because this is exactly what Alexander Seversky had in mind when he created the P-84, a jet-powered Thunderbolt.
@vonhubert I'm working on an Su-11 now, if/when I encounter problems with the landing gear, I will post it unlisted and tag you. I am sure to have problems.
@vonhubert I fixed this one, it was my JA37. I fixed it by using the stock double tire wheel instead of 2 resizeable wheels for the nose gear, which instantly solved my veering problems. However, I might need help on my current build, will let you know. BTW, do you know what causes the resizeable wheels to veer at high speeds when used for custom built landing gear? Also, how do you avoid this problem?
@XYL 这可能是一个问题,但飞机从未实际建成
I have to ask you to clarify how you build your gear doors. I see you use two rotators, stacked, I think, but not sure how one rotator moves before the other.
PC version
I just downloaded it, it works great!
Great!
Sorry, should have asked this first: Are you trying to post pic in a forum post? Or are you trying to make a logo?
Well, type in "imgur.com" and register for an account.
I've done it. You need to employ the right tactics...visually sight the missile early, fly straight at the smoke trail, right before it's going to hit you (3-5 seconds prior), execute a break turn to put your aircraft's flight path 90 degrees to the missile's flight path. Your advantage is that you are flying much more slowly than the missile, so your turn radius is much smaller than the missile's and you're presenting the sharpest turn possible to the missile right prior to impact. The missile is traveling so fast, it just can't turn that sharply to hit you. The second method is to fly >20,000' and 1,000 mph. But in the SAM evasion mission, I've yet had the time to even zoom climb that high and accelerate before I have to start maneuvering. By the way, these are the same two basic tactics taught fighter pilots to evade missiles...
OK, I understand...first step, do you have an imgur account? If not, get one, that's how I do it.
What problem are you having?
Easy to land provided you use full aft trim and full flaps, touchdown below 150 and keep the stick aft...nothin' to it! Nice!